14.Jan.2024
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WHDLoad: New installers until 13.01.2024
Using WHDLoad, games, scene demos and intros by cracking groups, which were originally designed to run only from floppy disks, can be installed on harddisk. The following installers have been added until 13.01.2024:
(snx)
[News message: 14. Jan. 2024, 08:15] [Comments: 0]
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14.Jan.2024
Andreas Magerl (ANF)
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Print magazine: Amiga Future, issue 166
The English and German issue 166 (January/February 2024) of the print magazine Amiga Future has been distributed. It can be ordered directly from its editorial office and from Amiga dealers that stock the magazine.
Content of the current issue includes, besides various reviews, show reports from Amiga-Meeting Nord and the a1k.org-Meeting in Finkenbach as well as an interview with Richard Löwenstein. (snx)
[News message: 14. Jan. 2024, 08:15] [Comments: 0]
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14.Jan.2024
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Sprite/Icon/Map editor: Raster Master V3.2 R99 for Windows 10/11
Raster Master (amiga-news.de reported) is a sprite/icon/map editor for Windows 10/11 which generates RayLib-, PutImagedata and Map code for gcc, AmigaBASIC, Amiga C, Amiga Pascal, QuickBasic, QB64, Quick C, Turbo Pascal, freepascal, Turbo C, Turbo Basic, Power Basic, FreeBASIC, GWBASIC, BASICA, and PC-BASIC (YouTube video).
Since our last last news item several changes have been made, among others:
- new fill option for paint tool in sprite edit mode. Hold shift key to paint selected pixel with same color in entire sprite
- Cloning of Sprites and Maps added
- Added new RGBA Custom option for gcc and freebasic
(dr)
[News message: 14. Jan. 2024, 08:00] [Comments: 0]
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14.Jan.2024
Michal Schulz (Mail)
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Motorola68k emulation: Emu68 v1.0 Release Candidate 3
Developer Michal Schulz has released Release Candidate 3 of version 1.0 of his Motorola68K emulation Emu68 for the ARM architecture, focusing on the PiStorm and PiStorm32lite (amiga-news.de reported). Emu68 1.0 Release Candidate 3 is the last release candidate before final version 1.0. It includes all fixes from RC1 and RC2. Additionally it contains several changes and fixes improving performance of old games and demos:
BlitWait
The BlitWait option allows the user to force Emu68 to do more fine-grained waits before writting several blitter-sensitive registers. Normally, the software which is using blitter should wait until it completed the operation, but in some cases the demo coders assumed that m68k is slow enough to not waist time for waiting. Such games and/or demos require the blitwait option activated either through cmdline.txt or with help of EmuControl to operate properly.
Ability to add EmuControl parameters to Emu68 globally
With this release user can pass the EmuControl command line options, like e.g. DBF ICNT=1 CCRD=0 directly to cmdline.txt file and thus making them global. This, in combination with eventually disabled CPU caches, allows one to run demos like the "State of the Art" directly from floppy, without WHDLoad.
RGB to HDMI Passthrough
This feature requires small external hardware (work in Progress or A500, A600, A1200, A2000) which sends the digital RGB data through the camera interface to raspberry directly. IN combination with new unicam.resource (embedded in kernel) and new VideoCore/Emu68-VC4 driver (available in new nightly build of Emu68-tools) this allows to display the RGB signal from Amiga on the HDMI. The unicam.resource allows one to enable this feature on boot already, new VideoCore driver allows one to easily switch between RGB and RTG modes on the same screen.
