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10.Dec.2022



Advent Calendar: Door 10 - Edgar Schwan
We start the weekend with the tenth door and Edgar Schwan.

Edgar has been developing his Unix environment for AmigaOS 4, called AmiCygnix (current version 1.6), tirelessly and with great dedication for many years: it is not an emulation, but all programs are compiled natively for AmigaOS 4. He started with this in 2006 with a pre-release version of X-Window, before the environment still called Cygnix followed a little later. With version 1.0 he renamed it AmiCygnix, as it was no longer compatible with its predecessors.

For his environment, he has not only ported numerous games, but also applications such as the mail client Sylpheed with very good IMAP4 support, the spreadsheet Gnumeric but above all the word processor AbiWord.

Besides, he has released native versions of Apache, MySQL and PHP.

In today's Advent calendar door, the developer describes his chequered history of hardware conquests and why and how he started programming:

"Actually, it was simply the fascination of being able to do something on the computer with a few commands or to create a usable programme. My programming career began with the C64. I still have my first book on it: "Programmieren in Maschinensprache mit dem Commodore-64" (publisher "Hofacker"). It was in the shop where I bought my C64. And yes - it had to be directly assembler! The whole thing was like cracking a puzzle. ;).

Even then, I was more concerned with user software. Among other things, I wrote a font editor and a programme for translating machine code into an executable programme. The highlight was a game called "Pailgame", which was voted programme of the month in the magazine "64er". I got 3000 DM for it - those were the days :) But Pailgame is the only programme I published. The idea for the game probably came to me at a meeting with like-minded people.

I don't remember exactly what I did with the money. I think I saved it and then invested it in my first Amiga, an Amiga 1000. It must have been around 1989. I bought it second-hand from a priest and it replaced my C64. I wasn't happy with it for long. There was simply too little you could do with it. After the A1000, there was an A2000 (bought second-hand again), which I could then really upgrade: A2630 Turbo, A2320 Flickerfixer, A2286 BridgeBoard, Multiface IO and whatnot. The A1000 then went to a friend. After Commodore went bankrupt, I got one of the last A4000Ds. Directly with a WarpEngine 040/33 with full memory expansion. For that, the Amiga 2000 was given away. Later I bought a CyberstormPPC 604e/233. At some point, I bought an A4000T (Escom) screwed together from leftover stock and bought it. That was real high-end :).

Unfortunately, I was still not happy with the performance. When the first AmigaOne-XE boards became available, I bought them straight away. That was a really fine thing. With this computer, I really started programming. The SDK for OS4 with gcc compiler was a bit different from the StormC I had used last time. Unfortunately the board did not last 2 years (not repairable) and thanks to Vesalia I got a SAM-440-Flex. With this computer I started using AmiCygnix. You can always use performance when compiling, so at some point it had to be a SAM-460ex and for a few years now an AmigaOne X5000.

The A4000T and the CyberStormPPC were sold at some point. Everything has to be paid for... I still have the A4000D today and it was also recapped. I hardly use it any more, but I still have my heart set on it. I also still have the SAM-440-Flex and the SAM-460ex as reserve systems.

As you can see: I'm very attached to the Amiga :)"

If you would like to try out Edgar's C64 game "Pailgame", the developer has kindly made the game available to us. If you do not have the original hardware, you can use a C64 emulator such as "Vice" or "Frodo".

Download: PAILGAME.D64.zip (7 KB). (dr)

[News message: 10. Dec. 2022, 06:17] [Comments: 0]
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10.Dec.2022



Dock: QDock V1.39
At the end of October, Sami Vehmaa published the first version of his start bar "QDock" (amiga-news.de reported), which he continues to develop (YouTube video). In the update that has now been released, he has implemented various improvements: for example, the three rows of icons are now preloaded, which means that it can now be used better even at lower CPU/HDD speeds. The bar can be aligned on the left or in the centre and the last icon row used is saved. Likewise, you can now move icons between rows.

The tool is currently available for 2 euros or more. The originally high CPU requirements have been lowered so that the dock can also be used with a 68030 processor when the reflections are deactivated or with a 68060 when activated. In addition, AmigaOS 3.2 (the author could not test under AmigaOS 3.1), graphics card and 22 MB RAM are required. (dr)

[News message: 10. Dec. 2022, 05:30] [Comments: 0]
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10.Dec.2022



Puzzle game: Update for "Wood Block Puzzle"
The Polish developer 'Tukinem' has written a conversion of the game Wood Block Puzzle (online variant) for Amiga in BlitzBasic 2 (amiga-news.de reported). In the small update that has now been released, he has fixed a bug that occurred when eliminating a horizontal and vertical line at the same time. (dr)

[News message: 10. Dec. 2022, 05:16] [Comments: 0]
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10.Dec.2022



Jump'n Run: Minky V1.41
Minky (video) is a Jump'n Run in the style of Super Mario or Giana Sisters, which requires an Amiga 500 with one megabyte RAM (amiga-news.de reported). With the now released update to version 1.41, the selection "Joy Up" or "Joypad 2nd Fire" is available in the menu for jumping. In addition, there is now a WHDLoad installer and a separate Minky version for it. (dr)

[News message: 10. Dec. 2022, 05:12] [Comments: 0]
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09.Dec.2022



ReAction-GUI for XAD: Avalanche 1.8 for AmigaOS 3 and 4
Chris Young has released version 1.8 of his ReAction-based graphical user interface Avalanche for the unarchiving system XAD, which also supports the xfdmaster.library and can search for viruses using the xvs.library. The developer has written his tool explicitly for AmigaOS 3.2, but has also been tested under AmigaOS 4. Since it uses a new window.class, it might not work with older OS3 versions. Changes:
  • Some very hefty internal changes!
  • Multiple windows supported internally. Limitations:
    • Commodities events only operate on the main (first) window
    • Does not spawn new process, so cannot use other windows whilst one is busy
  • Simple ARexx port added.
  • Config options moved to separate prefs window
    • Note the options to snapshot the current window and change the default destination are currently not available. They can still be manually set through tooltypes.
  • Config window
(dr)

[News message: 09. Dec. 2022, 20:32] [Comments: 0]
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09.Dec.2022



Advent Calendar: Door 9 - Jérôme Senay
Jérôme 'Glames' Senay is the patron of our ninth advent calendar door.

He is the manager of and programmer for Boing Attitude and a few days ago could celebrate the tenth anniversary of the quiz game AskMeUp at the beginning of December, which was first available for Android, Windows and Linux, and shortly afterwards also for AmigaOS 4 and MorphOS and has been constantly expanded. To mark the occasion, the game is currently available at half price.

The story of Boing Attiutude and Glames - the nickname is borrowed from the hero of the game "Operation Stealth" and was the first video game he was able to finish - starts much earlier though: so he published an interview with Ben Hermans about AmigaOS 4.0 at the beginning of 2002 (still available and certainly interesting to read). In early 2008 he published the game "Word Me Up XXL" for AmigaOS 4 (and a little later also MorphOS), which combines arcade and puzzle elements.

Since 2021 he publishes the French print magazine BOING, of which the fifth issue was recently announced. By the way, with the publication of the magazine a friendly cooperation between him and Amiga-News began: so we are allowed to provide our German-speaking readers with translations of interesting interviews, for example with Mike Parent (Metro Siege) or the Apollo team. For this, as well as for your many years of commitment, a heartfelt thank you, Glames!

His thoughts on the Advent season:

"(Christmas)Time is running out !

Ahh Christmas! Family, friends, gifts... A good time in perspective! Well, unless you're a coder. Because yes, this event can quickly become a nightmare for us Amiga developers. How indeed not to offer on this occasion a gift to all the players and users of our games and applications?

Remember, some game publishers even made Christmas editions of their games! For example, Psygnosis and its "Christmas Lemmings" with its little creatures dressed as Santa Claus for the occasion but also its Christmas decorations with fireplaces, garlands, ... More recently, the most striking example is the game "Turbo Tomato" and its "Turbo Santa" which is even more than a special edition, a real new game that uses the engine of its model.

In short, you will understand, the pressure weighs heavily on the shoulders of developers, including those of operating systems. We have indeed become accustomed to having a new version of AmigaOS (3 or 4) or MorphOS every winter. Some teams even choose to only release one version per year, just before this family celebration day.

For me, the challenge gets harder every year! In 2008, I only had one game that could possibly receive an update, Word Me Up XXL on AmigaOS 4 and MorphOS. But since then I've added a few new games and apps and... Android and Windows as platforms. I chose not to make a Christmas version but rather to deliver a new update just before Santa's visit.

The first choice to be made is therefore to select the application or the game for which an update will be delivered at Christmas and this should not be done at the last moment to allow time to do this update. Real Cornelian choice! Sometimes in good years, I even managed to update several productions. But I have to admit that in recent years, I'm already happy when I manage to deliver one.

