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15.Sep.2024



Amiga emulator for macOS: vAmiga V3.0b1
Starting with version 2.6.1, developer Dirk Hoffmann made changes to the internal architecture of his Amiga emulator vAmiga for MacOS with the aim of porting the new emulator architecture of VirtualC64 v5.0 to vAmiga in order to enable features such as Run-Ahead (background article). Now he has released the first beta version of version 3, which introduces this feature. He writes about it:

"When run-ahead is enabled, two emulator instances run side by side: the primary instance and the run-ahead instance. The primary instance emulates the Amiga as usual, while the run-ahead instance runs several frames ahead and generates the image texture. Both emulator instances stay in sync with a time delay, and any changes in the primary instance, e.g., triggered by a joystick event, forces the run-ahead instance to be recreated. Run-ahead mode is meant for gaming as it considerably decreases the lag between an external event, e.g., a gamepad or keyboard event, and its recognition inside the emulator.

Accommodating this feature required significant changes to vAmiga’s architecture, resulting in a major update to the codebase. While these improvements have streamlined the internal workings of the emulator, they’ve also introduced some bugs - an expected outcome with such a substantial change."

The author therefore asks for feedback in this regard. He has also implemented the following improvements, among others:
  • Snapshot compression
  • Loading and saving memory contents
  • Improved Headless app
  • RetroShell as as serial port device
  • Beamtrap debug feature
  • RetroShell commands via the command line
The minimum system requirement for its emulator is macOS 11.0. (dr)

[News message: 15. Sep. 2024, 19:00] [Comments: 0]
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15.Sep.2024
Reddit (ANF)


Python script: Quarterback ADF file extractor AmigaQB_extract 0.4.2
AmigaQB_extract is a Python script that aims to restore backup copies created with the Quarterback program more successfully than the original in the event of damages. For example, the catalog stored on the first and last floppy disk is no longer needed.

The disks must be available as ADF images in order to use AmigaQB_extract. Backup copies that have not been split over several disks, but saved as a single larger file, cannot be read out for now. (snx)

[News message: 15. Sep. 2024, 11:57] [Comments: 0]
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15.Sep.2024
Amigatronics (ANF)


Emulator package: R4 update for Amiga Forever 10
Yesterday, version 10 of the Amiga Forever emulator package received a fourth update. The free update brings improved touch and multi-touch support as well as extended logging functions. In addition, if you have C64 Forever installed as well, one player will also check if there are updates for the other one. (snx)

[News message: 15. Sep. 2024, 11:57] [Comments: 0]
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15.Sep.2024
Amigatronics (ANF)


Interview with Cyril Houzé (Dune AGA project)
Amigatronics has conducted a 22-question interview with Cyril 'Barjack' Houzé at the title link. The graphic designer is the initiator of the AGA remake of the adventure classic Dune, which is currently in development (amiga-news.de reported). (snx)

[News message: 15. Sep. 2024, 11:57] [Comments: 0]
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15.Sep.2024



Aminet uploads until 14.09.2024
The following files have been added until 14.09.2024 to Aminet:
goodasnew.adf            demo/disk  880K  68k 4th at Revision 2024
rewardision.adf          demo/disk  880K  68k Demo from Revision 2024
Void-Greetro.zip         demo/disk  313K  68k Greetro from MountainBytes 2024
xmen_vintage_glow.zip    demo/disk  834K  68k 9th at Revision 2024
VoidandWC-Sorry.zip      demo/intro 64K       64KB Intro Revision 2024
HWP_RapaGUI.lha          dev/hwood  7.3M  ALL Cross-platform GUI toolkit fo...
REDPILLGameCreator.lha   dev/misc   5.8M  68k Game Creator with AGA support
S3ViRGE.lha              driver/vid 5K    68k S3Virge PCI P96 driver
Voodoo.lha               driver/vid 14K   68k Voodoo P96 driver
mariaconv.lha            gfx/conv   41K   68k Convert images to/from Maria'...
AmigaVisionPro.lha       gfx/misc   42K       AmigaVisionPro spanish texts ...
AmiArcadia.lha           misc/emu   7.9M  68k Signetics-based machines emul...
AmiArcadiaMOS.lha        misc/emu   8.2M  MOS Signetics-based machines emul...
AmiArcadia-OS4.lha       misc/emu   8.5M  OS4 Signetics-based machines emul...
AmiVms.lha               misc/emu   3.8M  68k Simulates OpenVMS commands
CIAgent.lha              misc/emu   202K  OS4 Minimal CIA resources/hardwar...
rogue_combat_10.zip      mods/crash 31K       Looping Game Music. 8 bit xm
rogue_combat_21.zip      mods/crash 11K       Looping Game Music (1993). 8 ...
rogue_combat_3.zip       mods/crash 52K       Looping Metal Music. 8 bit xm
CharacterMap.lha         text/misc  71K   68k Browse character set and copy...
ToolsMenu.lha            util/cdity 79K   68k Add tools and projects to the...
(snx)

