08.Feb.2024
MorphZone
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MorphOS: Web browser Wayfarer 7.3
Jacek 'jacadcaps' Piszczek has released version 7.3 of his web browser Wayfarer for MorphOS. Wayfarer now is based on the latest WebKit engine WebKitGTK 2.42.5, which was released three days ago. (dr)
[News message: 08. Feb. 2024, 22:55] [Comments: 0]
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08.Feb.2024
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Creating Amiga Reaction GUIs: ReBuild v1.0.0
In mid-November, we introduced Darren 'dmcoles' Cole's "ReBuild" in detail, which is intended to make it possible to create graphical user interfaces for ReAction, the evolution of ClassAct. After numerous beta versions, he has now released version 1.0.0.
Download: Rebuild1.0.0.lha (158 KB) (dr)
[News message: 08. Feb. 2024, 22:03] [Comments: 0]
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08.Feb.2024
heckmeck!
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Font: Topaz as TrueType font
When the Amiga 500 was launched in 1987, it had a complete graphical user interface, the Workbench. Many of the resources required for Workbench were stored in ROM, including the default user interface font, a monospaced, 8x8px font called Topaz. It's high contrast, consistently designed and quite compact. However, the problem is that it is a bitmap font with only one font size, and most modern operating systems only use TrueType and OpenType fonts with scaling. The original font also only supports the Latin-1 character set and therefore no non-Latin writing systems or common terminal characters such as boxes or blocks. Screwtape's "Topaz Unicode Project" attempts to solve these two problems.
(dr)
[News message: 08. Feb. 2024, 21:38] [Comments: 0]
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08.Feb.2024
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3D Printing: Amiga case for Pi 400
NamicDesigns' has provided a 3D self-printing case based on the Amiga for the Pi 400 with "Amig400". (dr)
[News message: 08. Feb. 2024, 06:35] [Comments: 0]
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08.Feb.2024
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AROS/MorphOS: Music program ProTrekkr V2.6.4 (update)
ProTrekkr is a tracker program combining a software synthesizer together with a traditional samples tracker which can (mainly) be used to create electronic music (like psytrance, trance goa, hard acid, IDM, chip, techno, jungle, etc.) targeting small sized intros, demos or games. Now version 2.6.4 was released for AROS and MorphOS (and FreeBSD and Windows) which offers a slightly reworked manual as well as minor windows adaptions.
Download: ptk_v2.6.4_aros.zip (23 MB) (dr)
[News message: 08. Feb. 2024, 06:32] [Comments: 1 - 09. Feb. 2024, 21:56]
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07.Feb.2024
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Video: Upgrading a A2000 to 2MB Chip RAM and ECS
In his latest video, Robert Smith shows how he not only added 1MB of Chip RAM to his Amiga 2000, but also completed the upgrade to a full ECS system. (dr)
[News message: 07. Feb. 2024, 09:10] [Comments: 0]
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07.Feb.2024
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AROS: Tutorial for working under Windows
Andrzej 'retrofaza' Subocz has published a tutorial on how to work and develop with AROS under Windows using WSL2 under the title link. (dr)
[News message: 07. Feb. 2024, 08:39] [Comments: 0]
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06.Feb.2024
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Video tutorial: Writing a simple IFF ILBM reader for DOS
John Bintz has been a software developer for over 20 years and runs the website The Industrious Rabbit. Originally to share his experiences as a developer with others, but more recently to explore some of the more unusual areas of technology and find ways to explain them in an interesting and entertaining way. In a new post he now explains how to write a simple DOS program on a Windows PC to read the IFF-ILBM image format commonly used on the Amiga. (dr)
[News message: 06. Feb. 2024, 22:10] [Comments: 0]
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06.Feb.2024
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Video tutorial: Screen commands in AMOS
In another part of his series of short tutorials on AMOS Pro, retro and Amiga fan 'Yawning Angel' looks at the commands available for using screens in AMOS programs. As always, the source file for the programme shown in the video can be downloaded free of charge from his website. (dr)
[News message: 06. Feb. 2024, 22:01] [Comments: 0]
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06.Feb.2024
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Aracde classic: "Donkey Kong"
Jean-Francois 'jotd' Fabre has ported another game to the Amiga: this time Nintendo's aracade classic Donkey Kong. The game is running on a Amiga 500 (YouTube video). (dr)
[News message: 06. Feb. 2024, 06:24] [Comments: 0]
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06.Feb.2024
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SCSI-SD adapter: ZuluSCSI firmware v2024.02.06
ZuluSCSI is a new generation of file-based SCSI hard disk and CD-ROM drive emulators (review of an user). ZuluSCSI emulates a SCSI-I or SCSI-2 hard disk using an SD memory card (amiga-news.de reported). Changes of version 2024.02.06:
- RP2040: Fix watchdog timeout
- Fix setting type with default SCSI strings
- Fix IMGx=filename ignoring device type
- Add X68000 quirk for odd 0x00 CBD opcode
- Siemens EWSD patch for ZuluSCSI
(dr)
[News message: 06. Feb. 2024, 06:13] [Comments: 0]
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05.Feb.2024
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Controlling Sonos speakers: SonosController 1.3 (AmigaOS 3/4, MorphOS)
Known for his Workbench simulation TAWS, Michael Rupp has also been working on his Amiga programme for controlling Sonos loudspeakers since 2021: SonosController (amiga-news.de reported). He has now released version 1.3 of his programme, written in the Hollywood 10 programming language, which is available for MorphOS and AmigaOS 3 and 4.
As the author tells us, he had taken our news item of Hollywood 10 support for Visual Studio Code as an opportunity to continue working on SonosController. Changes:
- NEW: option to show notifications when a new track is played in any zones or, as another option, only in the currently selected zone.
This uses MagicBeacon on MorphOS, Ringhio on AmigaOS 4.x and Ranchero on AmigaOS 3.x (if available).
- NEW (AmigaOS 4.x): show an icon in AmiDock including a context menu featuring the following commands:
- Play/Pause
- Previous track
- Next track
- NEW: powerful ARexx interface, see AmigaGuide for further details
- NEW: detect if a device needs updating and stating this in its label.
- NEW: menuitem "Settings/Update music library now" to invoke a refresh of the Sonos music library.
- NEW: menuitem "Project/About my Sonos system" showing information about all zones found in the connected Sonos system.
- NEW: upgraded to Hollywood 10, hURL 2.0 and XML 2.0
- FIXED: possible crash if album art could not be loaded
Since AmiSSL is now available for AROS, the hURL plugin is now also available for AROS. Michael Rupp is therefore now looking for an AROS user who uses Sonos and could test the SonosController for him. If you are interested, simply send an e-mail to the author. (dr)
[News message: 05. Feb. 2024, 21:31] [Comments: 0]
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05.Feb.2024
individual Computers Jens Schönfeld GmbH (ANF)
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RTG driver: P96 V3.4.1 released
Press release: The new version V3.4.1 contains new drivers for the GBA-PII++ and VA2000 cards, and it makes installation on UAE a lot easier. Further, the driver for the A2410 "Tiga" card has been updated and overlays for the Picasso IV card have been fixed. Support for the Altais card for Draco machines has been improved, and P96Prefs also got an update.
You can get all information on this update in the Wiki article about P96.
Unfortunately, this current shop system has been giving us a hard time lately, with lots of problems during the order process, and even more problems when we tried to update the downloadable files. In order not to delay the release of this version any longer, we kindly ask all customers to be patient, as we're rolling out this version via eMail. (dr)
[News message: 05. Feb. 2024, 20:15] [Comments: 0]
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05.Feb.2024
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USB-C power supply: PowerShark available (update)
The "PowerShark" a USB-C-based power supply for the keyboard case Amigas 500, 600 and 1200 (amiga-news.de reported). It is now available for about 70 Euro under the title link. Furthermore the developers have published a FAQ page as well as a list of tested power supplies.
Update: (06.02.2024, 22:18, dr)
The "PowerShark" is currently sold out. As the developers told us on request, a next batch is definitely planned. At the moment, however, the focus is on processing the orders. This could take some time due to the large quantity. (dr)
[News message: 05. Feb. 2024, 20:11] [Comments: 0]
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04.Feb.2024
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Game Construction Kit: RedPill 0.9.34
RedPill, developed by Carlos Peris, is a game construction kit written in Amiblitz 3.99, which allows the development of games from various genres (e.g. Agonman). RedPill is compatible with AGA and ECS, the "player" for playing the finished creations requires a total of 1.5 MB RAM. Jens 'Farbfinsternis' Henschel has written a tutorial. Changes of version 0.9.34:
- Added condition triggers Cam PosX and Cam Pos Y to check the camera position.
- Internal function that finds out color closest to other has been changed.
- OCS copper gradients may be faster now.
- Added condition trigger Contains Tile Tag.
- Copper values in screen setup are now really only the default ones.
- Anim Frame trigger renamed to just frame, as it is not taking into account
the animation.
- If you are using the condition Frame is, in the trigger screen this frame
will be displayed.
- Fixes in automatic remap when loading a spritesheet image.
- Further optimizations in trigger processing.
- Small verticall scrolling improvement.
- Optimizations when coming back from playing the game to the editor.
- Fix for sometimes wrong palette being displayed when going from spritesheet
screen to main screen.
- Fix in audio object default value when upgrading a project from an old
version.
- Fix in Overrite Color/gradient triggers not updating the palette.
- Fix in audio listener objects introduced in the previous version.
- Fix in Tile On Map/Screen/Border triggers, under certain conditions could
execute unwanted triggers.
- Fix in Camera follow code.
- Fix when attaching non static objects to static objects.
- Fix for level deletion and others when coming back from playing the game to
the editor.
- Some unused code has been removed.
(dr)
[News message: 04. Feb. 2024, 07:57] [Comments: 0]
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04.Feb.2024
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Aminet uploads until 03.02.2024
The following files have been added until 03.02.2024 to Aminet:
strangeMOS.lha comm/www 779K MOS strange' is strange
json.hollywood.lha dev/hwood 6K JSON en- and decoder for Holl...
MCE.lha game/edit 4.0M 68k Multi-game Character Editor
MCE-OS4.lha game/edit 4.6M OS4 Multi-game Character Editor
Schwurblomat.lha game/gag 117K 68k Bullshit Bingo Buzzw. Generat...
EternalLove.lha mods/8voic 168K 16bit 8ch Guitar Piano Ballad...
morsconv.lha text/misc 10K 68k Modular Morse code generator
AmiSSL-5.14-OS3.lha util/libs 3.7M 68k OpenSSL as an Amiga shared li...
AmiSSL-5.14-OS4.lha util/libs 3.3M OS4 OpenSSL as an Amiga shared li...
AmiSSL-5.14-SDK.lha util/libs 2.3M AOS OpenSSL as an Amiga shared li...
A1060Diag.lha util/misc 2K 68k A1060 Sidecar Diagnostic Tools
AmigaGPT.lha util/misc 881K AOS App for chatting to ChatGPT
ifflistmaker.lha util/misc 6K 68k Merges IFF files into IFF LIS...
ReportPlus.lha util/misc 663K 68k Multipurpose utility
ReportPlusMOS.lha util/misc 768K MOS Multipurpose utility
ReportPlus-OS4.lha util/misc 835K OS4 Multipurpose utility
rexxpatcherror_de.lha util/rexx 1K German locale for Alfie's Rex...
(snx)
[News message: 04. Feb. 2024, 07:36] [Comments: 0]
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04.Feb.2024
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OS4Depot uploads until 03.02.2024
The following files have been added until 03.02.2024 to OS4Depot:
amissl-sdk.lha dev/mis 2Mb 4.0 SDK for AmiSSL
json.hollywood.lha dev/mis 6kb 4.0 JSON en- and decoder for Hollywo...
mce.lha gam/uti 5Mb 4.0 Multi-game Character Editor
aos-wallpaper1.lha gra/mis 442Mb 4.1 AmigaOS 4.1 Style Wallpaper ... ...
imp-newicons.lha gra/mis 308kb 4.0 imp3 new png icons
amissl.lha lib/mis 3Mb 4.0 OpenSSL as an Amiga shared library
amigagpt.lha net/cha 881kb 4.0 App for chatting to ChatGPT
(snx)
[News message: 04. Feb. 2024, 07:36] [Comments: 0]
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04.Feb.2024
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MorphOS-Storage uploads until 03.02.2024
The following files have been added until 03.02.2024 to MorphOS-Storage:
SDL_2.30.0_Libraries.lha Dependencies/Library/SDL All Libraries SDL : SDL...
MCE_14.50.lha Games/Editor Multi-game Character Ed...
ReportPlus_8.46.lha Misc A Multipurpose utility ...
Strange_0.23.lha Network/Web A small tool to view ht...
