17.Aug.2025
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AROS Archives uploads until 16.08.2025
The following files have been added until 16.08.2025 to AROS Archives:
janggi.i386-aros.lha gam/boa 3Mb Korean chess program UCI compatible
cardsmakingkit.lha gam/uti 3Mb This is a SDK to make your decks...
(snx)
[News message: 17. Aug. 2025, 08:17] [Comments: 0]
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17.Aug.2025
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MorphOS-Storage uploads until 16.08.2025
The following files have been added until 16.08.2025 to MorphOS-Storage:
AmiModRadio_1.1.lha Audio/Players Play modules from Inter...
Tilt-n-Roll_1.2.0.lha Games/Action Port of Tilt-n-Roll (CP...
CardsMakingKit_2.30.lha Games/Card A little kit to make yo...
CDogs-SDL_2.3.1.lha Games/Shoot2D Classic overhead run-an...
Janggi_1.0.lha Games/Think Korean chess program UC...
AmigaGPT_2.9.0.lha Misc App for chatting to Cha...
Wayfarer_10.5.lha MorphOS-update Wayfarer is the latest ...
Easy2Install_1.2.lha Network/PackageManager A package manager to do...
(snx)
[News message: 17. Aug. 2025, 08:17] [Comments: 0]
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17.Aug.2025
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Video: Assembling a memory expansion board for the Amiga 500
At the title link, Neil Hamer from "Retro4u" shows how to assemble the board when building a memory expansion for the Amiga 500 yourself. This is based on a replica of Commodore's A501+ 1 MB Chip-RAM card. (snx)
[News message: 17. Aug. 2025, 08:17] [Comments: 0]
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16.Aug.2025
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AmigaOS 4: clib4 2.0.0
With clib4 Andrea 'afxgroup' Palmatè is working on a variant of the official ADTools clib2, which should be specific for AmigaOS 4 in order to be easier to maintain and above all to add functions that are difficult to implement on original Amigas. The most important changes in Version 2.0.0:
- Memory allocator: overhauled. wmem now supports aligned allocations (e.g., memalign / posix_memalign).
- Pthreads: heavily optimized. Semaphores were replaced with mutexes where appropriate. Thread-local storage (TLS) operations are now much faster thanks to targeted inline assembly.
- I/O: fixes and speedups to stdio/unistd paths; performance now closely matches newlib’s.
- Startup: fixed issues when launching programs from Workbench tooltypes. Note: existing programs may need to be recompiled.
- ctype: fully rewritten; up to ~80% faster.
- Environment: getenv() / setenv() reimplemented for higher performance.
- Misc: numerous additional fixes and improvements.
(cg)
[News message: 16. Aug. 2025, 23:32] [Comments: 2 - 18. Aug. 2025, 14:36]
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16.Aug.2025
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Preview videos: Various games in an early stage of development
The C64 game Danger Dennis (video) is a single-screen platformer inspired by Mr. Robot and His Robot Factory. According to the developers, the C64 version is merely a port of the unreleased Amiga original, which is still in development.
"Sir Redford Knights Adventure" (video) is a dungeon crawler with randomly generated levels ('roguelike'). A demo version is already available, showing the first five sections of the game, but it does not yet contain all the planned items and statistics. The target platform is a standard A500.
Jonathan Thomas is working on an Amiga port (video) of his "2.5D" arcade racer FASTER released in 2024 for the Atari ST.
"RallyXSE" (video) is nothing but a proof of concept at this stage, intended to demonstrate what is possible with AGA using the Scorpion Engine. When asked about it, the author explains that it is not yet a complete game. He states: "I'll keep improving it and who knows - maybe it'll be a full game in the end."
According to the developers, "Hyper Runner" from Raster Wizards is inspired by "Wipeout, Lotus Challenge and Outrun". Moving images were first shown two years ago, a new video was released a while ago to demonstrate the current status.
A team called "Basement Ape" is working on a Beat'em Up (video) that is still untitled and is being realised with the help of the Scorpion Engine. (cg)
[News message: 16. Aug. 2025, 23:29] [Comments: 0]
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15.Aug.2025
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QR code creator: CreateQR
RedeemerQR is a very simple tool for generating QR codes. Marcus 'ALB42' Sackrow adapted the source code from Delphi to Free Pascal and created a version for the Amiga. Unlike the original, however, no image is saved, but rather output to the shell. (dr)
[News message: 15. Aug. 2025, 06:11] [Comments: 0]
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15.Aug.2025
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Emulator: WinUAE 6.0.1
The Amiga emulator WinUAE has been released in version 6.0.1. Overview of changes:
6.0.1 bugs fixed
- Entering and exiting GUI when in fullscreen mode crashed.
