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14.-16.06.24 • Flashback-Symposium #01 • Plauen-Jößnitz (Germany)
28.-30.06.24 • Alternatives Computer-Meeting 2024 • Wolfsburg (Germany)
17.08.24 • ZZAP! Live 2024 • Kenilwort (England)

17.Aug.2003
Cyborg (ANF)


New GUI system in search of a name
A new GUI system is still in search of a fitting name. Under the title link there are the first screenshorts of a GUI system currently available in the first Alpha version. Currently it offers replacements for Slider, Button, String, Integer, BevelBox, Text, Number and Gadgets. Furthermore the new gadgets "Editor" (text editor functionality), "Blue-Box" (Windows-BlueProgressbar in all colours) as well as "Roundbutton" are offered.

Current features are a.o.:
  • 24 AlphaChannel transparency, sliders can make their handle graphics transparent on the fly.
  • Gadgets can be repositioned and resized without application support and will later have save/load functionalities for internals.
  • As gadgets work as objects they may also be separated from the GUI and added to another GUI while keeping their contents and attributes.

Provided there is enough interest the project is to be released as an Open Source project. (nba) (Translation: cb)

[News message: 17. Aug. 2003, 23:54] [Comments: 0]
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17.Aug.2003
Richard Kapp (ANF)


GFX-BASE: Review of Hollywood
Today a new review has been released on GFX-BASE. This time Bojan Milovic has reviewed the multimedia/presentation software Hollywood for GFX-BASE - exclusively on his TV station in Serbia (RTV JedinsTVo, Novi Pazar), where Hollywood was tested for several weeks on the Amiga used there. Therefore - besides some screenshots of the program - you will also see photos of RTV JedinsTVo. (nba) (Translation: cb)

[News message: 17. Aug. 2003, 23:50] [Comments: 0]
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17.Aug.2003
Marc Cloppenburg / AMIGAplus (ICQ)


New AmigaOS4 screenshots published
Under the title link you can find new official screenshots of AmigaOS 4.0 which show the debugging functionality of the up and coming operating system for PowerPC Amigas. (nba) (Translation: cb)

[News message: 17. Aug. 2003, 23:49] [Comments: 0]
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17.Aug.2003
AmigaWorld (ANF)


Fortnightly Q&A's with Fleecy Moss - episode 17
The English online magazine AmigaWorld has published episode 17 of the regular questions and answers session with Fleecy Moss, CTO at AMIGA, Inc. (Update 2012-03-15, cg: as the original document is no longer available, the following content was moved into our database):

1) alx: You have mentioned that OS5 should include "Orthogonal Persistence". I roughly understand that this means that you don't need to explicitly "save" a file, but can you give us a rough idea of what it is, how it would appear to the user, and how it would impact AmigaOS in particular?

Fleecy: First of all, here is a decent definition of Orthogonal Persistence (OP) which I googled.

"In geometry, orthogonal means "involving right angles" (from Greek ortho, meaning right, and gon meaning angled). The term has been extended to general use, meaning the characteristic of being independent (relative to something else). It also can mean: non-redundant, non-overlapping, or irrelevant. In computer terminology, something - such as a programming language or a data object - is orthogonal if it can be used without consideration as to how its use will affect something else. In itself, a programming language is orthogonal if its features can be used without thinking about how that usage will affect other features. Pascal is sometimes considered to be an orthogonal language, while C++ is considered to be a non-orthogonal language.

Features of a program that is compatible with its own earlier versions - this is called backward compatible - have an orthogonal relationship with the features of the earlier version, because they are mutually independent; you don't have to worry about how the use of one version's features will cause an unintended effect because of an interaction with those of the other version. Both the features and the programs can be said to be mutually orthogonal.

The length of time data is kept in storage in a computer system is known as its persistence. Orthogonal persistence is the quality of a programming system that allows a programmer to treat data similarly without regard to the length of time the data is kept in storage. Data is stored for varying lengths of time; some is stored very briefly and some is stored relatively permanently. Frequently, a programmer must use different approaches and separate coding to access data depending on whether it is stored for a long time or a short time. Using a programming system with orthogonal data persistence allows the programmer to treat data the same way regardless of its persistence characteristic, saving programming time and making it easier to enforce referential integrity (a type of constraint applied to ensure correct data validity)."

To a user, as you say, the biggest difference is that there is no distinction between objects being used at a specific time and those that are stored on a disk and which have to be loaded and saved. An object just 'is' and you access it directly using just one method. This affects the whole model of data usage, whether for a user or for a developer. You just access the object and it is there.