[News message: 15. Sep. 2024, 07:49] [Comments: 0]
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15.Sep.2024



OS4Depot uploads until 14.09.2024
The following files have been added until 14.09.2024 to OS4Depot:
arabic_console_device... dri/inp 3Mb   4.1 An arabic console device, line &...
amiarcadia.lha           emu/gam 8Mb   4.0 Signetics-based machines emulator
ciagent.lha              emu/mis 202kb 4.0 Minimal CIA resources and hardwa...
blackivan.lha            gam/car 24Mb  4.0 A blackjack clone
db_icons_pack_01.lha     gra/ico 888kb 4.1 Various icons in AmigaOS 4.1 style
hwp_rapagui.lha          lib/hol 7Mb   4.0 Hollywood plugin for GUI creation
(snx)

[News message: 15. Sep. 2024, 07:49] [Comments: 0]
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15.Sep.2024



AROS Archives uploads until 14.09.2024
The following files have been added until 14.09.2024 to AROS Archives:
blackivan.lha                gam/car 24Mb  A blackjack clone
(snx)

[News message: 15. Sep. 2024, 07:49] [Comments: 0]
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15.Sep.2024



MorphOS-Storage uploads until 14.09.2024
The following files have been added until 14.09.2024 to MorphOS-Storage:
CVBasic-0.7.0.lha         Development/Cross         BASIC compiler for Cole...
AmiArcadia_33.22.lha      Emulation                 A Signetics-based machi...
BlackIvan_2.00.lha        Games/Card                A special version of cl...
sdl2-pong_1.0.lha         Games/Misc                Port of sdl2-pong
sdl2-space-invaders_1.... Games/Shoot2D             Port of sdl2-space-inva...
(snx)

[News message: 15. Sep. 2024, 07:49] [Comments: 0]
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15.Sep.2024



WHDLoad: New installers until 14.09.2024
Using WHDLoad, games, scene demos and intros by cracking groups, which were originally designed to run only from floppy disks, can be installed on harddisk. The following installers have been added until 14.09.2024:
  • 2024-09-13 improved: A320 Airbus Vol. 2 (Rainer Bopf Software) icons updated (Info)
  • 2024-09-11 fixed: Desert Strike (Paradox) interrupts fixed (Info)
  • 2024-09-08 fixed: Trex Warrior (Thalion) soundfx issue fixed, supports another version, slave uses less chip memory, files are used instead of disk image and more (Info)
(snx)

[News message: 15. Sep. 2024, 07:49] [Comments: 0]
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15.Sep.2024



AmigaRemix: Further files added
AmigaRemix collects remixes of well-known soundtracks of Amiga games. Since our last news-item, the following mp3 files have been added:
  • LFF (Skid Row Cracktro)
  • Paranoimia 2024 Tyros Edition
  • Behind the Walls Live Performance
  • Xenon 2 Megablast - Turn it up!!
(snx)

[News message: 15. Sep. 2024, 07:49] [Comments: 0]
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14.Sep.2024



Platform game: "Dr. Dangerous: Secrets of the Temple of Xol'Tan" released
After five test versions, hoogames has released its platformer "Dr Dangerous: Secrets of the Temple of Xol'Tan", inspired by the Amiga classic Rick Dangerous and created with the Scorpion Engine (YouTube video).

In addition to the ADF and lha version, an archive for THEA500 Mini is also available. (dr)

[News message: 14. Sep. 2024, 06:13] [Comments: 0]
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13.Sep.2024
Spillhistorie (E-Mail)


Interview with Jim Sachs
Following on from the double interview on Ports of Call conducted together with Hans Arne Jacobsen (amiga-news.de reported), Joachim Froholt has now spoken to Jim Sachs again for their Norwegian website “Spillhistorie” at the title link in order to trace his career.