- Vertical and horizontal centering works again.
- ECS superhires works again.
- Filter overlay graphics display positioning/size calculation was broken.
- Virtual mouse driver mode was not in sync with host cursor, both RTG and native modes.
- Fast drawing mode with 32-bit Chip RAM fix.
- When switching from emulated graphics board to native programmed mode screen, sometimes native screen had horizontal offset
- In some situations emulated graphics board was not drawn fully, bottom part was blank.
- Add Harddrive: Storage devices containing MBR partition table with RDB in later blocks was not detected correctly.
- Chipset COPxJMP sequence didn’t work in some situations.
- Rarely used chipset collision register fix.
- TCP serial mode hang fix.
- OpalVision crash fix.
Other updates and fixes
- PC keyboard without numpad/end key optional translation mode. When enabled, PageUp becomes End (End still works normally). Because cartridge freeze is also PageUp, freeze becomes PageUp + PageDown. END/PageUp + cursor left is Pause and cursor right is Warp mode. (Replacing print screen key). PageUp + 7890/UIOP/JKL/M emulates numpad. Note that numpad emulation is done before PC to Amiga translation which means it does not override enabled numpad joystick option. Option in Input panel. This is registry/ini specific setting (Similar to F11 swap option).
- Copilot key now works as a right Windows (Right Amiga) key. Note that this is a quick hack and causes some (harmless) extra shift and left Windows key presses and releases when Copilot key is pressed and released because Copilot key is weird.
- Added Native/RTG autoswitcher option. Previously all RTG boards without built-in switcher always autoswitched, now it is optional, default enabled.
- ROM scanner now detects CyberStorm MK3/PPC and BlizzardPPC flash rom images using checksums. Address ranges that make ROM image unique (Serial number/board config and boot menu config data areas) are skipped in checksum calculation.
- Built-in AROS ROM updated.
- ROM scanner/loader CD32 1M single ROM handling fix.
- RoboCop 3 dongle emulation fixed.
- Debugger disassembler miscellaneous fixes and updates.
(dr)
[News message: 15. Aug. 2025, 06:00] [Comments: 0]
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14.Aug.2025
(ANF)
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Brand exploitation: "Commodore" fan at Media Markt
The Austrian "KSR Group" has been selling everyday appliances such as vacuum cleaners with a slightly modified Commodore logo for years. According to a press release at the time ("Return of a cult brand"), the aim is to "carry on the Commodore spirit – a playful and easy introduction to a new world" in the field of smart homes and household robotics.
Now, for the first time, one of the Commodore products has made it into the web shop of Media Markt - a large multinational chain of stores selling consumer electronics: the COMMODORE 143318 3D fan promises 24 watts of power and 12 speed settings and it can be controlled by remote control. (cg)
[News message: 14. Aug. 2025, 22:03] [Comments: 0]
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14.Aug.2025
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AmigaOS 4: SDL 3.2.20
Capehill provides version 3.2.20 of the SDL multimedia library, which offers only one change compared to the previous version: "Changed iostream to unbuffered by default". (cg)
[News message: 14. Aug. 2025, 21:53] [Comments: 0]
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14.Aug.2025
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Emulator: Mame106Minimix 1.6c (update)
Mame106Minimix is a port of the Multiple Arcade Machine Emulator to AmigaOS 3, which requires a very fast 68k computer - the author is primarily targeting PiStorm cards. Changes in version 1.6:
- added prefs to inverse axis
- tested pcgameport propjoy
Update: (25.08.2025, 19:11, dr)
1.6c is now available, in which the command line argument for "romname" works again. (cg)
[News message: 14. Aug. 2025, 21:50] [Comments: 0]
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14.Aug.2025
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Shoot'em Up: "Rex and the Galactic Plague" 1.01
Rex and the Galactic Plague (video) is a vertical scrolling shooter developed using the Scorpion Engine. Version 1.01 includes minor changes and fixes several bugs:
- Restores a graphical effect previously cut for space reasons.
- Adjusts Rex’s behaviour when hitting certain environmental hazards (such as flames).
- Fixes a small issue where the airlock door on Level 1 could close on the player.
- Corrects collision on a single map element to prevent unintended interactions.
- Various small tweaks and adjustments.
