30.Apr.2022
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Chipmusic tracker: PreTracker 1.5
Abyss, an Amiga demo group founded in 1992, hat released version 1.5 of its chipmusic tracker 'PreTracker'. It emulates the Paula soundchip of the Amiga computers. The tracker for creating music for Amiga demos, intros and games runs under Windows. All samples are precalced on startup according to the instruments. While most Amiga trackers only support 3 octaves (Note C-0 to B-2),
PreTracker offers 5 octaves (C-0 to B-4). The group used it for creating the music of some of its games.
(dr)
[News message: 30. Apr. 2022, 22:00] [Comments: 0]
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30.Apr.2022
Ko-fi
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AmigaOS 4: Version 2 of editor 'Lite XL' released
At the end of the last year, George Sokianos, author of the AmigaOS 4.1 application MediaVault, had released the first version v1.16.12.3 of hisport of the editor 'Lite XL' (amiga-news.de reported). Now he has released version 2 and has written on it:
more ...
(dr)
[News message: 30. Apr. 2022, 17:37] [Comments: 0]
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30.Apr.2022
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Mod-Player: HippoPlayer 2.52
Kari-Pekka Koljonen, the developer of the Amiga-MOD players HippoPlayer, has released an update to version 2.52. Changes:
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(dr)
[News message: 30. Apr. 2022, 11:24] [Comments: 0]
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30.Apr.2022
Amigans (Webseite)
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Demo: THE CURE version 1.4 for AGA Amigas
Some time ago, Simone 'saimo' Bevilacqua released a demo called 'THE CURE' (YouTube video) which placed first at the 'Solskogen' demo party 2020 in the category Oldskool (amiga-news.de reported).
This demo he keeps on developing and meanwhile has released version 1.4:
- Improved music: improved S/N ratio by eliminating a peak (caused by the "str" of "street" in the spoken part) and re-normalizing the waveform; amplified initial part a little bit; reduced greatly the noise that affected the coda (due to the 8-bit quantization) by amplifying that part of the waveform to the maximum and balancing that with a real-time volume change; increased sampling frequency to 29073 Hz (side effects: channels 2 and 3 can no longer be used, so the output volume is lower; music decoding takes a little longer as there is more data to decode each frame; the CHIP bus time taken by audio DMA is almost halved, which makes the demo less demanding).
- Added switch-off of filter to ensure music sounds as it is supposed to.
- Fixed audio-to-video synchronization: fixed drifting caused by the difference between the actual video refresh rate (~49.92 Hz) and the theoretical one 50 Hz (which, by the end of the demo, caused an asynchronism of ~0.5); fixed 60 ms asynchronism caused by the fact that the first three frames required for music setup/buffering were ignored; fixed a few timing marks in the script (an off-by-one mark which caused a peak of operations in the specified frame; a mark that caused the following effect to execute 4 frames too late; a few marks that were off by a frame).
- Fixed a bad routine pointer (caused by a wrong letter in the label; it is quite incredible that this bug did not produce disastrous results).
- Added some palette effects.
- Optimized music decoding by unpacking and undeltaing data at the same time (why it was not like this right from the beginning is a mistery).
- Made some other small optimizations.
- Made startup and cleanup code more robust by shielding some critical operations from NMIs and by dealing with audio playback performed with direct hardware access by other programs concurrently.
- Added version string.
- Improved/extended README.
Additional to an AGA Amiga the demo requires a 68030 processor with 50 MHz and about 15 MB FAST-RAM.
(dr)
[News message: 30. Apr. 2022, 10:03] [Comments: 0]
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30.Apr.2022
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THEA500 Mini: Video tutorial for fixing too fast WHDLoad games
In his video the YouTuber 'Crazy Burger' explains how to fix the speed of WHDLoad games which apparently run too fast on the 'THEA500 Mini'.