For AG2, this will mean that the user doesn't consider the individual data object 'as is', but will make use of semantic organisation - embedding the object itself into multiple relationships which can use any sort of paradigm, from explicit sets (a set in which the user puts an object because they want it there) to implicit sets (the set of all png files, for example). Such a system can simply build a hierarchical container relationship, which would manifest itself as the existing file system model, but to only use it for this would be a profound waste.

It sounds very different but it is actually a far more natural activity that the system existing computers use, which is very closely tied to hardware restrictions. In fact you are already using a similar system almost everyday - the Internet. An HTML page is a container for all sorts of data objects and you click on them to access them. It is a limited and controlled environment and uses a very simplistic space model but it provides a good example.

2) Crumb: When will we have an updated datatype/codec system? The level of optimization of Action/Moovid is quite good... but making a codec system we would see Premiere-like aplications developed more easily.

Fleecy: The entire datatypes system is up for an AG2 review for AmigaOS4.1. There is no point in implementing the new system until the new graphics and audio services are in place anyway since we'd have to reimplement all the codecs to take advantage of the new services.

3) Crumb: What about DVD Write support? There's no software for writting DVDs yet :-/

Fleecy: That's probably the only thing we won't be fitting into AmigaOS4.0 but it is pencilled in for AmigaOS4.1.

4) CanGuy: Apple is apparently replacing AppleTalk with Rendezvous. Has Amiga looked into using Apple's Rendezvous (or similar technologies like the IETF's in-development Zeroconf technolgy or jrendezvous, an open-souce implementation of the Rendezvous protocol) as an alternative to Envoy?

Fleecy: The "Rendezvous" protocol is a set of procedures for finding local services (printing, file sharing, etc.) offered in the local network and for assigning IP addresses to hosts. It's just that and does not imply any sort of file sharing or printing protocol. The Zeroconf protocol(s) are still in flux, but Apple took the plunge to deploy (and to publish MacOS X sample source code for the implementation) a solution. Hardly anybody else seems to be using it so far. And it may be wise to wait a little longer for information to trickle in how well it works and for other implementations to become available and to mature (the Apple supplied code is rather MacOS X specific).

For the time being, the TCP/IP stack to ship with AmigaOS4 will support automatic address assignment using one of the protocols of the Zeroconf specification. But that's it so far.

5) Asemoon: What do you consider the AmigaDE's most promising selling point or addition compared to standard Intent2 technology?

Fleecy: The content centric elements. Intent2 is a product that is focused heavily on the feedback the Tao-Group have received from their customers. These are chiefly OEMs and IHVS who are after embedded solutions to drive their hardware products. AmigaDE is focused on supplying content above that layer, and so we have not only a highly flexible packing, distribution and deployment solution but also services for content developers which free them from having to do common tasks - a good example being Astorage and AmiDB.

6) Jose: Do you sitll have the rights to the tick (or checkmark, as somepeople call it) logo? And the Amiga word in italic as it's stamped on the case of our Classic Amigas?

Fleecy: I believe so but I haven't checked. It's not within my domain.

7) Morka: Will be in OS4 something like Windows update or Symantec LiveUpdate?

Fleecy: There is a fundamental issue when considering an automatic maintenance system, and that is how do we have both a 100% knowable system and also allow power users to tinker? An AMS needs to assume that it has complete control of the maintenance domain (or at least that there is a formal way of identifying all changes that may have been made to its last knowable image) otherwise it will base its maintenance on knowledge that may just be completely wrong. A good example of this is the Windows architecture. Changes made through formal mechanisms are reflected in the registry but users can still move into the actual filing system itself and make changes which may/may not be reflected in the registry.

We are already looking at such a system but it will initially be for closed solutions - auto updates for Smartphones, STBS, Games consoles and the like. We have to look at whether power users would accept such control or else implement some sort of transaction logging/journaling and lock down all possible points of change.

8) mjohnson: Is Amiga reaching out to digital camera developers and producers of film scanners (Canon, Nikon, Minolta, Fuji, Kodak, Olympus), to enable the availability of drivers and custom viewer/raw-file software for these products for the A1/OS4? (or will it come for OS5) Also, will (digital image)-card readers be usable through OS4 without too much fuss?

Fleecy: The answer here is the same as for any third party hardware that requires drivers. We have approached and been approached by many of the big players but their answer is almost always the same - we'll support you when you have a market base that makes commercial sense for us.

