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Archive 07/2021


08.Jul.2021



Platformer Game: Last demo version of 'Super Delivery Boy'
A last demo version of the platformer game 'Super Delivery Boy' (Video) developed with the Scorpion Engine is available under the title link. According to the developer the "expected release date should be somewhere around winter 2021". A boxed edition has been announced as well. Changes of this demo version:
  • Added dialogues with profile pictures
  • More interactivity with objects and characters
  • Mission complete level, where you can deliver the box and get ready for the next delivery (restore health etc..)
  • Level 1 revisited and rebalanced
  • 2 secret areas
  • Updated title screen visual and added music
  • .. and as usual, a lot more for you to find out!
(dr)

[News message: 08. Jul. 2021, 06:49] [Comments: 0]
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08.Jul.2021



MorphOS: Web browser Wayfarer 2.3
Jacek 'jacadcaps' Piszczek's web browser Wayfarer has been updated to version 2.3. Changes:
  • Reimplemented fullscreen support to display contents on a separate screen
  • Implemented HLS stream A/V synchronization for streams that contain no timestamps
  • MediaSource playback improvements, including workarounds for broken websites
  • Implemented code to stall the video pipeline when audio stalls
  • Fixed a crash in ffmpeg h264 decoder
(dr)

[News message: 08. Jul. 2021, 06:23] [Comments: 0]
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07.Jul.2021



Updates for Hollywood applications: PerCIMan 0.73 and RēZ 1.6 all Amiga systems
Ulrich Beckers has released new versions for his two Hollywood applications 'PerCIMan' and 'RēZ' for all Amiga systems (AmigaOS 3.x (graphics card required), AmigaOS 4, MorphOS, AROS (x86)) as well as Windows.
PerCIMan is a program for managing personal and contact data. Changes:
  • Critical error during data import or initial startup fixed
  • Adapted for and compiled with Hollywood 9
  • Fixed some small bugs
RēZ is the abbreviation for stimulus-response time. RēZ measures the time interval between a visual stimulus and the subsequent motor response (pressing a button). Changes:
  • New: Two acoustic tests
  • some minor changes to be able to compile it with Hollywood 9
  • Minor overhaul of the GUI to accommodate more buttons
(dr) (Translation: bb)

[News message: 07. Jul. 2021, 10:58] [Comments: 0]
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07.Jul.2021



Shoot'em Up: Use of the blitter in RESHOOT PROXIMA 3
Ex-"Amiga Joker"-editor Richard Löwenstein is still working intensively on his third shoot'em up. After RESHOOT and RESHOOT R, the title "RESHOOT PROXIMA 3" is currently being developed.

The developer regularly informs about the latest progress on his Patreon page. Thus, in his latest update including video he explains how he combines the conventional 'four-channel cookie cutting' with the fast 'two-channel copy' blitter mode to be able to draw more objects and still keep the targeted screen refresh rate of 50 FPS. (dr) (Translation: bb)

[News message: 07. Jul. 2021, 07:00] [Comments: 0]
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05.Jul.2021
Andreas Magerl (ANF)


Print magazine: Amiga Future, issue 151
The German and English issue 151 (July/August 2021) of the print magazine Amiga Future has been published today and can be ordered directly from the editorial office and from Amiga retailers. Among the topics are test reports on Inviyya, ApolloOS Release 6 and Turbo Spint. (cg) (Translation: bb)

[News message: 05. Jul. 2021, 21:53] [Comments: 0]
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05.Jul.2021
Amigaworld.net (Forum)


Apollo team: change in staff, new accelerator boards annouced
As announced by Apollo team at the title link, Igor Majstorovic, developer of the Vampire accelerator boards, has left the group. On the other hand, Thomas Hirsch returned, the original developer of the former Natami project.

The press release mentions the high workload Igor Majstorovic suffered from manufacturing the Vampire boards. Despite his withdrawal, he will still assume warranties for the cards he sold, though, while obviously the new board "Raptor" is affected. The latter was intended as a reduced version of the Vampire and should have been available in May already.

Instead, Apollo team announced two new accelerator boards. FireBird (for Amiga models 500, 1000 and 2000) and IceDrake (for Amiga 1200), which are based on the Vampire 4 core. At the same time, the Vampire 2 boards have reached their end of sale, remaining PCB and FPGA stock is currently being sold.

The new accelerator boards are announced for Q4 2021/Q1 2022, beginning with FireBird being available first, followed closely by IceDrake - a third board, then for Amiga 4000, would be planned as well. Production will be taking place in Germany and in high volume, thus a quick clearing of waiting lists is expected by the team. Estimated prices have not been mentioned yet.

Features of FireBird and IceDrake:
  • Cyclone 5 (FPGA chip of Vampire 4)
  • 512 MB DDR3 RAM
  • 68080 CPU implementation
  • SAGA chipset implementation
  • 64-bit AMMX instruction set (accelerated multi media output)
  • 165 MIPS
  • 16-bit audio
  • 100 MBit Ethernet adapter
  • two IDE ports for CompactFlash and CD-ROM
  • USB joypad support
  • real-time clock
(snx)

[News message: 05. Jul. 2021, 18:44] [Comments: 0]
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05.Jul.2021
Reddit


Reimplementation of 'Frontier: Elite II'-Intros with browser playback
Mark Watson has reverse engineered the Frontier: Elite II game intro. It implements the full 3d renderer and music playback code from the original in C. The source code is available on GitHub. Features:
  • Compiler & decompiler for the game's 3d model format
  • Updated 3d models (e.g. added planet sky to intro)
  • Engine / sound effects playback
  • SDL support (for non-Amiga platforms)
  • Support for 2x and 4x times the original display resolution
Mark Watson explained: "DooM is ported to pretty much every platform due to be having a reference implementation in C. I wanted something simalr for FE2 and have always been curious about how the renderer worked. The whole game is not ported because, well.. that would require a ton more work, and maybe Frontier will want to re-release it at some point."

The result of his development now can be also watched in a browser playback: It offers double resolution, scaled up to fit the browser window. (dr)

[News message: 05. Jul. 2021, 07:08] [Comments: 0]
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05.Jul.2021
Amigans


ALS 1.95: Screen overlay
Simone 'saimo' Bevilacqua has provided "ALS", the AMOS Layers System, a way to layer individual screens of AMOS Professional, specifying the order, colors and degree of translucency (video). The whole thing is written in AMOS and is therefore available as a source code library.

About this version Bevilacqua wrote: "This is the last version that supports also OCS and ECS. ALS v2 will be AGA-only. The reason is that supporting all the chipset requires lots of additional code and also slows down execution in many places, while functionality is still very limited on OCS and ECS due to the fact that they offer only 6 bitplanes and 32 color registers. ALS is much more useful on AGA, so it makes sense to have a leaner and faster version for that chipset. Also, I decided to postpone the release of Follix to after ALS v2 is done, so that the game can benefit from it." Changes:
  • Optimized ALS_SET_DISPLAY_COLORS_RANGE_FROM_PALETTE[] and ALS_SET_DISPLAY_COLORS_RANGE_FROM_PALETTE_RANGE[] a little bit.
  • Removed wrong comment from ALS_SET_DISPLAY_COLORS_RANGE_FROM_PALETTE[].
(dr)

[News message: 05. Jul. 2021, 06:23] [Comments: 0]
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