Last year (2021) almost saw no updates delivered by Boing Attitude. As you may know, I launched a magazine (in French) dedicated to the Amiga in the summer of 2021, BOING. And when I released issue #2 in October, I thought it would be great to have a number #3 just before Christmas. But what an idea! As a reminder, I am independent in IT, so I had my 8 hours to do with my main client at the moment, a smaller simultaneous project to manage for another client and... the writing and design of the magazine ! I worked more than 50 hours for 6 weeks, sometimes more than 60 hours or even 70 hours the week of wrapping up! But the hard work paid off and BOING #3 was released on December 16, just before Christmas. The bad news is that I couldn't update my apps or games...

Alright, I need to leave you! I have a Christmas update to prepare! ;)" (dr)

[News message: 09. Dec. 2022, 06:38] [Comments: 0]
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08.Dec.2022



Blog: Review of the UltimatePPC Expansion Card
The blog "Amiga alive" not only presents own, partly older projects, but also reports about other software and hardware products. In the latest blog entry, the developer once again traces the development and the missed opportunities of the UltimatePPC board for Amiga 3000/4000 that was announced but never went into production. (dr)

[News message: 08. Dec. 2022, 20:17] [Comments: 0]
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08.Dec.2022



AmigaOS 4.1: Update of Excel addon for spreadsheet ignition
With the release of the spreadsheet ignition 1.21, Achim Pankalla had also provided the xlsx-AddOn for reading MS-Excel files for the first time (amiga-news.de reported). For this he has released a small update to version 0.11 today:
  • now it handle "empty" marker
  • corrects two errors in shared formulas-handle
  • now changes %-values, that ignition handles they correct
(dr)

[News message: 08. Dec. 2022, 14:55] [Comments: 0]
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08.Dec.2022



Video: Building a new Amiga 2000 - part 2
The YouTube channel "Casual Retro Gamer" (CRG) is dedicated to repairing and building retro hardware (amiga-news.de reported). The recently launched video series (part 1) shows how a new Amiga 2000 is assembled. The board used is the EATX form factor version reworked by developer 'jasonsbeer' (amiga-news.de reported). In the second part, the slots are installed and the bluster chip. It also deals with the keyboard and the case. (dr)

[News message: 08. Dec. 2022, 05:38] [Comments: 0]
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08.Dec.2022



Advent Calendar: Door 8 - Daniel Müßener
For the 8th door of our Advent calendar, we were able to win Daniel 'Daytona675x' Müßener.

Who would like to play "Battle Squadron" again? :) Originally developed by Cope-com in 1989, the game was re-released for AmigaOS 4 (and iOS, Android, Windows, OS X) by the makers together with Daniel at the end of 2013.
At the end of 2015, a port of the game "Wings! Remastered Edition" for AmigaOS 4, AROS and MorphOS was announced and a first preview was published. A new demo version was then available at the beginning of 2020.

In addition, Daniel released the AmigaOS 4 version of the arcade shooter Tower 57, which was crowdfunded in the summer of 2015, in early 2018. Likewise for AmigaOS 4 on behalf of A-EON, he is developing the OpenGL ES 2 wrapper, first announced in 2016, which is part of the Enhancer software.

The developer is currently working on two projects: Atomic Bomberman Fan Rewrite is a revision of the eponymous Bomberman variant for Windows from 1997. The improvements include that it runs again on current Windows versions in addition to Amiga systems, USB input devices can be used, up to ten players can be active on one device and the game modes have been revised. There is also network support for online competitions. Version 2.15 is currently available on his website.

Finally, Daniel regularly informs about the development status of his football game in 3D optics, "Souverän Soccer", whose target platform is an Amiga 1200 in delivery condition, by means of preview videos. And quite "incidentally", his CV also includes the Amiga Future honorary offices of "translator" and "Gamescom man for everything"!

Thank you, Daniel, for your commitment to the Amiga and of course for your Advent story which now follows:

"It was neither during the contemplative Christmas season nor Easter, New Year's Eve or Carnival, although a corresponding overkill of red wine, eggnog or Kölsch would have been an explanation for my mental derangement, which I would like to tell you about now, my dear children.

Not so long ago it happened that I was desperately tinkering with the serial-link feature of my Amiga soccer game. It was already late at night and the rain was pattering on the office window, the sound of which could hardly be distinguished from the clicks of the maltreated keyboard.

Unfortunately, our Amiga's serial isn't something she can brag about. But if you stuff her slowly so that she can look at each bit three times and from all sides, then she can swallow'em just fine. The protocol for the game is very compact so as not to overwhelm the ladies. If initialized with the same random seed then the game is fully deterministic, the outcome only depends on the player-input sequence being applied over time. Therefore, it turns out that fortunately a meager 2 bytes per machine must be transmitted per frame. That's a good thing because there's not enough performance remaining for more, at least on a naked A1200 running "Souverän Soccer", where you're already at the extreme limit and absolutely must keep 50 fps with minimal latency.

Anyway, all joystick and key commands, implicit synchronization and error correction information are contained in these 2x2 bytes. But it was a rocky road until I got there, and the protocol's evolution consisted out of many repeating circles of trying out, crying and throwing away again. And of course, at the beginning there was a much simpler protocol.

First it was merely a proof-of-concept. For that Amiga #1 (let's call her "Santa") simply sent 1 byte with its current joystick bits to Amiga #2 ("Rudolph"). Rudolph, on the other hand, sent 2 bytes, namely his own joystick data and the last one received from Santa. Exactly this input pair was then used by both for the calculation of the next simulation step.

And here we are, back in that night outlined above. Team "Santa" and team "Rudolph" were finally about to show on the pitch what they had rehearsed in theory. But apparently our two minions were conspiring against me or some Poltergeist in the machine was involved:

If you moved Santa's active player, then Rudolph's focused player would also run in the same direction - and as if that wasn't wrong enough, they only did that on Rudolph's screen, on Santa's both player objects didn't move at all! And when you used the joystick attached to Rudolph, the same thing happened, only from his mirrored perspective!

That cannot happen! Every programmer knows this sentence well enough, but it has rarely been more appropriate than in this case. This behavior simply could not and should not occur, completely impossible! Nevertheless, it happened. But even after two more terribly long hours, all I managed to do was to make things even worse.

At one point I felt like Tom shredding up Jerry's diary. But before the poor Amigas or Competitions had to die an undeserved death, I preferred to pull the plug and leave my workbench with a shuffling gait and sagging shoulders towards bed.

But even there I was not allowed to rest: in my dreams I found myself in the middle of a storm on a greasy, sodden soccer field. With each flash of lightning, the outlines of spaghetti-code-text-fragments shimmered through the clouds, forming ludicrous sigils. Tens of thousands of morbidly bloated zeros and worm-like squirming ones cavorted in the grandstand. My ears were ringing not so much from the cracking thunder as from the deafening fan chants, which most closely resembled a C64 tape played on the stereo. After a moment of dizziness and disorientation, I realized I was standing in one of the two goals. Then a very sharply shot apple hit me at the skull! The shooter used my near knockout, followed up and converted the rebound all too confidently. The fact that all players were two-dimensional pixel men was not particularly remarkable. But what caught my eye were the team shirts: while my team's jersey featured a & ampersand, the opposing team showed a simple vertical line, much like a pipe symbol. But before I could wonder any further, I got a ball in the stomach - and another - and another. When I got my hands on the last one, I saw that it wasn't a classic football, but a green, round, shriveled something, which stared at me with two teary eyes and said with a grin: "Get up, stupid dad!".

After waking up in a sweat and stopping my daughter from continuing to bounce on my stomach, three things revealed themselves to me with absolute clarity:
Firstly, years of C64 and Amiga gaming definitely left some marks, secondly, children give you so much in return, and thirdly, there was something about those nasty pipe strokes and the ampersands, my subconscious had noticed something that had escaped the higher-level part.

All right, cat bath, coffee, morning stool, freshly back to work! And lo and behold, it took less than a minute to discover and correct the cause of the problem. So, what had happened?

Within the whole game logic there is a variable that stores various on/off states as bits. Among many other things, there's one bit indicating whether a serial link match is currently running and another one which determines if the respective Amiga acts as Santa in that case. Accordingly, there are locations where these bits are tested to decide which code path to take. In C this looks like this, where gf_Santa simply represents this specific bit:

if(gameplay_flags & gf_Santa) {
// Santa-stuff comes here
} else {
// Rudolph-stuff comes here
}

And right here a tiny but mean typo had crept in. Instead of this & (binary AND) there was a | (binary OR):

if(gameplay_flags | gf_Santa)

In contrast to the desired bit test, this is just crap, unfortunately syntactically completely legal crap which doesn't even trigger a compiler warning here. I could also have written if(true) here, the effect would have been the same, namely that only the Santa code was ever executed - even if running on a Rudolph :P This typo can only be explained with temporary mental derangement. To crown it all, as a programmer you are lazy by nature. Which is why this error had doubled because I had copied the wrong line to another place, so this quirk was in both the receive and the send logic.

