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14.-16.06.24 • Flashback-Symposium #01 • Plauen-Jößnitz (Germany)
28.-30.06.24 • Alternatives Computer-Meeting 2024 • Wolfsburg (Germany)
17.08.24 • ZZAP! Live 2024 • Kenilwort (England)

10.Jan.2024



Creating Amiga Reaction GUIs: ReBuild 0.9.0 (beta version)
In mid-November, we introduced Darren 'dmcoles' Cole's "ReBuild" in detail, with which it should be possible to create graphical user interfaces for ReAction, the evolution of ClassAct. Changes of version 0.9.0:
  • bitmap object did not generate code for height property correctly
  • add enums for ids as well as indexes in generated code
  • use enums for ids and indexes in the in generated code object definitions
  • enable full code setting in example files
The author asks you to test ReBuild extensively and report any bugs to him.

Download: rebuild0.9.0-beta.lha (149 KB) (dr)

[News message: 10. Jan. 2024, 20:42] [Comments: 0]
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10.Jan.2024
David Brunet (E-Mail)


New articles on Obligement website
The articles below have been added to the website of the French Amiga/MorphOS magazine Obligement in the last two months. Readers willing to help out with translating articles into other languages are asked to contact David 'Daff' Brunet. more ... (snx)

[News message: 10. Jan. 2024, 13:45] [Comments: 0]
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10.Jan.2024



Babylon 5: Easter Egg in episode 22 of season 2?
Luke Miller is an indie developer at Classyk Games and has not only developed the space game Liberation, but also seems to be interested in the science fiction genre in general: in a Mastodon post under the title link he probably found an Amiga-Easter-Egg in the 22nd episode of the second season of Babylon 5, where you can see an Amiga boing ball in a scene in the background. (dr)

[News message: 10. Jan. 2024, 09:10] [Comments: 0]
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10.Jan.2024
David Brunet (ANF)


Obligement: Update of Amiga Games List
The Amiga Games List, a document created and maintained by David Brunet since April 1991, was updated on January 8, 2024 with the publication of its 54th edition. Among other new features and corrections, games published or updated in 2023 have been added (194), and games created in HyperBook and PowerD are now accounted for.

In addition, two new licences have been added: 'Hack' (which refers to games derived from other games or published illegally, for example without the consent of the original author), and "Sustainable Use License", a new open licence. In addition, where possible, the name of the publisher of public domain games (CAM, Spielekiste, itch.io...) has been added.
more ... (snx)

[News message: 10. Jan. 2024, 09:06] [Comments: 0]
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09.Jan.2024



Linux: Kernel 6.7 for AmigaOne X1000/X5000
Parallel to the release of the Linux kernel 6.7, Christian 'xeno74' Zigotzky has finally compiled it for the AmigaOne X1000 and X5000 after numerous tests.

Download: linux-image-6.7-X1000_X5000.tar.gz (60 MB) (dr)

[News message: 09. Jan. 2024, 21:52] [Comments: 0]
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09.Jan.2024
Patreon


Game Construction Kit: Scorpion Engine 2023.5
The "Scorpion Engine" (video of development of vertical scroll demos) by Erik 'earok' Hogan enables the development of games. The engine itself is not open source, but all included demos and demo games are. The editor itself runs on Windows. Graphics are imported as PNG files, for level creation the editor Tiled is used. For sounds, music and animations Amiga formats (mod, 8svx, anim5) are used. Changes of version 2023.5: more ... (dr)

[News message: 09. Jan. 2024, 14:44] [Comments: 0]
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09.Jan.2024



AmiFox: Download of itch.io archives
Marcus 'ALB42' Sackrow's "AmiFox" displays modern web pages on an Amiga by downloading and displaying the pages converted into images by a web rendering proxy ("AmiFox server"). Besides Aminet, itch.io is one of the central sources for current Amiga software. Following our tip, the developer has now dealt with the problem that it is not possible to download software from there with currently available browsers under AmigaOS 3, and shows in a YouTube video a first possibility to do this via AmiFox. (dr)

[News message: 09. Jan. 2024, 06:34] [Comments: 0]
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09.Jan.2024



HxC Floppy emulator: Software V2.15.2.3
The floppy emulator HxC by Jean-Francois Del Nero completely replaces the floppy drive (of an Amiga) with an electronic device. The project, which was launched in 2006, is available in two versions, with a SD card port or with USB port (amiga-news.de reported).