Luckily there are many standards in play, and with the new datatypes system, there will be a good foundation for third parties to step in and offer solutions. Once we can get the market base to an attractive size then we will revisit these companies.

9) alx: A while ago, Amiga published a timeplan on their website for what features will be in OS4.x and 5. Will there be a new one released to reflect, for instance, the features of OS4.2 that are now in OS4.0?

Fleecy: As with any project plan, things change so yes, we will release a new snapshot of where we are going but it won't be until after AmigaOS4.0 is released. Given the complexity and number of threads in the AmigaOS4.0 development, it is always the case that some take a shorter time, some take a longer time, and with that, some of the developers decided that they'll start work on things pencilled in for AmigaOS4.1, except that they are very quick and are finished before AmigaOS4.0 is ready.

We may just release the overall feature plan from AmigaOS4.0 to AmigaOS5.0 rather than trying to release individual products that may constantly change.

10) alx: I understand that in one of the later 4.x OSes, the current implementation of workbench, icons etc will be replaced. Few other desktop operating systems that I can think of have had this chance for a fresh start in a long time - what features will you be able to introduce that will make the Amiga's implementation superior to other OSes?

Fleecy: The interactive environment obviously sits on top of a variety of foundation services - graphics, audio, events, composition etc and so there is little point in changing large parts of the AG1 system when they will have to be reimplemented when the AG2 foundations services are implemented.

You are correct though that we have a chance to start from scratch with the entire interactive environment and we are deep into that process at the moment, concentrating on developing a much better workflow model. To be honest, this is far more important that 32 bit icons and skinnable frames - these things are just eye candy and relatively simple to implement, although they rarely make an environment better to use. There are many examples of gorgeous looking interfaces and applications, particularly games where the project managers have completely missed the point - an interface is for doing things with, not staring at. Looks are important but secondary and as always with Amiga, we are seeking to advance the total experience, not a specific (and most obvious) part of it.

We are intending to really push the boundaries here, and some of the concepts and models need to go through IP assessment before they are made publicly so don't be surprised if you don't hear about it for some time, and then it is suddenly upon you. I'm not trying to dodge the question but interface design has been stuck for the last decade and we think we have some ideas that could break through that deadlock.We aren't about to give them away.

(Copyright © 2003 Amigaworld.net. All rights reserved.
Originally available at http://amigaworld.net/modules/fleecymoss/index.php?cat_id=18
You may freely redistribute this article, providing that a URL is provided to the original source,
and the copyright notices remain intact)
(nba) (Translation: cb)

[News message: 17. Aug. 2003, 23:46] [Comments: 0]
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17.Aug.2003
AWeb Mailingliste


AWeb: KHTML port for Amiga
Since yesterday the developers of AWeb, an open source based Web browser for the Amiga, are cooperating with the developers of KDE and KHTML. The goal of the concerted efforts is the porting of KHTML to the Amiga and its clone systems. (nba) (Translation: cb)

[News message: 17. Aug. 2003, 23:44] [Comments: 0]
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16.Aug.2003