The article begins with the former Air Force pilot's first C64 game, Saucer Attack, which he describes as a game that everyone owned but nobody bought. Regarding his first Amiga game, Defender of the Crown, Jim Sachs already explained in an earlier interview that it took him a whole week to create his first background screen with the original Amiga painting programs and that Deluxe Paint later reduced the comparable effort to three to four days.

After dropping out of his last direct project for Commodore due to conflicting specifications, and also completing "Defender of the Crown II", further stations were the CompuTrainer software for exercise bikes, which provided a corresponding racing bike landscape simulation, and especially his 3D aquarium screensavers, which were finally taken over by Microsoft and brought him to the realization that one should never do business with this company without a lawyer. Returning to the games market, though, he rules out - being born in 1949 he would be too old now for that. (snx)

[News message: 13. Sep. 2024, 15:14] [Comments: 0]
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13.Sep.2024



Linux: Stable long-term kernel 5.10.225 for AmigaOne X1000/X5000
Parallel to the current kernels (amiga-news.de reported), Christian 'xeno74' Zigotzky also provides the latest version of the stable long-term kernel for the AmigaOne X1000 and X5000. It is suitable for old Linux distributions that do not work with the latest kernels, such as Ubuntu 10.04, or if users have problems with the latest kernels. He has now released version 5.10.225 with PowerPC fixes. (dr)

[News message: 13. Sep. 2024, 06:33] [Comments: 0]
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13.Sep.2024



Aracade classic: Elevator Action for AGA Amigas
After the publication of two preview videos (amiga-news.de reported), the first playable version of Jean-François 'jotd' Fabre's Amiga port of the Taito arcade classic Elevator Action is now available for AGA Amigas. Currently music and sound FX are still missing and some colours still need to be adjusted. At the moment you can start the game on the Workbench, an ADF version will follow. Source code is available on GitHub. (dr)

[News message: 13. Sep. 2024, 06:29] [Comments: 0]
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12.Sep.2024



Video: Compiling the Menace source code, part 1
In a first video, the YouTube channel 'Dave Poo 2' presented the commercial Shoot 'Em Up Menace, which was released in 1988. The source code was later published in several issues of the British Amiga Format magazine.

In the current video, an attempt is made to assemble the source code and then compile it. (dr)

[News message: 12. Sep. 2024, 10:20] [Comments: 0]
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11.Sep.2024
heise.de Newsticker (ANF)


Heise article on Andy Warhol's Amiga graphics (German)
As reported some weeks ago, one of the two art prints with Debbie Harry's portrait is for sale. Now Heise has also published an article about Andy Warhol's work with the Amiga at the title link - and adds that a sales price of 26 million dollars is being speculated for the picture including the signed floppy disk. (snx)

[News message: 11. Sep. 2024, 13:04] [Comments: 0]
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11.Sep.2024



Image editor: PyDPainter 2.0.1 for Windows, Linux and macOS
The image editor PyDPainter (new YouTube video of version 2.0) is inspired by DPaint and according to its author Mark Riale an attempt to create a usable pixel art program in Python using PyGame that can handle low resolutions and limited colour palettes and which can be as easy to use as possible (amiga-news.de reported). Version 2.0.1 fixes the following bugs:
  • Anim files from PPaint missing last two frames
  • Unable to draw when magnified when changing frames
  • Anim save issues with palette and blank frames
  • Smear mode crash
(dr)

[News message: 11. Sep. 2024, 06:20] [Comments: 0]
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10.Sep.2024



MorphOS: E-Mail client Iris 1.34
Just under a week ago, Jacek 'jacadcaps' Piszczek released version 1.34 of his e-mail client Iris for MorphOS. The changes in detail:
  • Fixed a crash during update check on some configurations
  • Fixed a crash when editing a message in a locally mapped folder
  • Fixed not to duplicate messages when editing a message in locally mapped folder or local storage
  • Increased mail filter string length limit
  • Updated WebKit and associated libraries
  • Shows a popup window w/ progress bar when downloading an update
(dr)

[News message: 10. Sep. 2024, 15:25] [Comments: 0]
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09.Sep.2024
Amigaworld.de (ANF)


Amigaworld.de: Alternative riser cards for the A604n memory expansion
Press release: AMIGAworld is pleased to announce the availability of two alternative riser cards for the A604n memory expansion for the Amiga 600 from Individual Computers (photo).

