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09.Mar.2002
Apex Designs


Game: Payback wins AGC Award 2001 - new maps
As already reported has the game Payback by Apex Designs won the AGC Award 2001. On the website were yesterday new maps for the game released. You can find these maps in the area Extra Maps.

In Payback you are taking on the role of a young driver being on the run. The goal is to become a big gangster boss.

Besides the finished Amiga version are versions for Intent/AmigaDE and Apple Mac in development. (ps) (Translation: wk)

[News message: 09. Mar. 2002, 15:02] [Comments: 0]
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09.Mar.2002
AMIGAplus


Domain quarrels: AMIGAplus 03/2002 with delay
Nico Barbat wrote:
As reported have the editorial department and the publisher of the AMIGAplus been warned by a lawyer in the case Cyberdyne-Systems. To avoid further conflicts we have decided yesterday to remove a planned article covering this case in the news rubric of the coming issue. Further legality steps in the way of a collective suit and complaints at the lawyers association against the sueing side are in discussion right now.

The AMIGAplus 03/2002 that was to be released on March 13th will be delivered because of this printing delay about three days later than planned. We ask for you to excuse this.

Furtheron we ask all readers who have got a similar warning writing to contact the AMIGAplus editorial department (info@amigaplus.de) or directly Stefan Kost (ensonic@sonicpulse.de). Please do not rushly sign an omission statement that is not lawful this way! (ps) (Translation: wk)

[News message: 09. Mar. 2002, 14:18] [Comments: 0]
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09.Mar.2002
Eyetech


Eyetech: Recent website and email problems
Eyetech write:
For those trying to reach us recently, you may have noticed that our email and website services were down from Thursday 28th February until Tuesday 5th March. We apologise for this inconvenience, and our main website and email services should be back to normal now. Our www.eye-play.com site should be back within 3-4 days.

If you sent us an email between these dates, please re-send it, as is unlikely to have reached us. Many thanks for your understanding. (ps)

[News message: 09. Mar. 2002, 12:05] [Comments: 0]
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08.Mar.2002
Matthias Münch (ANF)


Programmer for Jabber client sought
Matthias Münch writes:
I am looking for a new Amiga Jabber client programmer who would be interested in realizing such a project. Jabber is a multi instant messenger and is based on the open XML technology. Besides its own Jabber protocol, ICQ, AIM, Yahoo!, MSN and IRC services can be used as well.

Planned so far is the programming language C and ReAction as GUI. (ps) (Translation: rh)

[News message: 08. Mar. 2002, 22:29] [Comments: 0]
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08.Mar.2002
Martin Merz (E-Mail)


MI newsletter problem
Martin Merz:
As you maybe mentioned there was no newsletter with this release of the new MasonIcons due to problems with my email account and the amount of new subscribers.

That's why I decided to change to YahooGroups. As far as I know not everybody is satisfied to be stored in a YahooGroup so I deleted the old subscriptions completly.

To subscribe to the new newsletter please visit the MasonIcons homepage. Please contact me if you have any suggestions. (ps)

[News message: 08. Mar. 2002, 19:45] [Comments: 0]
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08.Mar.2002
Dennis Gronewold (ANF)


SoftCinemaReAction-GUI v1.1 released
At the title link is a new version of my ReAction GUI for SoftCinema available for download. (ps) (Translation: rh)

[News message: 08. Mar. 2002, 14:44] [Comments: 0]
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08.Mar.2002
John Chandler / Suite101.com


John Chandler: What's The Intent?
John Chandler writes monthly articles at Suite101.com based around the Amiga. In the current article he's writing about Intent. (ps)

[News message: 08. Mar. 2002, 13:22] [Comments: 1 - 09. Mar. 2002, 02:40]
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08.Mar.2002
WHDLoad


Installer: WHDLoad - New packets (until 07.03.2002)
With WHDLoad you can install games on your harddrive which were formerly meant only for use with disks. The following packets have been added or updated:
  • 07.03.02 improved: Xybots (Tengen) supports another version, minor changes
  • 07.03.02 fixed: Disposable Hero (Euphoria/Gremlin Graphics) SMC removed
  • 07.03.02 updated: Street Racer (Epic) misc changes
  • 05.03.02 new: Crack (Linel) done by Psygore
(ps)

[News message: 08. Mar. 2002, 13:06] [Comments: 0]
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08.Mar.2002
Stephan Rupprecht


Tool: SGrab version 1.20
Stephan Rupprecht released version 1.20 of his screen grabber SGrab.

Download: sgrab.lha - (179 KB) (ps)

[News message: 08. Mar. 2002, 12:59] [Comments: 0]
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08.Mar.2002
Amiga Future


Emulator (Sinclair): ASP version 0.82
ASP, the Sinclair ZX Spectrum emulator for Amiga by Ian Greenway, is available in version 0.82.

Ian Greenway:
This version has a small amount of code changed in the Z80 core which I was hoping would offer some small speed increase. Despite the fact it is shorter code, fewer clock cycles to execute, and cleaner, it seems to actually run about 5% slower on my '060. :-( Still, the code was optimised for '030, so maybe it will help there!