(dr)
[News message: 30. Apr. 2022, 09:32] [Comments: 0]
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29.Apr.2022
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Platformer: Developer for Amiga port of 'Flea' wanted
As John Girvin from Nivrig Games (e.g. Turbo Santa or Turbo Tomato) reports, developer Alastair Low (Lowtek Games) said in a conversation on Twitch that he would be open to a port of his platformer 'Flea' to the Amiga. The game was originally funded and released through a Kickstarter campaign for the Nintendo Entertainment System, but ports are now also available or in development for Dreamcast and Windows. The source code was written using Nesmaker. According to John Girvin, this project "looks very doable".
(dr)
[News message: 29. Apr. 2022, 17:28] [Comments: 0]
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29.Apr.2022
Passione Amiga (ANF)
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Italian print/PDF magazine: Passione Amiga, issue 7
The Italian magazine 'Passione Amiga' is available in digital (3 Euro) or printed (7,50 Euro) form. Its current issue consists of 42 color pages and includes the following topics:
more ...
(snx)
[News message: 29. Apr. 2022, 13:58] [Comments: 0]
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29.Apr.2022
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Video: Installation of AmiKit XE on Apollo V4 system
In a short video Willem Drijver has demonstrated how to install the Workbench distribution AmiKit XE on a system equipped with a Apollo-V4.
(dr)
[News message: 29. Apr. 2022, 10:16] [Comments: 0]
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28.Apr.2022
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Programming language: AmiBlitz 3.9.2 / 'Amiga Blitz Basic Game Jam' announced
At the end of March the new major release 3.9.0 of the programming language AmiBlitz was made available. Today with version 3.9.2 a second bug fix release was added. Changes:
- fixed some enforcer hits
- fixed drawing problem with text cursor
- updated several guide files
- added a new blitzlib "crc.obj" by Ray Brooks (@rayui) to the distribution
At the same time, indie game developer Dan 'zooperdan' Thoresen (Wheel of Fortune implementation 'YAWoFFA') has announced the Amiga Blitz Basic Game Jam: From June 1 to September 1, 2022, Amiga developers are invited to write and submit games in AmiBlitz or Blitz Basic. The idea behind this contest is to increase the number of programmers and the knowledge around the Amiga and the use of Blitz Basic and AmiBlitz to create games. This means that all games submitted must include source code so that beginners have examples to study and learn from.
So if you always wanted to deal with a new programming language or apply your knowledge, you now have the opportunity to do so. Only games for 68k Amigas with AmigaOS are allowed: MorphOS, AmigaOS 4 and AROS are excluded. Also, submissions requiring Vampire cards, graphics cards or other special hardware will not be accepted. More details at the link above.
(dr)
[News message: 28. Apr. 2022, 22:19] [Comments: 0]
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28.Apr.2022
MorphZone (Webseite)
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MorphOS: Web browser Wayfarer 3.5 (2nd update)
Jacek 'jacadcaps' Piszczek has released version 3.3 and then as a bugfix version 3.4 of his MorphOS web browser 'Wayfarer'. Changes:
- HTTP HEAD requests to resources would poison the Curl disk cache with 0-byte files, leading to websites failing to load/work correctly
- Minor speed improvements in JavaScriptCore and timing code
- Improved refresh speeds when typing text on websites showing animated contents as you type
- The HLS player will iterate through all streams of the master playlist now if a selected sub playlist fails to play
- Re-worked post-seeking playback restart to avoid auto-start of streams that start playback from non-0 position
- Fixed audio buffer under-run handling
- Invisible video streams fixed not to enable overlay
- Improved invalid certificate error handling UI flows
- Disabled touch events support
- minor fix for HTTP AUTH regression
Download: wayfarer.lha (26 MB)
Update: (29.04.2022, 06:48, dr)
According to the developer, some mis-compilation has crept in that negatively impacted stability of recent builds in some situations. Hi has fixed that by releasing verion 3.5.
Update 2: (01.05.2022, 07:38, snx)
The author informs there are additional problems that seem to have been introduced with version 3.3 and recommends to revert back to Wayfarer 3.2 (wayfarer3.2.lha, 26 MB) for now.
