09.Mar.2002
Apex Designs
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Game: Payback wins AGC Award 2001 - new maps
As already reported has the game
Payback by Apex Designs won the AGC Award 2001. On the website were yesterday
new maps for the game released. You can find these maps in the area Extra Maps.
In Payback you are taking on the role of a young driver being on the run.
The goal is to become a big gangster boss.
Besides the finished Amiga version are versions for Intent/AmigaDE
and Apple Mac in development.
(ps) (Translation: wk)
[News message: 09. Mar. 2002, 15:02] [Comments: 0]
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09.Mar.2002
AMIGAplus
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Domain quarrels: AMIGAplus 03/2002 with delay
Nico Barbat wrote:
As reported have the editorial department and the publisher of the AMIGAplus
been warned by a lawyer in the case Cyberdyne-Systems. To avoid further
conflicts we have decided yesterday to remove a planned article
covering this case in the news rubric of the coming issue. Further legality
steps in the way of a collective suit and complaints at the lawyers association
against the sueing side are in discussion right now.
The AMIGAplus 03/2002 that was to be released on March 13th will be delivered
because of this printing delay about three days later than planned. We ask for
you to excuse this.
Furtheron we ask all readers who have got a similar warning writing to contact
the AMIGAplus editorial department (info@amigaplus.de) or directly Stefan Kost
(ensonic@sonicpulse.de). Please do not rushly sign an omission statement that
is not lawful this way!
(ps) (Translation: wk)
[News message: 09. Mar. 2002, 14:18] [Comments: 0]
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09.Mar.2002
Eyetech
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Eyetech: Recent website and email problems
Eyetech write:
For those trying to reach us recently, you may have noticed that our
email and website services were down from Thursday 28th February until
Tuesday 5th March. We apologise for this inconvenience, and our main
website and email services should be back to normal now. Our
www.eye-play.com site should be back within 3-4 days.
If you sent us an email between these dates, please re-send it, as is
unlikely to have reached us. Many thanks for your understanding. (ps)
[News message: 09. Mar. 2002, 12:05] [Comments: 0]
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08.Mar.2002
Matthias Münch (ANF)
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Programmer for Jabber client sought
Matthias Münch writes:
I am looking for a new Amiga Jabber client programmer who would be
interested in realizing such a project. Jabber is a multi instant
messenger and is based on the open XML technology. Besides its own
Jabber protocol, ICQ, AIM, Yahoo!, MSN and IRC services can be used
as well.
Planned so far is the programming language C and ReAction as GUI.
(ps) (Translation: rh)
[News message: 08. Mar. 2002, 22:29] [Comments: 0]
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08.Mar.2002
Martin Merz (E-Mail)
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MI newsletter problem
Martin Merz:
As you maybe mentioned there was no newsletter with this release of
the new MasonIcons due to problems with my email account and the
amount of new subscribers.
That's why I decided to change to YahooGroups.
As far as I know not everybody is satisfied to be stored in a
YahooGroup so I deleted the old subscriptions completly.
To subscribe to the new newsletter please visit the MasonIcons homepage.
Please contact me if you have any suggestions.
(ps)
[News message: 08. Mar. 2002, 19:45] [Comments: 0]
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08.Mar.2002
Dennis Gronewold (ANF)
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SoftCinemaReAction-GUI v1.1 released
At the title link is a new version of my ReAction GUI for
SoftCinema available for download.
(ps) (Translation: rh)
[News message: 08. Mar. 2002, 14:44] [Comments: 0]
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08.Mar.2002
John Chandler / Suite101.com
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John Chandler: What's The Intent?
John Chandler writes monthly articles at Suite101.com based around the
Amiga. In the current article he's writing about Intent. (ps)
[News message: 08. Mar. 2002, 13:22] [Comments: 1 - 09. Mar. 2002, 02:40]
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08.Mar.2002
WHDLoad
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Installer: WHDLoad - New packets (until 07.03.2002)
With WHDLoad you can install games on your harddrive which were formerly
meant only for use with disks. The following packets have been added or
updated:
- 07.03.02 improved: Xybots (Tengen) supports another version, minor changes
- 07.03.02 fixed: Disposable Hero (Euphoria/Gremlin Graphics) SMC removed
- 07.03.02 updated: Street Racer (Epic) misc changes
- 05.03.02 new: Crack (Linel) done by Psygore
(ps)
[News message: 08. Mar. 2002, 13:06] [Comments: 0]
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08.Mar.2002
Stephan Rupprecht
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Tool: SGrab version 1.20
Stephan Rupprecht released version 1.20 of his screen grabber SGrab.
Download: sgrab.lha - (179 KB) (ps)
[News message: 08. Mar. 2002, 12:59] [Comments: 0]
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08.Mar.2002
Amiga Future
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Emulator (Sinclair): ASP version 0.82
ASP, the Sinclair ZX Spectrum emulator for Amiga by Ian Greenway, is
available in version 0.82.
Ian Greenway:
This version has a small amount of code changed in the Z80 core which I
was hoping would offer some small speed increase. Despite the fact it
is shorter code, fewer clock cycles to execute, and cleaner, it seems to
actually run about 5% slower on my '060. :-( Still, the code was
optimised for '030, so maybe it will help there!