The developer provides more detailed information on the changes in his new Patreon post. (dr)
[News message: 14. Jan. 2024, 07:10] [Comments: 0]
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13.Jan.2024
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Video tutorial: Reading CSV files with AMOS
In another part of his series of short tutorials on AMOS Pro, retro and Amiga fan 'Yawning Angel' shows how he reads CSV (Comma Separated Values) data into a programme and separates the CSV values, both manually and using an automated method. (dr)
[News message: 13. Jan. 2024, 22:02] [Comments: 0]
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12.Jan.2024
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ADF tool for macOS: ADFMaster v2.2
'Matze1887' has updated his ADF tool "ADFMaster" for macOS to version 2.2, which he himself describes as experimental. The dark mode and errors in IFF/ILBM decoding have been fixed (wrong colours) and better handling of international file names has been implemented. The tool is available on itch.io from four Euros. (dr)
[News message: 12. Jan. 2024, 21:47] [Comments: 0]
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12.Jan.2024
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Datatype for WebP: WarpWebP.datatype 45.5
Oliver Roberts has updated his WarpWebP.datatype for viewing the WebP image format to version 45.5. The datatype is based on Google's libwebp 1.3.2. Versions for AmigaOS 3/4, WarpOS and MorphOS are available, a graphic card is not required. Changes:
- Updated with libwebp 1.3.2.
- Decoding of lossless images on 68k is now 30% faster.
- Various minor optimisations.
- Removed some redundant code.
(dr)
[News message: 12. Jan. 2024, 10:21] [Comments: 0]
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11.Jan.2024
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Gotek firmware: FlashFloppy 3.42
FlashFloppy is an alternative, open source firmware for the floppy emulator Gotek. Its original firmware is not developed any further. Changes in version 3.42:
- HFEv3: Various read/write improvements
- WDATA: Merge short write pulses, and apply de-jitter/precomp
- IMG, EDSK: Stream large sector writes to flash
(dr)
[News message: 11. Jan. 2024, 21:34] [Comments: 0]
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11.Jan.2024
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Preview video: Hyperborea (Resurrected) #3
Daniel 'Daytona675x' Müßener is in the process of continuing "Hyperborea", a project started four years ago and interrupted in the meantime (YouTube videos) (amiga-news.de reported). Technically, the game is as good as finished. Changes of the third preview video:
- fat laser shot: this is your secondary weapon. It's stronger than the spread-shot, but - guess what - doesn't spread. Also, your ship moves at half speed when this is fired. Very good to dodge dense bullet curtains.
A double-click toggles between the two weapon types. Don't worry: your gun will still continue firing when you shortly lift your thumb for this action.
- sprite priorities: in 2p mode the player / player-shot sprites' priorities are alternating each frame now. So in even frames all the stuff of player 1 is drawn on top of player 2 and in odd frames player 2 and its shots occlude player 1. This effectively results in both player-ships and -shots being visible all the time.
Before this change player 1 and its shots always overpainted all the 2nd player's stuff.
- a logo screen ;)
- main menu (not fully functional as of yet)
(dr)
[News message: 11. Jan. 2024, 21:26] [Comments: 0]
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11.Jan.2024
Commotron (ANF)
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Wireless Gamepad: Turbo 2000 Super V2
The Turbo 2000 Super gamepad from Commotron is wireless and has a fourth fire button for jumping (amiga-news.de reported). Now the manufacturer is showing a revised and, with a recommended retail price of 29.90 euros, cheaper version 2 of the pad on Facebook, which is said to have already arrived at the first dealers and is also available in two additional designs: Commodore Cream and Sinclair Spectrum.
The Turbo 2000 Super V2 offers an additional two-pin connector header on the dongle, so that one can solder a two wire cable into the computer or gaming console and connect two independent buttons to the dongle. For example one can connect buttons from Gotek Drive selectors, Reset button and Game-Select buttons, or turbo-module buttons to the dongle. With a new mapping selection one can trigger those two buttons wirelessly from the gamepad by pressing Fire 2 or 3 for one of the two pins. Pin 1 or Pin 2 on the header connector will deliver Ground (GND) signal when pressing Fire Button 2 or 3. (snx)
[News message: 11. Jan. 2024, 17:42] [Comments: 0]
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11.Jan.2024
Lars Sobiraj (ANF)
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Diskmag: Last issue of Jurassic Pack released
Lars Sobiraj wrote: Today, after almost two years, the 20th and probably last issue of the Jurassic Pack was published (amiga-news.de reported). This demoscene discmag looks back on a long history. The pre-issue appeared 18.5 years ago at a French demo party called Gasp.
