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09.Jul.2001
3ivx


3ivx: New URL
The 3ivx homepage moved to a new URL. http://www.3ivx.nu changed to http://www.3ivx.com.

3ivX is a compression algorithm for video files with integrated audio-stream. It is available for different OS's such as Windows, Linux and Amiga (WarpUP and PowerUP). (mj) (Translation: sk)

[News message: 09. Jul. 2001, 12:25] [Comments: 0]
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09.Jul.2001
TheLegacy


Nostalgie: The Legacy - new screenshost and cover-scans
There are some new screenshots, cover-scans and genredefinitions of up to 335 games in the 'Nostalgic Game Museum'. 'The Legacy' contains screenshots, cover-scans and information about the developers of old C64, Amiga, Atari, PC and Schneider/Amstrad CPC games. (mj) (Translation: sk)

[News message: 09. Jul. 2001, 12:25] [Comments: 0]
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09.Jul.2001
PureBasic


Programing language: PureBasic V2.32 for Linux released
The preview version PureBasic v2.32 for Linux contains the following libraries:
  • File
  • FileSystem
  • Gadget
  • Keyboard
  • Misc
  • Network
  • Requester
  • Sound
A MS Word version of the manual of PureBasic is available for free download from the PureBasic support page. An online version of the manual is available, too.

Download:
PureBasicDemo2_32.tgz

Furthermore required:
nasm-0.98-1_lib6.i386.rpm
SDL-1.2.0-1.i386.rpm

purebasicmanual.zip - PureBasic manual (MS-Word) (mj) (Translation: mj)

[News message: 09. Jul. 2001, 12:25] [Comments: 0]
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08.Jul.2001
AMI Sector One (ANF)


AMI Sector One: Airbus A320, Airball, Amiga Soccer...
At 'AMI Sector One' the zivil flight simulator 'Airbus A320' by Rainer Bopf is available for free and legal download. Flight physics, navigating and flying skills are focal points of this realistic simulation.

Also another game by the programmer of 'Airbus' never released before is available: the 'JU-52 Flight Simulator', again a very complex flight simulator.

With permission of the former employees of 'Microdeal' the oldies 'Airball' and the seldom 'Amiga Soccer' are now online, too.

Of course there are more games, music disks, applications, as well as cover scans. Closer information are directly available on AMI Sector One. (sd) (Translation: mj)

[News message: 08. Jul. 2001, 17:49] [Comments: 0]
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08.Jul.2001
ANN


Jobs: Bonehead Development - help wanted
Newly founded Bonehead Development needs help for High-End Amiga game.

Yes, thats right! The newly founded game developer Bonehead Development is seeking help for their new and first project. We need all kind of people working with us and don't think twice about sending in your work to us. Please mail us soon!

Wer are a very small group of people who want to aim high on the gaming market with our first project called "Z-Squad" which is a mix of horror, 3d action, humour, beat 'em up, and strategy. We are early in development, in fact that early that we need help to get it going and we need GFX artists, coders, sketch artists, musicians, sound artists, and maybe some more. We hope that the game will be released both to Amiga and PC, cause we're seeing very serious in the matter and were not doing it out of good will. In other words, if there's no money there's no game. We want your work, but please don't mail us your 20MB demo before letting us know, cause our mail-server is a bit slow.

PS: It's an advantage if you live in Sweden, but no demand. So now, send us your work and we will answer all of those who will mail us.

With Regards Fredrik Robertsson Game Designer and in charge of this project

Contact address: Fredrik Robertsson (sd) (Translation: mj)

[News message: 08. Jul. 2001, 17:49] [Comments: 0]
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08.Jul.2001
ANN


Game: Short interview about PaybackPPC
On 7. July 2001 a short interview with James Daniels, Apex Designs, about the PPC version of Payback was published on amipal.

