13.Feb.2021
Indie Retro News (Webseite)
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Two other Jump'n Run games announced (Scorpion Engine)
Currently two other games are being developed using the Scorpion Engine: The first one is a classic jump'n run (video) which has been tested on several Amigas - specific requirements are still not available. The second game (video) is more a "fly'n run" for the player controls a owl.
(cg) (Translation: dr)
[News message: 13. Feb. 2021, 23:08] [Comments: 0]
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12.Feb.2021
Indie Retro News (Webseite)
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Arcade classic: Amiga Space Invaders, beta 3
"Space Invaders" (video) written in Blitz Basic is supposed to be quite an authentic port of the arcade classic with the same name released in 1978. The new beta version fixes minor bugs. Additionally, the game now also runs on an A500 with full speed. A new background picture was added as well: By pressing the 'B' key you can change the background picture, the '1' and '2' keys change the colour of the overlay.
Direct download: Space Invaders.adf (880 KB)
(cg) (Translation: dr)
[News message: 12. Feb. 2021, 23:05] [Comments: 0]
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12.Feb.2021
English Amiga Board (Webseite)
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Game engine: Antiryad Gx 4.9 (AmigaOS 3, AROS, MorphOS)
Antiryad Gx is an engine for 2D-/3D games available for different platforms. After a registration also commercial games can be written using the free version. Changes in version 4.9:
- Fixed: Bug found in dynamic library loader in some drivers
- Renamed and enhanced gx_bitmap::bakediffusenormal() to gx_bitmap::bakediffusemap()
- Added new kernel object:
- gx_kernel::ginstall()
- gx_kernel::start()
- gx_kernel::stop()
- gx_kernel::updatecallback()
- gx_kernel::getexternplugin()
- gx_kernel::setexternplugin()
- gx_kernel::getmachinetype()
- gx_kernel::getmachinename()
- gx_kernel::gethardwareserial()
- gx_kernel::getdate()
- gx_kernel::isconsolemode()
- gx_kernel::getznearlimit()
- gx_kernel::getzfarlimit()
- gx_kernel::screensetmode()
- gx_kernel::screensetdefaultmode()
- gx_kernel::applypalette()
- gx_kernel::fastapplypalette()
- gx_kernel::screengetsizex()
- gx_kernel::screengetsizey()
- gx_kernel::screensetsize()
- gx_kernel::readinput()
- gx_kernel::screenflush2d()
- gx_kernel::screenflush3d()
- gx_kernel::getexecutablefilename()
- gx_kernel::setexecutablefilename()
- gx_kernel::printconsol()
- gx_kernel::printint()
- gx_kernel::printhex()
- gx_kernel::printfloat()
- gx_kernel::printvoid()
- gx_kernel::printstring()
- gx_kernel::inputconsol()
- gx_kernel::messagebox()
- gx_kernel::inkey()
- gx_kernel::installkeyboard()
- gx_kernel::uninstallkeyboard()
- gx_kernel::getfasttimer()
- gx_kernel::gettimer()
- gx_kernel::gettimercount()
- gx_kernel::sleep()
- gx_kernel::sqrt()
- gx_kernel::cbrt()
- gx_kernel::memalloc()
- gx_kernel::memdealloc()
- gx_kernel::memrealloc()
- gx_kernel::convertnametofilesystem()
- gx_kernel::convertnamefromfilesystem()
- gx_kernel::fileopen()
- gx_kernel::fileread()
- gx_kernel::fileisasyncready()
- gx_kernel::filereadasync()
- gx_kernel::fileasyncstop()
- gx_kernel::filewrite()
- gx_kernel::fileseek()
- gx_kernel::filetell()
- gx_kernel::fileclose()
- gx_kernel::filekill()
- gx_kernel::getfirstfile()
- gx_kernel::getnextfile()
- gx_kernel::closegetfile()
- gx_kernel::getfirstdirectory()
- gx_kernel::getnextdirectory()
- gx_kernel::closegetdirectory()
- gx_kernel::getfirstvolume()
- gx_kernel::getnextvolume()
- gx_kernel::closegetvolume()
- gx_kernel::getcurrentdirectory()