Aminet ploads until August, 18th 2003
Here are the new added Aminet uploads since our last news:
bitlbee_amiga.lha    comm/irc   620K+BitlBee: An IRC to other chat networks g
md_autocheck.lha     comm/mail   13K+Fix for MD's missing mail autocheck.
BabelDoc.lha         comm/tcp    37K+Translate docs or strings from one langu
antiSPAM.lha         comm/thor    3K+AntiSPAM script/config/HOWTO for THOR
triangle.lha         demo/aga   467K Shey-deed by try'n'gel. released at asm0
mwi-Excess09.lha     demo/mag   2.4M+Polish scene magazine by Madwizards!
jrm-hata.lha         demo/sound 328K+DA JoRMaS: H t  (3rd at Assembly 2003 ol
SFSCheck.lha         disk/misc   58K+Utility to check a SmartFileSystem devic
WipeDisk.lha         disk/misc    7K+Quickly erase all data on a disk
Saga.lha             game/board 326K+Saga 1.31: Conversion of TSR boardgame
FS_MultiPack02.lha   game/data   46K+Descent: Freespace 1 MOD
FS_MultiPack03.lha   game/data   57K+Descent: Freespace 1 MOD
FS_MultiPack04.lha   game/data   54K+Descent: Freespace 1 MOD
FS_MultiPack05.lha   game/data   64K+Descent: Freespace 1 MOD
FS_MultiPack06.lha   game/data   45K+Descent: Freespace 1 MOD
FS_MultiPack07.lha   game/data   57K+Descent: Freespace 1 MOD
FS_MultiPack08.lha   game/data  109K+Descent: Freespace 1 MOD
ExodusSGm.lha        game/hint  503K+Exodus Moroi Saved Games 1-20
WormWars.lha         game/misc  538K+Worm Wars 7.54: Advanced snake game
damage.lha           game/shoot 676K+A little killing game... Download IT!
dmg.lha              game/shoot 346K+A little killing game... Download IT!
trilero68k.lha       game/think 679K+Trilero Simulator
trileromos.lha       game/think 735K+Trilero Simulator
watchNplay.lha       game/wb    433K+Effects, games, and utilities. -V2.4-
Ham32k.lha           gfx/conv    12K+Display 32000 colours with OCS/ECS chips
MicroPaint209.lha    gfx/edit   492K+Paint program with effects / BMP support
DIYrekoIII.lha       gfx/ifx     34K+Create REKO, Soliton and AS-... cardsets
jhead.lha            gfx/misc    76K+Jhead - Digicam Jpeg exif header manipul
Mentat.lha           misc/edu   234K+Mentat 0.7 english2english Longman dicti
MentatData_a-d.lha   misc/edu   1.9M+Mentat 0.7 english2english Longman dicti
MentatData_e-l.lha   misc/edu   1.9M+Mentat 0.7 english2english Longman dicti
MentatData_m-r.lha   misc/edu   1.8M+Mentat 0.7 english2english Longman dicti
MentatData_s-z.lha   misc/edu   1.9M+Mentat 0.7 english2english Longman dicti
MaguilaB2.lha        misc/emu    12M+MAGUILA GUI for MorphOS MAME
SIM4004.lha          misc/emu   135K+Intel 4004 processor simulator (1.0)
djnick-han.lha       mods/8voic 522K+RaveTheBrain 8ch MED by djnick/d-tronic
djnick-mad.lha       mods/8voic 495K+RaveTheBrain 8ch MED by djnick/d-tronic
djnick-ary.lha       mods/hardc 391K+Rave the Brain album djnick/d-tronic
djnick-cyz.lha       mods/hardc 191K+Old hc module by djnick/d-tronic
djnick-dza.lha       mods/hardc 452K+Rave the Brain album by djnick/d-tronic
djnick-fan.lha       mods/hardc 289K+Old 4ch techno mod by djnick/d-tronic
djnick-voi.lha       mods/hardc 293K+Old hc rave by djnick/d-tronic
djnick-wel.lha       mods/hardc 218K+From Teknoactive album by djnick/d-troni
101_maszynista.lha   mods/ijont 777K+10ch psychedelic ;) DBM by Ijon Tichy
djnick-sko.lha       mods/instr 344K+Rap med for VaNaMa by djnick/d-tronic
raunio.lha           mods/jorma 195K+Raunio by Vesuri (from H t )
djnick-dan.lha       mods/melod 243K+Dance song by djnick/d-tronic
djnick-fal.lha       mods/piano 271K+Ballad song by djnick/d-tronic
djnick-she.lha       mods/piano 127K+Old ballad song by djnick/d-tronic
djnick-bro.lha       mods/slow  439K+Ballad song by djnick/d-tronic
djnick-int.lha       mods/slow  399K+Old breakbeat by djnick/d-tronic
djnick-lor.lha       mods/slow  128K+Old electro ballad by djnick/d-tronic
djnick-nme.lha       mods/slow  574K+Old trip-hop mod by djnick/d-tronic
djnick-boo.lha       mods/techn 372K+Old competition song by djnick/d-tronic
djnick-cap.lha       mods/techn 164K+Module for a game by djnick/d-tronic
djnick-cyb.lha       mods/techn 430K+Module for competition by djnick/d-troni
djnick-don.lha       mods/techn 267K+Taken from Teknoactive album by djnick/d
djnick-fuc.lha       mods/techn 190K+Teknoactive album by djnick/d-tronic
djnick-mak.lha       mods/techn 352K+Old breakbeat by djnick/d-tronic
djnick-mal.lha       mods/techn 285K+Old breakbeat mod by djnick/d-tronic
djnick-mar.lha       mods/techn 238K+Techno dance mod by djnick/d-tronic
djnick-par.lha       mods/techn 346K+Rave the Brain mod by djnick/d-tronic
djnick-rav.lha       mods/techn 332K+Rave the Brain breakbeat by djnick/d-tro
djnick-red.lha       mods/techn 192K+Dance rave rmx mod by djnick/d-tronic
djnick-und.lha       mods/techn 221K+Teknoactive mod by djnick/d-tronic
djnick-wha.lha       mods/techn  88K+Old techno mod by djnick/d-tronic
djnick-you.lha       mods/techn 453K+Rave the Brain album djnick/d-tronic
djnick-eru.lha       mods/tranc 352K+Old acid trance mod by djnick/d-tronic
SF_icons.lha         pix/gicon  523K+Icons from Super Frog [by cYbo]
ZIP100-250_GI.lha    pix/gicon  149K+By Raul Silva, the Best GlowIcons for Io
MrCarlitoWb-01.jpg   pix/wb     222K+Screenshot of my Workbench 3.9 
Tree17.lha           util/cli    15K+Lists Directory content tree-like
WarpTIFFdt.lha       util/dtype 310K+TIFF datatype V45.4 (68k,WarpOS,MorphOS)
froggui.lha          util/misc   23K+GUI for FroggerNG
ReportPlus.lha       util/misc  323K+Report+ 5.71: Multipurpose utility
(ps) (Translation: wk)