(snx)
[News message: 04. Feb. 2024, 07:36] [Comments: 0]
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04.Feb.2024
Amiga Future (Webseite)
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AmigaRemix: Further file added
AmigaRemix collects remixes of well-known soundtracks of Amiga games. Since our last news-item, the following mp3 file has been added:
- Emax/TRSI - Def.loration (Nightwolf 2024 remix)
(snx)
[News message: 04. Feb. 2024, 07:36] [Comments: 0]
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04.Feb.2024
AROSWorld (Forum)
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AROS distribution: TinyAros 3.1b
The AROS distribution TinyAros is aimed more at users, which is why no developer tools are included (but can be downloaded optionally), which makes it leaner and therefore quicker to install and ready for use. (snx)
[News message: 04. Feb. 2024, 07:36] [Comments: 1 - 17. Feb. 2024, 13:58]
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04.Feb.2024
Andreas Magerl (ANF)
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Amiga Future: New full versions online
Further full versions of Amiga software have been added to Amiga Future's download area: Font Machine and XDVE CD.
The following games, which are also marked as being new, are just re-uploads: A320 Airbus, Alien Drug Lords, Alien Fish Finger, Anstoss, Antz, Apano Sin, Aquanaut, Archon, Archon 2, Atoms and Aunt Artic Adventure. (snx)
[News message: 04. Feb. 2024, 07:35] [Comments: 0]
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03.Feb.2024
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Diving game: "The Deep" V1.01 for Apollo Vampire V4 and RTG Amigas
This version 1.01 of Sami Vehmaa's diving game "The Deep" (YouTube video) not only offers a slight speed improvement for the Vampire V4, but also support for RTG Amigas for the first time. (dr)
[News message: 03. Feb. 2024, 22:20] [Comments: 0]
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03.Feb.2024
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AmigaOS 4.1: SDL 2.30.0 Release Candidate 1
Juha 'capehill' Niemimaki has published the first release candidate of version 2.30.0 of the multimedia library SDL for AmigaOS 4.1. The library is intended to make it easier for programmers to develop portable applications and is used by numerous open source games. SDL requires AmigaOS 4.1 Final Edition and optionally OpenGL ES 2.0. Changes:
- Improve UTF-8 text input support.
- Update install script.
- Reset mouse pointer when it leaves its window.
- Improve audio recording.
Download: SDL2.lha (6,9 MB) (dr)
[News message: 03. Feb. 2024, 19:53] [Comments: 0]
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03.Feb.2024
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m68k assembly: "Amiga Assembly" plugin V1.8.7 for Visual Studio Code
"Amiga Assembly" is a plugin for Visual Studio Code to support assembly language for the Amiga Motorola 68000 machines and emulators. Preversion 1.8.7 fixes a compatibility issue with Vscode 1.86.0. On GitHub, a detailed documentation is available. (dr)
[News message: 03. Feb. 2024, 14:48] [Comments: 0]
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03.Feb.2024
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Chiptune tracker: Furnace V0.6.1 for Windows, Mac and Linux
'tildearrows' Furnace is a tool that can be used to create sound chip music ("chiptune"), mostly from the 8/16-bit era (amiga-news.de reported). It supports a wide range of functions and sound chips, from NES, SNES and Genesis to ES5506, VIC-20 and the Amiga. Version 0.6.1 released today contains many bug fixes and improvements for the chiptune tracker, including MIDI corrections, three new OPL emulation cores, two new chips and much more. The songs can be exported as audio files (.wav), VGM files and ZSM files (for Commander X16). An manual is available. (dr)
[News message: 03. Feb. 2024, 14:34] [Comments: 0]
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02.Feb.2024
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Blog: Limitations of the HAM mode explained on the Hamulet engine
Recently, the developer of the game Hamulet - a demo version was included in issue 10 of the English-language Amiga magazine "WhatIFF?" - published a YouTube video that is intended to demonstrate as a proof-of-concept whether a puzzle or platform game could be feasible using the Hamulet engine in HAM and has the following features:
- Large 8-way scrollable HAM screen with no visible fringing
- Massive animated bobs (Blitter objects), the largest one being 144x170 pixels
- Copper list to create a parallax effect of a "transparent" HAM screen, where the background sky gradient is visible and scrolls at a lower speed
- Multiple animated sprites
- Music by Virgill
- Runs on Amiga 500, requires 1MB of chip
Appunti Digitali is an Italian website that deals with technology issues that the operators know or can judge from their own (professional) experience. The article now published under the title link deals with this video and the limitations of HAM. (dr)
[News message: 02. Feb. 2024, 09:35] [Comments: 0]
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02.Feb.2024
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Blog: Restoration of an Amiga 2500UX (AMIX)
In the past we have reported several times (1, 2, 3) about Commodore's Unix derivative AMIX. The two "official" Amigas on which Amix could run were the Amiga models 2500UX and 3000UX. Bo Zimmerman has bought an Amiga 2500UX on eBay, since it had been on his wish list for a long time. In his blog post under the title link, he now reports on his impressions and the restoration. (dr)
[News message: 02. Feb. 2024, 09:10] [Comments: 0]
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02.Feb.2024
Puni (ANF)
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AmigaOS 4: Blog summary for January 2024
For the past month 'Puni' has again published a news summary for AmigaOS 4 at the title link. (snx)
[News message: 02. Feb. 2024, 07:31] [Comments: 0]
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01.Feb.2024
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Java program: ham_convert 1.9.4
Sebastian Sieczko's java-based program ham_convert converts modern graphic formats to the Amiga's HAM format and is now available in version 1.9.4. Changes:
- Added DynamicHires variant with an AGA palette. To enable select mode=Amiga AGA Dynamic HiRes/PCHG software mode.
- Implemented PCHGF_32BIT format to be used by DynamicHires AGA and Atari 8-bit ILBM IFF files (using BigLineChanges). DynamicHires OCS uses PCHGF_4BIT (SmallLineChanges) format IFF limited to RGB444. https://wiki.amigaos.net/wiki/ILBM_IFF_Interleaved_Bitmap#ILBM.PCHG was uses as a reference. This enabled accurate encoding of the Atari 8-bit palette in the iff files.
- Extra EHB palette optimization was renamed extra OCS palette optimization and extended to support also 2/4/8/16/32-color modes (to be extended later).
- Acorn Archimedes VIDC1 256-color mode (out of 4096).
(dr)
[News message: 01. Feb. 2024, 22:03] [Comments: 0]
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01.Feb.2024
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Shoot'em Up: BreakThru V1.0
Since the beginning of last year, 'acidbottle' has been working on the Amiga conversion of the horizontal shoot'em up Breakthru, which was originally published by Data East in 1986: the player controls an armed military vehicle and must make his way through enemy forces - consisting of soldiers, flamethrowers, helicopters, tanks, jeeps etc. - to ultimately retrieve a stolen fighter plane. - The player must make his way through enemy forces - consisting of soldiers, flamethrowers, tanks, jeeps, etc. - to ultimately retrieve a stolen fighter plane (YouTube video).
He has now released version 1.0, which requires a 2-button controller and an Amiga with at least 1MB chip RAM, 1MB additional RAM and a CPU with 14MHz or better. A hard disc is also recommended. (dr)
[News message: 01. Feb. 2024, 18:52] [Comments: 0]
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01.Feb.2024
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Developer diary: Update on the game "The Gate" #1
At the beginning of October last year , we introduced the AMOS game "The Gate" by Fabio 'Allanon' Falcucci, a mixture of "Impossible Mission" and "Project Firestart" with his own ideas and concepts. We asked the developer to tell us about the current state of development. Here is his report, illustrated by his latest YouTube video:
"I still don't have a list of requirements but I'm targeting stock Amiga 1200 for this project, fingers crossed :)
I'm still writing the engine but I've made big progresses adding new features, fixing bugs and optimizing the code to make it as smooth as possible.
Here is a list of what's new since my last progress report:
- Doors
- Doors can be operated with the [action key], a pop up screen will appear to allow the user to operate the door.
- Unlocked doors can be operated freely
- Some of them may require a key to be opened
- Some of them may require a terminal to be opened
- Some of them may require to complete an event to be opened, in this case the hero will say something about it to give an hint to the user.
- Furnitures
- Furnitures are essentially containers and they hold items: the hero search them (like already seen in Impossible Mission) and when the furniture is searched an auto-pick screen is displayed to let the user know what items has been picked and what will be leaved into the container, not picked items can be picked later.
- Furnitures may require a terminal to be unlocked
- Furnitures may require a dialog option to be selected to be unlocked
- Terminals: I've developed a simple scripting language for this for maximum flexibility.
Terminals graphics is also nice because I've reproduced old monitor color glitches and out-of-sync effects.
Terminals that require keys can be hacked by the player using a special hacking tool that will be available in the game.
Each terminal can be tuned by the script that is run (colors, effects, print speed, etc...).
I'm very proud of how I implemented terminals: they run script programs that allow me to simulate terminals with text interfaces.
From terminals the user is able to:
- Operate doors (open/close/unlock)
- Operate furnitures (unlock)
- Display informative text to help the hero with its quest
- Minigames
- An many more actions and nice things
- Dialogs
- Like I've done for terminals, I've used scripts to run dialogs between characters but also when the hero express a thought.
Dialogs use almost the same scripting language developed for the terminals but with more commands for certain situations and to display the portrait (and the needed expressions) of the character that is talking.
This system is very flexible and you may be able to unlock a door after having talked to an NPC for example
- Game menu, which let the user access the following functions:
- Documents : You can read here all the docs the hero has gathered (implemented)
- Tools : From here the hero can review and equip special tools he found during the adventure (implemented), these tools are unique and can be used with the right mouse button once equipped (implemented).
- Map : A simple automap system, not yet implemented. I'd like to let the player to type map notes.
- Diary : This is a personal diary, the player can freely take notes here. Not yet implemented and not sure if it is nice or not.
- System : From here the player can load and save the game. Not yet implemented.
- Settings : Game settings. Not yet implemented.
About the tools
I've already designed the tools that the player will find during its adventure, they are 8 in total and the hero can equip them, once at a time, from the game menu.
Once equipped some tools can be triggered automatically, some manually (with the right mouse button) and some have both the functionalities.
For example there is a device called "Relife" that has two functions when equipped:
- 1: If the hero is suddenly killed the device tranfers its energy into the hero body and regenerate some of his life points.
- 2: Pushing the right mouse button (and holding it down) the device's energy refill the hero hit points.
The "Relife" device regenerates its energy over time, very slowly.
Another example is the "Hacking Device" which I'm currently working on: when equipped the hero will be able to hack any locked terminal, the hacking will be completed if the player will be able to resolve a mini-game. We all know Fallout 3/4 terminals & Mass Effect ones right? :)
What has to be done?
- Game menu
- Tools/Special devices (2 of 8 implemented)
- Traps
- NPCs
- Enemies
Those will complete the engine and I will focus on the maps and the story, which is already on my desk :)
"
You can support the developer via his Patreon page. (dr)
[News message: 01. Feb. 2024, 08:57] [Comments: 0]
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31.Jan.2024
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Arcade classic: Pong for RTG Amigas and Apollo Vampire V4
After Sami Vehmaa initially released his Pong conversion for the Apollo Vampire V4 only, version 1.01 is now also available for RTG Amigas. It can be played either against each other or against the computer. (dr)
[News message: 31. Jan. 2024, 22:06] [Comments: 0]
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31.Jan.2024
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Chat software: AmigaGPT V1.4.2 for AmigaOS 3 and 4
Cameron Armstrong has written AmigaGPT, a chat program for AmigaOS 3.2 that uses the power of the chatbot ChatGPT (amiga-news.de reported). Originally written for AmigaOS 3.2, the programme meanwhile also supports AmigaOS 3.9, Cloanto's Workbench 3.X and AmigaOS 4.1. Changes of version 1.4.2:
- Replaced clicktabs for AmigaOS 3.X since the version is too old and will crash. 3.X users can select the mode at startup.
Download: AmigaGPT.lha (881 KB) (dr)
[News message: 31. Jan. 2024, 21:57] [Comments: 0]
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31.Jan.2024
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DIY: Firmware 1.02 for Amiga 4000 accelerator board "Z3660"
In October 2021, developer 'shanshe' had started a project on GitHub for the Amiga 4000 turbo board "Z3660" based on John "Chucky" Hertell's A3660 board and the Z-turn Board (amiga-news.de reported). The now available firmware 1.02 improves the SCSI emulation introduced with firmware 1.01 in terms of speed and stability. (dr)
[News message: 31. Jan. 2024, 21:43] [Comments: 0]
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30.Jan.2024
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Encryption protocol: AmiSSL 5.14 (AmigaOS 3/4)
Version 5.14 of the open source encryption protocol AmiSSL has been released, which is now based on the latest version OpenSSL 3.2.1. Detailed changes:
- Updated OpenSSL backend to full compatibility with the latest OpenSSL 3.2.1 (30.1.2024) version which includes fixes for these low severity vulnerabilities:
- Fixed PKCS12 decoding crashes.