- gx_kernel::setcurrentdirectory()
- gx_kernel::setrootdirectory()
- gx_kernel::setparentdirectory()
- gx_kernel::createdirectory()
- gx_kernel::deletedirectory()
- gx_kernel::setstartupdirectory()
- gx_kernel::getcurrentvolume()
- gx_kernel::setcurrentvolume()
- gx_kernel::getspecialdirectory()
- gx_kernel::memorycardload()
- gx_kernel::memorycardsave()
- gx_kernel::openlibrary()
- gx_kernel::getlibrary()
- gx_kernel::closelibrary()
- gx_kernel::execute()
- gx_kernel::run()
- gx_kernel::exception()
- gx_kernel::exit()
- gx_kernel::issoundenabled()
- gx_kernel::soundinit()
- gx_kernel::soundreset()
- gx_kernel::soundplay()
- gx_kernel::soundstop()
- gx_kernel::soundupdate()
- gx_kernel::soundpause()
- gx_kernel::soundresume()
- gx_kernel::soundmixer()
- gx_kernel::soundgetstate()
- gx_kernel::soundgetpos()
- gx_kernel::soundgetvolume()
- gx_kernel::soundgetpitch()
- gx_kernel::soundgetpanning()
- gx_kernel::soundinitdoublebuffer()
- gx_kernel::soundwritedoublebuffer()
- gx_kernel::soundresetdoublebuffer()
- gx_kernel::threadgetnbcore()
- gx_kernel::threadcreate()
- gx_kernel::threadrelease()
- gx_kernel::threadpause()
- gx_kernel::threadresume()
- gx_kernel::threadgetstate()
- gx_kernel::threadswitch()
- gx_kernel::threadlock()
- gx_kernel::threadunlock()
- gx_kernel::networkinstall()
- gx_kernel::networkuninstall()
- gx_kernel::networkisenabled()
- gx_kernel::networkserverconnect()
- gx_kernel::networkclientconnect()
- gx_kernel::networkdisconnect()
- gx_kernel::networkgetaddress()
- gx_kernel::networkgetaddressbyname()
- gx_kernel::networkread()
- gx_kernel::networkwrite()
- gx_kernel::networkgetstatus()
- gx_kernel::dspfill32()
- gx_kernel::dspfill64()
- gx_kernel::dspfill128()
- gx_kernel::dspmove8()
- gx_kernel::dspmove16()
- gx_kernel::dspmove32()
- gx_kernel::dspmove64()
- gx_kernel::dspmove128()
- gx_kernel::rotatepts2d()
- gx_kernel::rotateblendpts2d()
- gx_kernel::rotatepts2dfix()
- gx_kernel::rotateblendpts2dfix()
- gx_kernel::rotatepts3d()
- gx_kernel::rotatepts3dfix()
- gx_kernel::rotateblendpts3d()
- gx_kernel::rotateblendpts3dfix()
- gx_kernel::rotatenorm3d()
- gx_kernel::rotateblendnorm3d()
- gx_kernel::morph3d()
- gx_kernel::render3dinstall()
- gx_kernel::render3duninstall()
- gx_kernel::render3dstart()
- gx_kernel::render3dstop()
- gx_kernel::render3dshader()
- gx_kernel::render3dbegin()
- gx_kernel::render3dvertex()
- gx_kernel::render3dend()
- gx_kernel::render3dclearscreen()
- gx_kernel::render3dclearzbuffer()
- gx_kernel::render3dsetstaticcamera()
- gx_kernel::render3dloadstaticgeom()
- gx_kernel::render3dunloadstaticgeom()
- gx_kernel::render3ddrawstaticgeom()
- gx_kernel::render3dloaddynamicgeom()
- gx_kernel::render3dunloaddynamicgeom()
- gx_kernel::render3ddrawdynamicgeom()
- gx_kernel::render3dloadmaterial()
- gx_kernel::render3dunloadmaterial()
- gx_kernel::render3dgettexturesize()
- gx_kernel::render3dscreencapture()
- gx_kernel::render3dupdatematerial()
- gx_kernel::render3dscreentomaterial()
- gx_kernel::extrun()
- gx_kernel::extgetint()
- gx_kernel::extgetfloat()
- gx_kernel::extgetlong()
- gx_kernel::extgetvoid()
- gx_kernel::extsetint()
- gx_kernel::extsetfloat()
- gx_kernel::extsetlong()
- gx_kernel::extsetvoid()
(cg) (Translation: dr)
[News message: 12. Feb. 2021, 01:57] [Comments: 0]
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11.Feb.2021
Jochen Hoffer (E-Mail)
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Tetris clone: Crazy Columns (demo) 0.95
Jochen Hoffer has released a new version of 'Columns', a classic Sega game (video). Now you can set up the controls of how the colours rotate or the "Tetrominoes" immediately dropp down.