[News message: 16. Aug. 2003, 21:29] [Comments: 0]
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16.Aug.2003
amiga.org (website)


Audio Evolution 4 debutes at Benelux Amiga Show 2003
At the Benelux Amiga Show/ Benelux Pegasos Show taking place in Rotterdam (Netherlands) from October, 4th to October, 5th will for the first time the audio sequencer "Audio Evolution" coming for AmigaOS 4 presented to the public. The introduction will be held by the developer Davy Wentzler. (nba) (Translation: wk)

[News message: 16. Aug. 2003, 15:21] [Comments: 0]
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16.Aug.2003
MorphZone.org (ANF)


AMOS goes Open Source
The sources of the programming environment AMOS have been released as Open Source to make a continuation of development or a port to other platforms by third party developers possible. The download of the sources is possible via the Aminet (download: AMOS 1.3 Sources, AMOS Compiler Sources) (nba) (Translation: wk)

[News message: 16. Aug. 2003, 15:16] [Comments: 0]
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16.Aug.2003
Jürgen Sachs (ANF)


Router remote control: AImonc v0.24 released
Jürgen Sachs has released version 0.24 of AIMonc on his homepage. Among other things were some bugs fixed that could have caused system crashes. AImonc is an Imonc client for the Amiga to remote control a Fli4l router.

With AImonc you can control the most important functions like online, offline, cCircuit choice, choice mode (auto/manual), reboot and system halt. Additionally, some information about the router is shown. (nba) (Translation: wk)

[News message: 16. Aug. 2003, 15:11] [Comments: 0]
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15.Aug.2003
Captain HIT (ANF)


Wzonka-Lad sources released under GPL
Wzonka-Lad had been one of the best Gameboy emulators for the 68k AGA Amiga. Since a long time, though, there haven't been neither any updates nor any news. Now has the author released the sources of the emulator under GPL. So there's now hope that there may come some updates should there be a programmer to continue the development. (nba) (Translation: wk)

[News message: 15. Aug. 2003, 23:25] [Comments: 0]
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15.Aug.2003
Golem IT-News (website)


Golem: Games Convention speeches: How to become a games developer?
Quite many enthusiastic gamers dream of becoming a developer in the games industry. But only a small number has really an imagination of the qualifications needed for this and how a typical working day of a games developer looks like. The Berlin team SEK will do some educational work at the Games Convention 2003 in Leipzig (Germany) about this topic. Read the full (German) article at Golem IT-News following the title link. (nba) (Translation: wk)

[News message: 15. Aug. 2003, 17:08] [Comments: 0]
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15.Aug.2003
Horst Diebel (ANF)


Amiga Society: News about BBoAH and Schlachtfeld
The Big Book of Amiga Hardware by Ian Chapman had been updated again and comes now with even more comprehensive information.

Furthermore does the work on Schlachtfeld continue. Right now are especially Christian and Michael preparing the beta tests. For this is a portal built up that will be used by the testers to report their results to the developers using a form. Additionally will some polls be held in the near future regarding this subject.

For the time being is the team looking for beta testers and, should the occasion arise, some programmers for MorphOS. The tests will probably start at the end of the month. People who want to take part in theses should just send an email to Horst Diebel. (nba) (Translation: wk)

[News message: 15. Aug. 2003, 17:02] [Comments: 0]
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15.Aug.2003
Diverse


Software news in short (15.08.2003)
Since the last software news update have some applications received further development. Below we write about the changes:

Octamed Sound Studio
In the short period of time he is collaborating on the project Gerd Frank has released a small update for the audio application Octamed Sound. Download

TrileroMOS
TrileroMOS is a version of the classic Hütchenspiels "Trilero" for MorphOS. A first public alpha version is available at morphzone.org (registartion necessary). A version for the classic Amiga is said to follow.

