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13.Apr.2025



Aminet uploads until 12.04.2025
The following files have been added until 12.04.2025 to Aminet:
amigaget.lha                   comm/net    74K  OS3 get https files for the...    
AmiBlitz3_Cheat_Sheet.lha      dev/blitz  120K  GEN AmiBlitz3 Cheat Sheet                    
TankMouse.lha                  driver/inp  15K  OS3 Scroll-wheel driver for...        
SoltysDemo.lha                 game/demo  1.6M  OS3 Soltys demo. Only AGA.                   
MCE-MOS.lha                    game/edit  4.5M  MOS Multi-game Character Ed...              
speedhaste.lha                 game/race  319K  OS3 Speed Haste / Circuit R...   
3doc_m68020_v1.30.lha          gfx/3d     2.3M  OS3 3D Object Converter for...      
ham_convert.zip                gfx/conv   7.0M  OTH HAM graphic converter                    
PolarPaint_68k.lha             gfx/edit   2.0M  OS3 Paint program made with...        
PolarPaint_AROS.lha            gfx/edit   2.2M  ARO Paint program made with...        
PolarPaint_MOS.lha             gfx/edit   2.2M  MOS Paint program made with...        
PolarPaint_OS4.lha             gfx/edit   2.5M  OS4 Paint program made with...        
PolarPaint_WOS.lha             gfx/edit   2.3M  WUP Paint program made with...        
AmiArcadia-OS4.lha             misc/emu    11M  OS4 Signetics-based machine...        
AmiArcadia.lha                 misc/emu    10M  OS3 Signetics-based machine...        
AmiArcadiaMOS.lha              misc/emu    10M  MOS Signetics-based machine...        
AmiVms.lha                     misc/emu   3.8M  OS3 Simulates OpenVMS comma...               
qoatoaiff.lha                  mus/misc     4K  OS3 Decode Quite OK Audio t...     
GF4RSIDF.zip                   pix/misc    77K  GEN Grad. Fonts for RSI Dem...   
NAFCYI1992S2-B01.zip           text/bfont 1.2M  GEN NAFCYI Summer 1992 (BMP...           
NAFCYI1992S2-B02.zip           text/bfont 1.3M  GEN NAFCYI Summer 1992 (BMP...           
containers.lha                 util/libs   24K  OS3 Provides containers + r...      
IdentifyDev.lha                util/libs   68K  OS3 Identify hardware and m...               
IdentifyUsr.lha                util/libs  102K  OS3 Identify hardware and m...               
ReportPlus-OS4.lha             util/misc  916K  OS4 Multipurpose utility                     
ReportPlus.lha                 util/misc  734K  OS3 Multipurpose utility                     
VATestprogram.zip              util/misc  7.9M  OS3 Versatile Amiga Testpro...              
xvslibrary.lha                 util/virus 101K  OS3 External Virus Scanner ...    
WBDock2SPA.lha                 util/wb      1K  GEN Spanish translation WBD...              
(snx)

[News message: 13. Apr. 2025, 08:37] [Comments: 0]
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13.Apr.2025



OS4Depot uploads until 12.04.2025
The following files have been added until 12.04.2025 to OS4Depot:
arabic_console_device... dri/inp 3Mb   4.1 An arabic console device, line &...
amiarcadia.lha           emu/gam 11Mb  4.0 Signetics-based machines emulator
hle-pokercard.lha        gam/car 8Mb   4.0 Guess the next card to appear in...
cardsmakingkit.lha       gam/uti 4Mb   4.0 This is a SDK to make your decks...
polarpaint.lha           gra/edi 2Mb   4.1 Paint program made with Hollywood
wormhole.lha             net/mis 2Mb   4.0 Network file transfer utility
reportplus.lha           uti/mis 916kb 4.0 Multipurpose utility
chklib.lha               uti/scr 11kb  4.0 Checks libs for "WB1.2+".
flushmem.lha             uti/scr 12kb  4.0 flushes memory on "1.x+"
(snx)

[News message: 13. Apr. 2025, 08:37] [Comments: 0]
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13.Apr.2025