Ultimately, this is what happened if you pushed Santa's joystick to the left:
  • Santa sends his joystick data, "to the left"
  • Rudolph sends his joystick data, "idle"
  • Santa wants to receive 2 bytes, but so far there is only 1, so nothing to do
  • Rudolph wants to receive 2 bytes, but so far there is only 1, so nothing to do
  • Santa sends his joystick data, "still to the left"
  • Rudolph sends his joystick data, "still idle"
  • Santa has now received 2 bytes and interprets them as "Player1: nothing, player2: nothing"
  • Rudolph now has 2 bytes and interprets them as "player1: to the left, player2: to the left"
Argh! Of course the whole serial-link construct didn't really work properly after the & correction, but the penny had dropped and a first test match was successfully held on the same day.

And the story's moral? Never underestimate your own routine-blindness and goofiness, stupid dad! Well then, good night, dear little children!" (dr)

[News message: 08. Dec. 2022, 04:15] [Comments: 1 - 08. Dec. 2022, 09:32]
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08.Dec.2022



RTG Solitare: Demo version of "Solitare match"
Sami Vehmaa has released a demo version of his graphics card Solitare conversion "Solitare match" (YouTube video), which is primarily intended for Amiga emulators or Apollo cards due to the high CPU requirements. The demo version contains five levels. Those who want to encourage the developer to continue working on his game can buy the game for around three Euros and currently receive ten of the intended 100 levels in return. (dr)

[News message: 08. Dec. 2022, 03:17] [Comments: 0]
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08.Dec.2022



Print/PDF magazine: Amiga Addict, issue 17
The seventeenth issue of the British magazine "Amiga Addict" is now available as a digital version for about 5.20 Euros. The printed version of the Christmas issue (from 15 December) including shipping costs about 11.50 euros. The current issue contains the following topics:
  • A free Xmas game made for us by Amiga Drawbridge genius Rob Smith
  • A pull out poster with suggestions on what you might want to play with the family when you've polished off Christmas dinner
  • Ravi reports back from the biggest Amiga event of the year, Amiga 37 in Germany
  • Reviews of brand new games Devil's Temple, Minky and None of Us
  • A look back on some classic Christmas games, like Fire and Ice and Xmas Lemmings
  • Getting animated with Cinema 4D in The Creative Revolution
  • Demoscene at Christmas with h0ffman
  • Special guests AmigaLove, Andrew Korn and Chris Winter tell us about their connection with the Amiga
  • And much much more!
(dr)

[News message: 08. Dec. 2022, 02:36] [Comments: 0]
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07.Dec.2022



Amiga emulator for MacOS: vAmiga 2.2
After developer Dirk Hoffmann released the first beta version 2.2 of his Amiga emulator vAmiga for MacOS in mid-November (amiga-news.de reported), he has now released the final version 2.2. Changes:
  • Fixed a bug that caused the emulator to crash when a Copper list was viewed in RetroShell.
  • Fixed some minor GUI issues.
  • Cleaned up some code.
The minimum system requirement for the emulator is macOS 10.15. (dr)

[News message: 07. Dec. 2022, 19:56] [Comments: 0]
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07.Dec.2022



Advent Calendar: Door 7 - Christian Zigotzky
Door 7 of our advent calendar is filled by Christian 'xeno74' Zigotzky.

You could almost say: he is the fairy godmother for everything to do with Linux on PPC Amigas. However, his "amiga-news.de career" began with the port of SuperTuxKart to AmigaOS 4. In the following years, he diligently published not only new Linux kernel versions for the various PPC Amigas, but also entire Linux distributions: for example, Lubuntu 13.10 for Sam440ep at the end of 2013, openSUSE 13.2 for the AmigaOne X1000 in May 2015 or afew months ago Void 5.1 for AmigaOne X1000/X5000 (for which we published an installation guide). Recently, there have also been various game ports for Linux PowerPC, such as Billy Frontier.

Please read his advent anecdote:

How I joined A-EON...

It started quite harmlessly in 2010. I needed a cable and was looking for it in my boxes in the attic. I found the cable, but also my old Amiga 4000D in another box. To this day, I don't know what had driven me there, but I simply took the Amiga down to the flat. On my journey of discovery through various Amiga websites, I noticed that the development of hardware and software had continued and was on fire.

After buying an Indivision AGA MK1, I was able to start my A4000D (CPU Motorola 68040 with 25 MHz, 16 MB Fast-RAM) with a connected TFT monitor without any problems. I was totally impressed by the Indivision AGA MK1 because of the tapping of the data from the Lisa chip and the processing and output via VGA. It whetted my appetite for more.

As a Linux fan, I then installed Debian Linux 3.1r8 m68k on the 4000D (screenshot). Which worked so well that I always wanted to continue with Linux on the Amiga.

After a while, the desire to buy an Amiga 4000T arose. That was a dream that I didn't fulfil at the time. So I looked for advertisements and found someone who wanted to sell his A4000T. I went there and was totally disappointed about the condition of this A4000T.

But I had already heard about the X1000 at that time and was totally excited. Only the price put me off a little and availability was still a problem. However, a dealer had a used ACube Sam440ep-flex (trade fair exhibit) on offer. I thought, why don't I buy a more powerful and cheaper NG-Amiga instead of an expensive A4000T? So I took the plunge and bought it.

The Sam was just great, so I quickly forgot about the Amiga 4000T. I used OS4.1 with all my m68k games and suddenly didn't need my A4000D anymore. I also installed Linux (as befits a Linux fanatic) and was very happy with the result.

But I couldn't get the desire for the X1000 out of my head, and in a rush I ordered it at the end of 2012 and got it at the beginning of 2013. I used it just like the Sam and also installed Linux again (what else?).

I was super happy except with the hardware 3D acceleration under Linux. There were problems when I played SuperTuxKart, which frustrated me.

The problem was fixed in newer kernel versions but these were not yet available for the X1000. With the help of Markus, I was able to compile a new kernel that solved the problems. I then also released it.

After the release of another kernel, Trevor asked me if I would like to join the A-EON Linux support team. And so fate took its course, with visits to trade fairs and many new contacts to other Amiga enthusiasts. A development I wouldn't want to miss and which I hadn't expected.

Well, that's what happens when you look for a cable in the attic and rummage through the treasure chests. So think twice about looking in boxes of computer stuff in the basement or attic, because memories and dreams might be awakened. ;-)" (dr)

[News message: 07. Dec. 2022, 06:18] [Comments: 0]
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06.Dec.2022



Module player: NostalgicPlayer 1.9.0 for Windows
NostalgicPlayer is a program for playing Amiga music modules under Windows, based on APlayer. The development of the player had been started by the author Thomas Neumann in 1993 on the Amiga, later continued on BeOS and now on Windows (amiga-news.de reported).

Today, version 1.9.0 has been released, providing the following changes:
  • Several players show 0 as volume in the Sample Information window instead of 256.
  • The sub-song detection change in last version contained several bugs. The module could stop too early if you changed the position. When looping is on and the module loops, if you then stop the loop, the module ended the next time it changed its position. Also some modules timed out when the duration was calculated. All this should be fixed now.
  • The Unreal Music File loader was broken by a change a couple of versions ago, so the modules could not be loaded.
  • The piano visual did not show anything when opened while a module is playing. It only worked if already opened when a module starts.
  • Fixed a critical bug in the Spinning Square visualizer. When stopping or switching modules, there was a potentical risk for memory leaks or even a crash.
  • Added tooltips to the sample information window, so it is now possible to see what the different icons means.
  • Updated Krypton.Toolkit and Krypton.Navigator to version 70.22.11.312.
  • Updated libsidplayfp to version 2.4.0.
  • Added these new module formats: Game Music Creator, Quadra Composer, Delta Music 1.0, Delta Music 2.0.
An installation package can be found on Microsoft Store. (dr)

[News message: 06. Dec. 2022, 20:54] [Comments: 0]
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06.Dec.2022



AmigaOS 4.1: SDL 2.26.1 Release Candidate 1
At the end of October, Juha 'capehill' Niemimaki had published version 2.24.0 of the multimedia library SDL for AmigaOS 4.1 (amiga-news.de reported). The library is intended to make it easier for programmers to develop portable applications and is used by numerous open source games. SDL requires AmigaOS 4.1 Final Edition and optionally OpenGL ES 2.0. Today he has published the first release candidate for version 2.26.1 inclusing the following Amiga specific changes:
  • Compile with GCC 11.2
  • Fix shaped window alpha bitmap creation
  • Enable virtual joysticks
  • Add a workaround for game controller detection (AmigaOS 4 GUIDs are unfortunately broken)
  • Add 2in1 game controller
  • Update installer: delete old libSDL2.so soft links
(dr)

[News message: 06. Dec. 2022, 20:40] [Comments: 0]
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06.Dec.2022



Programming language: Amiga C/C++ Visual Studio Code Extension 1.6.8
Bartman', member of the demo group 'Abyss', provides with 'amiga-debug' a 'Visual Studio Code' extension for "compiling, debugging and profiling Amiga C/C++ programs compiled by the bundled gcc 11.2 with the bundled WinUAE" (YouTube video). Today version 1.6.8 has been released. Changes:
  • NEW: update gcc to 12.2.0, binutils, GNU gdb (GDB) 13.0.50.20221127-git
  • FIX: WinUAE/FS-UAE: don't enable "Full stack frame tracking" (caused WinUAE to crash due to stack overflow in certain situations)
  • NEW: assembly: View memory for symbols in assembly
  • NEW: assembly: Support other Motorola assembly language providers
  • FIX: assembly: Cycle count was missing on last line of source
  • NEW: assembly: Cycle decoration improvements
  • FIX: assembly: Async parsing
  • CHG: disassembly: New CPU cycle count implementation with improved accuracy
  • NEW: disassembly: Tooltip improvements
  • NEW: debugger: Disassembled memory view
  • NEW: debugger: Add symbol offset labels to registers
(dr)

[News message: 06. Dec. 2022, 20:31] [Comments: 0]
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06.Dec.2022



Advent Calendar: Door 6 - Matthias Böcker
For St. Nicholas Day and the sixth door, Matthias 'UltraGelb' Böcker has something special for all MorphOS users: especially for our Advent calendar, he has written a wintry Screenblanker module.