BabelDoc
BabelDoc is a progamm that allows the translation of texts or text excerpts from one language to another by accessing the translation service of AltaVista. You can download the new version 2.6 from the website of programmer Lorence Lombardo.

AmiDiction
AmiDiction is an online dictionary basing on the service of www.dictionary.com. You can download the new version 2.4 from the website of programmer Lorence Lombardo. (nba) (Translation: wk)

[News message: 15. Aug. 2003, 15:12] [Comments: 0]
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15.Aug.2003
AMIGAplus


News from Sweden: Amiga magazine "Azine"
For all Amigans knowing the wonderful Swedish language has the Amiga Computer Group (ACG) made the first three issues of the Swedish print magazine "Azine" available for download as PDF files. The current issue and the coming one can be ordered as print issue at the ACG following the title link.

Parts of the contents of the previous issues::

Azine #1: AmiGBG exhibition report, Elemental force - Amiga and TV, Midwinter 2002 report, Payback review.

Azine #2: AmigaOne in Göteborg, Prometheus PCI, Descent: Freespace review.

Azine #3: AmigaOS 4, AROS, C programming part 3, tower alteration workshop, retro gaming part 2, Quake 2 review.

Azine #4 (out now, Summer 2003): AmiGBG 2003 report, Breakpoint report, BlizzardPPC upgrade, Linux workshop part 1, Napalm review.

Azine #5 (coming autumn 2003): AmigaOS4 on tour, ACGGbg in Schonen, Linux workshop part 2, Crossfire II review. (nba) (Translation: wk)

[News message: 15. Aug. 2003, 14:54] [Comments: 0]
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14.Aug.2003
morphos-news.de (Website)


Genesi: Thoughts About Future Development (Update)
In a posting on the online magazine morphos-news.de Raquel Velasco and Bill Buck of Genesi S.à.r.l. express a few thoughts and ideas having to do with Genesi, the Pegasos product series and the state of computing in general. Read the complete English language article at morphos-news.de under the title link.

Nachtrag (15.08.03, 20:27, nba): Martin Heine did a German language translation of this "executive updates." This may be read at pegasosppc.de: "Our View of Things." (nba) (Translation: dm)

[News message: 14. Aug. 2003, 19:18] [Comments: 0]
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14.Aug.2003
Olaf Köbnik (E-Mail)


Amiga Arena: Full Version of "Teeny Weenys AGA"
Thanks to the efforts of Malcolm Lavery the platform game "Teeny Weenys AGA" is available for free download at Amiga Arena. "Teeny Weenys AGA" is a game in the style of "Lemmings". Other games from Malcolm Lavery will follow.

Additionally, the lucky winner of the "amiga-news.de" T-Shirts have been named. A great big thanks to all who took part. More raffles will follow. (nba) (Translation: dm)

[News message: 14. Aug. 2003, 19:12] [Comments: 14 - 03. Dec. 2007, 05:42]
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14.Aug.2003



Mai Logic: Information About Articia P Chipset
Mai Logic has made known some information about the Articia P chipset. This information may be read in the PDF document under the title link. Excerpts from the document:

Articia P's groundbreaking architecture enables five buses to run concurrently in one package. The five buses are CPU bus, memory bus, and three configurable peripheral buses-- 32-bit AGP4X for industry-strength multimedia performance, 64-bit 133/66MHz PCIX for high-bandwidth connectivity, and 32-bit 66/33MHz PCI for legacy, low-speed devices.

With its 166 MHz Front Side Bus, 333 MHz DDR memory controller, superb AGP4X core logic, dual 64-bit PCIXs, programmable Interrupt Controller, DMA controllers, integrated Clock Generator, and Global Timers, Articia P yields an unbeatable mix of power, performance, and value.

Articia P engineering samples are expected to be available in Q3, 2003. For any inquiries, please email us at marketing@mai.com. (nba) (Translation: dm)

[News message: 14. Aug. 2003, 19:03] [Comments: 0]
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14.Aug.2003



Mai Logic: Information about the Articia Sa Chipset
Mai Logic has made knoew some information about their Articia Sa chipset. This may be read in the PDF document under the title link. Excerpts from the document:

Articia Sa is a highly-integrated PowerPC companion chipset. Harnessing the industry-leading CPU bus speed of 166 MHz, the cutting-edge 333 MHz DDR SDRAM, the stunning graphic capability from AGP4X, and the extended data throughput of 64-bit PCI, the multi-missioned Articia Sa brings down system cost while offering phenomenal performance.