- Fixed excessive time spent checking invalid RSA public keys.
- Fixed excessive time spent in DH check / generation with large Q parameter value.
- Removed redundant POWER8 VSX Poly1305 and ChaCha20 code.
Downloads:
AmigaOS 3: AmiSSL-5.14-OS3.lha (3,7 MB)
AmigaOS 4: AmiSSL-5.14-OS4.lha (3,4 MB)
SDK: AmiSSL-5.14-SDK.lha (2,3 MB) (dr)
[News message: 30. Jan. 2024, 21:08] [Comments: 1 - 02. Feb. 2024, 03:58]
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30.Jan.2024
ANF
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Event: Flashback Symposium #01 in Saxony (Germany)
From June 14 to 16, 2024, the first Flashback Symposium will take place in Jößnitz, a district of Plauen in the Vogtland region of Saxony. The event is open to all systems, but the focus is on the Amiga. The participants are invited to play, pixelate, program and solder.
There will be workshops, live game battles, live cosplay and short talks, accompanied by barbecue delicacies and draught beer. "Blastromen" from Finland will provide the music on Saturday. (snx)
[News message: 30. Jan. 2024, 19:10] [Comments: 0]
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30.Jan.2024
ANF
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New website for AmigaOS 3.x developers
A website for AmigaOS 3.x developers has been set up at the title link, which contains articles, a forum and the NDK. The addition of online browsable versions of the autodocs is planned.
Questions from users, their bug reports etc., on the other hand, should continue to be published in other forums instead. (snx)
[News message: 30. Jan. 2024, 19:10] [Comments: 0]
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30.Jan.2024
Lizard (ANF)
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Dealer: Vesalia going to retire
As the owner, Guido Does, has confirmed to Amiga Future, the Amiga dealer Vesalia is gradually closing its doors. As a first step, the company's own online store has been closed; instead, the website now redirects to eBay, where stock is offered for sale. (snx)
[News message: 30. Jan. 2024, 19:10] [Comments: 0]
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30.Jan.2024
Andreas Magerl (ANF)
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Print magazine: Issue 141 of Amiga Future readable online
The German and English issue 141 (November/December 2019) of the print magazine "Amiga Future" can now be read on the magazine's website in the form of image files of the individual pages. Remaining copies of the magazine as well as a higher resolution PDF version can be purchased from the publisher. (snx)
[News message: 30. Jan. 2024, 19:10] [Comments: 0]
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30.Jan.2024
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Aminet uploads until 27.01.2024
The following files have been added until 27.01.2024 to Aminet:
Glitch.lha demo/ecs 228K 68k Glitch demo for GERP2024/Sweden
shading.lha dev/amos 7K Phong and Gouraud shading
REDPILLGameCreator.lha dev/misc 5.6M 68k Game Creator with AGA support
laffiks_elaborates.zip docs/misc 300K minterms, octants, texturing ...
MCE.lha game/edit 3.8M 68k Multi-game Character Editor
MCE-MOS.lha game/edit 4.2M MOS Multi-game Character Editor
MCE-OS4.lha game/edit 4.4M OS4 Multi-game Character Editor
Schwurblomat.lha game/gag 114K 68k Bullshit Bingo Buzzw. Generat...
TDPowerSwap.lha game/think 188K MOS simple logical game
RNOEffects.lha gfx/edit 6.5M MOS Image processing program
RNOEffects_68k.lha gfx/edit 6.0M 68k Image processing program
RNOEffects_68k_FPU.lha gfx/edit 5.9M 68k Image processing program
RNOEffects_AROS.lha gfx/edit 3.6M x86 Image processing program
RNOEffects_OS4.lha gfx/edit 7.4M OS4 Image processing program
RNOEffects_WOS.lha gfx/edit 6.4M WOS Image processing program
AmiArcadiaMOS.lha misc/emu 5.3M MOS Signetics-based machines emul...
AmiVms.lha misc/emu 3.7M 68k Simulates OpenVMS commands
imp3.lha mus/play 47K 68k Do stuff on Amiga!
AOS-Wallpaper1.lha pix/back 442M AmigaOS 4.1 Style Wallpaper ...
AmiKit_PiStorm1.jpg pix/misc 219K AI generated image: AmiKit/Pi...
AmiKit_PiStorm2.jpg pix/misc 210K AI generated image: AmiKit/Pi...
AmiKit_PiStorm3.jpg pix/misc 240K AI generated image: AmiKit/Pi...
AmigaGPT.lha util/misc 878K AOS App for chatting to ChatGPT
VATestprogram.zip util/misc 18M 68k Versatile Amiga Testprogram
(snx)
[News message: 30. Jan. 2024, 19:10] [Comments: 0]
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30.Jan.2024
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OS4Depot uploads until 27.01.2024
The following files have been added until 27.01.2024 to OS4Depot:
imp3.lha aud/pla 47kb 4.0 Do stuff on Amiga!
cppcheck.lha dev/uti 4Mb 4.1 A static analysis tool for C/C++...
mce.lha gam/uti 4Mb 4.0 Multi-game Character Editor
rnoeffects.lha gra/edi 7Mb 4.1 Image processing program
pythonssl_amissl5.lha lib/mis 104kb 4.1 pythonssl using the AmiSSL5
amigagpt.lha net/cha 878kb 4.0 App for chatting to ChatGPT
pciutils.lha uti/har 1Mb 4.1 OS4 port of pciutils lib offerin...
reportplus.lha uti/mis 835kb 4.0 Multipurpose utility
(snx)
[News message: 30. Jan. 2024, 19:10] [Comments: 0]
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30.Jan.2024
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AROS Archives uploads until 27.01.2024
The following files have been added until 27.01.2024 to AROS Archives:
rnoeffects.i386-aros.lha gra/edi 4Mb Image processing program
(snx)
[News message: 30. Jan. 2024, 19:10] [Comments: 0]
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30.Jan.2024
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MorphOS-Storage uploads until 27.01.2024
The following files have been added until 27.01.2024 to MorphOS-Storage:
AmiArcadia_30.80.lha Emulation A Signetics-based machi...
FinalBurnNeo_1.0.0.3.lha Emulation FinalBurn Neo, an Emula...
SonicMania_1.0.0.lha Games/Platform A complete decompilatio...
TDPowerSwap_1.3.lha Games/Think A simple logical game b...
RNOEffects_2.0.lha Graphics/Tools Image processing program.
(snx)
[News message: 30. Jan. 2024, 19:10] [Comments: 0]
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30.Jan.2024
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WHDLoad: New installers until 27.01.2024
Using WHDLoad, games, scene demos and intros by cracking groups, which were originally designed to run only from floppy disks, can be installed on harddisk. The following installers have been added until 27.01.2024:
- 2024-01-23 fixed: Menace (DMA Design/Psygnosis) better cd32 buttons read routine, splash customs option added (Info)
- 2024-01-22 fixed: Début: Planet Simulation (Pandora) loading filename starting with "/" fixed now (Info)
(snx)
[News message: 30. Jan. 2024, 19:10] [Comments: 0]
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29.Jan.2024
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Amiga emulator for MacOS: vAmiga v2.5
After the release of the beta version a good week ago (amiga-news.de reported), Dirk Hoffmann has now released the stable version 2.5 of his Amiga emulator vAmiga for MacOS without any further changes. The minimum system requirement for his emulator is macOS 11.0. (dr)
[News message: 29. Jan. 2024, 22:08] [Comments: 0]
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29.Jan.2024
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Amiga Kit: Price of A600GS games console set/OctaMED update
As AmigaKit writes to us, the price of the games console has now been set at 119 euros. OctaMED v8 from A-EON Technology is to be bundled with the A600GS. In-house developers have added AHI support to the original 1996 source code for OctaMED. This is the first time this support has been added to this programme.
This should enable OctaMED to use the A600GS audio driver instead of Paula emulation. OctaMED was also tested with a USB-to-MIDI adapter cable connected to the A600GS: it can play MIDI devices. This could make the A600GS interesting for musicians who want to use OctaMED but don't have a lot of money to spend on old Amiga hardware.
In addition, OctaMED V8 is currently being updated to support the CAMD MIDI library, adding AHI support. As a result, OctaMED now runs on AmigaOS 4 machines with AHI and no longer requires hacks.
AmigaKit also reports that the development of AmiBench is making good progress and is ready for the project launch:
AmiBench Release V46.1 contains the latest version of AK-Datatypes including a new Picture Datatype V46.9 and Datatypes Library V46.24 which have been optimised for the A600GS. The updates have also been ported to their PPC counterparts: Picture Datatype V54.9 and Datatypes Library V54.24 will be included in the next Enhancer Software 2.3 for PPC systems.
You can now express your interest by entering your e-mail address on the official website of the A600GS. (dr)
[News message: 29. Jan. 2024, 22:04] [Comments: 0]
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28.Jan.2024
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Programming language: Amiga C/C++ Visual Studio Code Extension 1.7.6
Bartman', member of the demo group 'Abyss', provides with 'amiga-debug' a 'Visual Studio Code' extension for "compiling, debugging and profiling Amiga C/C++ programs compiled by the bundled gcc 13.1 with the bundled WinUAE/FS-UAE and GDB." (YouTube video). Changes of version 1.7.6:
- NEW: modified template project to include -ffunction-sections, -fdata-sections, --gc-sections flags and changed assembly files to use unique sections so linker can better strip unused code/data
- NEW: updated type_traits include
- FIX: fix MacOS issue
(dr)
[News message: 28. Jan. 2024, 16:32] [Comments: 0]
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28.Jan.2024
PPA (ANF)
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Developer tool: Installation package for GCC with accessories
Grzegorz 'Krashan' Kraszewski provides an installation package at the title link, which facilitates the installation of the native compiler GCC 2.95.3 under AmigaOS, contains useful additions (e.g. make and diff) and also integrates it with the AmigaOS 3.2 NDK.
Required are at least an 68020 CPU and 32 MB Fast-RAM. It is planned to extend it with additional development packages (e.g. MUI, XPK, AHI and the like). (snx)
[News message: 28. Jan. 2024, 08:28] [Comments: 0]
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28.Jan.2024
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Beat 'em up: Final Fight Enhanced
'Prototron' has finished his improved implementation of Capcom's Final Fight written in machine language (amiga-news.de reported), which can be downloaded in the accompanying text of the YouTube video. He expressly emphasises that this is a private project, which should primarily serve to learn the machine languages. An ECS or AGA Amiga with 2MB chip RAM and 512KB Fast RAM is required. (dr)
[News message: 28. Jan. 2024, 07:18] [Comments: 0]
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27.Jan.2024
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Background pictures for AmigaOS 4.1: AOS-Wallpaper 1
Thomas from IconDesigner has, as he tells us, created wallpapers for various AmigaOS 4.1 computers and emulation environments in the last three months. These are:
- AmigaOne500
- AmigaOneA1222
- AmigaOneX1000
AmigaOneXE
- AmigaOS
- Classic
- Pegasos2
- QEMU-A1-XE
- QEMU-Peg2
- QEMU-Sam460
- Sam440
- Sam460
- WinUAE-Classic
The first part, which is now available, provides these background images in a screen ratio of 16:10 (1920 x 1200 pixels). Part 2 follows with 16:9 (1920 x 1080 pixels) and part 3 with 4:3 (1920 x 1440 pixels). (dr)
[News message: 27. Jan. 2024, 20:20] [Comments: 0]
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27.Jan.2024
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Handheld console: "Amigo Tracker" for PlayDate
PlayDate is a handheld games console released in 2022 by the US software developer and computer games publisher Panic Inc (Wikipedia). As the operating system is kept open, external developers can also write software for the console using Lua and C (and a simulator). Outgunned Games has now published "Amigo Tracker", a retro player that can play 4-channel ProTracker modules, under the title link. (dr)
[News message: 27. Jan. 2024, 16:56] [Comments: 0]
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26.Jan.2024
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Preview video: "The Lost Pixel" for AGA-Amigas
"The Lost Pixel" will be a conversion of the game of the same name by bitmagine Studio for AGA-Amigas. The platformer will be created using the RedPill game construction kit and will offer the following features:
- 64 colours
- 4 colours background sprites
- wonderful music based on the original songs
- two characters: Pix Cube and Pix Slime
- secets to be found on each level
- funny enemies
According to the developer, who previously converted Capitan Trueno, the game "will not need much RAM or CPU". (dr)
[News message: 26. Jan. 2024, 05:51] [Comments: 0]
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25.Jan.2024
Seiya (ANF)
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PDF magazine: REV'n'GE 154 (Italian/English)
Besides the Italian original issue, the PDF magazine REV'n'GE ("Retro Emulator Vision and Game") is also available in English. The magazine's reviews compare, if available, the different ports of classic games to the various platforms of their time. Furthermore a focus is on rather unknown retro games.
