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Janne Peršaho (Mail)
|Review: Amiga python port of puzzle game 'Oil Worker'|
In mid-July, developer Janne Peršaho had begun a series of Python conversions with the game Space Invaders. He now continued this series with the game OilWorker originally published by Wil Alvarez in 2008 as implementation for AmigaOS 4.1. Thereby he optimized the loading of the game data, created the possibility to reset the highscore and added a small manual.
The aim of the game is to lay an oil pipeline from the delivery point to the tank. The pieces to be used for this purpose must be placed next to each other in the playing field in a meaningful way, whereby a minimum number must be reached. In a preview at the upper right edge you can see the next four pieces to be processed for the pipeline. If one just doesn't fit the line you've started (the pieces can't be rotated), it can be placed anywhere on the board or built over an existing one (for a $50 deduction). The game features simple, but nice background music and also single SFX.
In our small test, 'Oil Worker' ran very smoothly and without problems on an AmigaOne X5000. Using emulated AmigaOS 4.1 (WinUAE on an Intel 2.20 GHz laptop), the game also worked, but only 1-2 FPS were achieved, which meant that setting the parts was still reasonably smooth. However, the time it took for the oil from the ground to reach the upper well and then flow through the pipe was disproportionately long, making the whole thing impossible to play sensibly.
The game is definitely recommended for all those who want to strain their grey cells a bit with a small game in between. However, it should be tested whether the game runs just as smoothly on weaker native hardware (X1000, Sam boards) or whether it can be used sensibly with a faster emulation (current PC). (dr)
[News message: 20. Oct. 2021, 04:03] [Comments: 0]
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