(cg) (Translation: dr)
[News message: 11. Feb. 2021, 22:45] [Comments: 0]
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11.Feb.2021
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Print magazine: Issue 128 of Amiga Future readable online
The English issue 128 (September/October 2017) of the print magazine "Amiga Future" can be read online on its website. You can also purchase a pdf version with a higher resolution or a printed version in the shop.
(cg) (Translation: dr)
[News message: 11. Feb. 2021, 18:42] [Comments: 0]
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10.Feb.2021
Amiga Future (Webseite)
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Pre-order: A1100 - A new motherboard for Amiga-1000 housing
The 'A1100' is a new motherboard for an A1000 housing. A video shows the hardware. The boards has the following specifications:
- CPU: Motorola 68020 with 14 Mhz
- OCS-/ECS compatible, up to 2 MB Chip-Ram (Paula, Agnus, Denise not included)
- 64 Megabyte RAM
- IDE-Controller(44pin)
- Support of two different Kickstart-ROMs. Compatible to OS 3.1.4
- Flickerfixer and ScanDoubler. Internal ports for RGB, Cinch, SVGA
- Expansion ports for A1000 (86pin) and A1200 (150pin) cards
- Connector ATX PowerSupply
- Fast A1200 clockport connector
In a Spanish forum (automatic translation), Carlos 'Estrayk' Del Alamo is going to identify the need for a small-batch production of the hardware. If you are interested, then contact him. Del Alamo cannot tell what the price will be. But it is explicitely a non-commercial project.
(cg) (Translation: dr)
[News message: 10. Feb. 2021, 23:57] [Comments: 1 - 11. Feb. 2021, 22:43]
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10.Feb.2021
Amiga Future (Webseite)
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Java-based graphic tool: ham_convert 1.8.1
Sebastian Sieczko's Java-based 'ham_convert' converts modern graphic formats into the HAM format of the Amiga.
(cg) (Translation: dr)
[News message: 10. Feb. 2021, 23:38] [Comments: 0]
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09.Feb.2021
Indie Retro News (Webseite)
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Preview videos: Jump'n Run 'Minkey', Darts game 'Game Shot!'
'Minkey' is a classic jump'n run for Amigas equipped with at least 1 MB RAM. According to the author the engine has been "90% finished". So far 11 levels can be played. A new video hows the first level of World 2.
'Game Shot!' (video) is eine Darts game for the Amiga, dedicated to the late father of the author. It is written by the Scourge of the Underkind developer.
(cg) (Translation: dr)
[News message: 09. Feb. 2021, 23:41] [Comments: 0]
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09.Feb.2021
Indie Retro News (Webseite)
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Jump'n Run: Pitfall II - Lost Caverns
'Pitfall II: Lost Caverns' is a port of the classic jump'n run game of the same name to the Amiga using the Scorpion Engine. The current version still is alpha According to the author "it still needs a lot of polish, but it is a fully working and completable port of the C64 release. Unfortunately, this first release won't run smoothly on an A500 - but it should be OK on an A1200 (future updates should be a lot more optimal)."
