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||AMOS Professional X: Adapting AMOS to AGA|
For quite some time the source codes of the BASIC development environment "Amos Professional" has been available on Github. Frédéric Cordier (e.g. game engine AmiDark) has taken on the task of developeing it further and adding new functions. On Amiga Impact he has described the progresses he made so far:
He has started his work on it a month ago and first he has implemented Dual Playfields (16 colours) under AGA (video), then he has added support for LORES screen solution with 256 colours (video) and extended the corresponding LoadIff method (video). Bobx also already works with 256 colours (video). As nhe next step he is going to add support for higher screen solutions.
In the download section of Cordier's Github repository an executable version of AMOS Pro is available but it seems to be an older version. The developer has not said when he will upload a first beta or alpha release. (cg) (Translation: dr)
[News message: 20. Nov. 2019, 23:56] [Comments: 0]
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