Already in the early days of amiga-news.de Matthias was also in the headlines with his ingenious FTP client AmiTradeCenter (ATC): On March 27th 2000 we reported about his first prerelease of ATC. He continued to develop the client until version 1.4 from 2010. As an industrious developer especially for MorphOS he has published over the years for example the fun program ShapeShow, the digital clock ClockToy or from more recent times and also for AmigaOS 3 and 4 the utility for automatic updating of version, revision and build numbers RevFlex or the magnifier tool Lupe.

We say thank you for his commitment and of course for the nice surprise and hand over to Matthias:

"This is my contribution to the amiga-news.de advent calendar. In keeping with the festive theme, it is a screenblanker module for MorphOS that sprinkles the active screen with snowflakes that accumulate on windows and at the bottom of the screen.

Many thanks to the team of amiga-news.de for the good work! I wish all users a wonderful Advent season and a Merry Christmas! :-)"

Download: Snow.lha (55KB) (dr)

[News message: 06. Dec. 2022, 18:52] [Comments: 2 - 06. Dec. 2022, 20:12]
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06.Dec.2022



SCSI-SD adapter: ZuluSCSI firmware 1.1.5
ZuluSCSI is a new generation of file-based SCSI hard disk and CD-ROM drive emulators. ZuluSCSI emulates a SCSI-I or SCSI-2 hard disk using an SD memory card (amiga-news.de reported). Version 1.1.3 of the firmware was released today. Changes since 1.1.3:
  • Report proper termination on ZuluSCSI mini v1.0
  • Fix reporting time of firmware version
  • Dont show ROM drive log messages when platform has none - for ZuluSCSI V1.x boards
  • Add compressed file suffixes to exclusion list
(dr)

[News message: 06. Dec. 2022, 06:15] [Comments: 0]
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06.Dec.2022



Floppy emulator: GoFloppy
Andrew 'LinuxJedi' Hutchings had already reported about his new floppy emulator project "GoFloppy" on Twitter some time ago (Tweet 1, Tweet 2) and now also found the time to report about it in more detail on his blog: the "GoFloppy" drive is a floppy drive emulator, similar to "Gotek", in the form of a 3.5 inch floppy (short YouTube video), which uses the same FlashFloppy firmware.

However, when reverse-engineering the Gotek drive, the developer made some changes:
  • An SD card is used instead of a USB stick
  • A jog dial to control the device
  • A 1.3" OLED display
  • Much simpler hardware configuration (slide switch for drive ID selector for example)
There are many other internal differences too, but these do not affect users so much.

On his website Retro Supplies, he offers the GoFloppys for around 70 Euros plus shipping, but they usually sell out quickly, as they do currently. If they are no longer in stock, you can sign up for the list on the product page so that you will be notified as soon as new ones are available. (dr)

[News message: 06. Dec. 2022, 06:12] [Comments: 0]
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05.Dec.2022



Sokoban clone: LazSokoban for AROS, MorphOS and AmigaOS 4
During his work on the Pascal-based Lazarus Component Library (LCL) for AROS, in April 2016, Marcus 'ALB42' Sackrow had also tested some third-party LCL applications to compile for AROS. One of these was the Sokoban clone LazSokoban, written by Ukrainian programmer Vadim Vitomsky. Sackrow released an AROS version of this (amiga-news.de reported).

Now he has revised this version, backported the recent Halloween update of the game and compiled it with the latest LCL. Since this now also offers the possibility to compile programs for MorphOS and AmigaOS 4, the developer has provided versions for all three systems on his website. As he writes, it seems to work well except for a few missing button images. An implementation for AmigaOS 3 is also possible, but according to his tests it is much too slow. (dr)

[News message: 05. Dec. 2022, 20:37] [Comments: 0]
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05.Dec.2022



Advent Calendar: Door 5 - David Brunet
Our new Advent calendar week begins with the fifth door and David Brunet.
David Brunet is inextricably linked to his French AmigaOS and MorphOS magazine Obligement. The long history of this magazine starts in the mid-1990s: inspired by Christian, a friend at high school who owned an Amiga 1200, David switched from his Amiga 500 to this Amiga with hard disk and 68030 card.

Both were interested in word processing, graphics, etc. and exchanged documents created with Wordworth every week for fun. These documents were called "Obligement", a made-up word that came from one of their friends. This term, which basically means "obligatory", basically marked the birth of the magazine.

This gave rise to the idea of producing a printed Amiga magazine: the first issue left the "editorial office" on 1 January 1997. It was written with Wordworth 6 and the graphics were done with Personal Paint. It had 15 A4 pages, stapled by hand and all in colour, coming straight from Christian's printer.

As the circulation never exceeded 15 printed copies, David suggested that they discontinue the paper version (after six issues) and start a digital version produced with Scala. In the following years they then switched to Blitz Basic 2 or Blitz Basic 2 RTG and the AmigaGuide format. Obligement 37 (January/February 2003) was then the first issue in HTML.

From issue 51 onwards, the magazine exists as a direct online version. Due to time constraints, the magazine's articles were henceforth published directly on the Obligement page. The bimonthly issues were no longer produced, the magazine was from then on a purely online magazine. Instead of the traditional issues there is - and this is how we have known and reported on amiga-news.de for a very long time - a newsletter every two months to summarise new articles and updates.

Equipped with this rich history and wealth of experience, David shares a few tips on how to "successfully" run an Amiga project for such a long time. His contribution for the fifth door:

"There have been many Amiga volunteer projects in the past and some of them are still present, stronger than ever, like Obligement and Amiga-News.de. In this cold weather and with Christmas approaching, it is always comforting to see websites like these that do not let their readership down.

I have witnessed the end of almost all Amiga fanzines/magazines. Their demise has allowed me to increase my experience so that I don't do the same thing. There is no miracle formula to perpetuate a magazine in a voluntary activity. I can simply state these few points:
  • You should neither do too much (overwork is harmful)...
  • ...nor do not do enough (you get used to doing nothing and in the end, you don't move forward).
  • You have to know how to surround yourself with a few reliable people.
  • You should not always do the same thing and vary the subjects/activities.
  • You have to be open to criticism while rejecting unconstructive negative judgments.
  • Don't forget that this is only a hobby.
  • Projects motivated only by money do not last in time, especially on the Amiga.
Believe in yourself and have a wonderful Advent and Christmas season!" (dr)

[News message: 05. Dec. 2022, 06:38] [Comments: 1 - 05. Dec. 2022, 09:37]
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05.Dec.2022



Aiostreams V1.7.6: Scripts for Streaming Twitch.tv and Mixer.com videos
George 'walkero' Sokianos has created Python scripts and bundled them in aiostreams ("All In One Streams") for viewers of the Amiga and other retro streams on Twitch.tv and Mixer.com, so that they can also watch the videos under AmigaOS 4, AmigaOS 3, MorphOS and AROS instead of on the PC.