A few highlights: Interview with Peter Baustaedter, a scene graphic designer who managed to go from Austria to Hollywood with Arnold Schwarzenegger's help. He was involved in the creation of the films "Avatar", "Jumper", "The Fifth Element" and many more.
Interview with Amiga graphic artist Danny Geurtsen, who is also successful in the games and film industry. Geurtsen has worked on "Charlie and the Chocolate Factory", "Passengers", "The Martian", "Maleficent", "Gravity", "Harry Potter and the Chamber of Secrets", "Underworld", "Space Odyssey" and "The Avengers", to name but a few.
Alexander Scheel transported the popular demo Odyssey from Alcatraz from 1991 into the present with the help of the ray tracing tool Blender.
However, there are numerous other items to discover in the Amiga version.
Direct download: jp20_final.lha (1,4 MB) (dr)
[News message: 11. Jan. 2024, 09:13] [Comments: 0]
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11.Jan.2024
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Do it yourself: 3D case printing templates for the Amiga 1200
Dennis Busch has made various 3D case printing templates for the Amiga 1200 available on his itch.io page:
(dr)
[News message: 11. Jan. 2024, 08:54] [Comments: 0]
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11.Jan.2024
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Flappy Bird clone: Amiga Flappy Ace v1.02 (update)
After Amiga conversions of the game Flappy Bird using RedPill (Happy Bat), the Scorpion Engine (Flighty Fox) and AmiBlitz3 (Börd), Jose has now written "Amiga Flappy Ace" using the Amiga C Engine (ACE), which should also run quickly on an A500. The game serves the developer as a tech demo for a planned, larger project. The source code is available on GitHub.
Update: (12.01.2024, 21:49, dr)
Version 1.02 is now available, which fixes a memory leak and the menu text bug. (dr)
[News message: 11. Jan. 2024, 06:22] [Comments: 0]
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10.Jan.2024
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Creating Amiga Reaction GUIs: ReBuild 0.9.0 (beta version)
In mid-November, we introduced Darren 'dmcoles' Cole's "ReBuild" in detail, with which it should be possible to create graphical user interfaces for ReAction, the evolution of ClassAct. Changes of version 0.9.0:
- bitmap object did not generate code for height property correctly
- add enums for ids as well as indexes in generated code
- use enums for ids and indexes in the in generated code object definitions
- enable full code setting in example files
The author asks you to test ReBuild extensively and report any bugs to him.
Download: rebuild0.9.0-beta.lha (149 KB) (dr)
[News message: 10. Jan. 2024, 20:42] [Comments: 0]
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10.Jan.2024
David Brunet (E-Mail)
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New articles on Obligement website
The articles below have been added to the website of the French Amiga/MorphOS magazine Obligement in the last two months. Readers willing to help out with translating articles into other languages are asked to contact David 'Daff' Brunet.
- News from November/December 2023
- Old articles from Génération 4 7 to 9:
- Hardware: AMAS, Review of Bio Challenge, Review of The President Is Missing
- Programming: scrolling with pointer movements
- News: Les 4 d'Or 1988
- Report: COMDEX Fall 1988
- Review: Review of Zoetrope 1.1, Review of After Burner, Review of Maria's Xmas Box
- Interview: Régis Loisel, Review of Puffy's Saga, Review of Mini Golf
- Interview with Laurent Zorawski (Amedia Computer/AAA Technology)
- Interview with Steve Meretzky (game designer)
- Review of Amidon 1.2
- The best of Byte from February to May 1986
- File: The story of Anti Gravity
- File: The Boing Ball
- Tutorial: Setting up network drives on MorphOS (update)
- DIY: Restoring a CD³²
- Programming: Creating a demo - chapter 2, part 1, bitplanes
- Book: Amiga Retro-Mag Hard Mode!
- Miscellaneous: Amiga links (updated)
- Special quiz on Hollywood
Article in English:
Interview with Laurent Zorawski (Amedia Computer/AAA Technology) (snx)
[News message: 10. Jan. 2024, 13:45] [Comments: 0]
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10.Jan.2024
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Babylon 5: Easter Egg in episode 22 of season 2?