Main features of this release are a ROM Configuration GUI, .SP snapshot
support, better drag-and-drop, and some extra TZX stuff. The full list is,
as usual, in the guide. (ps)
[News message: 08. Mar. 2002, 12:37] [Comments: 0]
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08.Mar.2002
AmiGBG
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Event: AmiGBG 2002 - Showreport by Kjell Breding
On 2nd March 2002 the Amiga Show AmiGBG 2002 took place in Göteborg,
Sweden. Under the title link you will find a show report by Kjell
Breding. (ps)
[News message: 08. Mar. 2002, 12:26] [Comments: 0]
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08.Mar.2002
eisblock (ANF)
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Amiga Online Games: New games added to database
Amiga Online Games, the website about Amiga network games,
added new games to its database: Micro Machines, TeleChess,
TeleCheckers and TeleBackgammon.
(ps)
[News message: 08. Mar. 2002, 12:17] [Comments: 0]
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08.Mar.2002
Manfred Rauer (ANF)
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Emulator: WinUAE 0.8.21 Release 2
On the website of WinUAE is available version 0.8.21 release 2.
See the following changes:
WinUAE 0.8.21 Release 2 (07.03.2002)
====
- FIXED: custom chipset emulation fixes (me, Bernd Schmidt)
- FIXED: JIT FPU (Bernd Roesch)
- FIXED: filesystem emulation (Bernd Schmidt, Stephan Riedelbeck)
- FIXED: PC joystick 2 (me)
- FIXED: mouse 2 emulation (me)
- FIXED: multiple CD32 CDROM and uaescsi.device updates (me)
- FIXED: bsdsocket (Bernd Roesch, Stephan Riedelbeck)
- FIXED: configuration GUI memory leak fixed (Stephan Riedelbeck)
- FIXED: keyboard problems (me)
- FIXED: CD32 pad button emulation
- FIXED: serial port updates (Bernd Roesch, me)
- CHANGED: sound emulation (me, Bernd Schmidt)
- ADDED: CD32 media eject/insert support (me)
- ADDED: CTRL-AMIGA-AMIGA-ALT resets and clears chipmemory (me)
- ADDED: "pause emulation while minimized"-option to misc-page (me)
- ADDED: FDI-support is back (me)
Important notes, known bugs and workarounds:
- WinUAE freezes before GUI appears? Delete Configurations/default.uae.
- Check your CPU speed settings, they may not be correct if you load old configuration file.
- Sound buffer size is not comparable with old versions. 3 or 4 is usually the best size.
- When using CD32 emulation, keep "Hard Drives"-tab empty.
(ps)
[News message: 08. Mar. 2002, 12:12] [Comments: 0]
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07.Mar.2002
Amiga Arena
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Amiga Arena: Interview with Steven Solie
With "Axis and Allies Game Master," developer Steven Solie set his sights on creating an Amiga computer version of the boardgame "Axis and Allies."
Amiga Arena talked with Steven Solie about how he came to be doing this, and what features will be implemented in the future.
Additionally Steven Solie is looking for someone who would like to do the German language localization for his program.
The interview is available in English here for your reading. (ps) (Translation: dm)
[News message: 07. Mar. 2002, 20:36] [Comments: 0]
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07.Mar.2002
Martin Merz (ANF)
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New MasonIcons
New and reworked GlowIcon Archive is available...
AmiComSysMI - new Toolbar for AmiComSys
EvenMI - reworked Toolbar und Icons for EvenMore
MetalwebMI - new Toolbar for MetalWeb
MuiMiamiMI - new Images for MUIMiamiPanel
NcoasterMI - new Toolbar for Newscoaster
SpitfireMI - new Desktops und Images for Spitfire
VisualMI - new Gadgets for VisualPrefs
The archive is downloadable from the MasonIcons homepage. (ps) (Translation: dm)
[News message: 07. Mar. 2002, 20:28] [Comments: 0]
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07.Mar.2002
Dirk Baeyens (E-Mail)
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Linux (for PlayStation 2)
From: ps2linux-announce@playstation2-linux.com
Dear PlayStation and Linux Enthusiast,
Now is the time to put yourself inside the next generation in computer
entertainment! In response to your request for information on LINUX (FOR
PLAYSTATION 2), we are excited to let you know that this accessory is now
available for pre-order in the United States and Canada* exclusively at
http://www.us.playstation.com/?refUrl=linux, with an expected shipping date
of May 22, 2002.
Combining the incredible technology of the PlayStation(R)2 computer
entertainment
system
with the endlessly versatile Linux operating system,
Linux enthusiasts and programmers can now use the same system they play
their favorite PlayStation games on to run thousands of Linux applications!
The LINUX (FOR PLAYSTATION 2) accessory kit allows you to utilize the
PlayStation 2 console as a fully-functional desktop computer. Download a
wealth of Linux programs -- HTML editors, multimedia players, office
solutions and more -- or program your own software to run in the
PlayStation 2 Linux environment.