Among other things the current frame-rates accomplished by James Daniels can be taken from this interview. Indeed these lag behind of what Jack Daniels was hoping for. The memory bandwidth appears to slow down.
  • 30 fps on 320x240
  • 17 fps on 480x480
  • 12 fps on 640x480
(sd) (Translation: mj)

[News message: 08. Jul. 2001, 17:49] [Comments: 0]
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08.Jul.2001
3ivx


3ivx: Changing server
Due to changes of server locations it might happen that the web- or mail-server of 3ivx is temporary not available. (mj) (Translation: mj)

[News message: 08. Jul. 2001, 16:28] [Comments: 0]
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08.Jul.2001
Heise Newsticker


Heise: Linux developers planning .NET as Open-Source
According to reports on TechWeb and Wired the Linux company Ximian is about to announce an open source implementation of Microsoft's .NET frameworks.

Read the full article under the title link (German).

There is an article (English) regarding this subject on ZDNet, too. (mj) (Translation: mj)

[News message: 08. Jul. 2001, 16:28] [Comments: 0]
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08.Jul.2001
BoingWorld


Game: BabeAnoid Screenshots
Richard Fhager released some links to screenshots of his BreakOut clone 'BabeAnoid' on BoinWorld.com. (mj) (Translation: mj)

[News message: 08. Jul. 2001, 16:28] [Comments: 0]
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08.Jul.2001
ANN


Events: AmiWest 2001 Rides
Who is looking for a ride to the AmiWest 2001 in Sacremento, California, U.S.A., (28th to 29th of July at the Holiday Inn) might sign up the guest-book on 'AmiWest 2001 Rides' (title link). (mj)

[News message: 08. Jul. 2001, 16:28] [Comments: 0]
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08.Jul.2001
Timo Kloss (E-Mail)


Graphic Adventure Engine: Inga Beta
Timo Kloss wrote:
The developer pack for the graphic adventure engine 'Inga' was finished, more or less. Thus I'm now wanting beta testers.

Since the engine itself was not finished, yet, testing will focus the tools and manual. The following shall be checked:
  • Are the developer programs bug-free?
  • Do these run on any machine?
  • Are there suggestions for the tools?
  • Is the manual complete and plain?
  • Of course also the runability of the engine shall be tested.
If you are interested, please contact Timo@inutilis.de and provide close information about your configuration (hardware, software, versions, etc.)

The people elected will then receive the developer pack as digital version, only, (that is to say without the printed manual, but with a text file) and are enabled to purchase it at the half price on release. You will be allowed to go on using the digital version, anyway.

The developer pack runs on: AmigaOS V3.0+, CPU 68020+, graphics board with CyberGraphX. (sd) (Translation: mj)

[News message: 08. Jul. 2001, 16:27] [Comments: 0]
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08.Jul.2001
Christoph Gutjahr (ANF)


AmigaDE: CodeWarrior for AmigaDE
Gary Peak, Amiga Inc., did the following expression in a posting on the AmigaOne mailing list (title link):

«As you may or may not know, Code Warrior has agreed to develop a professional IDE for the DE. We are still talking details so I can't give any at this time.»

CodeWarrior is a very popular developer environment available for different systems (MacOS, PalmOS, and more). It is being developed by Metrowerks.

Update 12.07.2001:
Martina Jacobs has compiled more information on this topic:

About CodeWarrior:
The cross-platform-compiler CodeWarrior supports C, C++, Java, and assembly programming languages and is being used by more than 200,000 developers in over 80 countries all over the world to create platforms and applications for desktops and embedded systems.

The open architecture of this integrated development system allows to add new programming languages and computing platforms to it's IDE with relative ease. From the CodeWarrior White Papers you can learn more about this multi-architecture, how to use GNU tools in CodeWarrior and how to import makefiles.

Extent:

CodeWarrior comprises a multitude of developer tools for different platforms / processors. Here you will find a list and detailed descriptions of these tools.