(cg) (Translation: dr)
[News message: 09. Feb. 2021, 23:32] [Comments: 0]
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09.Feb.2021
Indie Retro News (Webseite)
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Arcade Shoot'em-Up: 'Gradius' port Tinyus Beta 0.1
After Tiny Invaders, Tiny Galaga and Tiny Bobble, the demo group of Abyss is working on its fourth aracade port within one year: 'Tinyus' (video) is a faithful port of the arcade shoot'em up Gradius released in 1985:
The current beta version already runs on an A500 equipped with 1 MB RAM, but an A1200 is recommended. In a discussion the developer explanined more details of the game and the Amiga port.
Download: aYs_Tinyus_Beta0.1.adf (880 KB)
(cg) (Translation: dr)
[News message: 09. Feb. 2021, 23:24] [Comments: 0]
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07.Feb.2021
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Aminet uploads until 06.02.2021
The following files have been added until 06.02.2021 to Aminet:
WH_RANDOM.sh.txt dev/gcc 4K Random Number Generator scrip...
MCE.lha game/edit 3.0M 68k Multi-game Character Editor
MCE-MOS.lha game/edit 3.3M MOS Multi-game Character Editor
MCE-OS4.lha game/edit 3.5M OS4 Multi-game Character Editor
trx2x.i386-aros.lha misc/emu 363K x86 ZX Spectrum floppy image conv...
Dungeon2021.lha mods/misc 1.9M Dungeon 2021 4ch Lv4 NR by HK...
Deark.lha util/arc 3.5M MOS Extract data from various fil...
lunzip-1.12.i386-aros... util/arc 179K x86 Decompressor for the lzip format
lzd-1.2.i386-aros.lha util/arc 146K x86 Educational decompressor for ...
nomarch-1.4.i386-aros... util/arc 104K x86 extract old .arc and .ark arc...
nspark.i386-aros.lha util/arc 1.0M x86 New Spark and Squash unarchivers
unlzx-2.16.i386-aros.lha util/arc 66K x86 Unpack .lzx files
AmiTimeKeeper.lha util/cdity 251K 68k Keep your time right
rtf-riddle.i386-aros.lha util/conv 164K x86 Rich Text Format to HTML5 con...
HuntnGather.lha util/dir 203K 68k File indexing and search util...
WHDLoadMenu.lha util/misc 482K 68k A WHDLoad frontend
ScreenTime.lha util/time 52K 68k Screen clock, configurable wi...
(snx)
[News message: 07. Feb. 2021, 08:20] [Comments: 0]
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07.Feb.2021
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OS4Depot uploads until 06.02.2021
The following files have been added until 06.02.2021 to OS4Depot:
sysvipc.lha dev/lib 2Mb 4.0 SystemV IPC implemementation for...
thewidow.lha gam/adv 18Mb 4.0 Point and click adventure horror
mce.lha gam/uti 4Mb 4.0 Multi-game Character Editor
zitaftpserver.lha net/ser 11Mb 4.1 A fast and secure FTP(S) server.
(snx)
[News message: 07. Feb. 2021, 08:20] [Comments: 0]
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07.Feb.2021
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AROS Archives uploads until 06.02.2021
The following files have been added until 06.02.2021 to AROS Archives:
hivelyreplayer.i386-aros.lha aud/pla 95kb Replayer from HivelyTracker (AHI)
trx2x.i386-aros.lha emu/uti 363kb ZX Spectrum floppy image converter
dd2.i386-aros.zip gam/act 615kb topdown vertical scroller
thewidow.lha gam/adv 18Mb Point and click terror and paran...
doom2.zip gam/fps 6Mb From Internet Archive Preservation
textmio.tgz off/wor 1Mb Text to Pdf Editor
gzrt.i386-aros.lha uti/arc 91kb Recover data from a corrupted gz...
lunzip-1.12.i386-aros.lha uti/arc 179kb decompressor for the lzip format
lzd-1.2.i386-aros.lha uti/arc 146kb Educational decompressor for the...
lzip-1.22.i386-aros.lha uti/arc 323kb Lossless data (de)compressor lik...
nomarch-1.4.i386-aros.lha uti/arc 104kb extract old .arc and .ark archives
nspark-1.7.8b2.i386-aros.lha uti/arc 1Mb New Spark and Squash unarchivers
ppcrack.i386-aros.lha uti/arc 102kb unpacks and decrypts all PowerPa...
unlzx-2.16.i386-aros.lha uti/arc 66kb Unpack .lzx files
rman-3.3.i386-aros.lha uti/tex 221kb Converting man pages to many for...
rtf-riddle.i386-aros.lha uti/tex 164kb Rich Text Format to HTML5 converter
led-20200202.tar.gz uti/tex 14kb A simple line-oriented text editor.