Amiga-related, the current issue - a Winter Olympics special - is about "Winter Supersports 92" and "Space Cavern Blaster". (snx)
[News message: 25. Jan. 2024, 20:24] [Comments: 0]
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25.Jan.2024
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AmigaOS 4: Code analysis with Cpppcheck V2.13r1
In September 2022, George 'walkero' Sokianos made an AmigaOS 4 port of Cppcheck, a static code analysis tool for the C and C++ programming languages, available for the first time. The tool is designed to be able to analyze your C/C++ code even if it has non-standard syntax common in embedded projects. The latest official version 2.13 has now been ported. (dr)
[News message: 25. Jan. 2024, 11:51] [Comments: 0]
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25.Jan.2024
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Preview video: Aracde classic "Donkey Kong"
Jean-Francois 'jotd' Fabre ist about to port another game to the Amiga: this time Nintendo's aracade classic Donkey Kong. (dr)
[News message: 25. Jan. 2024, 09:39] [Comments: 0]
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25.Jan.2024
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Programming assistance: AmiBlitz 3 templates for RTG Amigas and Apollo V4
Sami Vehmaa wants to encourage more people to develop games for the Amiga platform and to this end offers templates for the RTG version of AmiBlitz 3 on itch.io with "AB3_Templates". After he had already started to publish the source codes of some games written with it last year (amiga-news.de reported), he has now not only made the complete package available free of charge, but has also published a version specially adapted for the Apollo Vampire V4 and called "Amiblitz3 Vampire!". (dr)
[News message: 25. Jan. 2024, 06:41] [Comments: 0]
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25.Jan.2024
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Preview video: "Trojan" for AGA-Amigas
During our advent calendar campaign, especially in the article about Erik 'earok' Hogan, we already reported on a first preview video by 'Retro Passion' about his realisation of the game Trojan for AGA-Amigas with the game construction kit "Scorpion Engine". Now a second video has been published. (dr)
[News message: 25. Jan. 2024, 06:38] [Comments: 0]
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24.Jan.2024
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Game Construction Kit: RedPill 0.9.33
RedPill, developed by Carlos Peris, is a game construction kit written in Amiblitz 3.99, which allows the development of games from various genres (e.g. Agonman). RedPill is compatible with AGA and ECS, the "player" for playing the finished creations requires a total of 1.5 MB RAM. Jens 'Farbfinsternis' Henschel has written a tutorial.
As the developer explains to us, the new version 0.9.33 now allows the special output of the game code for an A500 or similar system by using fewer resources and disabling some functions. There are also a lot of general optimisations and a new screen for editing and converting images, as can be seen in this YouTube video. The changes in detail:
- Added a new Build Game option to target low end machines (like A500 with
1MB). This reduces the maximum number of level objects (from 64 to 32) and
disables some code like CD32 audio and storage among others to reduce memory
needed and increase performance of the games.
- Multiple optimizations in all fronts reducing the CPU and memory required by
games.
- When forcing NTSC resolution the game will use less Chip memory.
- Static objects are now updated first, I hope this do not break old games as
sometimes the execution order could be different.
- Added a new screen for Frame manipulation, copy&pasting, rotating, scaling,
can be done in this screen. Find more information in the guide.
- Default input key for Fire 1 has been changed to left caps key.
- In Game Setup screen there is a new Mem Info section that will give an
estimation of the memory used by the game. Take it with a pinch of salt.
- Build does not copy diskfont.library anymore as it is not needed.
- Fix in Collision Down being triggered when there was any collision.
- Optimization in tile accessing.
- Small optimization in palette processing.
- Optimization in action trigger processing.
- Compression for SFX has been deactivated as sometimes it fails and others
prevent loading.
- In Screen setup screen now you can decide if you want subpixel scrolling or
not.
- When Building a project there are warning messages if the files cannot be
compressed.
- When loading a project, this loading action now can be cancelled.
- Files ".pal" in projects are now used in a different way.
- Camera limits code has been simplified.
- Fixes in the FX rendering.
- Action trigger Frame by Angle fixes.
- Animation frames are now cleared when starting a new project.
- When compressing projects, if the asset is not properly compressed now it
tries to load the file without compression.
- Refactoring of level loading and tileset loading that reduces the exe size
and memory usage.
- Refactoring of the main loop camera and display system.
- Trigger actions system optimization.
- Small optimization in Change Tile trigger.
(dr)
[News message: 24. Jan. 2024, 04:53] [Comments: 0]
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23.Jan.2024
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Preview video: Platform game "Silhouette Threat" for AGA-Amigas
A girl falls into a mysterious world armed with only her raincoat and umbrella while enduring constant attacks by strange, silhouetted creatures. The only way to return to her world is by collecting pieces to eventually assemble the raindrop portal...
This is the plot for the platformer "Silhouette Threat", which 'psquaredish' is currently developing for AGA computers with the Scorpion Engine. Only recently, Erik 'earok' Hogan, author of the Game Construction Kit, pointed out in our article about Video tutorials for the Scorpion Engine that the Scorpion Engine is not only intended for developers: this is the case here. The linked video shows a first, short test level.
His soon-to-be 12-year-old daughter designed the main character and some of the other graphics. As a non-artist, he tried his best to do the rest.
His absolute goal is to write a game that uses the parallax system and to have many large, overlapping levels in the game. As the author goes on to explain, he imagines an AGA game with 6 levels in which the bit planes of the dual playing field are divided into 2,1,1,2,1,1 instead of 4,4. Currently, the Scorpion Engine would limit the number of levels in AGA to 3, with 2 having to be repeated. The game Agony already uses the dual playfield bitplane splitting technique for OCS/ECS with a 3,2,1 split (see also Codetapper's article) and the source code is available here (amiga-news.de reported), which could make it easier to implement. If anyone is interested in helping with the programming of the bitplane splitter, the author would be pleased.
And 'psquaredish' also has written: "What I think might be possible is a tool something similar to the amazing parallax tool that Daniel Stephens has created for Boss Machine (YouTube video). He's able to take graphic strips and move them independently at any speed with a slider. It blew my mind when I saw it and made me think that maybe a similar tool could be made where you can just load any image into one of 6 overlapping parallax layers. Maybe it could be done as a plugin for Scorpion Engine or Redpill or just as a standalone tool, if that fascinates any coders again please let me know."
In the meantime, he plans to continue developing the game with the Scorpion Engine with the 3 layers. One important point was that he taught himself to use Protracker for the first time. He had never known what all the numbers meant, but now he understood it a little. He's put together a simple little sampled track that isn't in the video yet, but he may use it as temporary title screen music in the playable demo he plans to release sometime next month.
As this is his first game, he would welcome any feedback and ideas. (dr)
[News message: 23. Jan. 2024, 10:10] [Comments: 0]
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23.Jan.2024
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Puzzle game: "TD Power Swap" for MorphOS
Rafał Zabdyr's "TD Power Swap" is a simple logic game based on the idea of the Amiga game Pure Brain (YouTube video). Your task is to put the pictures in their original order. (dr)
[News message: 23. Jan. 2024, 06:43] [Comments: 0]
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22.Jan.2024
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Image editing: RNOEffects 2.0 for all Amiga systems
Developer 'jPV^RNO' has updated RNOEffects from its family of RNO applications to version 2.0. RNOEffects is a simple image editing programme with a focus on batch conversion options and alpha channel-based effects. Highlights of the update include the pixel editor tool and saving images in palette mode (YouTube video). The complete changes:
- Added the "Pixel editor" tool with configurable pixel drawing options for
left, middle, and right mouse buttons
- Added the "Color picker" tool to show colour information under the mouse
pointer and to pick and store multiple colour values temporarily
- Added the "Area selector" tool which can be used to apply certain effects on
a limited area of an image
- Added the "Toolbox" tool to reduce pull-down menu use
- Added support for saving images in the palette mode (1-8 bits), optionally
with 16 pre-defined palettes including the MagicWB palette
- Palettes can be saved in IFF ILBM, RGB32, LoadRGB4, and LoadRGB32 formats
- Palette images can be saved as chunky data
- Chunky image data and separate palettes can be saved as a C source code
- Added an option to use an opacity map to apply an effect partially on an
image (works with Blur, Contrast, Draw/Brush, Gamma, Modulate, Monochrome,
and Tint effects)
- Added "Chroma key" and "Luma key" effects to make colour ranges transparent
- Batch converted images can be saved as a video
- Added MagicWB support for the icon saving
- Added information about the program state in the window title
- Added Undo button on effects' windows
- Function key shortcuts can be used to save images in several formats
- Added an option to swap the main image with the buffer image
- The Opacity map effect can use the buffer image as an opacity map
- Added an option to invert the Opacity map effect
- Added opacity map examples in the OpacityMaps directory
- Renamed the "Reduce alpha" effect to "Alter alpha" and added an option to
remove the whole alpha channel from an image
- Background images can be centered in the Background effect
- Added an option to clear the current image
- Undo buffer wasn't initialised when loading an image at startup
- Fixed colour picking with scaled images
- Fixed Charcoal and Edge effects for images with transparency
- Better window resizing when loading images
- Skip arrow key operations if a command key is pressed simultaneously so as
not to affect mouse pointer control via the keyboard
- Arranged effects in an ordered format in the menu - into categories
- Included JPEG2000, PCX, and TIFF plugins
- Added support for saving images in JPEG2000 and TIFF formats
- Select specific image/state to load of icon with multiple images
- Added a setting to load icon properties and use them in icon saving options
- Files can be drag'n'dropped into a batch conversion file list
- Tool windows open at startup if they were open when settings saved
- Other minor fixes
RNOEffects is available for all Amiga systems on Aminet.
(dr)
[News message: 22. Jan. 2024, 22:12] [Comments: 0]
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22.Jan.2024
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AmigaOS 4: elf.library V54.1
Hyperion Entertainment has released the new version 54.1 of the elf.library (Executable and Linkable Format) for AmigaOS 4, which is available via AmiUpdate. Changes since version 53.30:
- Added AmigaDOS pattern support in load-time-blacklist (as an example
"amissl_v#?.library" will now exclude all of the AmiSSL sub-libraries
without having to list each separate library explicitly).
- Reduced Elf_Collector process to a bare minimal process without all the pointless
and unused decorations, backed off the priority to -5 and increased the polling
wait to 1 second, increased the cache flush time to 300 seconds.
- Added ADDR24 reloc support required for kernel 54.48 and higher.
- The filesize parameter from Openelf.c was downsized from INT64 to UINT32
and then passed to ObtainCachedElfHandle() where the value was then stored
in the elfhandle as an INT64. Remove the downsizing in Openelf.c and
ObtainCachedElfHandle() to pass and store only INT64 now.
- Fixed CopyDataSegment() reloc failures from being silently ignored (was
returning successfully, instead of an error).
- Rewrote CopyDataSegment() to no longer need to load relocs from disk each
time it is called. Instead, the required relocs and information are stored
during ElfLoadSeg() for later use. This allows applications to set OET_NoDOS
when opening the file handle, instead of needing to maintain a file lock
until the application exits.
- CopyDataSegment() will now additionally use a .bss, .sdata or .sbss section
as the reference for the baseOffset, if a .data section is not present.
- Fixed several bugs with error handling in Elf32_LoadSegment. Previously,
a failed read would lead to either an infinite regress or a deadlock.
- Implementation of Elf32_CallConstructors and Elf32_CallDestructors. These
are now called from inside InitSHLib in place of __shlib_call_constructors
and __shlib_call_destructors. This has the benefit of being compiler and
stdlib independent (so more generic). It also solves the problem, that
the previous solution would in fact not work but (due to some problem
with gcc __attribute__((section)) probably) would call an incomplete array of
constructor functions.
- Fixed bug in the storing of any data relocs, which would crash if the buffer
needed to be enlarged.
- Fix CloseElfTag in Elf32_CallConstructors and Elf32_CallDestructors.
- Ensure that RELA section has been loaded in Elf32_OpenReloc.
- Add GST_Load, TRUE to RelocateSectionTags in
Elf32_CallConstructors/Destructors.
- Added crash condition to OpenElfTags() in Elf32_CallConstructors/Destructors.
- Fix a case of very bad error handling in Elf32_HandleRelocs (Timberwolf).
- Fix a bug in relocbuffer.c. ElfSeek would not be called before ElfRead in
Elf32_RefillRelocBuffer, which would lead to faulty reads. Several names
have been changed to better clarify structure. This completes the fix for
Timberwolf in the last revision.
- Elf32_CallConstructors/Destructors have been updated to account for
.init_array and .fini_array sections.