(cg)
[News message: 14. Aug. 2025, 21:47] [Comments: 0]
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14.Aug.2025
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Pac Man clone with a twist: Gemdalus 1.1
Gemdalus (video) is a Pac-Man clone with a twist: the player character is constantly connected to the starting point in the center of the screen by a kind of rubber band that neither the player nor opponents can pass through. Version 1.1 includes the following changes:
- Restricted the choice of the level number in the menu to the maximum reached with the FIXED LEVEL option on (i.e. the levels reached when the option is off do not count).
- Made the level number wrap around at 1000 (i.e. levels go from 1 to 999 and then restart from 1; this was not an easy choice: ideally, there should be no limit, that is, no game end, because any humanly reasonable level could be too far for some players and too close for others; before, the code did not have any check and would simply break at level 65536, as only 16 bits were reserved for the level numbers in the data that is saved to disk; however, even if 65536 is totally insane, it felt untidy to not handle an error condition, so a round number that should feel "infinite" to everybody - 1000 - was chosen as the limit; the restart from the first level was necessary because otherwise the game would have had an end, and therefore would have required a reasonable limit - which, as said, cannot really be defined).
- Changed the menu option "START LEVEL X" to "PLAY LEVEL X".
- Touched up the manual.
(cg)
[News message: 14. Aug. 2025, 21:44] [Comments: 0]
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13.Aug.2025
MorphZone (forum)
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MorphOS: Web browser Wayfarer 10.5
Jacek 'jacadcaps' Piszczek has released a fifth update for version 10 of his Wayfarer web browser for MorphOS. It is now based on the latest stable WebKitGTK version 2.48.5.
Download: wayfarer.lha (55 MB) (snx)
[News message: 13. Aug. 2025, 11:51] [Comments: 0]
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13.Aug.2025
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Livecoding tool: Copper Showdown Editor 0.21 (Windows, Mac OS, Linux)
The Copper Showdown Editor is a live coding tool for demonstrating Copper effects. It enables programming of Copper usuing the the LUA scripting language, and the result is displayed on the screen in real time. Under the hood, the program uses the emulator vAmiga.
A competition will be held with it at this year's Evoke demo party. Using the ADF export, the result can then be executed directly on an Amiga 500 with 512 KB of RAM. The program is available for Windows, Mac OS, and Linux and requires a 3D accelerator.
In the long term, the live integration of a real Amiga and AGA support are planned (vAmiga supports OCS/ECS only).
Changes in version 0.21:
- All keybindings now work on app level
- Fixed NDI crash
(snx)
[News message: 13. Aug. 2025, 11:51] [Comments: 0]
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13.Aug.2025
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Podcast: The Retro Hour - The Story of Worms with Andy Davidson
For episode 492 of The Retro Hour podcast, an interview with Andy Davidson, the programmer of the game Worms, which is about to receive an update, was conducted at the title link. (snx)
[News message: 13. Aug. 2025, 11:50] [Comments: 0]
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12.Aug.2025
Nico Barbat (E-Mail)
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Real Time Strategy: Settlers II - Gold Edition can be preordered
Press release:
Two legends finally unite - The Settlers II conquers the Amiga
Düsseldorf, August 12, 2025
After almost 30 years, The Settlers II will finally be available on the Amiga starting October 18, 2025! Officially licensed by Ubisoft Entertainment, the Gold Edition of this legendary city-building strategy game has been faithfully and insightfully ported by Look Behind You, proving that true classics are timeless.
The missing link in the story of the Amiga
In 1993, the first part of The Settlers took the hearts of Amiga gamers by storm—and established a whole new genre: the city-building real-time strategy game. Its lovingly animated characters, a detailed economic section, and unmistakable charm made the game one of the highlights of gaming history. Unlike its groundbreaking predecessor, the even more ambitious sequel from 1996, which is still highly praised by fans and critics alike, was never released on the Amiga. But now the wait is finally over!
"Back in the day, every Amiga fan felt the same: we looked enviously at The Settlers II on the PC and knew it would have been perfect for the Amiga," explained project manager Simon Neumann. "Our port of the game brings its legacy to a close."
Adding story and campaigns
The game takes players on an epic journey: a storm washes Roman captain Octavius and his crew ashore on a mysterious island. What begins as a disaster turns into one big adventure. Step by step, a simple emergency camp develops into a thriving empire. Starting with just a tent as headquarters, the player creates a complex civilization with over 30 building types and just as many professions. Every resource makes its way through sophisticated production chains—from woodcutters to sawmill workers to builders—and a vibrant economy is built from scratch that is second to none.