Articia Sa realizes a most powerful and yet affordable "toal solution" for the innovative pervasive computing markets by incorporating all critical functionality such as the programmable Interrupt Controller, the enhanced DMA engine, the integrated Clock Generator, and the Global Timers in one single package.

Articia Sa engineering samples are expected to be available in Q3, 2003. For any inquiries, please email us at marketing@mai.com. (nba) (Translation: dm)

[News message: 14. Aug. 2003, 19:01] [Comments: 0]
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14.Aug.2003
Patrick Henz (ANF)


Pictures for YAM with "My Virtual Model"
A little link tip: On the website My Virtual Model a three dimensional model may be generated free of charge, which is a neat gimmick for YAM users, who may use the face in their address books. (nba) (Translation: dm)

[News message: 14. Aug. 2003, 18:59] [Comments: 0]
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14.Aug.2003
McFly (ANF)


Big Update of the Amiga-PPS-Homepage
After a few difficulties with the webspace there is a big update of the Amiga-PPS-Homepage. 15 new presenations have been added. The archive now includes 47.

All of the new presenations include a prefs-setter. With this one may now enjoy Amiga-PPS full-screen in a resolution of 800x600.

Additionall, a new category has been added, in which the user may introduce his own presentations. Manager McFly would be happy if you like it. (nba) (Translation: dm)

[News message: 14. Aug. 2003, 18:55] [Comments: 0]
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12.Aug.2003
David Brunet (E-Mail)


Magazine: Obligement N°40
Issue 40 of the French Amiga/MorphOS magazine is now available. You can read is this issue : latests Amiga news, report of AmigaOS 4 On Tour, report of the NASS 2 Show, interview of Thomas Steiding (Epic) and Alex Dillenseger (Amiga Power), review of Immortal and Football-O-Rama, hardware with USB scanners and The Pegasos-Arcade-machine, articles about MorphOS 1.4, AROS, FPDF, PixLoad, and lots of other interesting things.

Download: Obligement40.zip (nba)

[News message: 12. Aug. 2003, 19:23] [Comments: 0]
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12.Aug.2003
Up Rough (ANF)


Music: New Releases from Up Rough
Amiga-demoscene-group Up Rough released three new modules and a new Amiga-intro. News in detail:
  • #058: No Clue [Amiga Mod]
    Compomusic from Underscore 2003 (Chip) by Qwan.
  • #057: Lost in Otaniemi [Amiga Intro]
    An Intro released at MFX+Kewlers birthdayparty.
    A Spaceballs/Up Rough co-op. Ranked 1st.
  • #056: Gnomedance [Amiga Mod]
    Compomusic from Underscore 2003 (Small) by Qwan.
  • #055: Pulsewidth Poem [Amiga Mod]
    Compomusic from Underscore 2003 (4ch) by Qwan.
(nba) (Translation: nba)

[News message: 12. Aug. 2003, 12:29] [Comments: 0]
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11.Aug.2003
exotiC (ANF)


PTPlay Version 1.1 released
Version 1.1 of ptplay is now available. ptplay is shell program for playing protracker files. Additional information is to be found at the titlelink.

Download: ptplay (52 KB) (nba) (Translation: sk)

[News message: 11. Aug. 2003, 12:53] [Comments: 0]
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11.Aug.2003
Brad Webb (E-Mail)


Amiga Update Newsletter Special: AmiWest 2003 Report
Brad Webb, publisher of the monthly 'Amiga Update Newsletter' released a special edition about the AmiWest 2003. A report by Joanne Calhoun is available at the titlelink. (nba) (Translation: sk)

[News message: 11. Aug. 2003, 03:27] [Comments: 0]
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10.Aug.2003
WHDLoad (Website)


Installer: WHDLoad Version 16.0
Since the day before yesterday you can download the new version 16.0 of WHDLoad in a user and developer package from the WHDLoad page. Using this software you can now install games on your hard disk which have been made for floppy disk only. (nba) (Translation: cb)

[News message: 10. Aug. 2003, 20:13] [Comments: 0]
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10.Aug.2003
WHDLoad (Website)


