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Archive 'New hardware and software products'

Andreas Falkenhahn (ANF)

Multimedia Authoring: Hollywood Player 5.3
Press release: Airsoft Softwair is proud to announce that the Hollywood Player is now also available for all desktop platforms supported by Hollywood (AmigaOS 3, AmigaOS 4, MorphOS, WarpOS, AROS, Windows, Mac OS PPC & x86, Linux PPC & x86).

Although it was originally scheduled for release on June 3, 2006 (and even finished back then) its final publication for desktop systems was postponed again and again limiting the availability of the Hollywood Player to the Android platform for several years.

But now that the Hollywood Player is finally available for desktop platforms as well, software authors can choose to distribute their programs as Hollywood applets instead of stand-alone executables. In contrast to stand-alone executables, Hollywood applets are universally executable which has the advantage that you don't have to compile your programs for as much as almost a dozen of different platforms but just one Hollywood applet is already sufficient. The end-user then simply has to install the Hollywood Player compatible with his platform and can run the Hollywood applet with it.

Another advantage is that applets are much smaller than stand-alone executables compiled by Hollywood. While stand-alone executables often take up as much as 2 MB for only very few lines of code, Hollywood applets are very compact and often consist of only a few kilobytes. A last advantage is that programs distributed as Hollywood applets will automatically profit from improvements and bug fixes in newer versions of the Hollywood Player while programs distributed as stand-alone executables would have to be completely recompiled with each new Hollywood update in order to profit from improvements and bug fixes.

As its very name implies, the Hollywood Player can only be used to run applets compiled by Hollywood. It obviously cannot be used to create your own programs. You will still need the full version of Hollywood to create your own programs, of course.

On all Amiga compatibles, Hollywood Player installs itself to SYS:Utilities to be globally available as a default tool for Hollywood applets. Software authors choosing to distribute their programs as Hollywood applets can then simply set the default tool for their applets to "HollywoodPlayer" and inform the user to install the Hollywood Player before attempting to run the program.

The Hollywood Player is now available for free download from the official Hollywood portal for a wide range of architectures and comes with three demo applets to show its capabilities. (cg) (Translation: dr)

[News message: 23. Jul. 2014, 17:16] [Comments: 0]
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Game development: "Chaos Guns"-project needs new programmer
Recently a playable demo of the multiplayer coop-shooter "Chaos Guns" was released - now the developers have informed that the only programmer left and a new one is needed.

Chaos Guns is written in PowerD which is a very obscure further development of Amiga E which obciously is very similar to it. Therefore it is necessary to write the engine of the game right from the beginning or to translate the 10.000 lines of the PowerD source code into regular Amiga E and then to work in this language. (cg) (Translation: dr)

[News message: 18. Jul. 2014, 16:04] [Comments: 0]
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18.Jul.2014 (Forum)

Apollo-Core: Photograph of Phoenix prototype (Update)
Under the title link the developers of the Apollo-Core, which also is tested in the Vampire-600 accelerator board ( reported), have published a photograph of Rev. A of the Apollo-Phoenix-board.

Probably in the third quarter of this year this extension for existing systems with a 68000-processor will be available. It is put on the mainboard and is supposed to provide a higher speed and complete code-compatibility.

Additional to the Cyclone-V-FPGA, the Phoenix-board has 128 MB (DDR3, 800 MHz). The operating system can be copied into the RAM using the corresponding MapROM-functions. Further features are a SD-card as IDE-harddrive, HDMI video output (Truecolor) and a network port.

In Future an included flickerfixer/scandoubler (to connect an Amiga to a HDMI-TV), a Chip-RAM-extension and an AGA- (and later Super-AGA-) extension as well as Picasso96-drivers will be added.

Update: (18:32, 19.07.14, snx)
The complete extension consists of two cards. The FPGA module is shown on a second photo (below the Amiga 600 mainboard); how it is mounted on the Phoenix board is illustrated by an animation. (snx) (Translation: dr)

[News message: 18. Jul. 2014, 12:30] [Comments: 0]
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15.Jul.2014 (Webseite)

New games: "Flappy Bird" and "Donkey Downfall"
Last weekend in Norwegian Solskogen, the eleventh scene party took place. In the "Wild"-competition two little games were released:

Flappy Bird is a port of the well-known Smartphone game. In Donkey Downfall (Youtube-video) you have to jump down platforms as fast as possible with a gorilla - a donkey does not appear in the game. The game requires 1 MB Chip-RAM. (cg) (Translation: dr)

[News message: 15. Jul. 2014, 15:47] [Comments: 0]
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