Included with the LINUX (FOR PLAYSTATION 2) kit is the PlayStation 2 Linux
software, an internal hard disc drive (40 GB), a 10/100 Base-T Ethernet
Network Adaptor, and a USB mouse and keyboard. You will still need to
purchase or supply a PlayStation 2 console, a 8MB memory card (for
PlayStation 2) [preferably a new memory card -- once formatted for Linux
use, your game data will be erased and you will not be able to save new
game data] and a VGA monitor with sync-on-green capability [check your
monitor's user manual to see if it meets this requirement].
While it's exciting to see tremendous interest in this new PlayStation
venture, there are a few things for you to note before purchasing. LINUX
(FOR PLAYSTATION 2) is a tool for Linux enthusiasts and programming
hobbyists. Basic understanding of the Linux operating system is strongly
suggested for installation and use. Also, be advised that this accessory
will NOT enhance your PlayStation 2 games. The hard disc drive formatted
for Linux cannot be used with HDD-compatible PlayStation 2 games, and the
included Network Adaptor (Ethernet) does not include a modem, which the
upcoming standard Network Adaptor will. Be sure to consider all of these
factors before making your decision to purchase.
For more information about LINUX (FOR PLAYSTATION 2), please visit the
official PlayStation 2 Linux Community site FAQ at :
http://playstation2-linux.com/faq.php
Once you're ready to immerse yourself into the Linux world via the
PlayStation 2 system, click in and pre-order exclusively from
PlayStation.com. While supplies last.
(ps)
[News message: 07. Mar. 2002, 20:27] [Comments: 0]
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07.Mar.2002
RP-Online
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RP-Online: Microsoft recalls "Xbox" in Japan
Just a short time after its introduction in Japan, Microsoft has had to recall its "Xbox" video game system. Reason: the device leaves scratches on inserted CDs. Click on the title-link for the full story.
(ps) (Translation: dm)
[News message: 07. Mar. 2002, 16:46] [Comments: 0]
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07.Mar.2002
Sharwin Raghoebardayal (ANF)
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Coyote Flux: Mail Server Down
Since one week there have been some problems with the mail server of
Coyote Flux. This caused the e-mail address to be unrecognized for almost
one week now.
However, this problem should be fixed within the next two days. If anyone
needs to send an e-mail urgently, there is another address that can be
used: sharwin@thendic-France.com.
As soon as the old address is valid again, it will be posted on amiga-news.de.
(ps) (Translation: ps)
[News message: 07. Mar. 2002, 16:19] [Comments: 0]
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07.Mar.2002
aNTibikE (E-Mail)
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Game: ScummVM CVS Update
Rüdiger Hanke has released a new CVS-snapshot of ScummVM for MorphOS, a program which interprets data files of classic LucasArts adventures, allowing the game to be played on the Amiga.
New in this version:
- "The Secret of Monkey Island" is 100% functional.
- "Indy 4" can be completed. The "necklace bug" was eliminated.
- The copy-protection used by "Day of the Tentacle" was overcome, and now the game may be played to the end.
- Progress was made in supporting "Sam & Max," which is now playable through Bumpusville. Just don't look at the dragon heart and don't switch off the alarm
- The format for save-games has been changed, so best to start the adventure from scratch.
Download: ScummVM-CVS.lzx (ps) (Translation: dm)
[News message: 07. Mar. 2002, 16:16] [Comments: 0]
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07.Mar.2002
Coyote Flux
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Coyote Flux: JMiner revealed, AuroraRadio online
JMiner, a photogrammetry package developed on the Amiga, has been
revealed. This program allows sequence- and image-based correction
in three dimensions and can automatically map a two dimensional map
from a (special) video stream. Take a look at the
JMiner
page to find out more!
One thing we would like to mention is that JMiner and the 3D engine
are two completely different projects: The 3D objects are compatible
with both engines but the renderer is by no means the same. The
FPU-based J Miner runs slower when more polygons are added, the
integer-based 3D engine will always run at one speed.
AuroraRadio is now officially online and is a Shoutcast radio station
dedicated only to quality music. Every style and age of music is played,
including Amiga modules and C64 SID music. Currently, the radio station
is in its test phase, which means that sometimes the server is down,
but under normal circumstances it should be available 24 hours a day...!
There are a lot of other big secret hard- and software projects going
on right now, although we cannot say anything about it yet. However,
this will change when release dates get closer. Be prepared for something
unexpected!
(ps)
[News message: 07. Mar. 2002, 14:33] [Comments: 0]
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07.Mar.2002
sylvio.k@gmx.de (ANF)
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SOMS (Gameboy Advance) Group seeks Amiga Programmers
Sylvio K. wrote:
It's been quiet for a while with SOMS, the action-adventure, because we haven't had any suitable programmers for the Amiga version. Therefore we decided to focus on Gameboy Advance SOMS for the time being.
As soon as we find new programmers for the Amiga version, we'll continue with it. Therefore I would like to make the following public appeal: Whatever programmer has interest in working with us, no matter if it's C, E, or other languages (except AMOS, and it has to support CGX) please send an email to sylvio.k@gmx.de.
(ps) (Translation: dm)
[News message: 07. Mar. 2002, 14:05] [Comments: 0]
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