WHDLoad: New packages up to 09th August 2003
Using WHDLoad you can install games on your hard disk which have only been made for floppy disk use. The following packages have been added or updated since our last report:

  • 09.08.03 improved: Soccer Kid (Krisalis) supports AGA and CD³² versions, miscellaneous improvements
  • 09.08.03 improved: Arabian Nights (Krisalis) supports CD³² version, miscellaneous improvements
  • 09.08.03 updated: Sinbad and the Throne of the Falcon (Master Designer Software/Cinemaware) reworked for WHDLoad 16
  • 09.08.03 improved: Red Baron (Dynamix) supports another version, removed tapes check
  • 09.08.03 fixed: Codename: Iceman (Sierra) sound now plays correctly
  • 09.08.03 improved: Leisure Suit Larry 3 (Sierra) manual protection removed
  • 08.08.03 improved: Lotus 2 (Magnetic Fields/Gremlin) run with full caches on all CPUs
  • 08.08.03 improved: Legend / The four crystals of Trazere (Mindscape) supports another version, docs and icon added
  • 07.08.03 new: Knights of the Crystallion (US Gold/Bill Williams) done by Galahad
  • 07.08.03 new: Codename: Iceman (Sierra) done by JOTD
(nba) (Translation: cb)

[News message: 10. Aug. 2003, 20:13] [Comments: 0]
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10.Aug.2003
PPCNUX (ANF)


PPNUX: Interview with Pieter van den Abeele (Gentoo)
The Linux online magazine PPCNUX has held an interview with Pieter van den Abeele, the project leader of Gentoo-PPC, in which they also ask about the possibility of a port of the Gentoo Linux distribution for the AmigaOne and Pegasos. (nba) (Translation: cb)

[News message: 10. Aug. 2003, 19:53] [Comments: 0]
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10.Aug.2003
Michael Böhmer (ANF)


Major Update for ALGOR / ROMulus FlashROM Software
E3B, makers of the well known USB solutions for Amiga Classic, and Chris Hodges, programmer of many well known software solutions, a.o.t. the USB stack Poseidon, are glad to announce being able to make available an update for the FlashROM solutions developed by E3B.

In this update existing functionality has been optimized and expanded as well as some problems with some system configurations fixed. Thus users of the USB controller ALGOR as well as the FlashROM module ROMulus (HIGHWAY) have a mature and field-tested solution for the integration of additional software modules already at cold boot time at their disposal.

A short overview over the new functions:
  • Special treatment for exec.library and romupdate.idtag. Thus there is for the first time a full replacement for OS3.9's RomUpdate functionality.
  • increased speed by way of switching on the processor cache.
  • Workarounds for accelerator boards whose memory is not RomTag able. This solves many problems with certain accelerator boards even in Amiga 1200 tower rebuildings.
  • Many internal changes and corrections, making the bootloader more stable and safer. Special attention has been paid to highest compatibility with unusual accelerator boards.

The basic functions of ALGOR and ROMulus are essentially unchanged:

  • comfortable user interface for programming the FlashROM (MUI).
  • In case of an emergency the most important functions can be reached without MUI via command line.
  • Drag'n'Drop when configuring the FlashROM via MUI.
  • transparent and reset fast integration of any ROM modules.
  • use of USB stack Poseidon directly on cold boot time.
  • abolition of the OS3.9 ROM-Patch-Reset by integrating the ROM updates and thus faster boot tie of the computer.
  • Booting the Amiga from USB mass storage directly after cold boot possible.
  • full replacement of Amiga mouse and keyboard by respective USB devices via new input.device (also in the boot menu if OS 3.9 BoingBag 2 present).
  • easy switching off of the ROM modules during bootup possible.
  • integrated transparent compression for efficient usage of the FlashROM.

The ALGOR resp. the FlashROM module ROMulus (upgrade for HIGHWAY) each have 512kb (256kx16 resp. 4 MBit) FlashROM which can be easily programmed via the user interface Luciferin. The FlashROM allows highest possible speed when booting the computer by way of wordwise access and the extremely early activation; use is possible in all Zorro II and Zorro III systems (also A1200 tower with Zorro slots).

The update for Luciferin is available exclusively for registered owners of ALGOR and ROMulus - all registered users are mailed by E3B and receive the update by eMail. Should you have not yet registered, please send in your filled in registration card or contact E3B by eMail (mboehmer@e3b.de).

A warm thank you at this place to Hartmut Schulze for his support through extensive bug reports and hints. (nba) (Translation: cb)

[News message: 10. Aug. 2003, 19:44] [Comments: 0]
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