AROS Archives uploads until 12.04.2025
The following files have been added until 12.04.2025 to AROS Archives:
metemp3-1.5.i386-aros.zip    aud/pla 633kb a Mp3,Flac,Wav Player
glfw_3.4.i386-aros.zip       dev/lib 1Mb   GLFW is an Open Source, multi-pl...
libglad.i386-aros.zip        dev/lib 440kb OpenGL Extension Loader
miniaudio.i386-aros.zip      dev/lib 608kb Audio playback and capture library
raudio.i386-aros.zip         dev/lib 2Mb   A simple and easy-to-use audio l...
raylib_5.5.i386-aros.zip     dev/lib 421kb A simple and easy-to-use library...
hle-pokercard.lha            gam/car 8Mb   Guess the next card to appear in...
untangle.x86_64-aros-v11.zip gam/puz 59kb  Untangle set of dots joined by l...
cardsmakingkit.lha           gam/uti 3Mb   This is a SDK to make your decks...
polarpaint_aros.lha          gra/edi 2Mb   Paint program made with Hollywood
zapperng.x86_64-aros-v11.zip uti/wor 55kb  Change the behaviour of the zoom...
(snx)

[News message: 13. Apr. 2025, 08:37] [Comments: 0]
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13.Apr.2025



MorphOS-Storage uploads until 12.04.2025
The following files have been added until 12.04.2025 to MorphOS-Storage:
EasyRPG-Player_0.8.1.lha  Emulation                 A program that allows t...
snes9x_1.63.0.lha         Emulation                 Snes9x - Portable Super...
HLE-PokerCard_2.20.lha    Games/Card                Hi-Low-Equal Poker Card
CardsMakingKit_2.20.lha   Games/Card                A little kit to make yo...
MCE_15.31.lha             Games/Editor              Multi-game Character Ed...
OpenRCT2_0.4.21.lha       Games/Strategy            OpenRCT2 is an open-sou...
Breaker_1.5.0.lha         Games/Think               Port of Breaker (SDL3)
PolarPaint_1.052.lha      Graphics/Draw             Paint program made with...
MoonDesk_1.0.lha          Misc                      Show moon phase on your...
ReportPlus_8.63.lha       Misc                      A Multipurpose utility ...
(snx)

[News message: 13. Apr. 2025, 08:37] [Comments: 0]
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13.Apr.2025



AmigaRemix: Further files added
AmigaRemix collects remixes of well-known soundtracks of Amiga games. Since our last news item, the following mp3 files have been added:
  • Harlequin Title Tune
  • Galaxy II
  • Alien Breed - Tower Assault
  • Wizardry (Garden Eden Edit)
(snx)

[News message: 13. Apr. 2025, 08:37] [Comments: 0]
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13.Apr.2025



AmigaOS 4: Waffle floppy disk reader now with installer and ReAction interface
Waffle is a device for reading Amiga floppy disks with a PC floppy disk drive under AmigaOS 4 (amiga-news.de reported). While the previous user interface required a graphics card with hardware 3D acceleration, Andrea Palmatè now has added a ReAction interface and an installer. (snx)

[News message: 13. Apr. 2025, 08:36] [Comments: 0]
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13.Apr.2025
Robert Smith (ANF)


Video: Floppy emulator Big Box Amiga GoDRIvE
The floppy emulator GoDRIvE was initially only available for keyboard case Amigas (amiga-news.de reported). DigitalRetroBay now also offers it for the Amiga 2000 and Amiga 4000.

In contrast to the traditional Gotek disk emulators, the GoDrivE does not require the actual drive to be replaced, but you can switch between the two. In the video at the title link, Robert Smith demonstrates the Big Box Amiga GoDrivE by installing it in his Amiga 2000. (snx)

[News message: 13. Apr. 2025, 08:36] [Comments: 0]
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13.Apr.2025
AmigaBlogs (website)


Conversion of a standard power supply unit for the Amiga 500
At the title link, Keith Monahan describes how he converted a standard 50 Watt power supply unit, which costs around 50 euros, so that he can use it as a replacement power supply unit for his Amiga 500. The model used was the GP50A13D-R1B from Meanwell. (snx)