Yesterday, version 1.7.6 was released. Changes:

Added
  • Added some extra info in the amigaguide file for the youtube script
  • Added pagination to youtube script with the new argument -p/--page
Changed
  • Updated the scripts to work with python3
  • Now the -x argument in youtube and twitch script prints out the extra info but doesn't start the video playback
Removed
  • Removed the skaitv, lbry and dlive scripts as they are not working and they need a rewrite
Download: aiostreams-v1.7.6.lha (228 KB) (dr)

[News message: 05. Dec. 2022, 05:27] [Comments: 0]
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04.Dec.2022



Text editor: Amiga Source Editor 2.0
At the end of 2020, author Alain Fontanin resumed the development that had originally started in 1989 by releasing Version 1.2 (2019) of his text editor "Amiga Source Editor" (ASE). The author continues to work on his editor and has now released version 2.0 (2019) with the following changes:
  • Integration of BOOPSI 'scrollbar' gadgets;
  • Possibility to number the lines
  • Possibility to define the default size and position of the document window
  • Possibility to define the scrolling speed with the wheel
  • Possibility to move one page with the wheel (CTRL key)
  • Optimization of 'Copy/Cut/Paste' functions
  • Integration of the 'Redo' functionality
  • Improved compatibility of ASE2019 with AROS
  • Added 'Count occurrences' function
  • Ability to repeat the last used menu item
  • Improved documentation
(dr)

[News message: 04. Dec. 2022, 20:09] [Comments: 0]
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04.Dec.2022



Floppy disk images on PC and Mac: Greaseweazle Tools 1.4
Keir Fraser's "Greaseweazle" does - similar to Kryoflux - read the magnetic information on a floppy disk independently from the format used and saves as much information as possible to generate a so-called "Flux Level Image" in Supercard format (SCP), which enables reading and back-writing of copy-protected disks (amiga-news.de reported)

The adapter gets connected between a floppy disk drive - e.g. a standard 3.5" PC one - and a USB port of the PC or Mac. A few moments ago version 1.4 of the Greaseweazle Tools was released providing the following changes:
  • Read support for DIM, FDI, HDM, XDF, and D88 image formats: primarily used with Japanese computers
  • Renamed pc98.hd and pc98.dd formats to pc98.2hd and pc98.2dd
  • Fixed head count on pc98.2hd and pc98.2dd formats
  • Support pc98.2d format (used e.g. by PC-88 and X1)
  • Support pc98.2hs format (used primarily by late PC-98)
(dr)

[News message: 04. Dec. 2022, 19:25] [Comments: 0]
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04.Dec.2022
Andreas Falkenhahn (ANF)


Hollywood: XML-Plugin 2.0 and APK Compiler 4.3 released
Pressemitteilung: Airsoft Softwair, the hardest working men in code business, are proud to announce the immediate availability of version 2.0 of the XML plugin for Hollywood. This plugin, previously known as XML Parser, was one of the first Hollywood plugins and has now received a major update with many new features. The biggest new feature in version 2.0 of the Hollywood XML plugin is that you can now serialize Hollywood tables to XML documents with just a single function call. In the same way you can also deserialize XML documents to Hollywood tables with just a single function call. This is made possible by Hollywood 9's new serialization plugin interface which is why the XML plugin now requires at least Hollywood 9.0. Further new features include lots of new callbacks to handle advanced XML features like namespaces, entities, attlists, and more. Finally, the XML plugin now includes a comprehensive documentation that describes all features and contains many examples.

The plugin is now available for free download from the official Hollywood portal. Thanks to Hollywood's cross-platform plugin systemversions for AmigaOS3, AmigaOS4, MorphOS, WarpOS, AROS (x86), Linux (arm, ppc, x86, x64), macOS (ppc, x86, x64), Windows (x86, x64), Android and iOS are provided. Note that Hollywood 9 is strictly required by the XML plugin 2.0.

Besides, Hollywood APK Compiler 4.3 has just been released. This fixes a major bug that was introduced in version 4.2 so everybody using version 4.2 should definitely update. The update is provided free of charge for all existing APK Compiler customers and can be downloaded in the restricted download section. (dr)

[News message: 04. Dec. 2022, 14:13] [Comments: 0]
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04.Dec.2022
Christian 'TheoTheoderich' Wiegel


Turn-based strategy: River update for "Settle the World"
Christian 'TheoTheoderich' Wiegel has released a river update for his turn-based building and trading game "Settle the World" - see detailed introduction on amiga-news.de (YouTube developer video).

Compared to the playable preview from the beginning of November (amiga-news.de reported) there are many improvements:
  • Rivers wind through the landscape and can be navigated by small sailing ships
  • There is a new terrain type that is good for planting tobacco
  • A button for unloading units from ships
  • The F1 key shows an overlay in the map and city view with the most important shortcuts and explanations of icons
  • Warnings when leaving a city, e.g. if no production has been set, or the city does not produce enough food
  • Dozens of bugfixes
As the author explains, the game is far from finished and this update is just another small step on the way to the full version.
You can load "Save-Slot 1" in the game and see what a slightly advanced game state looks like. Furthermore, the developer recommends to save frequently and to use different save-slots, because the game still contains a lot of bugs. Some of these bugs - such as units that suddenly appear twice - could be solved by saving and reloading. Also the game music would sometimes run too fast and can then be turned off and on again via the game options.

"Settle the World" is primarily intended as a duel between human opponents, but can also be played alone. The game requires 1 megabyte of ChipRAM and 4 megabytes of FastRAM, a hard disk and at least a 68020 processor. (dr)

[News message: 04. Dec. 2022, 13:56] [Comments: 0]
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04.Dec.2022



Aminet uploads until 03.12.2022
The following files have been added until 03.12.2022 to Aminet:
apccomm.lha              comm/misc  196K  68k transfers files between Amiga...
brainfuck.lha            dev/lang   1K        "Urban, it's coming home!"
anaiis.lha               driver/oth 208K  68k ANAIIS USB Stack Release 1.22
F1GP2022Carset.lha       game/data  15K       2022 Carset for F1GP
AMCommand.lha            game/shoot 90K   68k Arcade Missile Command
pcexhumed.lha            game/shoot 674K  68k Exhumed / Powerslave Port
AmiArcadia.lha           misc/emu   4.6M  68k Signetics-based machines emul...
AmiArcadiaMOS.lha        misc/emu   4.9M  MOS Signetics-based machines emul...
AmiArcadia-OS4.lha       misc/emu   5.1M  OS4 Signetics-based machines emul...
AmiVms.lha               misc/emu   3.4M  68k Simulates OpenVMS commands
LN4Lv9.lha               mods/misc  3.1M      4ch LN4 Lv9 MED track by HKvalhe
SoftIEEE.lha             util/libs  57K   68k math lib&881/882 FPU emulator...
ScreenTime.lha           util/time  66K   68k Screen clock, configurable wi...
(snx)

[News message: 04. Dec. 2022, 09:33] [Comments: 0]
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04.Dec.2022



OS4Depot uploads until 03.12.2022
The following files have been added until 03.12.2022 to OS4Depot:
amiarcadia.lha           emu/gam 5Mb   4.0 Signetics-based machines emulator
hode.lha                 gam/pla 2Mb   4.1 One of best cinematic platform v...
quickstarter.lha         uti/wor 322kb 4.0 Quick program start menu
(snx)

[News message: 04. Dec. 2022, 09:33] [Comments: 0]
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04.Dec.2022



AROS Archives uploads until 03.12.2022
The following files have been added until 03.12.2022 to AROS Archives:
portable.lha                 dev/lan 13Mb  E Compiler
aros_one_x86.zip             uti/mis 232b  Aros One x86
(snx)

[News message: 04. Dec. 2022, 09:33] [Comments: 0]
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04.Dec.2022



MorphOS-Storage uploads until 03.12.2022
The following files have been added until 03.12.2022 to MorphOS-Storage:
Iris_1.5.lha              Email                     New email client suppor...
AmiArcadia_29.32.lha      Emulation                 A Signetics-based machi...
BootClock_1.30r1.lha      Misc                      A little and easy progr...
Wayfarer_4.5.lha          Network/Web               Wayfarer is the latest ...
(snx)

[News message: 04. Dec. 2022, 09:33] [Comments: 0]
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04.Dec.2022



WHDLoad: New installers until 03.12.2022
Using WHDLoad, games, scene demos and intros by cracking groups, which were originally designed to run only from floppy disks, can be installed on harddisk. The following installers have been added until 03.12.2022:
  • 2022-12-03 fixed: Flashback (Delphine Software) chipmem size increased, color text in in holocub seq can be changed (Info)
  • 2022-12-03 improved: Fate: Gates Of Dawn (reLINE) slave uses fastmem, mouse buttons delay patched, manual and solution added (Info)
  • 2022-11-30 improved: Killing Cloud (Vektor Grafix) fixed a crash, added an option to speed up logo (Info)
  • 2022-11-30 improved: Dogs of War (Elite Systems) supports another version (Info)
  • 2022-11-29 improved: Kick Off 2: The Final Whistle (Anco) support for another version added (1.9f), minor problem in keyboard patch fixed, WHDLoad v17+ features used (Info)
  • 2022-11-27 improved: Killing Cloud (Vektor Grafix) fixed keyboard fix (Info)
  • 2022-11-27 new: Megademo (Brainstorm) done by StingRay (Info, Image, Image)
(snx)

[News message: 04. Dec. 2022, 09:33] [Comments: 0]
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04.Dec.2022
ANF


Analogue Pocket: Video shows Amiga core under development
The handheld game console Analogue Pocket (Wikipedia) is FPGA-based and as such supports modules from Nintendo, Sega, the PC Engine or the Atari Lynx.

According to a video at the title link, 'Ultra FP64' is working on the adaptation of an Amiga 500 core, which is currently still in the alpha stage. According to the developer on Twitter, he wants to release it as soon as he has added keyboard and mouse to the current joystick-only support, improved the speed and tidied up his program code. (snx)

[News message: 04. Dec. 2022, 09:33] [Comments: 0]
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04.Dec.2022
ANF


AROS distribution: AROS One 1.9 (x86)
The distribution "AROS One", based on the AROS binary interface ABI v0, is now available in version 1.9 for x86 computers. It can be downloaded as a DVD ISO file or as a USB flash image at the title link, where video recordings can also be found.