These new riser cards are designed for WiFi (PicoWyfy) and USB (Subway/Freeway/RapidRoad) expansions, which can be used in the Amiga 600 by simply plugging them in without a cable. The cards can be ordered for private use as a DIY project at the title link. (snx)

[News message: 09. Sep. 2024, 09:51] [Comments: 0]
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09.Sep.2024



Game Construction Kit: RedPill 0.9.42
RedPill, developed by Carlos Peris, is a game construction kit written in Amiblitz 3.99, which allows the development of games from various genres (e.g. Agonman). RedPill (YouTube video) is compatible with AGA and ECS, the "player" for playing the finished creations requires a total of 1.5 MB RAM. Jens 'Farbfinsternis' Henschel has written a tutorial.

The biggest addition of version 0.9.42 is the possibility to add UI bars to the objects, this way you can display Health, Energy, Stamina etc. This could be very useful for RPG and strategy games, but also for other kind of games:


Alle changes:
  • UI Bar is a new type of object that allows to show energy&health bars above the game objects. They can be attached to the object they need to represent.
  • A project example ex_UIBar has been added to show the usage of this new object type.
  • Added action trigger Follow Me to allow an object request the camera focus.
  • Camera triggers have been moved to the Input&Canera cathegory in the editor.
  • Camera follow now has a parameter to specify if the camera should move immediatly to the targetted object.
  • Set Parent trigger now allows to target a non static object. In this case it will attach to the first that it finds.
  • Fix in the slope code that was introduced after some optimizations.
  • Fix for slope peaks, where the character could move downwards in the level.
  • Fix for HUD not being aligned with the main display when using a reduced screen width.
  • Fix for CD32 buttons mapping to Fire 1 and Fire 2.
  • Fix for custom font when used in the HUD.
  • Fix for a one pixel stripe in the left of the screen where the background sprite layer would be visible
  • Fix in FX layer
  • Some unused code was removed
(dr)

[News message: 09. Sep. 2024, 09:30] [Comments: 1 - 10. Sep. 2024, 15:39]
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09.Sep.2024



Preview video: Amiga port of arcade classic Elevator playable
In addition to an Amiga port of Galaga, Jean-François 'jotd' Fabre is also working on a conversion of Taito's arcade classic Elevator Action (amiga-news.de reported). The video now published under the title link shows that, apart from a few graphic errors and inaccuracies, the game logic works completely. (dr)

[News message: 09. Sep. 2024, 08:33] [Comments: 0]
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09.Sep.2024
Fabio Falcucci (Mail)


Developer log: First map of the game "The Gate" completed
At the beginning of October last year , we introduced the AMOS game "The Gate" by Fabio 'Allanon' Falcucci, a mixture of "Impossible Mission" and "Project Firestart" with his own ideas and concepts. The developer reports on his progress on Patreon, but has kindly summarised the current status for us:

"I spent the last 2 weeks working on the first map (Mastodon screenshot) and I have also fixed several bugs I saw only during the map testing phase. I also added some missing functionalities to the engine to make easier for me to create and handle the game contents, here is a list of the most important things:
  • I've completed the 5 door types available in the game, If I need to I can add more types, nothing is hard coded anymore.
  • I've optimized the game especially using graphics blocks to clear areas instead of using the slow drawing commands (BAR for example).
  • I've started to work on a game editor: the initial idea was that this would helped me to create the game contents faster, but I soon realized that this would take up a lot of my time and I was anxious to see if the engine worked well, so for now I will continue to create the content manually.
  • Terminals and dialogues are using a scripting language created from scratch by me, it supports strings and numeric variables, but they were local to the currently executed script. I needed some persistent space to store stuff so I implemented Map Variables (which are reset every time the map is loaded, but I can share values between map-scripts) and Global Variables (which are reset at the game beginning and can share data between script on different maps).
  • In the Terminal scripting language I also added a JUMPSUB/RETURN pair of commands to recycle repetitive code sections and make the scripts smaller.
  • I've adjusted all the graphics I have to make it proportional with the character's size, I've enlarged all of them manually to make pixel perfect (at my best).
  • I fixed a nasty bug in my script parser: empty lines was causing dead loops blocking the program flow.
  • Dialogue definitions now supports actors declaration, this means that dialogs executed by triggers can be between several actors (and not just 2!).
  • Some bugs related to the secondary weapons/devices are fixed, as well as the damage computation of the hit enemies.
I'm very happy because when I finished the first map and started testing it, everything worked as intended: Dialogues followed the programmed branching, triggers worked, animations worked and most importantly, the terminal simulator worked too!

I am happy about everyone who supports my work on Patreon." (dr)

[News message: 09. Sep. 2024, 08:24] [Comments: 0]
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