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Archiv 'Miscellaneous'


14.Nov.2001
Olaf Köbnik (E-Mail)


Amiga Arena: Interview with Sigbjørn Skjæret
Amiga Arena - Interview
After the mpega.library was not developed any more there is now clone of the library of Sigbjørn Skjæret. Amiga Arena spoke with Sigbjørn S. about how it came to it and about the future of his projects. Support the developer with your feedback!

After two years the guestbook of Amiga Arena was reactivated. Please sign in! (ps) (Translation: dr)

[News message: 14. Nov. 2001, 21:15] [Comments: 0]
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14.Nov.2001
Amiga-Info.net (ANF)


Amiga-Info.net: Opinion poll / Car sharing
There is a small opinion poll to discover if Amiga-Info.net is useful for you. Amiga-Info.net would be delighted if you took part.

Car sharing to the Amiga 2001:
Here it is the last chance to find or offer a place on the car sharing action. We will see us on Amiga 2001! (ps)

[News message: 14. Nov. 2001, 20:40] [Comments: 0]
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14.Nov.2001
Amiga Future


Online-magazine: Currently Starmag with new url
Because Arcor has deleted the webspace without any premonition the online-magazine Starmag has not been accessable for some days. You can now access the magazine under http://www.Starmag.de.cx. (ps) (Translation: dr)

[News message: 14. Nov. 2001, 17:21] [Comments: 0]
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14.Nov.2001
Gerrit Timmermann (ANF)


Mailbox: Stardate-bbs accessable again via Internet
After a month of hard problems with DSL in Muenster you can access again the Stardate-mailbox via Internet under (http://stardate.2y.net). The very popular Dynamite-server is also accessable under the same url. (ps) (Translation: dr)

[News message: 14. Nov. 2001, 13:16] [Comments: 0]
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13.Nov.2001
Markus Pohlmann (ANF)


First routines of Project Crashsite on the Amiga 2001
Here are two news on the Project Crashsite status:

On the Amiga 2001 there will be the first routines of Project Crashsite to look at. There will be the rudimentary playable combat and the space flight will invite to fly along the planets of Future II. I hope for many visitors and would be happy about numerous suggestions and comments.

The poll on www.projektcrash.de (title link) turned out that five of six votees prefer a PPC version.

As a first answer to this I would like to announce the following:

  1. The interlude animations in the game will be MPEG animations.
  2. Mathias Roslund gave permission to use AMP for playing the animations in Project Crashsite, which makes an effective animation player for PPC and CGFX available for the game!
Greetings,
Markus Pohlmann
(ps) (Translation: mj)

[News message: 13. Nov. 2001, 22:33] [Comments: 0]
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13.Nov.2001
Olaf Köbnik (E-Mail)


Amiga Arena: PuzzleBOBs
In cooperation with Emanuele Cesaroni, Nexus Development, the Amiga Arena and Fun Tim World present the game PuzzleBOBS, which is about a "Bust'n Move" clone to be available on the "AMIGA 2001" show.

From now on the demo version is available on http://www.funtime-world.de/puzzle.html, and on the support page of the Amiga Arena.

About PuzzleBOBS

The game was developed by the Italian software company Nexus Development which was founded by Emanuele Cesaroni. Worldwide distribution will be done by Fun Time World in cooperation with the Amiga Arena. Previews of "PuzzleBOBS" can be found in the current issue of the "Amiga Future" #33 (German Amiga Game print magazine), and in "No Cover" issue #88 (German Amiga disk magazine).

Technical background and more:

PuzzleBOBS is completely configuralbe:

  • Screen mode (AGA / OCS / ECS / Picasso96 or CyberGraphX comaptible graphic boards).
  • Bitplanes (up to 16 and 24bit screens).
  • Playable in three languages (German, Itatlian, English).
  • Playable from HD, full or partial installation (min. 14 MB).
  • Written in 100% assembler.
  • Level and sound import.
Backgrounds, bubbles, object speed, music and sound effects, explosion style, and masses of other little things, as well, can be configured to match your own personal desire.

The game was programmed to allow different bubbles to have different characteristics. There are bubbles that bounce back form walls, which of course simplifies severity. The game runs in full multitasking on it's own screen or in a window on the Workbench.