In addition to updates to the included programs and games, this version of AROS One features visual additions such as a new "white" set of drawer icons that can be switched between and the updated "blue" one, a new background image for walkers, and various design "themes".

Changes in detail:
  • Update AROS One System
    • AROS One English Manual in PDF, GUIDE, HTM, DOC format
    • AROS One Italian Manual in PDF, GUIDE, HTM, DOC format
    • New "White" Folder Icon Set (to be installed)
    • Update "Blue" Folder Icon Set
    • Updated Application Icons Set (better quality)
    • Installer Icon Set White or Blue (Folder Extras)
    • Fix "DiskInfo"
    • i8042.hidd (fixes Touchpad problems on some PCs)
    • Update Dopus4 Config (add Mount/Eject ADF/DMS)
    • Dopus4 Preset Palette Skin (Gray,White)
    • Update Wanderer (add def_Icons Mount/Eject ADF/DMS)
    • Auto Mount from Icon ADF, DMS and IMG (MS-DOS Floppy) Image File
    • Auto Mount from Icon ISO CD/DVD Image File
    • Icon to install NTFS-Handler For Mount Disks or Partitions NTFS (Read and Write)
    • New Backdrop ArosOne created by "Damir"
    • Added Theme by "Damir" PixBlue (Tab resize)
    • Added Theme by "Damir" Pills (Tab resize)
    • Added Theme Style AfA OS
    • Shell-Color (Shell-Black, Shell-White)
    • CLS 1.0 (Compiled by me for AROS x86)
    • libglfw.i386-aros
    • libglew.i386-aros
    • Added RNOTunes.catalog (Italian)
  • Updated Apps
    • Amitube 1.3
    • PerciMan 0.7.5
    • Vim 8.2.4424
    • PintorWeb 3.20
    • BeeBase 1.0
    • uCommander
    • Murks IDE 0.6.1
    • WebpTools 1.2.4
    • UHCTools 1.6
    • HWP AVCodec 1.5
    • TextMio 0.2
    • AnimWebConverter 5.00
    • PortablE r6b
    • RNOEffects 1.4
    • RNOTunes 1.0
    • RNOInfoScreen 1.8
    • Image2PDF 1.2
  • Updated Games
    • SuperMarioWar
    • Beret
    • Gilbert
    • GianaReturn
    • SuperTux
    • SuperTux 2
(snx)

[News message: 04. Dec. 2022, 09:33] [Comments: 0]
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04.Dec.2022
Puni (ANF)


AmigaOS 4: Blog summary of November
For the month of November 'Puni' has again published a news summary in the areas of hard- and software for AmigaOS 4 at the title link. (snx)

[News message: 04. Dec. 2022, 09:33] [Comments: 0]
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04.Dec.2022



Advent Calendar: Door 4 - The Apollo team
For the fourth door and thus for the second Advent, the Apollo team contributes an anecdote. Their approach of FPGA-based turbo cards for Amigas represented a new alternative in terms of upgrading aged hardware besides the accelerator boards carrying a real 680x0 processor. The history started with a presentation of a NatAmi developer board in 2008. Announced in 2011, there was a first stable running version of the Vampire 600 for the Amiga of the same name in 2013. In 2016, Vampire variants for the Amiga 500 and 2000 followed, all of which used the V2 Apollo core.

In 2017, development work was already underway on the Apollo V4 FPGA accelerator board, including a standalone variant. The following versions are currently available: Yesterday, Gunnar von Boehm announced an update of the Apollo core that provides 16 DMA Amiga audio channels instead of the four available on the standard Amiga. Each of the 16 channels provides stereo sound. In addition, one can position the sound from each individual channel to the left or right.

The anecdote for the fourth door written by the Apollo team:

"Back in the days of Silver core for V2, we used to put an Amiga video game character in the boot image. At that time, the war between the team TuKo "Simon the sorcerer is better than Monkey Island" and the team guibrush "Monkey Island is of course superior to Simon the sorcerer" already existed.

A discussion in the team took place to decide which character between Simon and guibrush should be used for, I believe the Silver 5 release (I'm not sure anymore if it was the 5 of the 6). In the end, as it was TuKo who was doing the releases, he decided to put Simon, against any democratic decision.

He was well punished, since this core was replaced in a few days by the next one because of a bug that made it unusable on several machines, which made it the core with the shortest lifespan in the history of the Vampire." (dr)

[News message: 04. Dec. 2022, 08:13] [Comments: 0]
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04.Dec.2022
Dimitris Panokostas


Mastodon client: Amidon in development
After the acquisition of Twitter by Elon Musk, one or the other Amiga and retro enthusiast is thinking about either using the microblogging service only to a limited extent or, as for example announced by Jan Beta, leaving it altogether: either to set up his own website like him or, as for example Jens Schönfeld is thinking about using the alternative service Mastodon as well.

The author of the Amiga emulator Amiberry, Dimitris 'MiDWaN' Panokostas, not only already has his account there, he is also developing a client for AmigaOS 3. Currently he is using Hollywood for this, but he is thinking about using C as an alternative. So far the biggest problem is that the HTMLview MUI class on OS3 is old and buggy and does not work with MUI versions higher than 3.9.

If you would like to support the developer, then you can do that, for example, by buying him a coffee on his Ko-fi website. (dr)

[News message: 04. Dec. 2022, 06:49] [Comments: 0]
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04.Dec.2022



Puzzle game: Wood Block Puzzle
The Polish developer 'Tukinem' - known among others for his platform game Ami-Tower or the farming simulation Farmiga - has written a conversion of the game Wood Block Puzzle (online variant) for Amiga in BlitzBasic:


In terms of design, the game is reminiscent of Tetris: full horizontal or vertical lines must be formed by means of the wooden blocks so that they disappear. However, the blocks do not fall from above, but are grabbed from the bottom player edge, but can not be rotated. (dr)

[News message: 04. Dec. 2022, 05:20] [Comments: 0]
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03.Dec.2022



Advent Calendar: Door 3 - Joerg van de Loo
For the third door of our advent calendar, developer Joerg van de Loo took a lot of time. His main Amiga-side project is the text editor BareED. Unlike other editors, BareED is a RAM-based and pixel-oriented (not character-oriented) text editor for the Amiga. This means it can display proportional fonts (characters can vary in width) and use real tabs. Also it supports syntax highlighting, which requires a fast CPU (68040 CPU or better).

Furthermore he writes tools like RTF-Riddle for converting RTF files into the HTML5 format. Always worth reading and of great help for other developers are his comments to various software news on amiga-news.de. A big thank you for that at this point. His anecdote for the third door:

Police - Friday, December 23, 1988

I arrived home late in the evening (at night!) after two weeks of work and immediately ask my girlfriend if she got the necessary cables to connect the monitor, because at the moment everything is only in black and white and also silently. At first, I had operated the Amiga on the TV, but now I am the proud owner of a 1084S monitor, but the accessory pack was not included...

She denies it, and my mother agrees that they both tried everything to get these cables in a hurry, but it was impossible. Bummer. I call a friend, who I know is still sitting in front of his Amiga late at night. He has these cables, but he can't spare them. Again crap. He gives me a phone number of an Amiga hardware developer with a store in the area - I should try there.

I can't sleep in today, it's the 24th of December - but not because I'm preparing for Christmas Eve, but because I can hardly sleep, as I'm racking my brains to find a way to connect the old 1084 S monitor to my A2000(B), because the right cables weren't included. I actually want to call the hardware developer at 7:00 am, but refrain from doing so until 9:00 am. A friendly woman's voice answers and I ask if they have these cables. She refers me to her son. He answers and points out that today is 24 December. Yes, yes, yes, I know. I ask if he has the cables he needs. "Of course," is his reply. My next question is when I could pick them up. He means on the 27th, his mother calls in and says they are closed until the beginning of January. Ouch. I'm about to hang up in frustration when he says he'll be in the shop for another hour. Hmmm, might well be a bit more than 40 kilometres - I could manage that. I agree to hurry and leave a little later.

My Opel Manta with its tuned engine and balloon tyres (but without the foxtail and wiggly wiggly!) doesn't mind this rainy weather, and neither do I, because as a frequent driver who works in southern Germany, I have to cope with completely different weather conditions. Here on the Lower Rhine, however, the drivers are apparently already overwhelmed by this rain. I'm just overtaking and set the guide speed to something above that of motorways. At a junction with a stop sign, I make it a priority eight-way road. Three kilometres further on, a lorry turns left into my subordinate road, so I ignore the stop sign and turn right. The 70 zone is quickly behind me and then it's just straight ahead - so I have to overtake all the time.

Then I am close to my destination and have to turn left. After fifty metres I stop on the right and take out the folding map (yep, there were no sat navs back then). I orientate myself - and it doesn't take long, because I've had a lot of practice at that. As I turn left, I suddenly see blue lights behind me - oh, police on duty - I'll just let them pass. So I put the indicator back and wait for the police car to pass me. 1 second, 2 seconds, 3 seconds - nothing. I look in the rear-view mirror - they are now right behind me! Do they want something from me? I am not aware of any guilt!

