amiga-news DEUTSCHE VERSION
.
Links| Forums| Comments| Report news
.
Chat| Polls| Newsticker| Archive
.

14.-16.06.24 • Flashback-Symposium #01 • Plauen-Jößnitz (Germany)
28.-30.06.24 • Alternatives Computer-Meeting 2024 • Wolfsburg (Germany)
17.08.24 • ZZAP! Live 2024 • Kenilwort (England)

13.Feb.2021
Indie Retro News (Webseite)


Two other Jump'n Run games announced (Scorpion Engine)
Currently two other games are being developed using the Scorpion Engine: The first one is a classic jump'n run (video) which has been tested on several Amigas - specific requirements are still not available. The second game (video) is more a "fly'n run" for the player controls a owl. (cg) (Translation: dr)

[News message: 13. Feb. 2021, 23:08] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
12.Feb.2021
Indie Retro News (Webseite)


Arcade classic: Amiga Space Invaders, beta 3
"Space Invaders" (video) written in Blitz Basic is supposed to be quite an authentic port of the arcade classic with the same name released in 1978. The new beta version fixes minor bugs. Additionally, the game now also runs on an A500 with full speed. A new background picture was added as well: By pressing the 'B' key you can change the background picture, the '1' and '2' keys change the colour of the overlay.

Direct download: Space Invaders.adf (880 KB) (cg) (Translation: dr)

[News message: 12. Feb. 2021, 23:05] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
12.Feb.2021
English Amiga Board (Webseite)