Currently supported:

Standard platforms:
  • Windows
  • Macintosh
  • Solaris
  • Linux
  • PalmOS
  • Java

Processors by Motorola:
  • PowerPC-CPUs, 5xx, 6xx, 7xx and 8xx PowerPC processors AltiVec (7400), PowerQUICC II (8260), MPC 8240, hosted on Windows and Solaris.
  • 68K/ColdFire-CPUs, incl. CPU32, DragonBall, DragonBallEZ, DragonBallVZ, ColdFire 5206e, and 5307.
  • Motorola MCore-CPUs, incl. CMB1200/EVB1200, CMB2080EVB2080, CMB2107/EVB2107, CMB210, and CMB3401 evaluation boards.
  • 568xx DSP (Digital Signal Processors).

Processors by others:
  • StarCore DSP
  • NEC V8xx
  • MIPS
  • Special version for Java development.

RTOS development:
  • Embedded Linux
  • QNX Neutrino
  • Nucleus PLUS
  • 8, 16 and 32 bit architectures

Game consoles:
  • Nintendo
  • PlayStation®/2

CodeWarrior is being developed, marketed, and supported by Metrowerks.

About Metrowerks:
Metrowerks was founded in 1985 in Montreal, Canada. 10 years later the corporate headquarters were moved to Austin, Texas. Metrowerks has offices in Silicon Valley, Europe, India, and Tokyo. In September 1999 Metrowerks became an independently operating subsidiary of Motorola.

They have strategic partnerships with several important companies including Apple Computer, Microsoft® Corporation, Sun Microsystems®, and Sony Computer Entertainment Inc.. (sd) (Translation: mj)

[News message: 08. Jul. 2001, 15:53] [Comments: 0]
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08.Jul.2001
amiga.org


AmigaDE: AmigaDE Interface FAQ
The 'AmigaDE Interface FAQ' has been released on teotwin.com. This FAQ contains tips on how to customize the AmigaSDK together with the PartyPack. (sd) (Translation: mj)

[News message: 08. Jul. 2001, 10:35] [Comments: 0]
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08.Jul.2001
Carl Sassenrath (REBOL-ML)


REBOL: Build Package
Carl Sassenrath has released the utility 'build-pack' for REBOL on 06. July 2001. This utility comes in handy for bigger REBOL programs existing of many files, but are to be distributed as one single file.

A list of files gets assigned to this tool, being merged to one single and compressed script. Beside of the program code binary files - like graphics and sounds - are supported, too.

The script can be downloaded from the Util section of the REBOL script library.

Download: build-pack.r (sd) (Translation: mj)

[News message: 08. Jul. 2001, 09:20] [Comments: 0]
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08.Jul.2001
Czech Amiga News


Magazine: The Crypt #18
Issue #18 of the English online magazine 'The Crypt' was released, yesterday. This issue contains tests of the jump'n run game 'Furball' and of two Amiga ports for Windows - Warblade ('Deluxe Galaga') by Edgar Vigdal, and DOpus 6.

In the article 'A wooden Amiga tower case' Fisherking introduces his wooden Amiga tower case and shows several pictures.

Moreover there are other articles, news, stories, and graphics.

Download: TheCrypt18.lha (2,8M) (sd) (Translation: mj)

[News message: 08. Jul. 2001, 09:20] [Comments: 0]
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07.Jul.2001
Richard H. Poser II


Messenger: AmigAIM BETA version 0.9427
The latest version has been uploaded to the normal locations, on the webpage and descriptions on the links section of the mailing list have been changed.

History Extract of AmigAIM...


AmigAIM 0.9427 Beta (7 July 2001)
  • Found a bug in the Instant Message Windows color system, it wasn't being told to turn on the colors, as it didn't have access to the prefs structure.
  • Also made a small cosmetic change in a couple items having to do with returning from away via the Dock Window's contextmenu.
AmigAIM is a client for connecting with America Online's (AOL) AIM service.
(mj) (Translation: wk)

[News message: 07. Jul. 2001, 22:27] [Comments: 0]
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07.Jul.2001
Andreas Falkenhahn


Emulation: CD32 emulation for Windows (update)
The first CD32 emulator for Windows, the CD32 Games Install Kit, was just released on the Airsoft Softwair homepage. This emulator works in connection with the famous WinUAE. Exactly like in the Amiga version, patches are applied to every single game. This gives a very good compatibility. Even digital CD audio is already supported. However you will require a custom version of the WinUAE which can be downloaded from my web page. Currently the CD32 Games Install Kit for Windows is only available for owners of the The Best Of Airsoft Softwair Gold Edition CD-ROM (download it in the protected update area!).