- Open/CloseElfTags calls have been updated in the same two functions to
account for correct reopening/reclosing of elfhandles.
- Fix closing of OET_ReadOnlyCopy DOS filehandle in CloseElfTags.
- Added GetSOHandles() function.
- Change Elf32_CallConstructors/Destructors to handle .ctors/.dtors array
starting with -1 instead of NULL, which fixes shared objects crashing
that were compiled using newlib SDK >= 53.84.
- Change Elf32_CallConstructors/Destructors to better handle missing NULL
termination in .ctors/.dtors and added debug output to report such cases.
- DLOpen() will now return NULL if any attempt is made to use it to open
an ELF file that is not actually a shared object type.
- Fix OpenElf() not initializing the shared object array, which caused
CloseElf() to crash unless ElfLoadSeg() had been called.
- Fix internal elfhandle flag never actually being set for shared objects,
due to the code being placed before the header was read.
- Program header loadable segments are now always loaded as segments
unless the .rodata section is contained in a section containing an
executable section, in which case sections in that segment are loaded
separately, as before.
- Don't unnecessarily call CacheClearE() individually for each and every
reloc applied during ElfLoadSeg(), as we already flush that memory
from the caches soon after anyway. This should speed up the loading of
large executables.
- RelocateSection() now correctly flushes the processor cache when
R_PPC_JMP_SLOT relocs make changes to the PLT.
- Elf32_CallConstructors/Destructors no longer attempts to relocate
.ctors/.dtors, as ElfLoadSeg() will have always already done this.
- Elf32_CallConstructors/Destructors no longer needs to open and reread
the file, as the section indices are now saved by Elf32_OpenSOLib()
before unloading the string sections.
- Do not ignore ELFCMD_DOS_SEEK errors.
- Correct autodoc for ELFCMD_DOS_SEEK to specify OFFSET_BEGINNING
instead of OFFSET_CURRENT and changed return value to be boolean.
- Fix recursive loop, which overflowed stack and crashed, which could
happen when attempting to load a corrupt file, if there is an issue
with the section name string table.
- Check section headers for signs of corruption and, instead of crashing,
display a message on failure and fail gracefully.
- Protect against attempted incorrect/large/invalid memory allocations
when loading sections from a corrupt file.
- Add new error code ELF32_INVALID_HEADER to .
- UnloadSection() no longer crashes if no sections have been loaded.
- Fix crashes triggered by R_PPC_REL24 relocs, mistakenly caused by an
out of range address during the resolution of undefined symbols,
instead of jumping to the PLT.
- Fix symbol cache not adding entry, if the cache needs to be enlarged.
- Fully utilise the symbol cache when reading the symbol name.
- OpenElf() needs to close the file, if it opened one, should there be
an issue reading the headers.
- Fix incorrect detection of invalid headers where OET_MemoryAddr has
been specified instead of a file.
- Add filename to give context to the ElfLoadSeg() error requesters.
Further tweak to the pointer equality fix, to completely skip
R_PPC_REL24 and R_PPC_LOCAL24PC relocs with a st_value of 0, as the
relative branches will already be correct - no relocation required.
Fix Elf32_BlacklistCheck() from crashing when passed a handle with
no filename set (e.g. OET_MemoryAddr).
Replace semaphore usage with mutexes
(dr)
[News message: 22. Jan. 2024, 22:01] [Comments: 0]
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22.Jan.2024
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Demo: "V4driver" for Apollo Vampire V4
Sami Vehmaa has released his second demo after 30 years: "V4driver" (YouTube video) was written exclusively for the Apollo Vampire V4, as always in AmiBlitz 3. (dr)
[News message: 22. Jan. 2024, 21:35] [Comments: 0]
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22.Jan.2024
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Platform game: Abbey(s) of the Dead V1.1
The developer 'UltraNarwhal' has released an update to its extended port of "Abbey(s) of the Dead" (YouTube video), which was released at the beginning of December and includes a few minor graphical tweaks. (dr)
[News message: 22. Jan. 2024, 21:26] [Comments: 0]
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22.Jan.2024
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Video: Status update on DrawBridge for MiSTer
Following on from his video from August last year (amiga-news.de reported), Robert Smith shows the current status of the implementation of his "DrawBridge" project - standard PC floppy drives can be used to read and write Amiga floppies - for the FPGA Amiga clone MISTer (amiga-news.de reported): he not only reports on the successful reading and writing of floppies, but also that this works with several drives at the same time. (dr)
[News message: 22. Jan. 2024, 07:37] [Comments: 0]
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22.Jan.2024
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8/16-bit emulator for Mac OS and Linux: Clock Signal v2024-01-22
Thomas Harte's Clock Signal is an emulator for various 8- and 16-bit platforms aiming to be invisible to the user. The idea is to simply start the source medium without configuring the emulator oneself. Clock Signal is available for Mac OS and Unix-compatible systems. While there is also an Amiga emulation included, it "remains wilfully inaccurate" for now. Changes:
- fixes broken horizontal scrolling on the Master System;
- correctly declines to page on the Electron if receiving interrupt acknowledgments;
- corrects mismapping of Apple II inverted characters;
- avoids automatic key repeat on the early Apple IIs;
- with thanks to @ryandesign avoids potential performance issues on multi-GPU macOS machines with macOS 10.15+.
(dr)
[News message: 22. Jan. 2024, 07:07] [Comments: 0]
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21.Jan.2024
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Demoparty: Results of Gerp 2024
This weekend the demoparty Gerp took place in Sweden. Among other things, there were competitions in the categories "Amiga 40k Intro" and "Amiga Demo". Here are the winning productions:
Amiga 40k Intro
Amiga Demo
Amiga 4 Channel Music
Amiga Graphics
(dr)
[News message: 21. Jan. 2024, 21:58] [Comments: 0]
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21.Jan.2024
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Aminet uploads until 20.01.2024
The following files have been added until 20.01.2024 to Aminet:
tekstura_4_points.lha dev/amos 57K 4 point texture mapping
GitDesktop.lha dev/misc 1.4M MOS Graphical frontend for git
woof.lha game/actio 21M OS4 Woof (Doom Port)
Crazy8_A500_DiskVersi... game/think 477K 68k Crazy8 OCS Disk Version
heif-convert.lha gfx/conv 2.6M 68k Convert HEIC HEIF images to j...
WhatIFF2.12.lha mags/misc 2.0M What IFF? #2.12-December-2023
AmiArcadia.lha misc/emu 5.0M 68k Signetics-based machines emul...
AmiArcadia-OS4.lha misc/emu 5.5M OS4 Signetics-based machines emul...
AmiVms.lha misc/emu 3.7M 68k Simulates OpenVMS commands
v4sa_wb_2024.png pix/wb 1.1M Vampire V4 Standalone Workben...
morsconv.lha text/misc 9K 68k Modular Morse code generator
fix1980.lha util/arc 1K Fix an lha with timestamps of...
Image2PDF.lha util/conv 20M ALL convert images to PDF and more
IdentifyDev.lha util/libs 67K 68k Identify hardware and more
IdentifyUsr.lha util/libs 101K 68k Identify hardware and more
AmiKick.zip util/misc 53K Check Kickstart images under ...
Mnemosyne.lha util/misc 80K 68k Disk usage statistics+file/fo...
ZIPTest-1.1.lha util/misc 49K 68k test Amiga 3000 ZIP DRAM memo...
ViNCEd.lha util/shell 860K 68k ViNCEd, the CON: with ^Z & TA...
(snx)
[News message: 21. Jan. 2024, 08:03] [Comments: 0]
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21.Jan.2024
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OS4Depot uploads until 20.01.2024
The following files have been added until 20.01.2024 to OS4Depot:
amiarcadia.lha emu/gam 5Mb 4.0 Signetics-based machines emulator
woof.lha gam/fps 21Mb 4.1 A continuation of Lee Killough...
x5k_gray_wallpaper.zip gra/mis 10Mb 4.0 a set of 8 wallpapers for AmigaO...
image2pdf.lha uti/tex 20Mb 4.0 Convert JP(E)Gs and PNGs to PDF
(snx)
[News message: 21. Jan. 2024, 08:03] [Comments: 0]
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21.Jan.2024
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AROS Archives uploads until 20.01.2024
The following files have been added until 20.01.2024 to AROS Archives:
image2pdf.i386-aros.lha off/dtp 20Mb convert images file to PDF
(snx)
[News message: 21. Jan. 2024, 08:03] [Comments: 0]
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21.Jan.2024
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MorphOS-Storage uploads until 20.01.2024
The following files have been added until 20.01.2024 to MorphOS-Storage:
EasyRapa-1.1.lha Development/Hollywood Generate RapaGui simple...
GitDesktop_0.12.41.lha Development/Tools A graphical git fronten...
Gobliiins5-demo.lha Games/ScummVM Gobliiins5-demo.lha
HomeWorld-VF.lha Games/Strategy Full french version (wi...
Image2PDF_2.5.lha Graphics/Convert Convert JP(E)Gs and PNG...
(snx)
[News message: 21. Jan. 2024, 08:03] [Comments: 0]
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21.Jan.2024
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WHDLoad: New installers until 20.01.2024
Using WHDLoad, games, scene demos and intros by cracking groups, which were originally designed to run only from floppy disks, can be installed on harddisk. The following installers have been added until 20.01.2024:
(snx)
[News message: 21. Jan. 2024, 08:03] [Comments: 0]
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21.Jan.2024
Armin Eden (ANF)
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German podcast: "The Games Archaeologists" discuss Wheel of Fortune
The German podcast "Die Spiele-Archäologen" covers retro games in 25 episodes so far. The current edition discusses Wheel of Fortune, which was released in 1991, with the self-proclaimed "archaeologists" mainly talking about the Amiga version of the game, their favorite Wheel of Fortune presenter and "the best letter pusher on private television".
Images and texts as well as a video about the game are presented, and the podcast can also be listened to on the usual services such as Spotify. And if you don't remember Wheel of Fortune, you can find a German review of the game at Kultboy. (snx)
[News message: 21. Jan. 2024, 08:02] [Comments: 0]
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21.Jan.2024
Discord AmiKit Channel (ANF)
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Workbench distribution: AmiKit for PiStorm 12.4
Since October, the workbench distribution AmiKit has also been available for the turbo boards PiStorm and PiStorm-lite (amiga-news.de reported), in which a Raspberry Pi mini-computer serves as a processor replacement.
The "Winter Update" to version 12.4 contains updates of many included programs and the basic components (including Michal Schulz's Emu68) as well as the new additions GoVars 1.0, Translator 42.4 and Tran43pch 43.1. For the voice output support under AmigaGPT you need the narrator.device of the Workbench disks 1.34 and 2.04. The full list of changes can be found at the title link. (snx)
[News message: 21. Jan. 2024, 08:02] [Comments: 0]
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21.Jan.2024
Team Retr-O-Mat (ANF)
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Event: Retro Dreams 2024 in Thuringia (Germany)
The first "Retro Dreams" retro computer meeting will take place on May 11, 2024 from 10 a.m. in the village community center ("Dorfgemeinschaftshaus") Hesserode (Dorfstraße 7, 99734 Nordhausen, Germany). Entry without hardware is free - with hardware, the stand fee is 8 euros per table.
In addition to the exchange of experiences and a cozy get-together with food and drinks, presentations and demonstrations of classic software, games and scene demos are planned. (snx)
[News message: 21. Jan. 2024, 08:02] [Comments: 0]
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21.Jan.2024
Amiga WARP Organization (ANF)
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Amiga-WARP-Kalender für 2024
Continuing their tradition from 1997, members of Croatian Amiga WARP organization have published a new calendar for the year 2024 that is available as PDF files in English and Croatian language at the title link. This year Amiga WARP organization celebrates ten years since it was reactivated again to support Amigans in this part of Europe.
Download:
WARP_Calendar_2024.pdf (590 KB)
WARP_Calendar_2024_ENG.pdf (590 KB) (snx)
[News message: 21. Jan. 2024, 08:02] [Comments: 0]
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21.Jan.2024
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Chat software: AmigaGPT V1.4.1 for AmigaOS 3 and 4 (update)
Cameron Armstrong has written AmigaGPT, a chat program for AmigaOS 3.2 that uses the power of the chatbot ChatGPT (amiga-news.de reported). Originally written for AmigaOS 3.2, the programme meanwhile also supports AmigaOS 3.9, Cloanto's Workbench 3.X and AmigaOS 4.1. Changes of version 1.4.0:
- AI image generation! Switch between chat and image generation mode by clicking the tabs at the top of the screen
- Colour tweaks
- Status bar shows more information and colours
- About screen can now be dismissed with any key press or mouse click
- The OpenAI API key requester now populates with the existing key if it exists so you can more easily find and fix typos in the key
- Added the ability to set the chat system (new "Chat System" menu item)
- Fix crash when having a conversation consisting of a few messages
Update: (21.01.2024, 18:10, dr)
Version 1.4.1 fixes a bug where the prompt textbox remains in a readonly state when switching from image mode to chat mode.