[News message: 13. Apr. 2025, 08:36] [Comments: 0]
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12.Apr.2025
Fabio Trotta (ANF)


tom's HARDWARE is covering AmigaOS 3.2.3
Mark Tyson reports in detail about the latest AmigaOS update on "tom's HARDWARE" and also gives a short overview of the development of AmigaOS and its descendants since the Commodore bankruptcy. (cg)

[News message: 12. Apr. 2025, 23:27] [Comments: 0]
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12.Apr.2025



Cross-compiler/assembler: Calypsi 5.10
"Calypsi" is a collection of compilers and assemblers that run under Windows, Linux and macOS and can generate code for various retro platforms - 6502 and 68000 processors are supported, among others. Although the project is hosted on Github, the source code is not freely available and use of the tools is only permitted for private purposes. Changes in version 5.10:
  • _Static_assert could cause an internal error.
  • A function call returning a struct with at least two internal layers of struct or union, immediately accessing a single element on return from the function call would result in an internal error.
  • A bit-field of size 0 which fills out the current container, incorrectly caused an extra empty container to be allocated if the current one was not empty.
  • Casting a static data address to a function pointer could in some situations cause an internal error.
  • 68000: Bit-fields layout order is now big endian in the container, placing the first bit-field of the container in the leftmost position.
  • Amiga: Correct the SysBase macro in the Amiga board support.
  • 68080: Fix incorrect code generation using extub.l when it should have masked with a small constant instead.
  • Amiga: Loading the FD file for the CIA library caused an internal error as it has multiple base addresses and pass them along as parameters instead of using a global variable.
  • 6502/65816: The overloadable attribute caused a segmentation fault if the function type had address space qualifiers, e.g. __zpage on 6502 or __far on the 65816.
  • 6502: Volatile address operands could in some situations cause an internal error.
(cg)

[News message: 12. Apr. 2025, 23:24] [Comments: 0]
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12.Apr.2025



Emu68: Imager Tool 1.0.5 for Windows
The "Imager Tool" enables PiStorm users to prepare an SD card with the Motorola68K emulation Emu68 and a preconfigured AmigaOS 3 installation. New in version 1.0.5 is the support of AmigaOS 3.9, and various bugs have been various bugs have been fixed. (cg)

[News message: 12. Apr. 2025, 23:20] [Comments: 0]
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11.Apr.2025



Tool: identify-library 44.4
Richard Körber has released version 44.4 of the identify.library. It collects all kinds of system parameters and provides the user with information on CPU, FPU, memory, clock frequency, etc., for example. The current version now also recognises AmigaOS 3.2.3. (dr)

[News message: 11. Apr. 2025, 23:10] [Comments: 0]
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11.Apr.2025
AMIGASYSTEM (ANF)


AROS distribution: AROS One 2.8 (x86)
The "AROS One" distribution, based on the AROS binary interface ABI v0, is now available in version 2.8 for x86 computers. A DVD ISO file and a USB flash ("VHD") image are available for download. The VHD image can be used as a hard disk in virtual machines such as VMware, VirtualBox and QEmu.

This version integrates the last three years of AROS development and brings the 32-bit kernel to the same level as the upcoming 64-bit version of AROS.
The new kernel offers improved support for the latest hardware with ACPI support, as well as improvements to disk and network drivers, as well as updates to the core system libraries and more than 60 bug fixes in AROS programmes and libraries.

Additional work has also been done to stabilise drivers for virtual environments (VirtualBox, VMware and QEMU), so that AROS can be tested in a virtualised environment before deciding to purchase dedicated hardware. Changes:

Update AROS One OS System
  • Wanderer Fixed and improved some Italian Catalogs
  • 3GP Improved Datatypes Descriptor
  • GIF Improved Datatypes Descriptor
  • GIFAnim Improved Datatypes Descriptor
  • Library Improved Datatypes Descriptor
  • MP3 Datatypes Descriptor
  • ArosOne Angel (New dedicated to AROS One v2.8)
  • New Presets (Config-Appearance, Config-Wanderer, Skins-Apps)
  • Created Aros One prefs (Choice of Wanderer or Magellan and vice versa)
  • Created new buttons for Magellan and enriched with many preferences
  • Wanderer (New mini DualPNG icons for "Detail" mode)
  • Nuvi buttons for ArosPDF
  • Dopus4 Improved and added new configurations
  • ZuneARC (Improved config file)
  • Created IA-Icons for IntallAROS Gui
Update AROS One Apps
  • Fix_Amistart (new version)
  • AmiTranslate v0.5
  • Dopus5 Magellan v5.91
  • smb2-handler v53.7
  • filesysbox v54.5
  • View Pubscreen
  • 7zDec v9.13
  • CLS v1
  • Demac v0.1
  • PixieView Viewer (still under development)
  • iConecta v5.50
  • ModExplorerCE v1.1
  • ModExplorerNG v3. 82
  • ProTrekkr v2.8.2
  • PlayMidi (Script verbessert)
  • Image2PDF v2.8
  • SQLMan v0.6
  • VAMP v3.2.0
  • View Pubscreen v1.0
  • ZapHod v1.2
  • AnteDominum DemoScene
  • FiatHomo DemoScene
  • Neandertaler DemoScene
  • Organica DemoScene
  • SSRI DemoScene
  • Stars DemoScene
  • Pyramid Games
(dr)

[News message: 11. Apr. 2025, 10:16] [Comments: 0]
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11.Apr.2025



Paint program: PolarPaint for all Amiga systems
PolarPaint is an experimental paint program written with Hollywood that requires a fast computer with RTG, at least a resolution of 1440x900x16 (program window is 1400x820), at least 40 MB free Fast RAM (64 MB or more recommended) and is available for AmigaOS 3, AmigaOS 4, MorphOS, AROSx86 and WOS.


As the author Anbjørn Myren explains when asked, he had read a thread in the Hollywood forum about how to draw a continuous line. He started experimenting with the examples in the thread and his original idea was to develop a kind of drawing/guessing game in the style of Telestrations.

And he continued to write to us: "For this I just needed a simple interface and the ability to draw a black and white sketch. This was in late 2023, but I was doing other stuff so I put it on hold for some time. In late 2024 I started to experiment some more with it, but instead of making it into an online game, I got more interested to see what drawing features I could add. I was a bit unsure to release it on aminet, especially the 68k version since it requires more horsepower than usually found in 68k Amigas. But I figured it might run at a usable speed on NG Amigas and hopefully PiStorm or perhaps Vampire systems.

Testing it on WinUAE made me discover the high RAM consumption, which made me come up with the diskbuffer idea. This saves a lot of RAM for most operations, but might result in slowdowns when loading saving disk when changing workspaces. As a bonus the diskbuffering will make backups of your work and also the undo buffer, so if you quit the program it will load your images and undo buffers on next startup so you can start where you left off.

Another thing that can use a lot of RAM is the custom flood fill procedure. I made that procedure because I wanted to have a was to floodfill with a threshold setting, similar to what you can find in Gimp. When floodfilling with threshold set above 0 it will consume a lot of memory. As a workaround for this I made an additional setting so you can restrict how big area to fill in one operation. By default this is set to maximum 5% of the workspace area. This mean you will only fill a small area at the time, but hopefully you avoid to terminate the program with a out of memory error. If you have more than around 150MB free RAM I guess you can get away with a 100% setting, but it will take a lot of time for larger areas to complete on slower systems." (dr)

[News message: 11. Apr. 2025, 09:10] [Comments: 2 - 19. Apr. 2025, 05:53]
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11.Apr.2025



Amiga emulator: Amiberry 7.0.8 and Amiberry-lite 5.8.8
Amiberry is an Amiga emulator based on the current WinUAE version, while its little brother Amiberry-lite is based on WinUAE 4.4 and is intended for slower hardware - up to the Raspberry Pi 4. Version 7.0.8 of Amiberry is now available, Amiberry-lite has arrived at version 5.8.8. Both versions now also support the new AmigaOS 3.2.3 ROMs (amiga-news.de reported). (dr)

[News message: 11. Apr. 2025, 05:54] [Comments: 0]
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10.Apr.2025