A new version of the HxC floppy emulator software has now been released. The changes:
  • New Applesauce WOZ file image loader.
  • Track viewer : Fix MFM sectors CRC values.
  • 2.15.1.2 Regression fix : Random crashes with HxC stream (Pauline) files fixed.
  • Some memory related fixes.
(dr)

[News message: 09. Jan. 2024, 06:21] [Comments: 0]
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08.Jan.2024



MorphOS: 3D Action adventure Bugdom V1.3.4
A year ago, 'BeWorld' compiled version 1.3.3 of the game Bugdom for MorphOS, originally published by Pangea Software and customised by 'jorio' for current operating system versions. Version 1.3.4 is now available. Changes:
  • Fixed framerate-dependent inconsistencies that were apparent at high framerates (100+ fps), including:
    • level 3: fish speed (after eating Rollie)
    • level 4: feet speed
    • level 5: fire effect on beehive
    • level 7: player speed when trapped in a ball of honey
    • level 8: tumbling boulder damage condition
  • More fitting cyclorama color in level 9 and 10 intros
The latest SDL archive and TinyGL beta version are required. (dr)

[News message: 08. Jan. 2024, 08:36] [Comments: 0]
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07.Jan.2024



Tool: identify-library 44.0
Today Richard Körber has released version 44.0 of his identify.library (amiga-news.de reported). Changes: more ... (dr)

[News message: 07. Jan. 2024, 22:08] [Comments: 0]
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07.Jan.2024



Aminet uploads until 06.01.2024
The following files have been added until 06.01.2024 to Aminet:
more ... (snx)

[News message: 07. Jan. 2024, 08:30] [Comments: 0]
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07.Jan.2024



OS4Depot uploads until 06.01.2024
The following files have been added until 06.01.2024 to OS4Depot:
more ... (snx)

[News message: 07. Jan. 2024, 08:30] [Comments: 0]
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07.Jan.2024



AROS Archives uploads until 06.01.2024
The following files have been added until 06.01.2024 to AROS Archives:
more ... (snx)

[News message: 07. Jan. 2024, 08:30] [Comments: 0]
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07.Jan.2024



MorphOS-Storage uploads until 06.01.2024
The following files have been added until 06.01.2024 to MorphOS-Storage:
more ... (snx)

[News message: 07. Jan. 2024, 08:30] [Comments: 0]
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07.Jan.2024



WHDLoad: New installers until 06.01.2024
Using WHDLoad, games, scene demos and intros by cracking groups, which were originally designed to run only from floppy disks, can be installed on harddisk. The following installers have been added until 06.01.2024: more ... (snx)

[News message: 07. Jan. 2024, 08:30] [Comments: 0]
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07.Jan.2024
Amiga Future (website)


AmigaRemix: Further files added
AmigaRemix collects remixes of well-known soundtracks of Amiga games. Since our last news-item, the following mp3 files have been added: more ... (snx)

[News message: 07. Jan. 2024, 08:30] [Comments: 0]
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07.Jan.2024
Amiga Future (website)


AmiFox: Server update
Marcus 'ALB42' Sackrow's "AmiFox" displays modern web pages on an Amiga by downloading and displaying the pages converted into images by a web rendering proxy ("AmiFox server"). On the server side, there have now been some minor improvements, which the author describes at the title link - but the program itself does not need to be downloaded again.

Note for users who run the Docker on their own server: The version number 0.3 of the server version has remained the same despite these adjustments. (snx)

[News message: 07. Jan. 2024, 08:30] [Comments: 0]
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07.Jan.2024



Preview video: Pumpman v0.002
In addition to several other projects such as "Deathmine", 'PixelPlop' is also working on the game "Pumpman", for which he has now published a preview video. (dr)

[News message: 07. Jan. 2024, 07:22] [Comments: 0]
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07.Jan.2024
Amigans