Direct download: AmigaGPT.lha (878 KB)
(dr)
[News message: 21. Jan. 2024, 07:03] [Comments: 0]
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20.Jan.2024
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Demoparty: Revision 2024 (Germany, 29.03.-01.04.)
Traditionally, the Revision demoparty will once again take place on the Easter weekend from 29 March to 1 April in Saarbrücken (Germany). The organisers will announce further information in the coming weeks. (dr)
[News message: 20. Jan. 2024, 21:40] [Comments: 0]
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20.Jan.2024
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Demoparty: MountainBytes 2024 (Switzerland, 16.-18.02.)
Press release: rom February 16-18th, we finally rock the Swiss demoscene again! We have a packed program for you:
- Friday: Meteoriks 2024 Nomination Gala - with big demoshow
- Saturday: OHP, Music, Graphics, Oldschool & Newschool Realtime Compos
- Saturday: Game Music Composer Legend CoLD SToRAGE Live in Concert
- Sunday: Open Door for Interested Citizens, Prizegiving
Also, we’ll offer our Demomaking 101 Workshop again, for you to try out different (demo)tools, and give you time and space after the compos to talk and exchange with competitors.
So bring friends that you always felt could find a home in the demoscene, but could use some introduction first! Kids are welcome when supervised, for more information please check our website.
Please support us by preordering your ticket - for environmental reasons, t-shirts will only be available in presale. By donating to the event (called our Cowee-Bonds) you also help making this at all possible.
We are really looking forward to you, your releases and your good mood!
The MountainBytes Organisers (dr)
[News message: 20. Jan. 2024, 21:25] [Comments: 0]
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20.Jan.2024
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Amiga emulator for MacOS: vAmiga V2.5b1
Dirk Hoffmann has released the first beta version of V2.5 of his Amiga emulator vAmiga for MacOS. Changes:
Licensing:
- The emulator core is now licensed under the Mozilla Public License v2.
Enhancements:
- A user-definable upper bound limits the size of the snapshot storage.
- Denise’s DIW logic is more accurate
Bug fixes:
- Fixed a bug related to the allocation of sprite DMA slots (#799).
- Fixed a race condition related to the SPRxCTL register (#715).
- Fixed an issue with the serial port (9-bit packets) (#803).
- Fixed a minor visual issue in the status bar that started showing up with the latest macOS release.
The minimum system requirement for his emulator is macOS 11.0. (dr)
[News message: 20. Jan. 2024, 17:38] [Comments: 0]
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20.Jan.2024
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Hardware: Bass mixing with "BassMX"
As Edwin van den Oosterkamp writes under the title link, one of the things he always enjoyed on his Amiga was watching demos, especially when using a hi-fi system with proper speakers instead of the small speakers in the 1084S monitor. However, the Amiga's perfect channel separation always bothered him a little, so that you could hear the drums on one speaker and the bassline on the other, for example. This could make the sound feel unbalanced.
He developed "BassMX" as a solution to this problem: it takes the sound from one channel, filters it so that only the low frequencies are retained and mixes it with the sound from the other channel. In short, it mixes the bass for both channels.
And Edwin explains: "In theory this means that the bassline and drums are now on both speakers while the locations of other instruments are unaffected. In practice it depends on the actual instruments used. While the bass drum will be centred, the Hi-Hat will not be, for example. Similar with a slap-bass, where the slap part will still be only on the original channel but the bass sound itself will be on both channels." He offers audio examples on his website to help you understand this.
Robert Smith published a YouTube video in which he demonstrates the difference between the standard Amiga sound and the BassMX sound. The developer himself describes the BassMX development process in a separate blog entry.
The module is available on eBay or now also from Alinea Computer.
(dr)
[News message: 20. Jan. 2024, 14:26] [Comments: 0]
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20.Jan.2024
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Wall papers for AmigaOne X5000 Workbench
McFly offers owners of an AmigaOne X5000 eight different background images with a resolution of 1920 x 1080 for the Workbench, which are basically grey, but contain coloured lettering or in some cases a coloured BoingBall. (dr)
[News message: 20. Jan. 2024, 08:04] [Comments: 0]
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19.Jan.2024
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Diving game: "The Deep" V1.00 for Apollo Vampire V4
A few days ago, we reported on the preview video of Sami Vehmaa's latest project: a diving game exclusively for the Apollo Vampire V4. He has now released version 1.00, which is currently available for 2.50 euros. (dr)
[News message: 19. Jan. 2024, 18:38] [Comments: 0]
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19.Jan.2024
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Multiplayer arcade game: "WiZONK!" v0.1
On the occasion of this weekend's Amiga Ireland 2024, Michael 'Mixel' Dawes is making available a first playable version of his multiplayer arcade game "WiZONK!", which he is developing with the game construction kit "Scorpion Engine".
In an arena, you have to defend yourself as a wizard against (up to) three enemies with a range of mystical powers and, if possible, be the last one standing.
This multiplayer test is intended for two to four players, who either play against each other using a multiplayer adapter or two players with a joystick and two with a keyboard. Wizonk's multiplayer component is basically free of charge - although anyone interested can take advantage of the opportunity to honour the developer's work with a little donation. In the future, there will also be an improved Wizonk+ with a single-player mode, which will then be subject to a charge.
Wizonk should run on all Amigas with 1 MB. If there are any problems, the author asks you to inform him. Known bug: On some systems, when loaded from the workbench, the title screen freezes (usually you press fire to skip it). If you boot without the startup sequence, it should work fine. The developer will add more levels over time. (dr)
[News message: 19. Jan. 2024, 14:40] [Comments: 0]
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18.Jan.2024
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Analogue Pocket: Amiga-Core V0.2.1
The handheld game console Analogue Pocket (Wikipedia) is FPGA-based and as such supports modules from Nintendo, Sega, the PC Engine or the Atari Lynx. Version 0.2.1 has now been published of the Amiga Core. Changes:
- ICACHE Fixed for WDLOADER to work correctly
- LBA48 is done to make larger HDD images to 2TB in size
- The Joysticks are completely disabled when using the emulated mouse or keyboard
- Audio Mixing - Still some work to be done here to get rid of the snap or pops from the lower frequencys to 48Khz
- Some changes to the caching for the MPU to speed up some processes
(dr)
[News message: 18. Jan. 2024, 21:11] [Comments: 0]
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18.Jan.2024
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Amiga Games That Weren't: Stuntman Seymour
Codemasters is a British developer and distributor of video games that has been part of Electronic Arts since 2021. At the end of December last year, the website "Amiga Games That Weren't" reported on the game studio's platform game "Stuntman Seymour", which was probably started in the late summer of 1992 and largely, if not completely, finished. The game is a spin-off of CJ's Elephant Antics, also developed by Codemasters.
As the site reports, the finished game was probably not published because new quality standards were introduced at the time, according to which games with only a single protagonist, for example, did not meet these standards. In addition, the game developer focussed more on console games than on home computer games. The game is now available under the title link. (dr)
[News message: 18. Jan. 2024, 09:29] [Comments: 0]
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18.Jan.2024
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Preview video: Robocop (AGA), Update #13
Daniel Allsopp is working on a port of the arcade classic "Robocop" by Data East. The aim is to significantly surpass the official Amiga version. After a year, Allsopp has now published a new preview video of his title developed in 68k assembler, which requires an AGA computer (amiga-news.de reported). (dr)
[News message: 18. Jan. 2024, 09:01] [Comments: 0]
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17.Jan.2024
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MorphOS: Version management "Git Desktop" v0.12.41
Rafał Zabdyr has released a third beta version of his graphical user interface for the version management Git for MorphOS (amiga-news.de reported). "Git Desktop" is written in C++ and based on MUI through his C++ wrapper. MorphOS 3.x and the Git component of the SDK are required. This release includes many fixes, UI/UX changes and improvements, the diff accuracy mode by 'word' and a application settings window have been added. (dr)
[News message: 17. Jan. 2024, 22:36] [Comments: 0]
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17.Jan.2024
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Creating Amiga Reaction GUIs: ReBuild 0.10.0 (beta version)
In mid-November, we introduced Darren 'dmcoles' Cole's "ReBuild" in detail, with which it should be possible to create graphical user interfaces for ReAction, the evolution of ClassAct. Changes of version 0.10.0:
- made some changes to the code generation function to add a window id enumeration
- changed window 'name' property to 'identifier' and added some validition
- added a user manual text file
The author asks you to test ReBuild extensively and report any bugs to him.
Download: rebuild0.10.0-beta.lha (160 KB) (dr)
[News message: 17. Jan. 2024, 22:04] [Comments: 0]
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17.Jan.2024
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Game development: IFF/ILBM exporter v1.4 for Aseprite
Recently We introduced a script written by Prismatic Realms for the image editor Aseprite that converts graphics into an IFF/ILBM file. With the current version 1.4, the script recalls the previous export path and file name, which makes the workflow a little more efficient. (dr)
[News message: 17. Jan. 2024, 21:55] [Comments: 0]
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16.Jan.2024
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Preview video: Platform game "Robot Jet Action 2"
Almost two years ago, Tomasz 'Carrion' Mielnik released the platformer "Robot Jet Action" for the C64. Now he is working on porting the game to the Amiga and has called it "Robot Jet Action 2". The author has listed the new features:
- Level screen scrolling in 4 directions
- Initial boss level implementation
- Initial implementation of the worldmap / level selection screen
- A lot of implementation and bug fixes
- what you see is going to be World #1 and Gfx for World #1 is almost done.
- Initial implementation of bigger enemies (wider that 16 pixels sprites)
(dr)
[News message: 16. Jan. 2024, 21:52] [Comments: 0]
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16.Jan.2024
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Image and PDF converter: Image2PDF 2.5 for all Amiga systems
Bernd Assenmacher's Image2PDF is a tool for converting images to PDF and vice versa. Images can also be scaled or saved in a different format (amiga-news.de reported). Changes in version 2.5:
- rearranged GUI to make it more intuitive
- melted the target requesters to one single target requester
- added source PDF-file requester to GUI for PDF2Image and PDF2PDF
- added function "Image2Image" to change the format of images
- added function "scan file(s)" to determine the attributes of the image(s)
- added function "rem (dup)" to remove duplicate entries from the listview
- added function "check" to check the given images if they are valid to
process and to clean the listview from unvalid image files
- added possibility to scale images to a fixed size
- added more formats for Image2PDF (B4, B5, US, Executive, Comm10)
- installer now sets the OS automatically (thanks Daniel ;-))
- key F1 now opens the guide file as help too
- updated tooltips
- optimized output messages
- fixed a bug where "read source" did not work correctly sometimes
- many improvements done "under the hood" ... ;-)
(dr)
[News message: 16. Jan. 2024, 21:43] [Comments: 0]
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16.Jan.2024
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Module player: NostalgicPlayer 2.2.0 for Windows
NostalgicPlayer is a program for playing Amiga music modules under Windows, based on APlayer. The development of the player had been started by the author Thomas Neumann in 1993 on the Amiga, later continued on BeOS and now on Windows (amiga-news.de reported). Changes of version 2.2.0:
- Updated to .NET 8.
- Can now show sample information from TFMX modules. Because the TFMX format does not have a sample list structure like other module formats, it is hard to find out how many and where the samples are stored. Therefore sometimes you will see that a sample may be splitted into several samples or other small glitches.
- SidPlay will now show the right number of channels used to play the module in Module Information window. Normally, this will be 3, but for multiple SID chips module, it will be higher.
- Oktalyzer player will now convert 7-bit samples to 8-bit when loading a module.
- Will now be able to start playing on systems which has more than 2 speakers setup. Thanks to Raph99-Thanys and 7zxkv for reporting this.
- Removed the latency option again from the CoreAudio agent. It is now hardcoded to 200 ms, since it gave problems when it was too low when playing e.g. SidPlay modules.
- The sample visualizers now show the whole buffer and not only the last 20 ms.
- Now the module information updating also uses the mixer latency settings.
- The module information window will not switch tab back to the default one anymore, when changing sub-song.
- Added close button in message boxes.
- It's now possible to press the F1 key in any window to open the relevant help page.
- When you press the next module button, the end of module list settings will be used to find out what to do.
- Updated mpg123 to version 1.32.4.
- Updated SharpCompress to version 0.35.0.
- Updated Krypton.Toolkit and Krypton.Navigator to version 80.23.11.321.
- Updated libsidplayfp to version 2.6.0.
- Renamed Atari Octalyser to just Octalyser.
- Moved MultiTracker, FastTracker, Mod's Grave, Digital Tracker MOD and Octalyser formats from ModPlayer to Xmp.