Game engine: Antiryad Gx 4.9 (AmigaOS 3, AROS, MorphOS)
Antiryad Gx is an engine for 2D-/3D games available for different platforms. After a registration also commercial games can be written using the free version. Changes in version 4.9:
  • Fixed: Bug found in dynamic library loader in some drivers
  • Renamed and enhanced gx_bitmap::bakediffusenormal() to gx_bitmap::bakediffusemap()
  • Added new kernel object:
    • gx_kernel::ginstall()
    • gx_kernel::start()
    • gx_kernel::stop()
    • gx_kernel::updatecallback()
    • gx_kernel::getexternplugin()
    • gx_kernel::setexternplugin()
    • gx_kernel::getmachinetype()
    • gx_kernel::getmachinename()
    • gx_kernel::gethardwareserial()
    • gx_kernel::getdate()
    • gx_kernel::isconsolemode()
    • gx_kernel::getznearlimit()
    • gx_kernel::getzfarlimit()
    • gx_kernel::screensetmode()
    • gx_kernel::screensetdefaultmode()
    • gx_kernel::applypalette()
    • gx_kernel::fastapplypalette()
    • gx_kernel::screengetsizex()
    • gx_kernel::screengetsizey()
    • gx_kernel::screensetsize()
    • gx_kernel::readinput()
    • gx_kernel::screenflush2d()
    • gx_kernel::screenflush3d()
    • gx_kernel::getexecutablefilename()
    • gx_kernel::setexecutablefilename()
    • gx_kernel::printconsol()
    • gx_kernel::printint()
    • gx_kernel::printhex()
    • gx_kernel::printfloat()
    • gx_kernel::printvoid()
    • gx_kernel::printstring()
    • gx_kernel::inputconsol()
    • gx_kernel::messagebox()
    • gx_kernel::inkey()
    • gx_kernel::installkeyboard()
    • gx_kernel::uninstallkeyboard()
    • gx_kernel::getfasttimer()
    • gx_kernel::gettimer()
    • gx_kernel::gettimercount()
    • gx_kernel::sleep()
    • gx_kernel::sqrt()
    • gx_kernel::cbrt()
    • gx_kernel::memalloc()
    • gx_kernel::memdealloc()
    • gx_kernel::memrealloc()
    • gx_kernel::convertnametofilesystem()
    • gx_kernel::convertnamefromfilesystem()
    • gx_kernel::fileopen()
    • gx_kernel::fileread()
    • gx_kernel::fileisasyncready()
    • gx_kernel::filereadasync()
    • gx_kernel::fileasyncstop()
    • gx_kernel::filewrite()
    • gx_kernel::fileseek()
    • gx_kernel::filetell()
    • gx_kernel::fileclose()
    • gx_kernel::filekill()
    • gx_kernel::getfirstfile()
    • gx_kernel::getnextfile()
    • gx_kernel::closegetfile()
    • gx_kernel::getfirstdirectory()
    • gx_kernel::getnextdirectory()
    • gx_kernel::closegetdirectory()
    • gx_kernel::getfirstvolume()
    • gx_kernel::getnextvolume()
    • gx_kernel::closegetvolume()
    • gx_kernel::getcurrentdirectory()
    • gx_kernel::setcurrentdirectory()
    • gx_kernel::setrootdirectory()
    • gx_kernel::setparentdirectory()
    • gx_kernel::createdirectory()
    • gx_kernel::deletedirectory()
    • gx_kernel::setstartupdirectory()
    • gx_kernel::getcurrentvolume()
    • gx_kernel::setcurrentvolume()
    • gx_kernel::getspecialdirectory()
    • gx_kernel::memorycardload()
    • gx_kernel::memorycardsave()
    • gx_kernel::openlibrary()
    • gx_kernel::getlibrary()
    • gx_kernel::closelibrary()
    • gx_kernel::execute()
    • gx_kernel::run()
    • gx_kernel::exception()
    • gx_kernel::exit()
    • gx_kernel::issoundenabled()
    • gx_kernel::soundinit()
    • gx_kernel::soundreset()
    • gx_kernel::soundplay()
    • gx_kernel::soundstop()
    • gx_kernel::soundupdate()
    • gx_kernel::soundpause()
    • gx_kernel::soundresume()
    • gx_kernel::soundmixer()
    • gx_kernel::soundgetstate()
    • gx_kernel::soundgetpos()
    • gx_kernel::soundgetvolume()
    • gx_kernel::soundgetpitch()
    • gx_kernel::soundgetpanning()
    • gx_kernel::soundinitdoublebuffer()
    • gx_kernel::soundwritedoublebuffer()
    • gx_kernel::soundresetdoublebuffer()
    • gx_kernel::threadgetnbcore()
    • gx_kernel::threadcreate()
    • gx_kernel::threadrelease()
    • gx_kernel::threadpause()
    • gx_kernel::threadresume()
    • gx_kernel::threadgetstate()
    • gx_kernel::threadswitch()
    • gx_kernel::threadlock()
    • gx_kernel::threadunlock()
    • gx_kernel::networkinstall()
    • gx_kernel::networkuninstall()
    • gx_kernel::networkisenabled()
    • gx_kernel::networkserverconnect()
    • gx_kernel::networkclientconnect()
    • gx_kernel::networkdisconnect()
    • gx_kernel::networkgetaddress()
    • gx_kernel::networkgetaddressbyname()
    • gx_kernel::networkread()
    • gx_kernel::networkwrite()
    • gx_kernel::networkgetstatus()
    • gx_kernel::dspfill32()
    • gx_kernel::dspfill64()
    • gx_kernel::dspfill128()
    • gx_kernel::dspmove8()
    • gx_kernel::dspmove16()
    • gx_kernel::dspmove32()
    • gx_kernel::dspmove64()
    • gx_kernel::dspmove128()
    • gx_kernel::rotatepts2d()
    • gx_kernel::rotateblendpts2d()
    • gx_kernel::rotatepts2dfix()
    • gx_kernel::rotateblendpts2dfix()
    • gx_kernel::rotatepts3d()
    • gx_kernel::rotatepts3dfix()
    • gx_kernel::rotateblendpts3d()
    • gx_kernel::rotateblendpts3dfix()
    • gx_kernel::rotatenorm3d()
    • gx_kernel::rotateblendnorm3d()
    • gx_kernel::morph3d()
    • gx_kernel::render3dinstall()
    • gx_kernel::render3duninstall()
    • gx_kernel::render3dstart()
    • gx_kernel::render3dstop()
    • gx_kernel::render3dshader()
    • gx_kernel::render3dbegin()
    • gx_kernel::render3dvertex()
    • gx_kernel::render3dend()
    • gx_kernel::render3dclearscreen()
    • gx_kernel::render3dclearzbuffer()
    • gx_kernel::render3dsetstaticcamera()
    • gx_kernel::render3dloadstaticgeom()
    • gx_kernel::render3dunloadstaticgeom()
    • gx_kernel::render3ddrawstaticgeom()
    • gx_kernel::render3dloaddynamicgeom()
    • gx_kernel::render3dunloaddynamicgeom()
    • gx_kernel::render3ddrawdynamicgeom()
    • gx_kernel::render3dloadmaterial()
    • gx_kernel::render3dunloadmaterial()
    • gx_kernel::render3dgettexturesize()
    • gx_kernel::render3dscreencapture()
    • gx_kernel::render3dupdatematerial()
    • gx_kernel::render3dscreentomaterial()
    • gx_kernel::extrun()
    • gx_kernel::extgetint()
    • gx_kernel::extgetfloat()
    • gx_kernel::extgetlong()
    • gx_kernel::extgetvoid()
    • gx_kernel::extsetint()
    • gx_kernel::extsetfloat()
    • gx_kernel::extsetlong()
    • gx_kernel::extsetvoid()
(cg) (Translation: dr)