Main features of this release are a ROM Configuration GUI, .SP snapshot support, better drag-and-drop, and some extra TZX stuff. The full list is, as usual, in the guide. (ps)

[News message: 08. Mar. 2002, 12:37] [Comments: 0]
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08.Mar.2002
AmiGBG


Event: AmiGBG 2002 - Showreport by Kjell Breding
On 2nd March 2002 the Amiga Show AmiGBG 2002 took place in Göteborg, Sweden. Under the title link you will find a show report by Kjell Breding. (ps)

[News message: 08. Mar. 2002, 12:26] [Comments: 0]
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08.Mar.2002
eisblock (ANF)


Amiga Online Games: New games added to database
Amiga Online Games, the website about Amiga network games, added new games to its database: Micro Machines, TeleChess, TeleCheckers and TeleBackgammon. (ps)

[News message: 08. Mar. 2002, 12:17] [Comments: 0]
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08.Mar.2002
Manfred Rauer (ANF)


Emulator: WinUAE 0.8.21 Release 2
On the website of WinUAE is available version 0.8.21 release 2. See the following changes:

WinUAE 0.8.21 Release 2 (07.03.2002)
====
- FIXED: custom chipset emulation fixes (me, Bernd Schmidt)
- FIXED: JIT FPU (Bernd Roesch)
- FIXED: filesystem emulation (Bernd Schmidt, Stephan Riedelbeck)
- FIXED: PC joystick 2 (me)
- FIXED: mouse 2 emulation (me)
- FIXED: multiple CD32 CDROM and uaescsi.device updates (me)
- FIXED: bsdsocket (Bernd Roesch, Stephan Riedelbeck)
- FIXED: configuration GUI memory leak fixed (Stephan Riedelbeck)
- FIXED: keyboard problems (me)
- FIXED: CD32 pad button emulation
- FIXED: serial port updates (Bernd Roesch, me)
- CHANGED: sound emulation (me, Bernd Schmidt)
- ADDED: CD32 media eject/insert support (me)
- ADDED: CTRL-AMIGA-AMIGA-ALT resets and clears chipmemory (me)
- ADDED: "pause emulation while minimized"-option to misc-page (me)
- ADDED: FDI-support is back (me)

Important notes, known bugs and workarounds:

  • WinUAE freezes before GUI appears? Delete Configurations/default.uae.
  • Check your CPU speed settings, they may not be correct if you load old configuration file.
  • Sound buffer size is not comparable with old versions. 3 or 4 is usually the best size.
  • When using CD32 emulation, keep "Hard Drives"-tab empty.
(ps)

[News message: 08. Mar. 2002, 12:12] [Comments: 0]
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07.Mar.2002
Amiga Arena


Amiga Arena: Interview with Steven Solie

With "Axis and Allies Game Master," developer Steven Solie set his sights on creating an Amiga computer version of the boardgame "Axis and Allies."

Amiga Arena talked with Steven Solie about how he came to be doing this, and what features will be implemented in the future.

Additionally Steven Solie is looking for someone who would like to do the German language localization for his program.

The interview is available in English here for your reading. (ps) (Translation: dm)

[News message: 07. Mar. 2002, 20:36] [Comments: 0]
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07.Mar.2002
Martin Merz (ANF)


New MasonIcons

New and reworked GlowIcon Archive is available...

AmiComSysMI - new Toolbar for AmiComSys
EvenMI - reworked Toolbar und Icons for EvenMore
MetalwebMI - new Toolbar for MetalWeb
MuiMiamiMI - new Images for MUIMiamiPanel
NcoasterMI - new Toolbar for Newscoaster
SpitfireMI - new Desktops und Images for Spitfire
VisualMI - new Gadgets for VisualPrefs

The archive is downloadable from the MasonIcons homepage. (ps) (Translation: dm)

[News message: 07. Mar. 2002, 20:28] [Comments: 0]
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07.Mar.2002
Dirk Baeyens (E-Mail)


Linux (for PlayStation 2)
From: ps2linux-announce@playstation2-linux.com
Dear PlayStation and Linux Enthusiast,
Now is the time to put yourself inside the next generation in computer entertainment! In response to your request for information on LINUX (FOR PLAYSTATION 2), we are excited to let you know that this accessory is now available for pre-order in the United States and Canada* exclusively at http://www.us.playstation.com/?refUrl=linux, with an expected shipping date of May 22, 2002.

Combining the incredible technology of the PlayStation(R)2 computer entertainment system with the endlessly versatile Linux operating system, Linux enthusiasts and programmers can now use the same system they play their favorite PlayStation games on to run thousands of Linux applications! The LINUX (FOR PLAYSTATION 2) accessory kit allows you to utilize the PlayStation 2 console as a fully-functional desktop computer. Download a wealth of Linux programs -- HTML editors, multimedia players, office solutions and more -- or program your own software to run in the PlayStation 2 Linux environment.