Update 08. July 2001:
Andreas Falkenhahn wrote in the German comments on this message:
I have had implemented some functions for CD audio handling in the custom version of WinUAE. Indeed those only can be utilized by my sub-system Install2001 which runs on the Amiga part, thus I don't know if the WinUAE team would like to have those functions in every official release. I will inquire it, anyway. But like already told, without Install2001, so without the Install Kit, those functions are just useless....
(mj) (Translation: wk)

[News message: 07. Jul. 2001, 22:04] [Comments: 0]
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07.Jul.2001
Suite101.com


AmigaOS: AmigaSDL
The cross platform handling of games and multimedia applications is often very difficult. There's a great number of libraries that are supposed to close this gap. Among them SDL (Simple Directmedia Layer) seems to come out as the probably most elegant and best supported project of this kind. Thanks to the latest work of long standing Amiga developer Gabriele Greco there's now an AmigaOS port of SDL available.

In his article (title link) John Chandler wrote on Suite101.com why SDL may probably be the best solution in cross platform programming for the AmigaOS and delivers some links.
(mj) (Translation: wk)

[News message: 07. Jul. 2001, 21:50] [Comments: 0]
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07.Jul.2001
SixK


Webserver: Apache 1.3.20 binary for Morphos
The Amiga webserver Apache (v1.3.20) is available as binary for MophOS and can be downloaded at SixK.

This binary was not compiled with the PHP module but there's a version with PHP in the work. This MorphOS version is for use with the official Apache archive that can be found on amiga-apache.org. To be able to use Apache several more packages of the Geekgadgets project are needed. Please look at the hints on the download page of amiga-apache.org. (mj) (Translation: wk)

[News message: 07. Jul. 2001, 19:47] [Comments: 0]
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07.Jul.2001
Martin R. Elsner


Tools: ClassAction v4.2 (update)
After a long waiting time it's now time to let the users enjoy: ClassAction V4.2 - The Next Generation!

Many proposals have been implemented, such as configurable icons, more images, better archive handling, easy configuration, many many new options, ...

You will find ClassAction on my homepage and soon in Aminet.

This will not be the last version - I have a list of other features that will be found in V4.3. But for today, accept this version - you can't loose!

Many thanks to all who have contributed to this version - betatesters, translators, and of course all users for their good proposals and encouraging words!

Update 08. July 2001:
ClassAction is a multifunctional file manager for the AmigaOS.
(mj) (Translation: wk)

[News message: 07. Jul. 2001, 19:12] [Comments: 0]
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07.Jul.2001
Olaf Köbnik


Amiga Arena News
Amiga Arena full version!
In co-operation with Christian Steiner the Amiga Arena makes the release of "Sharks Multi Version 1.5 Final" possible!

SHARKS! is a skill game playing underwater. Our brave diver is away to search the sea ground for treasures. The area in which he is is full of sharks, though ..., so: BE CAREFUL !!! Collect as many treasues as possible and be aware of the sharks! Because of too little feedback by the users the further development has ceased!

Amiga Arena "File Cutter" code!
Stefan Berge has made the code of File Cutter available to the Amiga Arena!

File Cutter serves to split files. You can e.g. split a file of 8MB (animation, LHA archive) into several small files so that you can put this file with no problem shared over several disks for further transport. On another computer these files are put together to the original complete file again.

Amiga Arena full version
Beneath a Steel Sky: With permission by Revolution Software Ltd. (thanks to Tony W.) the readers CD of the Amiga Future 31 contains the original sales version of the presumably best action adventure for the Amiga until today. Very special thanks to: Jürgen B. who made the archive available to me. (mj) (Translation: wk)

[News message: 07. Jul. 2001, 18:58] [Comments: 0]
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