Shoot'em Up: "Skillgrid" V1.4
In early 2019, Simone 'saimo' Bevilacqua released his abstract, vertical shoot'em up SkillGrid (YouTube video). Changes to version 1.4:
  • Added cells field flashing when these cells (are about to) appear:
    • ASTEROIDS cell (bright colors);
    • BEAM/* cells, if their exit from the bottom of the screen would reduce the number of beams shot by the spaceship (bright colors);
    • MOTHERSHIP, MUSIC MODE, SKULL (same colors of the cells field when the associated boss/mode is active).
  • Made the spaceship flash red when its shield is low.
  • Made the spaceship glow red for half a second when its shield gets damaged.
  • Made the middle layer appear progressively at the beginning of a game.
  • Made the cells layer populate with empty cells progressively.
  • Changed a few pixels of the title screen spaceship icon and of the Skull.
  • Improved the handling of audio channels.
  • Made sure no sprite tearing occurs when switching between screens.
  • Made sure that the system MMU setup does not interfere.
  • Fixed crash when a tune was started while another tune was playing (e.g. when the MUSIC MODE cell was caught while missiles were active).
  • Fixed the stopping of the music mode music (it inhibited the restart of the spaceship afterburner sound).
  • Fixed the X position of specifically-requested cells (it was equal to the type of the cell removed at the same time).
  • Fixed the lengths of some sounds samples (they were odd).
  • Made various speed and memory optimizations.
  • Made the startup and cleanup code more robust.
  • Worked on the cells:
    • improved the handling of the TURN cell (now it is randomized and it ensures that the speeds of the UFOs will always change);
    • increased the frequency of the MUSIC MODE cells;
    • decoupled the randomization of the cells types and positions;
    • created the BOSSES (virtual) class of cells, grouping the BOLTSPITTER and SKULL cells (previously MALUSES) and the MOTHERSHIP cell (previously UNDEFINED) into it;
    • made the template of the BOLTSPITTER and SKULL cells striped;
    • made the template of the TURN cell fringed;
    • made the template of the BEAM/DOUBLE cell equal to that of the other BEAM/* cells.
  • Worked on the audio channels allocation priorities of the sound effects:
    • given the Boltspitter bolt shooting and the hitting of the spaceship by the Mothership beam priority over the milestone notification;
    • assigned the speech warnings specific priorities (from lowest to highest: "charge low", "shield low", "approaching asteroids", "escapes critical", "danger", "time running out").
  • Updated/improved the documentation. 19. Updated the artwork to reflect the new cells graphics.
(dr)

[News message: 07. Jan. 2024, 07:18] [Comments: 0]
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07.Jan.2024



Apollo cards: File sharing tool "ApolloExplorer" v1.1.1 (update)
ApolloExplorer is a simple file exchange programme that can be used to transfer files from a PC to an Amiga running an Apollo card and vice versa over the network. A server software runs in the background on the Amiga and allows a client running on a PC with Windows, Linux or MacOS to connect to the Amiga and browse the local hard drives. Changes in version 1.1.0:
  • Supports displaying of Amiga icons
  • Icon mode is back in the file lister
  • A new command line utility "acp" (works like scp on linux).
Update: (07.01.2024, 18:49, dr)

Meanwhile version 1.1.1 is available which fixes a crash that happens with corrupted .info files and restores the disk usage gauges. (dr)

[News message: 07. Jan. 2024, 07:08] [Comments: 0]
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06.Jan.2024



Platform game: Ami-H.E.R.O.
Paweł 'tukinem' Tukatsch's latest game is an Amiga conversion of the game Helicopter Emergency Rescue Operation (H.E.R.O.) from the US games company Activision from 1984, originally programmed for the Atari 2600. The aim of the game is to fly into the depths of an underground cave with the character, who has a helicopter backpack, in order to rescue lost miners and avoid various dangers. As Paweł explains to us, the music and sounds were created by Marcin 'Eightbm' Białobrzewski, who also created the music for the final version of Tony and for Farmiga. (dr)

[News message: 06. Jan. 2024, 23:14] [Comments: 0]
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06.Jan.2024



Source code editor: Hollywood 10 support for Visual Studio Code
For Microsoft's Visual Studio Code (Windows, Mac OS, Linux), "hw4vsc" is an extension that enables the development of Hollywood programmes with the free source code editor. The developer Micha J. has adapted his extension for the latest Hollywood 10 version and released hw4vsc v10.0.0 today. The extension can be installed from the extension manager of Visual Studio Code, simply filter for the keyword "Hollywood". The author asks you to use the Github bug tracker in case of problems. (dr)

[News message: 06. Jan. 2024, 22:48] [Comments: 0]
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06.Jan.2024



Text adventure: "Adventure 2" v0.8
After "Adventure 1" (amiga-news.de reported) 'grindercowboy' has published a second text adventure created with the ADMS (Amiga Dungeon Mastering System): in "Adventure 2" you play a space cadet who has the goal of getting back home. (dr)

[News message: 06. Jan. 2024, 22:40] [Comments: 0]
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06.Jan.2024



Rally game: Jari-Matti Rally (prototype)
In mid-December, 'lifeschool22' published a prototype with "MonkeyEye", with which he wanted to test whether CanDo could be used to create a point'n'click adventure game (amiga-news.de reported). Now he has published another prototype with the racing game "Jari-Matti Rally": it is a Full-motion video (FMV) racing game that he also wrote with CanDo. A 68030 processor (or faster), 2MB chip RAM, 4MB fast RAM and 117 MB free space for the hard disc installation are recommended. (dr)

[News message: 06. Jan. 2024, 22:28] [Comments: 0]
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06.Jan.2024