(snx)
[News message: 07. Feb. 2021, 08:20] [Comments: 0]
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07.Feb.2021
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MorphOS-Storage uploads until 06.02.2021
The following files have been added until 06.02.2021 to MorphOS-Storage:
MilkyTracker_1.03.lha Audio/Tracker An XM/MOD tracker by th...
AntiryadGX_4.9_install.7z Development/Engine 2D-3D Antiryad Gx is an unifi...
Iris_0.107beta.lha Email New email client suppor...
Deark_1.5.7.lha Files/Archive Extracting data from va...
Flare_1.08.lha Games/Adventure A simple game engine bu...
TheWidow_1.10.lha Games/Adventure The Widow the point and...
Zelda_NSQ.lha Games/Adventure Zelda's clone. (English...
MCE_12.4.lha Games/Editor Multi-game Character Ed...
Celeste.lha Games/Platform Celeste classic port fr...
HydraCastleLabyrinth.lha Games/Platform A platform game, -metro...
PekkaKana2_1.3.5.lha Games/Platform Pekka Kana 2, a platfor...
PrBoom-plus_2.5.1.7.lha Games/Shoot 3D PrBoom+ is a version of...
(snx)
[News message: 07. Feb. 2021, 08:20] [Comments: 0]
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07.Feb.2021
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WHDLoad: New installers until 06.02.2021
Using WHDLoad, games, scene demos and intros by cracking groups, which were originally designed to run only from floppy disks, can be installed on harddisk. The following installers have been added until 06.02.2021:
- 2021-02-06 updated: New Zealand Story (Taito/Ocean) merged fixes from older release, renamed highscore file (Info)
- 2021-02-06 fixed: Cedric (Neo/Alcatraz) crash on game over fixed (Info)
- 2021-02-06 fixed: Burning Rubber (Ocean) wrong protection check patch for AGA vesion fixed (Info)
- 2021-02-01 improved: Syndicate (Bullfrog) reduced chipmem requirements (Info)
- 2021-01-31 improved: Syndicate (Bullfrog) better support for floppy versions, quitkey for 68000, CD32 version doesn't need 68020 anymore (Info)
- 2021-01-31 fixed: Wiz: Quest for the Magic Lantern (Mutation Software) better compatibiliy with non official CD32 joypad, CUSTOM4=1 to disable Up direction by pressing 2nd button (Info, Image)
- 2021-01-31 improved: Populous (Bullfrog) delay added to see the title screen on fast amiga, install script updated (Info)
- 2021-01-31 fixed: Leisure Suit Larry 2 (Sierra) protection/intro skip fixed (Info)
- 2021-01-31 fixed: Golden Axe (Virgin) DMA wait patched in sound replay routine, CUSTOM2=1 to remove blitter wait fix (Info)
(snx)
[News message: 07. Feb. 2021, 08:20] [Comments: 0]
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06.Feb.2021
Indie Retro News (Webseite)
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Turbo Sprint - First port of the classic as time-limited beta version
'Turbo Sprint' (video) is supposed to become a faithful port of the Atari classic Super Sprint. Improved sound as well as support of the CD32 are announced. Now a first time-limited beta version has been released with the following features:
- Occasionally the game will completely crash (this is due to the Tornado sprite).
- Cars will not adhere to boundaries when spinning.
- Chopper colours some times go Grey
- Car is not respawned at the correct Y line
- The controller setup code is not completed
- If you exit the game from the menu, Workbench is likely to crash
- In order to run on stock Amiga's you may need to disable external drives to get as much chip memory as possible.
- Only levels 1 through 8 are active
(cg) (Translation: dr)
[News message: 06. Feb. 2021, 23:45] [Comments: 0]
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