"Blue Byte's history was made by The Settlers, which was not only a milestone for the company, but also shaped an entire genre. City-building strategy games at this level were a minor revolution in the early 1990s—and the second installment cemented this reputation even further. We are delighted and honoured that The Settlers II Gold Edition will finally be released on the Amiga for the first time, decades later. This project not only pays tribute to the series, but also to the passion of its community that has kept it alive to this day," stated Kay Bennemann, Senior Business Developer at Ubisoft Blue Byte.
Next-level hustle and bustle
The Amiga version of The Settlers II is based on the game’s Gold Edition and offers all the familiar features from the original and the Mission CD:
- thousands of lovingly animated settlers
- over 30 different professions, including 6 types of soldiers
- 4 different races with different character types: Romans, Asians, Nubians, and Vikings
- various landscapes such as lava, ice fields, swamps, forests, and much more, including the stunning winter scenery from The Settlers II Mission CD
- 10 Roman campaigns and 9 world campaigns
- 130 free bonus maps
- integrated in-game help and optimized game interface
- 4 languages: fully in German and English, with French and Polish available in-game
More than just a port
The Settlers II Gold Edition for Amiga is much more than a simple conversion. The development team has optimized the game specifically for Amiga hardware. To see the cute little settlers busy at work, it only takes an Amiga with an AGA chipset and a 68040 processor running at 40 MHz. An additional graphics card is not needed, but recommended. PowerPC Amigas with AmigaOS 4.1 or AmigaOS 3.1 with WarpUP are also natively supported.
"Our goal wasn't just to prove that porting The Settlers was technically possible," said Amiga developer Steffen Häuser. "We wanted to make its unique gaming experience available on the Amiga as well—exactly as it should have been in 1996."
Availability and editions
The Settlers II Gold Edition for the Amiga will be published on October 18, 2025, and will be available in several lovingly designed versions:
- Box Edition (available from October 18, 2025): This physical edition will feature a classic box format with a slip lid for ¤ 49.90 and will include a DVD plus download option, the colored world atlas, manuals in German and English, as well as four exclusive and collectible retro-design postcards.
- Collector’s Edition (available from December 1, 2025): The game’s deluxe version will be available for ¤ 99.90 as a wooden box in the original Settlers II design; it will be limited to 100 copies and will also include an exclusive metal magnet (8×5 cm) with the iconic castle motif from the first Settlers game—a real gem for every Amiga enthusiast and box collector.
- Digital Edition (available from October 18, 2025): For immediate gaming fun, a download-only version will also be available for ¤ 29.90.
The Settlers II will be shown to the public for the first time on the Amiga at gamescom 2025 (August 20-24) in Cologne. Fully playable versions will be showcased on a 68k Amiga, and on a PowerPC Amiga at the Look Behind You booth located inside Retro Area (hall 10.2).
Exclusive pre-order offer
Early birds will be rewarded: anyone who pre-orders the game by September 18, 2025, will receive a high-quality, limited-edition art print featuring the Settlers II title motif on art paper (15×20 cm) as a thank you. As a special highlight, there will also be five previously unreleased maps to explore—exclusive early bird content that will expand the Settlers experience with new scenarios.
A matter of the heart
"The Settlers is one of the most influential game series ever produced in Germany," pointed out Nico Barbat, Publishing Director at Look Behind You. "The fact that we are finally able to bring this sequel to life on the Amiga is something very dear to us. We would like to especially thank Ubisoft Blue Byte, who were immediately hooked on the idea of an Amiga port and have given us fantastic support from day one."