Luke Miller is an indie developer at Classyk Games and has not only developed the space game Liberation, but also seems to be interested in the science fiction genre in general: in a Mastodon post under the title link he probably found an Amiga-Easter-Egg in the 22nd episode of the second season of Babylon 5, where you can see an Amiga boing ball in a scene in the background. (dr)
[News message: 10. Jan. 2024, 09:10] [Comments: 0]
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10.Jan.2024
David Brunet (ANF)
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Obligement: Update of Amiga Games List
The Amiga Games List, a document created and maintained by David Brunet since April 1991, was updated on January 8, 2024 with the publication of its 54th edition. Among other new features and corrections, games published or updated in 2023 have been added (194), and games created in HyperBook and PowerD are now accounted for.
In addition, two new licences have been added: 'Hack' (which refers to games derived from other games or published illegally, for example without the consent of the original author), and "Sustainable Use License", a new open licence. In addition, where possible, the name of the publisher of public domain games (CAM, Spielekiste, itch.io...) has been added.
The total now stands at 14258 entries, including games, level editors, data disks, extensions and interpreters, distributed as follows:
- 13521 games
- 432 extensions and data disks
- 154 game or level editors
- 151 interpreters
For the record, the number of native AmigaOS 4 games has now passed the 1000 mark. (snx)
[News message: 10. Jan. 2024, 09:06] [Comments: 0]
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09.Jan.2024
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Linux: Kernel 6.7 for AmigaOne X1000/X5000
Parallel to the release of the Linux kernel 6.7, Christian 'xeno74' Zigotzky has finally compiled it for the AmigaOne X1000 and X5000 after numerous tests.
Download: linux-image-6.7-X1000_X5000.tar.gz (60 MB) (dr)
[News message: 09. Jan. 2024, 21:52] [Comments: 0]
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09.Jan.2024
Patreon
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Game Construction Kit: Scorpion Engine 2023.5
The "Scorpion Engine" (video of development of vertical scroll demos) by Erik 'earok' Hogan enables the development of games. The engine itself is not open source, but all included demos and demo games are. The editor itself runs on Windows. Graphics are imported as PNG files, for level creation the editor Tiled is used. For sounds, music and animations Amiga formats (mod, 8svx, anim5) are used. Changes of version 2023.5:
- Animation editor has been updated to make it much easier to trigger custom events on frames, including audio, shooting other actors, setting direction and speed - as well as the ability to have numerous melee collision boxes on every frame.
- "Intellibox" allows you to type in a number of code commands directly into the code tab.
- Dynamic Patterns allows levels on Mega Drive to have massive tilesets.
- Ability to freeze and unfreeze actors.
- Many bug fixes and performance enhancements.
- New game: Merry Xmas
(dr)
[News message: 09. Jan. 2024, 14:44] [Comments: 0]
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09.Jan.2024
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AmiFox: Download of itch.io archives
Marcus 'ALB42' Sackrow's "AmiFox" displays modern web pages on an Amiga by downloading and displaying the pages converted into images by a web rendering proxy ("AmiFox server"). Besides Aminet, itch.io is one of the central sources for current Amiga software. Following our tip, the developer has now dealt with the problem that it is not possible to download software from there with currently available browsers under AmigaOS 3, and shows in a YouTube video a first possibility to do this via AmiFox. (dr)
[News message: 09. Jan. 2024, 06:34] [Comments: 0]
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09.Jan.2024
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HxC Floppy emulator: Software V2.15.2.3
The floppy emulator HxC by Jean-Francois Del Nero completely replaces the floppy drive (of an Amiga) with an electronic device. The project, which was launched in 2006, is available in two versions, with a SD card port or with USB port (amiga-news.de reported).
A new version of the HxC floppy emulator software has now been released. The changes:
- New Applesauce WOZ file image loader.
- Track viewer : Fix MFM sectors CRC values.
- 2.15.1.2 Regression fix : Random crashes with HxC stream (Pauline) files fixed.
- Some memory related fixes.
(dr)
[News message: 09. Jan. 2024, 06:21] [Comments: 0]
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