[News message: 12. Feb. 2021, 01:57] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
11.Feb.2021
Jochen Hoffer (E-Mail)


Tetris clone: Crazy Columns (demo) 0.95
Jochen Hoffer has released a new version of 'Columns', a classic Sega game (video). Now you can set up the controls of how the colours rotate or the "Tetrominoes" immediately dropp down. (cg) (Translation: dr)

[News message: 11. Feb. 2021, 22:45] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
11.Feb.2021



Print magazine: Issue 128 of Amiga Future readable online
The English issue 128 (September/October 2017) of the print magazine "Amiga Future" can be read online on its website. You can also purchase a pdf version with a higher resolution or a printed version in the shop. (cg) (Translation: dr)

[News message: 11. Feb. 2021, 18:42] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
10.Feb.2021
Amiga Future (Webseite)


Pre-order: A1100 - A new motherboard for Amiga-1000 housing
The 'A1100' is a new motherboard for an A1000 housing. A video shows the hardware. The boards has the following specifications:
  • CPU: Motorola 68020 with 14 Mhz
  • OCS-/ECS compatible, up to 2 MB Chip-Ram (Paula, Agnus, Denise not included)
  • 64 Megabyte RAM
  • IDE-Controller(44pin)
  • Support of two different Kickstart-ROMs. Compatible to OS 3.1.4
  • Flickerfixer and ScanDoubler. Internal ports for RGB, Cinch, SVGA
  • Expansion ports for A1000 (86pin) and A1200 (150pin) cards
  • Connector ATX PowerSupply
  • Fast A1200 clockport connector
In a Spanish forum (automatic translation), Carlos 'Estrayk' Del Alamo is going to identify the need for a small-batch production of the hardware. If you are interested, then contact him. Del Alamo cannot tell what the price will be. But it is explicitely a non-commercial project. (cg) (Translation: dr)

[News message: 10. Feb. 2021, 23:57] [Comments: 1 - 11. Feb. 2021, 22:43]
[Send via e-mail]  [Print version]  [ASCII version]
10.Feb.2021
Amiga Future (Webseite)


Java-based graphic tool: ham_convert 1.8.1
Sebastian Sieczko's Java-based 'ham_convert' converts modern graphic formats into the HAM format of the Amiga. (cg) (Translation: dr)

[News message: 10. Feb. 2021, 23:38] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
09.Feb.2021
Indie Retro News (Webseite)


Preview videos: Jump'n Run 'Minkey', Darts game 'Game Shot!'
'Minkey' is a classic jump'n run for Amigas equipped with at least 1 MB RAM. According to the author the engine has been "90% finished". So far 11 levels can be played. A new video hows the first level of World 2.

'Game Shot!' (video) is eine Darts game for the Amiga, dedicated to the late father of the author. It is written by the Scourge of the Underkind developer. (cg) (Translation: dr)

[News message: 09. Feb. 2021, 23:41] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
09.Feb.2021
Indie Retro News (Webseite)


Jump'n Run: Pitfall II - Lost Caverns
'Pitfall II: Lost Caverns' is a port of the classic jump'n run game of the same name to the Amiga using the Scorpion Engine. The current version still is alpha According to the author "it still needs a lot of polish, but it is a fully working and completable port of the C64 release. Unfortunately, this first release won't run smoothly on an A500 - but it should be OK on an A1200 (future updates should be a lot more optimal)." (cg) (Translation: dr)

[News message: 09. Feb. 2021, 23:32] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
09.Feb.2021
Indie Retro News (Webseite)


Arcade Shoot'em-Up: 'Gradius' port Tinyus Beta 0.1
After Tiny Invaders, Tiny Galaga and Tiny Bobble, the demo group of Abyss is working on its fourth aracade port within one year: 'Tinyus' (video) is a faithful port of the arcade shoot'em up Gradius released in 1985:

The current beta version already runs on an A500 equipped with 1 MB RAM, but an A1200 is recommended. In a discussion the developer explanined more details of the game and the Amiga port.