When the game's window becomes inactive the game automatically turns to sleep mode, which is a special feature to let you continue your work on the Workbench. In sleep mode even every audio channel and colour palette get's released - pure culture multitasking. Further and detailed informaiton can be found in the demo version's guide.

Ditribution / contact / developer

Distribution:
Fun Time World www.funtime-world.de
c/o Sebastian Brylka
Tel.: +49 209 / 1485620 (after 17:00 h)
Fax: +49 209 / 1485720
E-mail: funtime@t-online.de

Support:
Amiga Arena http://www.online-club.de/~ARENA/
Olaf Köbnik olaf.koebnik@online-club.de

Developer:
Nexus Development http://space.tin.it/computer/emacesar
Emanuele Cesaroni emacesa@tin.it
(ps) (Translation: mj)

[News message: 13. Nov. 2001, 22:28] [Comments: 0]
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12.Nov.2001
Markus Bonet (ANF)


MUI under Windows XP?
Markus Bonet wrote:
To find out about why Windows XP should be so great I looked around a little on the Microsoft website. I really was not aware, that MUI was released for Windows, too ;-))
"Multi-Lingual User Interface - MUI - allows to change the interface's language to display menus, help files, dictionaries, spell checking tools, ect. in the desired language."

But this sure would mean something different, somehow. ;-) (ps) (Translation: mj)

[News message: 12. Nov. 2001, 19:24] [Comments: 0]
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12.Nov.2001
Wouter Derdeyn (ANF)


Amiga Demoscene Archive - Database of the best Amiga demos ever released
I'm working on a site about amiga demos. Basically, I'm trying to create an archive for the best demos/intros ever released on the most stunning scene machine ever (the amiga ofcourse). It's still early days yet but I've got 123 demos and 900 screenshots online. Feedback is welcome! (ps)

[News message: 12. Nov. 2001, 18:01] [Comments: 0]
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12.Nov.2001
HCS Lange


Absolute rarity to auction (CMB 8296)
HCS Lange on their website (title link, see hardware rubric) auctions an CBM 8296 machine from 1984. Here are the data of this collectible:

  • CBM 8296
  • Release date: 1984
  • Processor: MOS 6502, 1 MHz
  • RAM: 128 KByte
  • ROM: 18 KByte with Basic V4.0
  • Operating system: own, LOS-96
  • Graphic chip: ---
  • Text mode: 80 x 25 (monochrom)
  • Graphic mode: ---
  • Sound chip: ---
  • Sound: piper
  • Keyboard: typewriter, QWERTZ, 73 keys, seperate num-block, removable keyboard.
  • Drive: none internal, (for 8296-D: CBM 8250), external any Commodore drive with IEEE488 bus can be connected directly.
  • I/O: 1 x IEEE488, 2 x datasette
  • Special: built-in monitor (12", green)
This machine optical is as good as new and it's an absolute rarity. The lowest bid is at DM 100,-. Bids are accepted till 17. November 2001. (ps) (Translation: mj)

[News message: 12. Nov. 2001, 16:12] [Comments: 0]
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12.Nov.2001
Thomas Zahren (ANF)


Nostalgica: Amiga Graphics artist + programmer Jim Sachs
While looking around the news pages of CHIP.DE I found a link to the aquarium screensaver in the news on the new Windows XP and it's "self-made plus package". This screensaver was programmed by Jim Sachs.

Until then I had no idea of this name, but as I then looked at "About the Author" (title link) on the serenescreen.com website, some known pictures of the author from Amiga days turned up. A link on this page shows many pictures of his work history, too.

With another link on the same site the Amiga is mentioned again in an interview. To smile: To the surprised interviewer's questions, how it comes that the download of this emotive Windows screensaver is just about 600k in size:
RADEONIC: Probably one of the things that surprised me most was the size of the download. Did you spend a lot of time optimising the code, and did you have any special tricks for compressing textures?
JS: No, I haven't really started to optimize the code yet. Coming from the Amiga, where everything had to fit on a 770k floppy, I am utterly amazed at how huge PC apps have become. What could these programmers possibly be filling up all those megabytes with? The whole ascii source code for the program? The phone book for their area code?

It was a pleasure to me to accidently stumble upon this programmer and those Internet sites and thereby to learn, that he still likes the Amiga, allthough he changed the system. (ps) (Translation: mj)

[News message: 12. Nov. 2001, 07:24] [Comments: 0]
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