- Added new TakeTracker format, since LibXmp can detect the difference between FastTracker and TakeTracker.
- Added Scream Tracker 3 MOD, OpenMPT MOD and FlexTrax formats.
An installation package can be found on Microsoft Store. (dr)
[News message: 16. Jan. 2024, 21:17] [Comments: 0]
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16.Jan.2024
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ACube Systems: Guides for Radeon driver and USB/SD boot on Sam4x0
Press release: Dear valued customers,
We have received numerous inquiries regarding the appropriate Radeon driver to use and how to go about it. We understand that using AmigaOS 4.1 can be a bit challenging in this regard, so we would like to provide you with some helpful information to make the process easier.
Please take a moment to read this PDF Radeon QuickGuide, which discusses the various versions of Radeon drivers and provides instructions on how to install them on AmigaOS 4.1 Final Edition. It is crucial to carefully go through the article to ensure a smooth installation.
Additionally, with the Make Bootable USB-SD QuickGuide we have prepared an article on utilizing an USB key or SD card that contains an AmigaOS 4.1 system, allowing for easy booting on Sam4x0 systems. We understand that working with an USB key / SD card may not be as straightforward as it should be, so we are here to assist all our customers and fellow Amigans in the Community.
We genuinely hope that you find these details invaluable and that they enable you to utilize AmigaOS 4.1 on Sam4x0 at its best. (dr)
[News message: 16. Jan. 2024, 06:35] [Comments: 0]
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15.Jan.2024
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Preview video: "The Deep" for Apollo Vampire V4
Sami Vehmaa's latest project will be an action adventure exclusively for the Apollo Vampire V4: as a diver you try to find the 50 loads of gold that a sunken ship once carried. (dr)
[News message: 15. Jan. 2024, 22:15] [Comments: 0]
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15.Jan.2024
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Apollo cards: File sharing tool "ApolloExplorer" v1.1.2
ApolloExplorer is a simple file exchange programme that can be used to transfer files from a PC to an Amiga running an Apollo card and vice versa over the network. A server software runs in the background on the Amiga and allows a client running on a PC with Windows, Linux or MacOS to connect to the Amiga and browse the local hard drives. Changes in version 1.1.2:
- Hopefully the Amiga server shouldn't crash anymore on any machines. Please let me know if it does for you.
- The annoying bug on MacOS where the folder contents (not the folder) were copied when dragging a folder is fixed. Finally!
- Fixes for the blinking drive icons
- The browser window should remember the user's selection of list or icon mode
(dr)
[News message: 15. Jan. 2024, 21:55] [Comments: 0]
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15.Jan.2024
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Game Construction Kit: Video tutorials for the Scorpion Engine
The Scorpion Engine is not only intended for developers, but - as Erik 'earok' Hogan, author of the Game Construction Kit, emphasises - for anyone who wants to create a game for the Amiga. With the Scorpion Engine, he is trying to realise a project that strikes a balance between user-friendliness, performance and flexibility. We therefore asked the developer to what extent video tutorials are available.
Just recently Erik was a guest on AmigaBill. The recording of the live stream available on YouTube shows in great detail how a very simple game can be created from scratch using the Scorpion Engine. Coincidentally, it uses the same Terybleknight artpack that was used in a Redpill game.
The video series launched in April 2022 in collaboration with Michael Parent from BitBeamCannon (amiga-news.de reported) was also continued: Making Games with Scorpion Engine has six parts.
Finally, please refer to the video tutorial on creating a vertically scrolling demo, which we also mention in our update messages. (dr)
[News message: 15. Jan. 2024, 11:27] [Comments: 0]
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14.Jan.2024
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Tool: Mnemosyne V1.2.0
Mnemosyne is a tool for AmigaOS 3.x that shows how much space files and folders take up on the hard disk. It is supposed to help manage the space on the hard disk better. Mnemosyne is written in C and uses ReAction. ClassAct is required under AmigaOS 3.1 and 3.1.4.
Version 1.2.0 provides the following changes:
- Added ability for ToolType usage.
- Added feature for Rounding numbers.
- Added NOROUND ToolType to prevent Rounding if chosen.
- Added Menu Toggles for Tooltypes.
- Updated Images to represent new Version.
- Added Tooltypes information to Wiki and Guide.
- Making Tooltypes available for CLI Use as well.
- ReImplemented -g flag to GUI flag.
- Fixed Incorrect overflow handling.
You can get further information from the Wiki.
Direct download: Mnemosyne-1.2.0.lha (80 KB) (dr)
[News message: 14. Jan. 2024, 21:37] [Comments: 0]
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14.Jan.2024
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Amiga emulator: Amiberry 5.6.6
Amiberry is an Amiga emulator for ARM-based single-chip systems like the Raspberry Pi, the Odroid XU4 or the Tinkerboard from ASUS, which brings some newly developed features like a "WHDLoad-Booter" or support for controller configuration using RetroArch. For example it is used in the Workbench distribution AmiKit for the Raspberry Pi 4/400. Changes in version 5.6.6:
Bugfixes
- WHDBooter would default to 020 CPU in cases it should use 68000
- WHDBooter should detect AGA/CD32 games and use 020 CPU for them
- don't exclude the fps counter calculation
- switch back to normal vsync
- Revert timing changes, as some users reported problems
- don't keep native window size when opening an RTG screen
- Fix zero length disk dma not finishing when dsksync is detected.
- Do not generate Fat Gary delay/exception if Z2/Z3 board unmapped space access.
- floppy sounds did not load on macOS
- fix floppy sounds dir name should be lowercase on macOS as well
- dlopen was broken on macOS after previous changes
- changing the value of capture_always on the fly didn't work
- don't enable RTG hardware sprite by default
Improvements
- Updated WHDLoad to latest version
- remember window position and size
- merge recent updates from preview
- improve DrawBridge functionality
- merge statusline updates from preview
- implemented multithreaded RTG rendering
- fix background color for main window selectors
- allow higher V.Offset values
- allow more values in joy-mouse settings
- Do not force key release if mouse capture was requested but mouse was already captured.
(dr)
[News message: 14. Jan. 2024, 17:15] [Comments: 0]
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14.Jan.2024
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Blog: Mingo's Commodore Page" becomes "Mingo's Commodore Blog"
Domingo has been running his "Mingo's Commodore Page" for almost two decades and has published numerous instructions, information and tips there. Now he has moved to Google's blogger service at a new address and has already published a new tutorial for Amiga users on data exchange between Amiga and PC via the serial interface (German).
The move had become necessary due to permanently rising costs with the previous provider, the enormous amount of time required for maintenance (which is no longer necessary with the new provider) and the code of the old website, which had become increasingly complex over the years and therefore more difficult to manage.
As Domingo tells us, the old manuals will be revised and gradually republished in the new blog. The focus of the blog is on tutorials, but there will be "reviews" of Commodore hardware and software, such as the one about the Amiga 1200 (German).
Unfortunately, however, not everything can be transferred 1:1 from a website to a blog, so it remains to be seen whether and what else will be on the blog. In any case, the current plan is to post a new entry at least every 10 to 14 days. (dr)
[News message: 14. Jan. 2024, 17:09] [Comments: 0]
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14.Jan.2024
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Tool: identify-library 44.1
A week ago Richard Körber released version 44.0 of his identify.library. This update mainly is a bug fix release:
- Bugfix: Emu68 MMU was not detected correctly
- Bugfix: OCS Denise was not detected
- Bugfix: Apollo 2030 was not detected
- 68EC030 is recognized now (if mmu.library is present)
- Added Emu68 Unicam Board
Downloads:
IdentifyDev.lha (67 kB)
IdentifyUsr.lha (101 kB) (dr)
[News message: 14. Jan. 2024, 13:50] [Comments: 0]
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14.Jan.2024
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Aminet uploads until 13.01.2024
The following files have been added until 13.01.2024 to Aminet:
JP20.lha demo/mag 1.4M 68k Jurassic Pack #20
P96Prefs.lha driver/vid 88K 68k P96 Preferences Editor
VA2000.card.lha driver/vid 5K 68k Alternative VA2000 P96 driver
TunnelsAndTrolls.lha game/role 18M 68k Implementation of Tunnels & T...
IcePrincess.lha mods/8voic 486K 16bit 6ch Wiener Royal Waltz ...
WarpWebPdt.lha util/dtype 285K 68k WebP image datatype V45.5
IdentifyDev.lha util/libs 67K 68k Identify hardware and more
IdentifyLib_FR.lha util/libs 21K French catalog and docs for i...
IdentifyUsr.lha util/libs 101K 68k Identify hardware and more
VATestprogram.zip util/misc 16M 68k Versatile Amiga Testprogram
(snx)
[News message: 14. Jan. 2024, 08:15] [Comments: 0]
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14.Jan.2024
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OS4Depot uploads until 13.01.2024
The following files have been added until 13.01.2024 to OS4Depot:
seq.lha aud/mis 427kb 4.1 MIDI sequencer
warpwebpdt.lha dat/ima 285kb 4.0 WebP image datatype V45.5
fuppes.lha net/ser 15Mb 4.1 Free UPnP Entertainment Service
(snx)
[News message: 14. Jan. 2024, 08:15] [Comments: 0]
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14.Jan.2024
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MorphOS-Storage uploads until 13.01.2024
The following files have been added until 13.01.2024 to MorphOS-Storage:
WarpWebPdt_45.5.lha Dependencies/Datatypes WebP image datatype V45.2
MCE_14.40.lha Games/Editor Multi-game Character Ed...
Easy2Install_1.0b48.lha Network/PackageManager A package manager to do...
(snx)
[News message: 14. Jan. 2024, 08:15] [Comments: 0]
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14.Jan.2024
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WHDLoad: New installers until 13.01.2024
Using WHDLoad, games, scene demos and intros by cracking groups, which were originally designed to run only from floppy disks, can be installed on harddisk. The following installers have been added until 13.01.2024:
(snx)
[News message: 14. Jan. 2024, 08:15] [Comments: 0]
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14.Jan.2024
Andreas Magerl (ANF)
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Print magazine: Amiga Future, issue 166
The English and German issue 166 (January/February 2024) of the print magazine Amiga Future has been distributed. It can be ordered directly from its editorial office and from Amiga dealers that stock the magazine.
Content of the current issue includes, besides various reviews, show reports from Amiga-Meeting Nord and the a1k.org-Meeting in Finkenbach as well as an interview with Richard Löwenstein. (snx)
[News message: 14. Jan. 2024, 08:15] [Comments: 0]
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14.Jan.2024
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Sprite/Icon/Map editor: Raster Master V3.2 R99 for Windows 10/11
Raster Master (amiga-news.de reported) is a sprite/icon/map editor for Windows 10/11 which generates RayLib-, PutImagedata and Map code for gcc, AmigaBASIC, Amiga C, Amiga Pascal, QuickBasic, QB64, Quick C, Turbo Pascal, freepascal, Turbo C, Turbo Basic, Power Basic, FreeBASIC, GWBASIC, BASICA, and PC-BASIC (YouTube video).
Since our last last news item several changes have been made, among others:
- new fill option for paint tool in sprite edit mode. Hold shift key to paint selected pixel with same color in entire sprite
- Cloning of Sprites and Maps added
- Added new RGBA Custom option for gcc and freebasic
(dr)
[News message: 14. Jan. 2024, 08:00] [Comments: 0]
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14.Jan.2024
Michal Schulz (Mail)
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Motorola68k emulation: Emu68 v1.0 Release Candidate 3
Developer Michal Schulz has released Release Candidate 3 of version 1.0 of his Motorola68K emulation Emu68 for the ARM architecture, focusing on the PiStorm and PiStorm32lite (amiga-news.de reported). Emu68 1.0 Release Candidate 3 is the last release candidate before final version 1.0. It includes all fixes from RC1 and RC2. Additionally it contains several changes and fixes improving performance of old games and demos:
BlitWait
The BlitWait option allows the user to force Emu68 to do more fine-grained waits before writting several blitter-sensitive registers. Normally, the software which is using blitter should wait until it completed the operation, but in some cases the demo coders assumed that m68k is slow enough to not waist time for waiting. Such games and/or demos require the blitwait option activated either through cmdline.txt or with help of EmuControl to operate properly.
Ability to add EmuControl parameters to Emu68 globally
With this release user can pass the EmuControl command line options, like e.g. DBF ICNT=1 CCRD=0 directly to cmdline.txt file and thus making them global. This, in combination with eventually disabled CPU caches, allows one to run demos like the "State of the Art" directly from floppy, without WHDLoad.