Download: aYs_Tinyus_Beta0.1.adf (880 KB) (cg) (Translation: dr)

[News message: 09. Feb. 2021, 23:24] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
07.Feb.2021



Aminet uploads until 06.02.2021
The following files have been added until 06.02.2021 to Aminet:
WH_RANDOM.sh.txt         dev/gcc    4K        Random Number Generator scrip...
MCE.lha                  game/edit  3.0M  68k Multi-game Character Editor
MCE-MOS.lha              game/edit  3.3M  MOS Multi-game Character Editor
MCE-OS4.lha              game/edit  3.5M  OS4 Multi-game Character Editor
trx2x.i386-aros.lha      misc/emu   363K  x86 ZX Spectrum floppy image conv...
Dungeon2021.lha          mods/misc  1.9M      Dungeon 2021 4ch Lv4 NR by HK...
Deark.lha                util/arc   3.5M  MOS Extract data from various fil...
lunzip-1.12.i386-aros... util/arc   179K  x86 Decompressor for the lzip format
lzd-1.2.i386-aros.lha    util/arc   146K  x86 Educational decompressor for ...
nomarch-1.4.i386-aros... util/arc   104K  x86 extract old .arc and .ark arc...
nspark.i386-aros.lha     util/arc   1.0M  x86 New Spark and Squash unarchivers
unlzx-2.16.i386-aros.lha util/arc   66K   x86 Unpack .lzx files
AmiTimeKeeper.lha        util/cdity 251K  68k Keep your time right
rtf-riddle.i386-aros.lha util/conv  164K  x86 Rich Text Format to HTML5 con...
HuntnGather.lha          util/dir   203K  68k File indexing and search util...
WHDLoadMenu.lha          util/misc  482K  68k A WHDLoad frontend
ScreenTime.lha           util/time  52K   68k Screen clock, configurable wi...
(snx)

[News message: 07. Feb. 2021, 08:20] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
07.Feb.2021



OS4Depot uploads until 06.02.2021
The following files have been added until 06.02.2021 to OS4Depot:
sysvipc.lha              dev/lib 2Mb   4.0 SystemV IPC implemementation for...
thewidow.lha             gam/adv 18Mb  4.0 Point and click adventure horror
mce.lha                  gam/uti 4Mb   4.0 Multi-game Character Editor
zitaftpserver.lha        net/ser 11Mb  4.1 A fast and secure FTP(S) server.
(snx)

[News message: 07. Feb. 2021, 08:20] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
07.Feb.2021



AROS Archives uploads until 06.02.2021
The following files have been added until 06.02.2021 to AROS Archives:
hivelyreplayer.i386-aros.lha aud/pla 95kb  Replayer from HivelyTracker (AHI)
trx2x.i386-aros.lha          emu/uti 363kb ZX Spectrum floppy image converter
dd2.i386-aros.zip            gam/act 615kb topdown vertical scroller
thewidow.lha                 gam/adv 18Mb  Point and click terror and paran...
doom2.zip                    gam/fps 6Mb   From Internet Archive Preservation
textmio.tgz                  off/wor 1Mb   Text to Pdf Editor
gzrt.i386-aros.lha           uti/arc 91kb  Recover data from a corrupted gz...
lunzip-1.12.i386-aros.lha    uti/arc 179kb decompressor for the lzip format
lzd-1.2.i386-aros.lha        uti/arc 146kb Educational decompressor for the...
lzip-1.22.i386-aros.lha      uti/arc 323kb Lossless data (de)compressor lik...
nomarch-1.4.i386-aros.lha    uti/arc 104kb extract old .arc and .ark archives
nspark-1.7.8b2.i386-aros.lha uti/arc 1Mb   New Spark and Squash unarchivers
ppcrack.i386-aros.lha        uti/arc 102kb unpacks and decrypts all PowerPa...
unlzx-2.16.i386-aros.lha     uti/arc 66kb  Unpack .lzx files
rman-3.3.i386-aros.lha       uti/tex 221kb Converting man pages to many for...
rtf-riddle.i386-aros.lha     uti/tex 164kb Rich Text Format to HTML5 converter
led-20200202.tar.gz          uti/tex 14kb  A simple line-oriented text editor.
(snx)

[News message: 07. Feb. 2021, 08:20] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
07.Feb.2021



