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07.May 2020

Game Construction Kit: RedPill 0.7.13
RedPill is a Game Construction Kit written in AmiBlitz2, which can help developing games of diverse genres - see our little review of two games. RedPill is compatible to AGA and ECS, the "player" requires 1 MB Chip as well as some Fast RAM.

Changes in version 0.7.13:
  • Input buffering for Input Up and Input Fire: Save input for some frames. Configure it in input screen.
  • New condition Grounded that allows Coyote time or edge tolerance.
  • Old Grounded and Not Grounded triggers are not invalid but deprecated.
  • New action trigger Enable SFX that allows to turn on/off the sound effects in the game.
  • New action trigger Set NTSC to change display to PAL or NTSC.
  • In RP Editor the gap between the game display and the editor display has been reduced.
  • FIX: When changing the level the tab displayed could be wrong.
  • FIX: Sprite background was not cleaned properly when loadgin a new project.
  • FIX: For games without tiles, the palette was wrong.
  • FIX: HUD elements could have some flickering when values changed too fast.
(cg) (Translation: dr)

[News message: 07. May 2020, 22:25] [Comments: 0]
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