Video tutorial: Transferring Spectrum-Basic code to Amiga-AMOS
In another part of his series of short tutorials on AMOS Pro, retro and Amiga fan 'Yawning Angel' shows how he first enters a printed Basic program from a Sinclair magazine from October 1984 into his 48k ZX Spectrum and then converts it to AMOS Pro on his Amiga. (dr)

[News message: 06. Jan. 2024, 11:11] [Comments: 0]
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06.Jan.2024



Preview video: Hyperborea (Resurrected) #2
Daniel 'Daytona675x' Müßener is in the process of continuing "Hyperborea", a project started four years ago and interrupted in the meantime (YouTube videos) (amiga-news.de reported). Technically, the game is as good as finished. Changes compared to the first preview video:
  • spread shot: fully loaded :) Each player can now throw up to 36 laser-streaks on the enemies.
  • muzzle flash
  • collision handling player vs. bullets and floating enemies
  • smart bomb: if you're about to die it will be activated automatically, unless your bomb stock is empty, of course. While the bomb is active, enemy hitpoints are constantly drained, bullets are canceled and you're invulnerable. Note: for the video I always keep the 2nd player's bomb stock at 0. This is simply because otherwise it would constantly bomb if hit and make the video much less interesting :P
  • removed dummy test explosions on enemy hit: instead a dedicated hit sound is played. Maybe I'll add some sparks later.
  • optional bullet canceling on enemy hit: when the enemy is destroyed then all of the bullets that were spawned by it are canceled.
  • extremely optimized player-gun vs. enemies algorithm
  • optional craters for ground enemies and test turrets: those craters got their own dedicated rendering system.
  • some well-known floating popcorn enemies ;)
Many enemies are taken from Torben's earlier work "Battle Squadron" for the time being. There are also a few placeholders (e.g. for the music or crater gfx). (dr)

[News message: 06. Jan. 2024, 10:40] [Comments: 0]
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06.Jan.2024



Amiga-Emulator: vAmigaWeb - reworked virtual keyboard
vAmigaWeb is an Amiga emulator for the web browser or a Progressive Web App (PWA) based on the Amiga emulator vAmiga for MacOS.

In this update, the virtual keyboard has been restyled and technically reworked. It is now css-grid-based, which enables automatic scaling to different screen sizes. In addition to a scaling factor, the user can now also add a border at the bottom of the screen. This is particularly useful to prevent the keyboard from conflicting with the home indicator (the thin bar at the bottom of the iPhone screen).

All analogue sticks on a external controller should be recognized and work properly now. Tested with wireless Xbox controller on iPad. (dr)

[News message: 06. Jan. 2024, 10:08] [Comments: 0]
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06.Jan.2024



Web browser: NetSurf 3.12 (beta version)
About a week ago the official version 3.11 of the web browser NetSurf for AmigaOS 4 was released (amiga-news.de reported). In the article we also reported about a corresponding version for AmigaOS 3, which, however, did not provide working support for encrypted websites (https connections). Chris Young has now fixed that and released this version on Aminet. (dr)

[News message: 06. Jan. 2024, 08:24] [Comments: 3 - 07. Jan. 2024, 16:32]
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05.Jan.2024
Andreas Magerl (ANF)


Print magazine: Amiga Future, issue 166 - preview and excerpts
Previews and excerpts from Amiga Future 166 (January/February 2024) have been published on the magazine's website. Amongst other things this issue features an interview with Richard Löwenstein, two meeting reports as well as reviews of GothicVania, Ooze, Diplomacy, Bunny's Revenge, AstroMenace, El Capitan Trueno, C64 - The Mysterious Cassette, AmigaGPT, RNOSlides, WarpVision AGA, AmiKit PiStorm and IBrowse 3.0.

Amiga Future is a printed magazine available in English and German editions. It can be bought directly from the magazine's editorial office as well as several Amiga dealers. (cg)

[News message: 05. Jan. 2024, 23:58] [Comments: 0]
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04.Jan.2024



Emulator: Denise V2.21
Denise is a cycle accurate and platform independant emulator which since version 2.0 can emulate an Amiga 500 and Amiga 1000 (Kickstart disks are required) in addition to a C64 (German YouTube video). Three weeks ago version 2.21 has been released. Changes: more ... (dr)

[News message: 04. Jan. 2024, 14:16] [Comments: 0]
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04.Jan.2024



Blog: An ode to Deluxe Paint
Carl Svensson's latest blog entry is an ode to the bitmap graphics editor Deluxe Paint (DPaint), the first version of which was developed for the Commodore Amiga 1000 and released in November 1985. (dr)

[News message: 04. Jan. 2024, 07:15] [Comments: 0]
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