(dr)
[News message: 28. Apr. 2022, 06:08] [Comments: 1 - 01. May. 2022, 07:48]
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28.Apr.2022
Seiya (ANF)
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PDF magazine: REV'n'GE 133 (Italian/English)
The PDF magazine REV'n'GE ("Retro Emulator Vision and Game") is available in English and Italian editions. The game reviews of REV'n'GE compare the releases of classic games on different computer systems with each other.
The current edition features the Amiga games 'Dune' (Amiga CDTV), 'Green Beret', 'Gunship 2000', 'Scramble' and 'World Championship Speedway'.
(dr)
[News message: 28. Apr. 2022, 05:55] [Comments: 0]
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28.Apr.2022
Gunnar (ANF)
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Apollo Team: Deluxe remake of Menace in development
Already in August last year Kevin Saunders, graphic designer, artist and game designer (Boss Machine and RESHOOT PROXIMA 3), announced the HD conversion of the Menace game for Vampire Amigas with an animated end boss on his homepage (amiga-news.de reported). As Gunnar von Boehn reports, the Apollo team has now started working on the Amiga shooter and published a first demo video. The features of the remake:
- true smooth 50 FPS scrolling
- High resolution
- truecolor with alpha blending
- dual player cooperate fun
- stereo 16bit music in combination with 16bit game soundFx in CD-quality
The final game is supposed to contain all six original levels and fully animated end bosses. The game requires over 200 MB of FastRAM as well as a 68080 CPU and Super-AGA chipset. The game will be released as a commercial title with box. The source files including all data files of the first level will be published as part of the programming series "Amiga Homeschooling" to demonstrate to interested people how to program games for Amiga and Saga. programmieren kann.
Download of the preview demo: MENACE4.exe (103 MB)
(dr)
[News message: 28. Apr. 2022, 05:39] [Comments: 0]
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28.Apr.2022
Twitter
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Graphics card ZZ9000: New, experimental firmware for 'Zorro 3' systems (update)
Lukas F. Hartmann's ZZ9000 is a graphics card with connections beyond that (network, USB, SD cards), which can be pre-ordered in different versions (amiga-news.de reported). Now he provides an experimental, new firmware for 'Zorro 3' systems, which fixes fixes spurious register write misses. All those who encountered graphics and audio glitches should test this 'BOOT.bin' and report.
Download: zz9000-fwpack-110-20220502b.zip (1 MB)
Update: (30.04.2022, 22:11, dr)
Meanwhile a new test version of Zorro 3 firmware for ZZ9000/ZZ9000AX is available with improved resampling and DSP lowpass filter. Download link updated.
(dr)
[News message: 28. Apr. 2022, 05:15] [Comments: 2 - 03. May. 2022, 10:03]
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27.Apr.2022
(ANF)
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Event: Ticket sale for Amiga37 started
On October 15 and 16, 2022 in Mönchengladbach (Germany) the Amiga37 will take place (amiga-news.de reported). Now the ticket sales have started. Tickets can be bought on a separate website (title link).
(dr)
[News message: 27. Apr. 2022, 06:03] [Comments: 0]
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26.Apr.2022
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Emulator: vAmigaWeb v2.0 Beta 4
vAmigaWeb is an Amiga emulator for the web browser or a Progressive Web App (PWA) based on the Amiga emulator for MacOS, vAmiga. Parallel to the current update of the Amiga emulator, the developer 'mithrendal' has also updated his application with the latest vAmigaCore and implemented a new boarderless strategy regarding the automatic detection of the display area.
(dr)
[News message: 26. Apr. 2022, 06:54] [Comments: 0]
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26.Apr.2022
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Video: 10 Minute Amiga Retro Cast #123 - Review of accelerator board A630
In issue 123 of his '10 Minute Amiga Retro Cast', Douglas Compton has reviewed the A630 accelerator board for the Amiga 600, developed by Archi-TECH.
(dr)
[News message: 26. Apr. 2022, 06:00] [Comments: 0]
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25.Apr.2022
Cathal (ANF)
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Kickstart patch for using NTSC Agnus chips on PAL systems
At the title link, 'Cathal' has published his project, with the help of which the NTSC version of the 2 MB Agnus custom chip can also be used for PAL systems. However, patching the Kickstart ROM file requires Windows. He writes about it:
more ...