Print/PDF magazine: APoV (Amiga Point of View), issue 6
Amiga Point of View is a 72-page PDF magazine. The sixth issue contains, among other things, a ten-page overview of games released in recent years, numerous game and hardware tests and a profile of the cyberpunk artist Tengushee. The PDF version is available for 2.50 USD, printed copies are available from 10 (UK) to 15 (Europe) dollars, including postage. (cg)

[News message: 10. Apr. 2025, 23:50] [Comments: 0]
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10.Apr.2025
Andreas Magerl (ANF)


Free downloads: Dark Angel, Gravity Force 2, Legend of Falconia
The full versions of Dark Angel, Gravity Force 2 and Legend of Falconia can now be downloaded free of charge from Amiga Future. (cg)

[News message: 10. Apr. 2025, 23:44] [Comments: 0]
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10.Apr.2025
AmigaBill (ANF)


Video of Amiga 40 Roundtable and Lorraine at VCF East 2025
Former Amiga and Commodore employees Dale Luck, Ron Nicholson, Glenn Keller, Randell Jesup, Peter Cherna, Andy Finkel, and Jeff Porter talk about the history of the Amiga on a roundtable at the VCF East 2025 Amiga 40 celebration moderated by Dave McMurtrie and Dan Wood (cg)

[News message: 10. Apr. 2025, 23:41] [Comments: 0]
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09.Apr.2025



Do it yourself: Programmable ROM module KickSmash32 for the Amiga 1200
KickSmash32 is a Kickstart ROM replacement module that can be programmed directly under AmigaOS as well as via USB-C from Linux and provides eight flash banks for different ROM files. With version 1.6, after the Amiga 3000 and 4000, the Amiga 1200 is now also supported in addition to the Amiga 4000CR and the Amiga 3000T. (snx)

[News message: 09. Apr. 2025, 08:29] [Comments: 0]
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09.Apr.2025



Do it yourself: RetroPlayer for Amiga music modules in a wooden case
Skilled hobbyists who want a small player for Amiga music modules in an attractive wooden case with a rotary control and display will find a finished project with a list of all the components required at the title link. (There is also an English description below the Japanese one). (snx)

[News message: 09. Apr. 2025, 08:29] [Comments: 0]
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09.Apr.2025



Print/PDF magazine: ZZAP! Amiga, issue 21
The March/April issue of the magazine "ZZAP! Amiga" contains 60 color pages in A5 size. A look at the table of contents can be found at the Amiga Magazine Rack website. (snx)

[News message: 09. Apr. 2025, 08:29] [Comments: 0]
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09.Apr.2025



Linux: Kernel 6.12.22 LTS for X1000/X5000
Parallel to the release of the Linux kernel 6.12.22 LTS ("long-term support"), Christian 'xeno74' Zigotzky has compiled it for the AmigaOne X1000 and X5000. Information on the X1000/X5000-specific changes can be found at the title link. (snx)

[News message: 09. Apr. 2025, 08:29] [Comments: 0]
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09.Apr.2025
ACube Systems (Mail)


ACube Systems: UBoot 2015.d for Sam460EX, Sam460CR and Sam460LE boards
Press release: Bassano del Grappa, Italy - 08 April 2025

ACube Systems is pleased to announce a new release of the UBoot firmware for its Sam460 line of motherboards.

For the first time in Amiga history, it is now possible to boot from an NVMe SSD.

This groundbreaking achievement marks a significant milestone in the evolution of the Amiga platform. Thanks to recent advancements, users can now experience dramatically improved boot speeds and data access times by utilizing modern NVMe solid-state drives—bringing the Amiga into a new era of performance and reliability.

This development not only enhances the capabilities of current NG systems but also demonstrates the ongoing innovation and dedication within the Amiga community. Booting from an NVMe SSD was once considered impossible - today, it is a reality.