A policeman gets out and immediately gets wet because of the rain. He knocks on the window and says "General vehicle inspection". Man, does this have to be now - I'm in a hurry. I open the window and he asks for my papers. I hand them over. He asks me if I know why they stopped me. I answer in the negative. He lectures me: excessive speed, inappropriate driving, running a stop sign twice and if they hadn't switched on the flashing lights, they would have lost the connection. Ouch.

He asks me if I hadn't seen the blue light. I again answer in the negative. I suddenly realise that I am threatened with a driving licence suspension and a fine without the policeman having to point it out to me. I get out - and get wet too. I explain to the policeman why I am in such a hurry - workplace southern Germany, primary residence Lower Rhine, computer, monitor, no matching cables, Christmas, shops closed, black and white, no sound - and all because of the missing accessory pack - and that the shop where I bought this monitor would not be able to supply the missing accessory pack until the middle of next January.

He tells me that this is no reason to disregard the traffic regulations. I point out that I can prove that I drive more than 110.000 kilometres a year and that I don't have any points in Flensburg (at that time this institution still existed), so that my current driving style would be an exception and I would realise that I had screwed up. He just says: "Wait here". He goes to the police car with the papers and gets in.

A short time later he comes back and opens the instruction with: "I have consulted with my colleague. Since today is Christmas Eve and you are reasonable, do you agree to a warning fine of 20 DM?". I can't believe my luck! Of course, I agree! I have already mentally parted with my "rag". I pay the 20 DM and listen to his instructions - although we both get soaking wet. He hands me my papers and wishes me a good trip and a Merry Christmas - I wish him the same, and I mean it! They turn around and I continue my journey.

Soaking wet, I press the bell of the private entrance. The mother of the hardware developer opens the door - and takes good care of me, handing me a towel to dry off. Then she leads me into the actual shop, which is closed today but where her son assembles electronic things. We get acquainted and he has already picked out the cables I need and laid them on the counter. As I look around, I discover floppy disk drives, memory cards and much more. We start talking and after a while, during which his mother interrupts us and urges us to leave, I leave the shop with the necessary cables and a 2 MB loaded 8 MB memory card as well as a second drive.

I drive back, deeply relaxed and looking forward to the coming Christmas. (dr)

[News message: 03. Dec. 2022, 14:24] [Comments: 1 - 03. Dec. 2022, 16:38]
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03.Dec.2022



Video: Building a new Amiga 2000 - part 1
The YouTube channel "Casual Retro Gamer" (CRG) is dedicated to repairing and building retro hardware (amiga-news.de reported). The recently launched video series shows how a new Amiga 2000 is assembled. The board used is the EATX form factor version reworked by developer 'jasonsbeer' (amiga-news.de reported). The chipset comes from a battery-damaged A500+. (dr)

[News message: 03. Dec. 2022, 05:58] [Comments: 0]
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02.Dec.2022
MorphZone (Forum)


MorphOS: Web browser Wayfarer 4.5
Jacek 'jacadcaps' Piszczek has just released version 4.5 of his web browser Wayfarer for MorphOS including an updated libcURL to fix issues with HTTP/2

Download: wayfarer.lha (29 MB) (dr)

[News message: 02. Dec. 2022, 19:46] [Comments: 1 - 03. Dec. 2022, 20:13]
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02.Dec.2022



Advent Calendar: Door 2 - Daniel Jedlicka
Behind the second door with the initials "DJ" of our advent calendar, Daniel 'trixie' Jedlicka has prepared a story for us. The AmigaOS 4 developer is best known for his recently developed audio editor Rave, but he has been involved in AmigaOS 4 for much longer: He wrote some articles for OS4 Coding (for example about programming screens), published the English dictionary WordNet (latest version 3.5) and has taken over the development of ADRipper since 2015 (latest version 1.13).

In addition, he runs his blog Rear Window, where he not only publishes status updates on the development of his audio editor, but also far-reaching and very readable articles, for example recently about the Amiga37 or the question what motivates him as a developer. And here is his Advent Calendar anecdote:

"It’s the 3rd of August, the year is 1990, I’m seventeen years old and I’m sitting on a tour bus. My father and I are going back from Nuremberg in Germany. But make no mistake, we didn’t go sightseeing; in fact, we couldn’t care less about the city’s history, landmarks and tourist attractions.

The bus is fully loaded with all sorts of electronics. Eight months after the fall of the Iron Curtain, Western goods are still quite a rare sight in Czech shops. Tour operators are thriving because shopping trips like the one we’re returning from are extremely popular in the first year of freedom. The mood on the bus is upbeat. The most excited, and the loudest, is a group of hi-fi enthusiasts occupying the front seats: they just won’t stop their bickering about Sony, Panasonic and something called the Nakamichi Dragon. I don’t understand any of it.

Our bus stops at the state border. After a few minutes, a young Czech customs officer climbs onboard and asks: "Has anybody got anything to declare?"

His words are met with an awkward silence, the kind of silence that is supposed to mean "no".

He looks at the flood of boxes protruding from luggage racks and bags half-blocking the aisle. The lie is so bold and obvious that the officer needs some time to process it. He steps off the bus, taking our tour guide with him. I can see them standing beside the vehicle and talking about something with a lot of agitation. The guide is gesticulating wildly.

After a few minutes, the officer is back on the bus and we all know we’re in trouble. Row by row he moves along the aisle inspecting the cargo, and if a particular box looks too pricey to be dismissed, he commands the unlucky owner outside the bus, where other uniformed officers take it over. After a few minutes there’s already a small crowd. Through the window I can see them fumbling with passports, customs forms and banknotes.

The bus is almost half-empty and my dad is sweating profusely. We didn't account for this! We spent all of our money in Germany, so how on Earth are we now going to pay the customs fee, possibly even a hefty fine for not declaring our goods? It’s sure as eggs that we’ll return empty-handed because what we’ve bought will be retained or confiscated.

The officer approaches our seats. There’s no way we could pretend that the tall cardboard box painfully stuffed between me and dad doesn’t exist. The officer sets his eyes on me. I realize he’s practically my age, perhaps a little bit older, fresh out of school. He looks at the box and his thin lips read the word "Commodore" silently. He looks at me again.

And then he moves on. My dad starts breathing heavily as if he's just had a heart attack.

In about forty minutes the bus finally crosses the border. My Amiga story is about to begin." (dr)

[News message: 02. Dec. 2022, 06:01] [Comments: 2 - 03. Dec. 2022, 11:22]
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01.Dec.2022



CD32 adventure game: Wrong Way Back
Richard Perrin is a former indie game developer who wrote, among other things, the science fiction adventure game The White Chamber (Wikipedia entry). In his spare time, he continues to develop adventures for retro systems. As he explains to us, he never owned an Amiga growing up and was always envious of AMOS. So when he got the chance to make something for the Amiga using AMOS, he jumped at the chance: This is how his game "Wrong Way Back" for the CD32 came about, which he wrote entirely using the Amiga emulator FS-UAE.

He goes on to say that the game is more of an experiment than anything else, which is why it is so short. He wanted to create a game in which you are trapped in a room that is constantly changing. As a result, the style of play is also constantly changing. (dr)

[News message: 01. Dec. 2022, 06:54] [Comments: 0]
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01.Dec.2022



Advent Calendar: Door 1 - Achim Kern
Our Advent Calendar is opened by Achim Kern, who is known for various Hollywood applications with his label KeHo Software. Besides various games like Balloons or Mars Tank Attack, he mainly dedicates himself to his SmartHome project for the automation of his own four walls.
Here is his Advent story:

"It's 1981 and Achim and his buddy Martin - passionate electronics hobbyists - are competing to see who can build the best radio transmitter and the most powerful hi-fi amplifier (at that time, watts and distortion factor counted). As every year, they set out for Hobby & Elektronik on Stuttgart's Killesberg to get their hands on the latest hardware (transistors, kits, etc.). But this time, history was about to be made: Achim discovered a stand where a small black membrane keyboard was on display. This was capable of displaying numbers and letters on a small screen...! Achim and Martin had no idea what it was, what the point of it all was - but their curiosity and fascination was immediately aroused.

Problem: the part cost DM 398! And they didn't know what you could really do with it. Achim then decided to sacrifice his savings and bought the black box (ZX81 Computer). At home, the "magic box" was connected to Dad's black-and-white TV. Everyone gathered in front of the machine as he typed his first (BASIC) demo, like this:
  • A=5
  • B=5
  • PRINT A+B
His father asked dumbfounded: "Achim - and what is that supposed to bring?". He told him: "I don't know yet - but that is the future that is coming!

And as we can all see today: Achim had recognised the signs of the times correctly! And years later he became one of our most loyal AMIGA disciples. Achim's (KeHoSoftware) latest project, which all AMIGA fans can look forward to, is called "MERMAID AMICA" - free again - made with Hollywood - Hallelujah."


(dr)

[News message: 01. Dec. 2022, 06:34] [Comments: 1 - 01. Dec. 2022, 09:29]
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01.Dec.2022
John Girvin


Arcade-Action: Turbo Santa Deluxe Edition 2022, Highscore competition
At the end of last year, Nivrig Games released the arcade action game "Turbo Santa" (YouTube video), which is based on Turbo Tomato he also wrote. Now he has released a Deluxe Edition 2022 of his Christmas game, which has been rebalanced and now also features an endless mode. Golden gifts bring additional points and bonuses for delivery.

