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Game Construction Kit: RedPill 0.9.27
RedPill, developed by Carlos Peris, is a game construction kit written in Amiblitz 3.98, which allows the development of games from various genres (see short tests of two Redpill games). RedPill is compatible with AGA and ECS, the "player" for playing the finished creations requires a total of 1.5 MB RAM. Jens 'Farbfinsternis' Henschel has written a tutorial.

The new version 0.9.27 now has extensive documentation in both AmigaGuide and HTML format. Likewise, some corrections and optimisations have been made. The changes:
  • Remap action trigger added to modify certain frames of the animation.
  • Added a level string for each level, right now it is only like a comment for levels.
  • When creating the WHDLoad package now you are asked about the slave to use.
  • Multiple fixes when changing from level to level in the editor, palette and copper.
  • Now you can set the minimum amount of Chip or Fast memory for your game.
  • Optimization for loading levels, also reducing the possible glitches when changing level.
  • Optimization in scroll routines.
  • Changed ptplayer routine to the E-Penguin one.
  • Added option to remove cross in the animation menu.
  • Pressing fire during text printing speed up the printing.
  • Mouse button can be used to close dialogs.
  • Fix for dialogs when no scroll is used.
  • Fix in use of gradient image for copper background.
  • Fix in Answer Question trigger.
  • Fix when merging image palette and sprite palette.
  • Fix in instantiate attached trigger not getting the right side.
  • Fix in the editor when changing to static no non static.
  • Fix in turn back not being triggered.
  • Fix for QR code in the main screen to find online documentation.

[News message: 31. Oct. 2023, 07:10] [Comments: 0]
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