This update is completely free for all users. We are excited to announce a new version packed with important features and improvements - available as a free download. New in this release:
  • NVMe SSD driver – For the first time ever, you can boot from an NVMe drive using a standard NVMe-to-PCIe adapter.
  • PCIe SATA2 support – Added driver for the Silicon Image 3132 controller, allowing booting from both SATA SSDs and DVD drives.
  • DDR2 timing adjustments – Fine-tune DDR2 RAM timings for faster memory access.
  • Customizable USB stack – Choose between EHCI (faster for mass storage) or OHCI (greater compatibility with keyboards).
  • Enhanced "sata" command – Now displays more detailed information about drivers and connected devices.
  • Improved serial console navigation – Navigate menu items using W and S keys.
  • General bug fixes and improvements.
  • Unified source code – Now streamlined for both 460ex and 440ep platforms.
  • An updated installation guide is included, covering the standard ISO image method as well as alternative installation methods via TFTP and USB.
You can download the updater tool directly here: Sam460_updater_2015d.zip (8 MB)

If you are not comfortable installing UBoot yourself, we also offer fully updated UBoot chips through our online store.

Please note: UBoot and UBoot updater make use of GPL code and thus are both published under GPL (download of the source code). (dr)

[News message: 09. Apr. 2025, 06:18] [Comments: 1 - 10. Apr. 2025, 15:30]
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08.Apr.2025



Source code editor: Hollywood 10 support for Visual Studio Code 10.0.2
For Microsoft's Visual Studio Code (Windows, Mac OS, Linux), "hw4vsc" is an extension that enables the development of Hollywood programmes with the free source code editor (amiga-news.de reported). The developer Micha J. has adapted his extension for the latest Hollywood 10 version and has just released hw4vsc v10.0.2.

Although the version number was only increased on the patch level, this is a massive release. It adds improved intellisense/code completion with proper code completion and quick info for all inbuilt Hollywood 10 functions, preprocessor commands and including constants (no quick info/help here, unfortunately). The README.md shows an example of intellisense in action.

The author asks you to use the Github bug tracker in case of problems. (nba)

[News message: 08. Apr. 2025, 15:49] [Comments: 0]
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07.Apr.2025



Mining strategy game: The history of "Aminer"
"Last Minute Creations", a Polish group of Amiga game developers (e.g. GermZ or Chaos Arena), spent more than six years working on their mining strategy game "Aminer": set in the Soviet era, the aim is to fulfil the planned economic extraction plans and mine precious metals such as silver for the Ministry of Mining and Fossil Fuels:


"Last Minute Creations" consists of 'KaiN', who writes the code, 'Luc3k', who is responsible for the music and 'Softiron', who is responsible for all graphic tasks. We asked the coder 'KaiN' how the idea for the project came about and why Aminer, which was presented at the Polish retro party RAM#3 last weekend, took so long to develop:

"We started the project approximately a month before the RetroKomp 2018 party, for the game compo. We were working on OpenFire at that time, but I thought that it'd be cool to show something new at the party, so I've quickly came up with a game I wanted to tackle for some time now.

At this point it was a silly little game where you just dig through the ground without any objective and collect the resources, and also had a challenge mode where the camera goes at the constant speed towards the finish line and you must collect the resources to get the high score.

The idea behind the game was that I really liked the Motherload game from the Flash games era, and I wanted to do a semi-infinite Y scroll on Amiga hardware, so it was mostly a tech demo wrapped together as a RK18 game compo entry - it scored 2nd place and you can see on Pouet.net that it looked a bit differently back then.

Still, the audio was very buggy, because it was my groups first entry to even have audio code at all - we used my own ACE library, which I'm developing for 11 years now and those 6.5 years ago it lacked some serious features - it's now a lot more better since it got all the features needed to create the Aminer.

The game is written entirely in C, with one small part written in C++ for convenience, using the ACE library as I've mentioned. 'Softiron' uses Pro Motion NG for his pixels. For audio of the game compo version, I used sfxr to have some basics blips and blops. After all those years the pickup sound is still from the original version.

At this point we even didn't have an audio guy in our roster, but then we found Lucek on the Polish forums, and he did an amazing job of creating the matching soundtrack for the game. He also did the remaining audio stuff.
One of the main challenges was to determine what do we want to do with this game - we basically had no idea. After we did the demo for compo, 'Softiron' wasn't too happy with the state of the game and wanted to expand it a bit more. We've brainstormed a bit, I came with a little bit of ideas - mostly mimicking the Motherload game, so vehicle part upgrades, underground bases for convenience and that's about it. 'Softiron' on the other hand took that thing to the next level by inventing the whole soviet setting and adding a lot of side mechanics not really related with the digging itself - it's funny because you can finish the whole game without digging too much.