Included with the LINUX (FOR PLAYSTATION 2) kit is the PlayStation 2 Linux software, an internal hard disc drive (40 GB), a 10/100 Base-T Ethernet Network Adaptor, and a USB mouse and keyboard. You will still need to purchase or supply a PlayStation 2 console, a 8MB memory card (for PlayStation 2) [preferably a new memory card -- once formatted for Linux use, your game data will be erased and you will not be able to save new game data] and a VGA monitor with sync-on-green capability [check your monitor's user manual to see if it meets this requirement].

While it's exciting to see tremendous interest in this new PlayStation venture, there are a few things for you to note before purchasing. LINUX (FOR PLAYSTATION 2) is a tool for Linux enthusiasts and programming hobbyists. Basic understanding of the Linux operating system is strongly suggested for installation and use. Also, be advised that this accessory will NOT enhance your PlayStation 2 games. The hard disc drive formatted for Linux cannot be used with HDD-compatible PlayStation 2 games, and the included Network Adaptor (Ethernet) does not include a modem, which the upcoming standard Network Adaptor will. Be sure to consider all of these factors before making your decision to purchase.

For more information about LINUX (FOR PLAYSTATION 2), please visit the official PlayStation 2 Linux Community site FAQ at :

http://playstation2-linux.com/faq.php

Once you're ready to immerse yourself into the Linux world via the PlayStation 2 system, click in and pre-order exclusively from PlayStation.com. While supplies last. (ps)

[News message: 07. Mar. 2002, 20:27] [Comments: 0]
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07.Mar.2002
RP-Online


RP-Online: Microsoft recalls "Xbox" in Japan

Just a short time after its introduction in Japan, Microsoft has had to recall its "Xbox" video game system. Reason: the device leaves scratches on inserted CDs. Click on the title-link for the full story.

(ps) (Translation: dm)

[News message: 07. Mar. 2002, 16:46] [Comments: 0]
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07.Mar.2002
Sharwin Raghoebardayal (ANF)


Coyote Flux: Mail Server Down
Since one week there have been some problems with the mail server of Coyote Flux. This caused the e-mail address to be unrecognized for almost one week now.

However, this problem should be fixed within the next two days. If anyone needs to send an e-mail urgently, there is another address that can be used: sharwin@thendic-France.com.

As soon as the old address is valid again, it will be posted on amiga-news.de. (ps) (Translation: ps)

[News message: 07. Mar. 2002, 16:19] [Comments: 0]
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07.Mar.2002
aNTibikE (E-Mail)


Game: ScummVM CVS Update
Rüdiger Hanke has released a new CVS-snapshot of ScummVM for MorphOS, a program which interprets data files of classic LucasArts adventures, allowing the game to be played on the Amiga. New in this version:

  • "The Secret of Monkey Island" is 100% functional.
  • "Indy 4" can be completed. The "necklace bug" was eliminated.
  • The copy-protection used by "Day of the Tentacle" was overcome, and now the game may be played to the end.
  • Progress was made in supporting "Sam & Max," which is now playable through Bumpusville. Just don't look at the dragon heart and don't switch off the alarm
  • The format for save-games has been changed, so best to start the adventure from scratch.
Download: ScummVM-CVS.lzx (ps) (Translation: dm)

[News message: 07. Mar. 2002, 16:16] [Comments: 0]
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07.Mar.2002
Coyote Flux


Coyote Flux: JMiner revealed, AuroraRadio online
JMiner, a photogrammetry package developed on the Amiga, has been revealed. This program allows sequence- and image-based correction in three dimensions and can automatically map a two dimensional map from a (special) video stream. Take a look at the JMiner page to find out more!

One thing we would like to mention is that JMiner and the 3D engine are two completely different projects: The 3D objects are compatible with both engines but the renderer is by no means the same. The FPU-based J Miner runs slower when more polygons are added, the integer-based 3D engine will always run at one speed.

AuroraRadio is now officially online and is a Shoutcast radio station dedicated only to quality music. Every style and age of music is played, including Amiga modules and C64 SID music. Currently, the radio station is in its test phase, which means that sometimes the server is down, but under normal circumstances it should be available 24 hours a day...!

There are a lot of other big secret hard- and software projects going on right now, although we cannot say anything about it yet. However, this will change when release dates get closer. Be prepared for something unexpected! (ps)

[News message: 07. Mar. 2002, 14:33] [Comments: 0]
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07.Mar.2002
sylvio.k@gmx.de (ANF)


SOMS (Gameboy Advance) Group seeks Amiga Programmers

Sylvio K. wrote:

It's been quiet for a while with SOMS, the action-adventure, because we haven't had any suitable programmers for the Amiga version. Therefore we decided to focus on Gameboy Advance SOMS for the time being.

As soon as we find new programmers for the Amiga version, we'll continue with it. Therefore I would like to make the following public appeal: Whatever programmer has interest in working with us, no matter if it's C, E, or other languages (except AMOS, and it has to support CGX) please send an email to sylvio.k@gmx.de.

(ps) (Translation: dm)

[News message: 07. Mar. 2002, 14:05] [Comments: 0]
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