For more information and ordering go to:
https://lookbehindyou.de/en/product/thesettlers2amiga
Press contact
LOOK BEHIND YOU
Nico Barbat
Phone: 0049 179 69 29 342
Email: presse@lookbehindyou.de
System requirements for The Settlers II Gold Edition (Amiga version)
Minimum system requirements 68k version:
- Amiga with AGA chipset
- 68040 with 40 MHz
- 32 MB Fast RAM
- AmigaOS 3.1
- AHI 4.18
- 600 MB free hard disk space
Recommended system requirements 68k (LoRes):
- Amiga with AGA chipset or graphics card
- 68060 with 50 MHz or higher
- 64 MB Fast RAM
- AmigaOS 3.2
- AHI 4.18
- 600 MB free hard disk space
Recommended system requirements 68k (HiRes):
- Amiga with graphics card
- 68060 with 100 MHz or higher (for resolutions higher than 640x480, a PiStorm is recommended)
- 64 MB Fast RAM
- AmigaOS 3.2
- AHI 4.18
- 600 MB free hard disk space
Minimum system requirements PPC version:
- PPC Amiga with AmigaOS 4.1 or AmigaOS 3.1 with WarpUP
- 603e/175 MHz
- 32 MB RAM
- AmigaOS 3.1 with WarpUP or AmigaOS 4.1
- AHI
- 500 MB free hard disk space
Recommended system requirements PPC version:
- PPC Amiga with AmigaOS 4.1 or AmigaOS 3.2 with WarpUP
- G3 800 MHz or higher
- for resolutions higher than 640x480, a graphics card (PCI, AGP, or PCIe) is recommended
- 64 MB RAM
- AmigaOS 3.2 with WarpUP or AmigaOS 4.1
- AHI
- 500 MB free hard disk space
© 1996-2005 Ubisoft Entertainment. All Rights Reserved. Developed by Blue Byte Software. The Settlers, Blue Byte and the Blue Byte logo are registered or unregistered trademarks of Ubisoft GmbH in the U.S. and/or other countries. Ubisoft and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the U.S. and/or other countries.
Amiga port 2025 by Look Behind You. (cg)
[News message: 12. Aug. 2025, 21:31] [Comments: 4 - 16. Aug. 2025, 23:41]
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12.Aug.2025
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40 Years of The Amiga: Cover story issue of the British magazine Retro Gamer
The British magazine Retro Gamer, licensor of the German spin-off, has focused its current issue 275 on the Amiga. Under the title "40 Years of The Amiga", the editorial team takes an in-depth look at revolutionary technology, legendary games, and breathtaking scene demos. The magazine is available in British newsagents and via order. (nba)
[News message: 12. Aug. 2025, 11:48] [Comments: 0]
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12.Aug.2025
Allister Brimble on Bandcamp
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Music album: "Amiga 40" by Allister Brimble
Allister Brimble, composer of countless Amiga game titles, has released his new album "Amiga 40" - a musical tribute to the 40th anniversary of the Commodore Amiga.
The digital album comprises 10 tracks, including "ST 01", a love-filled reworking of the original SoundTracker instruments. Brimble explains that this track is something he "wanted to create for decades: a full remake of the original SoundTracker instruments. I've gone back to the source samples, reworking and restoring them with care, trying to capture not just the sound, but the feeling of those early days."
The digital album is available from £10.95 (UK pounds) and offers full streaming via the free Bandcamp app, as well as downloads in MP3 and FLAC formats. (nba)
[News message: 12. Aug. 2025, 11:41] [Comments: 1 - 13. Aug. 2025, 10:46]
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12.Aug.2025
Dániel Völkel via Facebook
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Diskmag: Amiga Rulez 25-01
The fifth issue of the German and English disk magazine "Amiga Rulez" comes with TRON as its cover story and a colorful mix of game topics, interviews, and the conclusion of the article series on Warlord, the sysop of the Celtic Cross BBS, and Radio PARALAX. (nba)
[News message: 12. Aug. 2025, 11:40] [Comments: 0]
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12.Aug.2025
X
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Resurrected Commodore: "Amiga is also on our radar"
Under the leadership of influencer Christian "Perifractic" Simpson, the Commodore brand is back in business, including 47 original Commodore trademarks, which have now been acquired by the newly founded Commodore International Corporation (amiga-news.de reported). The first commercial product of the new era is the C64 Ultimate Edition, an FPGA-based replica of the popular 8-bit computer. In a recent tweet on X, Simpson emphasizes that the Amiga is "also on the radar" of the company – an indication that future projects related to the Amiga and possibly collaborations with companies active in the Amiga market are not out of the question, without giving any specific details. (nba)
[News message: 12. Aug. 2025, 11:20] [Comments: 0]
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11.Aug.2025
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Game announcement: Isometric arcade adventure game Lumo
For over a year now, we have reported on several occasions about a game project initiated by Nivrig Games: the porting of an isometric arcade adventure game to the Amiga. Now Thalamus Digital and the developer have announced that this is the porting of the game Lumo.
According to Nivrig Games, the Amiga port is about 50% complete, with over 200 rooms and 50 different object types to interact with (latest preview video). However, he cannot yet give an exact release date. Developer diaries are published regularly on Thalamus Digital's Patreon page.
The game currently runs with 32 colours on an A500 with 1 MB of chip RAM. The final version will probably require 2 MB of total RAM. (dr)
[News message: 11. Aug. 2025, 22:38] [Comments: 0]
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