The other challenge was to stay on target and that's mostly because of me. During the pandemic, I thought it'd be nice to release another game to the Revision game compo, so we've started working on GermZ. We've missed the deadline, it then took us a whole lot of time to make this game enjoyable. We've also released two other games for game compos in the meantime: Atarenium Falkon (with code by 'Lucek!') and Chaos Arena, both released in Decrunch party game compos. As you can see we just can't leave a compo without an entry.

Another challenge was to settle on final features. 'Softiron' had lots of ideas for this game, including adding a way to go to moon and dig there, and we had to cut many of them to release the game at foreseeable time. We've also had the hard time with balancing the gameplay due to a lot of different allowed playstyles, mechanics and lots of content. It also became not so simple game, so it no longer would be enjoyed by younger or less demanding audiences. I've mitigated that by adding a Sandbox mode in final weeks, which resembles the free digging mode from the compo version with some basic limited move count mechanics. The most difficult thing for me personally was to get the mood right. Since the game is set in the soviet era in not-so-fictional country, and touches on totalitarian regimes of the past, I hope the game won't be viewed as making those things "cool", because they really aren't. And we shouldn't forget about this, especially now that one of them is coming back from hiatus.

Besides all these explanations, why did it ultimately take so long? Well, we did:
  • 3 kilometers of the underground mine to explore
  • 8 NPCs
  • 7 distinct endings
  • 3 underground bases with base building mechanics
  • 18 achievements
  • 3 game modes and a co-op variant of each mode
  • 2 language versions
  • more than 20 minutes of soundtrack
  • definitely no secrets
  • all that crammed into a single floppy disk, if you want to torture yourself with loading times
If you want to take on the task and dig through the earth, you need an OCS Amiga with 1MB chip RAM and 1MB other RAM. The source code is available on GitHub. (dr)

[News message: 07. Apr. 2025, 10:09] [Comments: 0]
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07.Apr.2025



HxC Floppy emulator: Software V2.16.13.1
The floppy emulator HxC by Jean-Francois Del Nero completely replaces the floppy drive (of an Amiga) with an electronic device. The project, which was launched in 2006, is available in two versions, with a SD card port or with USB port (amiga-news.de reported).

A new version of the HxC floppy emulator software has now been released. The changes:
  • Mame MFI writer : Fix memory allocation error/crashes.
  • Kryoflux writer : The default sample frequency can be changed with the KFRAWEXPORT_SAMPLE_FREQUENCY variable. (patch by uru2)
  • Kryoflux Stream Loader : Support different sample rate setting from the KFInfo string.
(dr)

[News message: 07. Apr. 2025, 07:33] [Comments: 0]
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07.Apr.2025



Point'n Click adventure: Demo version of Soltys released
Pawel 'tukinem' Tukatsch has released a short demo version of the point'n click adventure game "Soltys" (video), which was originally developed by the Polish studio LK Avalon and released for MS-DOS in 1995 (Wikipedia).

However, as the author emphasises, his game is not a port, but a completely rewritten version of the original game. In addition to Polish subtitles, there are also English, German, Spanish and Italian subtitles. An Amiga computer with AGA chipset, at least 1 MB Fast RAM and harddisk are required. (dr)

[News message: 07. Apr. 2025, 07:30] [Comments: 0]
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07.Apr.2025



Arcade action: New demo version V0.98 of Ghosts'n'Goblins
At the end of 2024 'Skyzoo73' released a handsome practice study to show how Ghosts 'n Goblins can be ported to the Amiga using the Scorpion Engine (amiga-news.de reported). The now updated demo version offers a lot of corrections and optimisations and requires an AGA Amiga with Fast RAM and CD32 joypad (or similar). (dr)

[News message: 07. Apr. 2025, 05:57] [Comments: 0]
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