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Game Construction Kit: RedPill 0.9.24
RedPill, developed by Carlos Peris, is a game construction kit written in Amiblitz 3.98, which allows the development of games from various genres (see short tests of two Redpill games). RedPill is compatible with AGA and ECS, the "player" for playing the finished creations requires a total of 1.5 MB RAM. Jens 'Farbfinsternis' Henschel has written a tutorial.

The new version 0.9.24 provides the following changes:
  • Added support for 64 global variables, it was 32.
  • In the exported game only the used variables will be allocated, potentially saving some memory.
  • Fix in the tile animations that was causing the exported games using them to run very slowly.
  • Simplified handling of reading exporting projects.
  • Fixes and implementations related to custom fonts usage in HUD and in triggers.
  • Exact values for friction and weight can now be set up and displayed.
  • Trigger help routines have been improved.
  • More triggers have been documented in the in-editor help.
  • Optimizations in the main loop of the game.
  • Optimizations in the tile comparison triggers.
  • Optimizations in the player input triggers.
  • Optimizations in the render code.
  • Some memory was wasted when changing the current mod being played, this has been optimized.
  • Some unused code has been removed.
  • Fixed a bug in Absolute Zero project when going back to menu and starting a stage again.

[News message: 20. Aug. 2023, 21:04] [Comments: 0]
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