(snx)
[News message: 25. Apr. 2022, 10:27] [Comments: 0]
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25.Apr.2022
Willem Drijver (ANF)
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Video: ApolloBoot Omni R8 - Starting different operating system versions
At the title link, Willem Drijver undertakes a "journey through time" in his video in the form of different operating systems, which he starts one after the other in real-time on his Apollo V4 standalone.
For this purpose, ApolloBoot Omni was used in advance, a pre-configured utility for easier installation and start-up of the different operating systems from various AmigaOS versions to AROS, Atari TOS and Mac OS.
(snx)
[News message: 25. Apr. 2022, 10:13] [Comments: 0]
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25.Apr.2022
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Video tutorial: How to program Wordle in AMOS on the AMIGA
In his latest video, Robert Smith shows how to program Wordle in AMOS on the AMIGA. He says the tutorial is suitable for beginners and includes an example of the binary search algorithm, which is very useful when searching for a word in the list.
(dr)
[News message: 25. Apr. 2022, 06:52] [Comments: 0]
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25.Apr.2022
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Game announcement: Andrew Vaisey's puzzle game 'Spheroid
Andrew Vaisey is a very versatile and busy developer who describes himself as an "8/16bit graphician, musician & coder", but has always had a connection to the Amiga as well. He has been creatively active in graphics and music on the C64 since the 1980s. In the 1990s, he used Amiga-based software for pixelating (various versions of 'Deluxe Paint'), composing (various versions of MED, OctaMED, and Protracker), and coding (AMOS and Blitz Basic 2). Since the 2000s, he has used Windows PC-based cross-development software tools for pixelling and composing.
As a member of various demo groups he produced numerous C64 demos, but also games.
As Andrew told us, he had managed to bring his Amiga 1200 back to life some time ago and was thus able to transfer all the files previously thought to be 'lost' to his development laptop: unfinished AMOS games, some BLITZ BASIC 2 applications, and a lot of DPIII images and MED/OctaMED/ProTracker modules.
This included a game he had developed in AMOS on the Amiga about 27 years ago, whose origin was based on an earlier, simpler version for the C64 (circa 1990). When he recently restored all the data from his old HD, the AMOS version no longer ran. However, he liked the idea of the game and so he started to rewrite it from scratch in Blitz Basic 2 using the old graphics.
'Spheroid' is a puzzle game in which you move a metal ball through a maze of tiles to reach the exit within the given time and the maximum number of moves allowed. Different tiles have different properties and affect the ball in different ways. As long as you keep moving, the time does not count down.
This week Andrew will release a 10-level demo version, the final version should have around 50 levels. He kindly provided us with it in advance, so that we could get a first impression.
After a long loading time, the game greets us with a start screen that informs us about the different properties of the tiles. The main protagonist, the metal ball, rolls from the left edge of the screen into the center of the "O" of 'Spheroid' as a loving detail at the beginning. And the driving music that runs later in the game sets the mood for the tricky tasks ahead!
But the final version will have additional intro music and several level soundtracks as well. In the levels, the player is shown the colors of the tiles at the upper, right edge, which can be entered safely and without losing one's life. And so the first two levels progress quite quickly, as they are pleasantly clear:
However, the same applies here: Pride comes before the fall. If you are a bit too energetic and enthusiastic, the ball will run over the edge of the playing field and a life will be lost... The ball will also explode if you mistakenly enter a tile with an "illegal" color. Beside the normal tiles there are the special tiles explained at the beginning:
- voids - your ball falls into oblivion
- cracked - tile falls away after you move off it
- mine - tile explodes after you move off it
- transporter - transports your sphere to the other transporter on screen
- grooves - vertical & horizontal, can only move in the groove direction
- ice - slides your sphere in the direction you were moving
- conveyor - moves your sphere in the conveyor arrow direction
- bridge switch - activates the 'bridge' tile to cross any gaps
- colour switch - changes an unsafe colour tile into a safe colour tile
- wall - blocks your path
- exit - exits the level!