RGB to HDMI Passthrough
This feature requires small external hardware (work in Progress or A500, A600, A1200, A2000) which sends the digital RGB data through the camera interface to raspberry directly. IN combination with new unicam.resource (embedded in kernel) and new VideoCore/Emu68-VC4 driver (available in new nightly build of Emu68-tools) this allows to display the RGB signal from Amiga on the HDMI. The unicam.resource allows one to enable this feature on boot already, new VideoCore driver allows one to easily switch between RGB and RTG modes on the same screen.
The developer provides more detailed information on the changes in his new Patreon post. (dr)
[News message: 14. Jan. 2024, 07:10] [Comments: 0]
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13.Jan.2024
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Video tutorial: Reading CSV files with AMOS
In another part of his series of short tutorials on AMOS Pro, retro and Amiga fan 'Yawning Angel' shows how he reads CSV (Comma Separated Values) data into a programme and separates the CSV values, both manually and using an automated method. (dr)
[News message: 13. Jan. 2024, 22:02] [Comments: 0]
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12.Jan.2024
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ADF tool for macOS: ADFMaster v2.2
'Matze1887' has updated his ADF tool "ADFMaster" for macOS to version 2.2, which he himself describes as experimental. The dark mode and errors in IFF/ILBM decoding have been fixed (wrong colours) and better handling of international file names has been implemented. The tool is available on itch.io from four Euros. (dr)
[News message: 12. Jan. 2024, 21:47] [Comments: 0]
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12.Jan.2024
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Datatype for WebP: WarpWebP.datatype 45.5
Oliver Roberts has updated his WarpWebP.datatype for viewing the WebP image format to version 45.5. The datatype is based on Google's libwebp 1.3.2. Versions for AmigaOS 3/4, WarpOS and MorphOS are available, a graphic card is not required. Changes:
- Updated with libwebp 1.3.2.
- Decoding of lossless images on 68k is now 30% faster.
- Various minor optimisations.
- Removed some redundant code.
(dr)
[News message: 12. Jan. 2024, 10:21] [Comments: 0]
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11.Jan.2024
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Gotek firmware: FlashFloppy 3.42
FlashFloppy is an alternative, open source firmware for the floppy emulator Gotek. Its original firmware is not developed any further. Changes in version 3.42:
- HFEv3: Various read/write improvements
- WDATA: Merge short write pulses, and apply de-jitter/precomp
- IMG, EDSK: Stream large sector writes to flash
(dr)
[News message: 11. Jan. 2024, 21:34] [Comments: 0]
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11.Jan.2024
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Preview video: Hyperborea (Resurrected) #3
Daniel 'Daytona675x' Müßener is in the process of continuing "Hyperborea", a project started four years ago and interrupted in the meantime (YouTube videos) (amiga-news.de reported). Technically, the game is as good as finished. Changes of the third preview video:
- fat laser shot: this is your secondary weapon. It's stronger than the spread-shot, but - guess what - doesn't spread. Also, your ship moves at half speed when this is fired. Very good to dodge dense bullet curtains.
A double-click toggles between the two weapon types. Don't worry: your gun will still continue firing when you shortly lift your thumb for this action.
- sprite priorities: in 2p mode the player / player-shot sprites' priorities are alternating each frame now. So in even frames all the stuff of player 1 is drawn on top of player 2 and in odd frames player 2 and its shots occlude player 1. This effectively results in both player-ships and -shots being visible all the time.
Before this change player 1 and its shots always overpainted all the 2nd player's stuff.
- a logo screen ;)
- main menu (not fully functional as of yet)
(dr)
[News message: 11. Jan. 2024, 21:26] [Comments: 0]
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11.Jan.2024
Commotron (ANF)
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Wireless Gamepad: Turbo 2000 Super V2
The Turbo 2000 Super gamepad from Commotron is wireless and has a fourth fire button for jumping (amiga-news.de reported). Now the manufacturer is showing a revised and, with a recommended retail price of 29.90 euros, cheaper version 2 of the pad on Facebook, which is said to have already arrived at the first dealers and is also available in two additional designs: Commodore Cream and Sinclair Spectrum.
The Turbo 2000 Super V2 offers an additional two-pin connector header on the dongle, so that one can solder a two wire cable into the computer or gaming console and connect two independent buttons to the dongle. For example one can connect buttons from Gotek Drive selectors, Reset button and Game-Select buttons, or turbo-module buttons to the dongle. With a new mapping selection one can trigger those two buttons wirelessly from the gamepad by pressing Fire 2 or 3 for one of the two pins. Pin 1 or Pin 2 on the header connector will deliver Ground (GND) signal when pressing Fire Button 2 or 3. (snx)
[News message: 11. Jan. 2024, 17:42] [Comments: 0]
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11.Jan.2024
Lars Sobiraj (ANF)
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Diskmag: Last issue of Jurassic Pack released
Lars Sobiraj wrote: Today, after almost two years, the 20th and probably last issue of the Jurassic Pack was published (amiga-news.de reported). This demoscene discmag looks back on a long history. The pre-issue appeared 18.5 years ago at a French demo party called Gasp.
A few highlights: Interview with Peter Baustaedter, a scene graphic designer who managed to go from Austria to Hollywood with Arnold Schwarzenegger's help. He was involved in the creation of the films "Avatar", "Jumper", "The Fifth Element" and many more.
Interview with Amiga graphic artist Danny Geurtsen, who is also successful in the games and film industry. Geurtsen has worked on "Charlie and the Chocolate Factory", "Passengers", "The Martian", "Maleficent", "Gravity", "Harry Potter and the Chamber of Secrets", "Underworld", "Space Odyssey" and "The Avengers", to name but a few.
Alexander Scheel transported the popular demo Odyssey from Alcatraz from 1991 into the present with the help of the ray tracing tool Blender.
However, there are numerous other items to discover in the Amiga version.
Direct download: jp20_final.lha (1,4 MB) (dr)
[News message: 11. Jan. 2024, 09:13] [Comments: 0]
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11.Jan.2024
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Do it yourself: 3D case printing templates for the Amiga 1200
Dennis Busch has made various 3D case printing templates for the Amiga 1200 available on his itch.io page:
(dr)
[News message: 11. Jan. 2024, 08:54] [Comments: 0]
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11.Jan.2024
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Flappy Bird clone: Amiga Flappy Ace v1.02 (update)
After Amiga conversions of the game Flappy Bird using RedPill (Happy Bat), the Scorpion Engine (Flighty Fox) and AmiBlitz3 (Börd), Jose has now written "Amiga Flappy Ace" using the Amiga C Engine (ACE), which should also run quickly on an A500. The game serves the developer as a tech demo for a planned, larger project. The source code is available on GitHub.
Update: (12.01.2024, 21:49, dr)
Version 1.02 is now available, which fixes a memory leak and the menu text bug. (dr)
[News message: 11. Jan. 2024, 06:22] [Comments: 0]
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10.Jan.2024
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Creating Amiga Reaction GUIs: ReBuild 0.9.0 (beta version)
In mid-November, we introduced Darren 'dmcoles' Cole's "ReBuild" in detail, with which it should be possible to create graphical user interfaces for ReAction, the evolution of ClassAct. Changes of version 0.9.0:
- bitmap object did not generate code for height property correctly
- add enums for ids as well as indexes in generated code
- use enums for ids and indexes in the in generated code object definitions
- enable full code setting in example files
The author asks you to test ReBuild extensively and report any bugs to him.
Download: rebuild0.9.0-beta.lha (149 KB) (dr)
[News message: 10. Jan. 2024, 20:42] [Comments: 0]
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10.Jan.2024
David Brunet (E-Mail)
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New articles on Obligement website
The articles below have been added to the website of the French Amiga/MorphOS magazine Obligement in the last two months. Readers willing to help out with translating articles into other languages are asked to contact David 'Daff' Brunet.
- News from November/December 2023
- Old articles from Génération 4 7 to 9:
- Hardware: AMAS, Review of Bio Challenge, Review of The President Is Missing
- Programming: scrolling with pointer movements
- News: Les 4 d'Or 1988
- Report: COMDEX Fall 1988
- Review: Review of Zoetrope 1.1, Review of After Burner, Review of Maria's Xmas Box
- Interview: Régis Loisel, Review of Puffy's Saga, Review of Mini Golf
- Interview with Laurent Zorawski (Amedia Computer/AAA Technology)
- Interview with Steve Meretzky (game designer)
- Review of Amidon 1.2
- The best of Byte from February to May 1986
- File: The story of Anti Gravity
- File: The Boing Ball
- Tutorial: Setting up network drives on MorphOS (update)
- DIY: Restoring a CD³²
- Programming: Creating a demo - chapter 2, part 1, bitplanes
- Book: Amiga Retro-Mag Hard Mode!
- Miscellaneous: Amiga links (updated)
- Special quiz on Hollywood
Article in English:
Interview with Laurent Zorawski (Amedia Computer/AAA Technology) (snx)
[News message: 10. Jan. 2024, 13:45] [Comments: 0]
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10.Jan.2024
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Babylon 5: Easter Egg in episode 22 of season 2?
Luke Miller is an indie developer at Classyk Games and has not only developed the space game Liberation, but also seems to be interested in the science fiction genre in general: in a Mastodon post under the title link he probably found an Amiga-Easter-Egg in the 22nd episode of the second season of Babylon 5, where you can see an Amiga boing ball in a scene in the background. (dr)
[News message: 10. Jan. 2024, 09:10] [Comments: 0]
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10.Jan.2024
David Brunet (ANF)
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Obligement: Update of Amiga Games List
The Amiga Games List, a document created and maintained by David Brunet since April 1991, was updated on January 8, 2024 with the publication of its 54th edition. Among other new features and corrections, games published or updated in 2023 have been added (194), and games created in HyperBook and PowerD are now accounted for.
In addition, two new licences have been added: 'Hack' (which refers to games derived from other games or published illegally, for example without the consent of the original author), and "Sustainable Use License", a new open licence. In addition, where possible, the name of the publisher of public domain games (CAM, Spielekiste, itch.io...) has been added.
The total now stands at 14258 entries, including games, level editors, data disks, extensions and interpreters, distributed as follows:
- 13521 games
- 432 extensions and data disks
- 154 game or level editors
- 151 interpreters
For the record, the number of native AmigaOS 4 games has now passed the 1000 mark. (snx)
[News message: 10. Jan. 2024, 09:06] [Comments: 0]
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09.Jan.2024
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Linux: Kernel 6.7 for AmigaOne X1000/X5000
Parallel to the release of the Linux kernel 6.7, Christian 'xeno74' Zigotzky has finally compiled it for the AmigaOne X1000 and X5000 after numerous tests.
Download: linux-image-6.7-X1000_X5000.tar.gz (60 MB) (dr)
[News message: 09. Jan. 2024, 21:52] [Comments: 0]
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09.Jan.2024
Patreon
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Game Construction Kit: Scorpion Engine 2023.5
The "Scorpion Engine" (video of development of vertical scroll demos) by Erik 'earok' Hogan enables the development of games. The engine itself is not open source, but all included demos and demo games are. The editor itself runs on Windows. Graphics are imported as PNG files, for level creation the editor Tiled is used. For sounds, music and animations Amiga formats (mod, 8svx, anim5) are used. Changes of version 2023.5:
- Animation editor has been updated to make it much easier to trigger custom events on frames, including audio, shooting other actors, setting direction and speed - as well as the ability to have numerous melee collision boxes on every frame.
- "Intellibox" allows you to type in a number of code commands directly into the code tab.
- Dynamic Patterns allows levels on Mega Drive to have massive tilesets.
- Ability to freeze and unfreeze actors.
- Many bug fixes and performance enhancements.
- New game: Merry Xmas
(dr)
[News message: 09. Jan. 2024, 14:44] [Comments: 0]
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09.Jan.2024
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AmiFox: Download of itch.io archives
Marcus 'ALB42' Sackrow's "AmiFox" displays modern web pages on an Amiga by downloading and displaying the pages converted into images by a web rendering proxy ("AmiFox server"). Besides Aminet, itch.io is one of the central sources for current Amiga software. Following our tip, the developer has now dealt with the problem that it is not possible to download software from there with currently available browsers under AmigaOS 3, and shows in a YouTube video a first possibility to do this via AmiFox. (dr)
[News message: 09. Jan. 2024, 06:34] [Comments: 0]
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09.Jan.2024
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HxC Floppy emulator: Software V2.15.2.3
The floppy emulator HxC by Jean-Francois Del Nero completely replaces the floppy drive (of an Amiga) with an electronic device. The project, which was launched in 2006, is available in two versions, with a SD card port or with USB port (amiga-news.de reported).
A new version of the HxC floppy emulator software has now been released. The changes:
- New Applesauce WOZ file image loader.
- Track viewer : Fix MFM sectors CRC values.
- 2.15.1.2 Regression fix : Random crashes with HxC stream (Pauline) files fixed.
- Some memory related fixes.
(dr)
[News message: 09. Jan. 2024, 06:21] [Comments: 0]
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