MorphOS-Storage uploads until 06.02.2021
The following files have been added until 06.02.2021 to MorphOS-Storage:
MilkyTracker_1.03.lha     Audio/Tracker             An XM/MOD tracker by th...
AntiryadGX_4.9_install.7z Development/Engine 2D-3D  Antiryad Gx is an unifi...
Iris_0.107beta.lha        Email                     New email client suppor...
Deark_1.5.7.lha           Files/Archive             Extracting data from va...
Flare_1.08.lha            Games/Adventure           A simple game engine bu...
TheWidow_1.10.lha         Games/Adventure           The Widow the point and...
Zelda_NSQ.lha             Games/Adventure           Zelda's clone. (English...
MCE_12.4.lha              Games/Editor              Multi-game Character Ed...
Celeste.lha               Games/Platform            Celeste classic port fr...
HydraCastleLabyrinth.lha  Games/Platform            A platform game, -metro...
PekkaKana2_1.3.5.lha      Games/Platform            Pekka Kana 2, a platfor...
PrBoom-plus_2.5.1.7.lha   Games/Shoot 3D            PrBoom+ is a version of...
(snx)

[News message: 07. Feb. 2021, 08:20] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
07.Feb.2021



WHDLoad: New installers until 06.02.2021
Using WHDLoad, games, scene demos and intros by cracking groups, which were originally designed to run only from floppy disks, can be installed on harddisk. The following installers have been added until 06.02.2021:
  • 2021-02-06 updated: New Zealand Story (Taito/Ocean) merged fixes from older release, renamed highscore file (Info)
  • 2021-02-06 fixed: Cedric (Neo/Alcatraz) crash on game over fixed (Info)
  • 2021-02-06 fixed: Burning Rubber (Ocean) wrong protection check patch for AGA vesion fixed (Info)
  • 2021-02-01 improved: Syndicate (Bullfrog) reduced chipmem requirements (Info)
  • 2021-01-31 improved: Syndicate (Bullfrog) better support for floppy versions, quitkey for 68000, CD32 version doesn't need 68020 anymore (Info)
  • 2021-01-31 fixed: Wiz: Quest for the Magic Lantern (Mutation Software) better compatibiliy with non official CD32 joypad, CUSTOM4=1 to disable Up direction by pressing 2nd button (Info, Image)
  • 2021-01-31 improved: Populous (Bullfrog) delay added to see the title screen on fast amiga, install script updated (Info)
  • 2021-01-31 fixed: Leisure Suit Larry 2 (Sierra) protection/intro skip fixed (Info)
  • 2021-01-31 fixed: Golden Axe (Virgin) DMA wait patched in sound replay routine, CUSTOM2=1 to remove blitter wait fix (Info)
(snx)

[News message: 07. Feb. 2021, 08:20] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
06.Feb.2021
Indie Retro News (Webseite)


Turbo Sprint - First port of the classic as time-limited beta version
'Turbo Sprint' (video) is supposed to become a faithful port of the Atari classic Super Sprint. Improved sound as well as support of the CD32 are announced. Now a first time-limited beta version has been released with the following features:
  • Occasionally the game will completely crash (this is due to the Tornado sprite).
  • Cars will not adhere to boundaries when spinning.
  • Chopper colours some times go Grey
  • Car is not respawned at the correct Y line
  • The controller setup code is not completed
  • If you exit the game from the menu, Workbench is likely to crash
  • In order to run on stock Amiga's you may need to disable external drives to get as much chip memory as possible.
  • Only levels 1 through 8 are active
(cg) (Translation: dr)

[News message: 06. Feb. 2021, 23:45] [Comments: 0]
[Send via e-mail]  [Print version]  [ASCII version]
1 78 150 ... <- 155 156 157 158 159 160 161 162 163 164 165 -> ... 170 612 1060 [Archive]
 
 Recent Discussions
.
Calvin Harris - Amiga A1200
Amiga 4000(T)ower for sale
Amiga basic rewritten for Apple
Volker Wertich interview
Commodore Amiga MYSTYLE
.
 Latest Top-News
.
A-EON announces new version of Personal Paint for A600GS (27. Apr.)
Hollywood Designer 7.0 released (14. Apr.)
Trevor Dickinson has already acquired co-ownership of AmigaOS 4 in 2019 (12. Apr.)
Practical report: Comparison between A1222 Plus and Sam460LE (Czech) (10. Apr.)
Hyperion has been managed by a receiver since last week (Update) (08. Apr.)
Hyperion: Bankruptcy proceedings reopened against Ben Hermans B.V. (Update) (29. Mar.)
Motorola68k emulation: Emu68 V1.0 (21. Mar.)
Modern text engine for Hollywood: Pangomonium 1.0 supports Emojis (18. Mar.)
E-Mail client: New YAM Nightly Build uses TLS SNI now (15. Mar.)
On our own behalf: Changes to the team, Nico Barbat returns (13. Mar.)
.
 amiga-news.de
.
Configure main page

 
 
.
Masthead | Privacy policy | Netiquette | Advertising | Contact
Copyright © 1998-2024 by amiga-news.de - all rights reserved.
.