I bravely "rolled forward" to level five:
Here you have to use a bit more brainpower in advance, since you have to look closely at the tiles with the arrows and thus calculate in advance where it will ultimately land. But: mastered! I got stuck at level six for the time being...
Here there are "meanly" not only the blue slide fields, but also normal, blue blocks. Since the color of the fields that can be entered without danger changes again and again and blue did not belong in this level, this was the end for me.
The final version will also have a passcode system that allows you to continue tinkering in exactly the level you failed at last. And not only the game itself is a welcome, nice change for in between, also the lovely little details like the shadow of the spinning ball or the sound effects e.g. when displaying the next level show that Andrew was at work here with joy and mind.
The final version of Spheroid will have the following features:
- a raytraced loading screen
- loading music
- new title screen music
- between 50 and 60 levels
- 4 or 5 in-game tunes
- a passcode system to skip completed levels
- a ray traced ending screen
- available to buy on physical media
- available to download as a disk image
- compatible with all Amiga versions!
That's when we say: Thank you Andrew! And good luck for the final development. We'll update the message as soon as the demo will be available.
(dr)
[News message: 25. Apr. 2022, 06:11] [Comments: 0]
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24.Apr.2022
Andreas Falkenhahn (ANF)
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Hollywood 9.1 released

Press release: Airsoft Softwair, the hardest working men in code business, are proud to announce the immediate availability of Hollywood 9.1. This is a maintenance release which contains mostly bug fixes amid a few new features. It is available free of charge for all customers who bought a Hollywood 9.0 license and can be downloaded from the restricted download area using the personalized user accounts.
more ...
(dr)
[News message: 24. Apr. 2022, 18:56] [Comments: 0]
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24.Apr.2022
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MorphOS: Software collection Chrysalis 3.16
Yannick 'Papiosaur' Buchy's Chrysalis is a preconfigured collection of programs, games and emulators and now is available in version 3.16 for MorphOS 3.16.
more ...
(dr)
[News message: 24. Apr. 2022, 14:14] [Comments: 0]
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24.Apr.2022
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Email client: YAM development discontinued
The last Nightly Build is almost a year old: As the authors of the Amiga email client YAM now confirmed to us on request, the development has been stopped.
more ...
(dr)
[News message: 24. Apr. 2022, 13:18] [Comments: 0]
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24.Apr.2022
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Aminet uploads until 23.04.2022
The following files have been added until 23.04.2022 to Aminet:
more ...
(snx)
[News message: 24. Apr. 2022, 07:05] [Comments: 0]
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24.Apr.2022
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OS4Depot uploads until 23.04.2022
The following files have been added until 23.04.2022 to OS4Depot:
more ...
(snx)
[News message: 24. Apr. 2022, 07:05] [Comments: 0]
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24.Apr.2022
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AROS Archives uploads until 23.04.2022
The following files have been added until 23.04.2022 to AROS Archives:
more ...
(snx)
[News message: 24. Apr. 2022, 07:05] [Comments: 0]
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24.Apr.2022
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MorphOS-Storage uploads until 23.04.2022
Die folgenden Pakete wurden bis zum 23.04.2022 dem MorphOS-Storage hinzugefügt:
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(snx)
[News message: 24. Apr. 2022, 07:05] [Comments: 0]
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24.Apr.2022
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WHDLoad: New installers until 23.04.2022
Using WHDLoad, games, scene demos and intros by cracking groups, which were originally designed to run only from floppy disks, can be installed on harddisk. The following installers have been added until 23.04.2022:
more ...
(snx)
[News message: 24. Apr. 2022, 07:05] [Comments: 0]
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24.Apr.2022
Amiga Future (Webseite)
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Do it yourself: Kickstart Flash ROM
At the title link, Oleg Mishin has published his project for creating a Kickstart Flash ROM oneself. Depending on the Amiga model, there are both a 40 and a 42 pin variant.
(snx)
[News message: 24. Apr. 2022, 07:05] [Comments: 0]
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