Furthermore, like last year, there is a high score competition with prizes donated by Amiga Addict, Bitmap Soft, Geezer Games and Retro32. The six best Turbo Santa DX22 scores in endless mode and normal difficulty submitted between 1 and 24 December 2022 have the chance to win various prizes.

Finally, Santa Rocks by the same developer is also available again. (dr)

[News message: 01. Dec. 2022, 05:47] [Comments: 0]
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30.Nov.2022



Platform game: Remake of "Boxx" using Scorpion Engine
The developer 'Lemming880' is currently working on the fourth part of his "Boxx" series developed with the Scorpion Engine (amiga-news.de reported). He also tried to port the first part of the series, originally written with Backbone, to the Scorpion Engine, which apparently succeeded: he uploaded a beta version under the title link (YouTube trailer). Minimum requirement is an Amiga 500 with 1MB RAM. (dr)

[News message: 30. Nov. 2022, 06:19] [Comments: 0]
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29.Nov.2022
Craig Loewen


WSL for Windows 10/11 generally available
As Microsoft explains in a developer book entry, the Windows Subsystem for Linux (WSL) is now generally available for Windows 10 and 11 in the Microsoft Store, having previously held "Preview" status. This means that it is now easier for users and developers to test the runtime environment for Linux, "AxRuntime", written by Krzysztof 'deadwood' Śmiechowicz, under Windows: for existing users, a simple upgrade is possible with wsl --update. If one uses the store version of WSL, one gets WSL updates much faster than before when WSL was a Windows component.

At a request of the WSL community, WSL in the Store will now be available on Windows 10 and Windows 11. This allows Windows 10 users to take advantage of the latest WSL features, including support for systemd and Linux GUI applications. (dr)

[News message: 29. Nov. 2022, 06:48] [Comments: 0]
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28.Nov.2022
Andrew Hutchings (Twitter)


DIY: V2.2 of RGBtoHDMI adapter for Amiga 2000
Developer Andrew Hutchings had summarized the development status regarding his version of the RGBtoHDMI adapter at the end of January 2022, which is based on the RGBtoHDMI project and is a further development of the Amiga-VideoSlot-RGBtoHDMI adapter for the Amiga 2000 by 'Bloodmosher': The goal of the RGBtoHDMI project is to feed raw digital RGB data into a Raspberry Pi Zero, which then outputs it via HDMI to produce a pixel-perfect display of the image with low latency.

The now published version 2.2 of the design is smaller than the 2.1 version and has a protection fuse on it. Basically, version 2 of this board is easier to build and easier for the user to install than version 1. The Pi is on the back of the Amiga, so the HDMI port can be connected directly, and physical buttons are used instead of cables. The parts needed to assemble it yourself can be ordered for around 14 euros plus shipping on tindie. (dr)

[News message: 28. Nov. 2022, 10:24] [Comments: 0]
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28.Nov.2022



Platform game: Ami-Tower updated
The Polish developer 'Tukinem' (farm simulation "Farmiga") has ported Icy Tower in Blitz Basic 2 for the Amiga. The game principle is to let the main character climb a tower by jumping to different heights.

The still incomplete version we reported about at the beginning of November has now been completed by the developer, got some bug fixes and have been made and the full version has been released. The game requires a standard Amiga 500 with Kick 1.3 and 500 KB. (dr)

[News message: 28. Nov. 2022, 09:24] [Comments: 0]
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28.Nov.2022



Platform game: Super Delivery Boy 2022.2
The mini-game "Super Delivery Boy" again has been updated (amiga-news.de reported). Changes:
  • Reduced loading times between Menu/Credits and Game/GameOver
  • Added quit option in main menu
  • Adf is now Workbench friendly  
  • Added copper sky and snow fx to main menu
  • Bug fixes
(dr)

[News message: 28. Nov. 2022, 06:40] [Comments: 0]
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28.Nov.2022



AmigaOS 4/MorphOS: Odyssey script for GitHub websites updated
George 'walkero' Sokianos again has updated the script to correctly display GitHub websites with the browser Odyssey: Now you will find an URL under the assets of a release where nothing was visible. (dr)

[News message: 28. Nov. 2022, 05:47] [Comments: 0]
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28.Nov.2022



Blog: ZZ9000 and ZZ9000AX in an Amiga 2000
As usual, Epsilon reports in detail and with numerous pictures about Lukas F. Hartmann's ZZ9000 graphics card and the ZZ9000AX sound card available for it in the latest blog entry of his "Epsilon's World". (dr)

[News message: 28. Nov. 2022, 05:30] [Comments: 0]
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28.Nov.2022
ujb (Kommentar)


MorphOS: Email client Iris 1.5
Jacek 'jacadcaps' Piszczek has released version 1.5 of his email program Iris for MorphOS. The new version introduces support for auto-archiving attachments into a zip archive, including encrypting them with password. Changes:
  • Attachments can now be automatically turned into a zip archive when writing email
  • Zip attachments may be extracted right from Iris
  • Fixed a warning / signal leak when viewing the Outgoing Messages folder
Download: iris.lha (21 MB) (dr)

[News message: 28. Nov. 2022, 05:26] [Comments: 0]
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27.Nov.2022
MorphZone (Forum)


MorphOS: Web browser Wayfarer 4.4
Jacek 'jacadcaps' Piszczek has released version 4.4 of his web browser Wayfarer for MorphOS. Changes:
  • Massive performance gains in decoding of large file images
  • Loading progress bar colour can now be configured in Interface settings
  • Cherrypicked OffscreenCanvas fixes from latest WebKit sources
  • Added handling of very long filenames when finalizing a download
  • Fixed a bad free call in the media decoder
  • Disabled some stray debug
Download: wayfarer.lha (29 MB) (dr)

[News message: 27. Nov. 2022, 20:02] [Comments: 0]
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27.Nov.2022
Twitter


Network solution: Amiga Explorer 10
Cloanto's Amiga Explorer allows access to an Amiga's files and drives from a Windows computer, supporting null modem cables, network or Bluetooth adapters to connect. New features in the now released version 10 include a new clipboard - bi-directional sharing of text in the clipboard has been added - and restored "Windows XP SP3" support. This is a free update for all previous versions. The full changelog can be seen under "Properties" on the Windows side. The Amiga update can be done via the Windows page or via Aminet. (dr)

[News message: 27. Nov. 2022, 16:20] [Comments: 0]
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27.Nov.2022



Announcement: The Amiga-News.de Advent Calendar 2022
Dear readers, each of us probably associates something different with the Advent season: for some, it starts as early as September, since from then on you can stock up on gingerbread and speculoos. Another may look forward to the Christmas markets. In recent years, there has been a nice trend that, in addition to the large and classic markets, there are also small artists' and neighborhood markets that give a hint of the secrecy of childhood.
But two things should be mandatory for everyone - with or without family offspring: an Advent calendar and storytelling. If the simple picture advent calendars or the ones filled with a chocolate figure, which are still known from earlier days, are enough or if it should be the variants filled with perfume, toys and technology, which have almost reached the realm of small furniture in terms of size and weight, is a matter of taste. With our Amiga-News.de advent calendar we want to take up this nice tradition of the calendar as well as the story telling.


We asked developers and programmers for a little anecdote. So from December 1st until Christmas we read in sometimes shorter, sometimes longer texts about their Amiga beginnings, first successes and experiences from their creative wealth and little incidents to smile or even to think about.
If you like, you can try to guess who is participating in our calendar by their initials. At this point, a big thank you to all who participated! (dr)

[News message: 27. Nov. 2022, 15:38] [Comments: 2 - 02. Dec. 2022, 15:07]
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27.Nov.2022



Aminet uploads until 26.11.2022
The following files have been added until 26.11.2022 to Aminet:
AExplorer_Update.lha     comm/net   131K  68k Cloanto Amiga Explorer Update
wla_dx_v10.4.lha         dev/cross  7.0M  68k WLA DX - 8-bit CPU Cross Macr...
PortablE.lha             dev/e      13M   ALL E compiler, r6b (24.11.2022)
AVAGOMouse.lha           docs/hard  540K  68k hack Dell mouse for Amiga w/ ...
f1champ.lha              docs/misc  74K       Statistics of Formula One 195...
nblood.lha               game/shoot 1.0M  68k Blood Amiga Port
wcs.lha                  gfx/3d     1.9M  68k recompiled version of World C...
AmiArcadia.lha           misc/emu   4.6M  68k Signetics-based machines emul...
AmiArcadiaMOS.lha        misc/emu   4.9M  MOS Signetics-based machines emul...
AmiArcadia-OS4.lha       misc/emu   5.1M  OS4 Signetics-based machines emul...
AmiVms.lha               misc/emu   3.4M  68k Simulates OpenVMS commands
MultiMeedio.lha          mus/play   32K       Script to control many media ...
RNOInfoScreen.lha        mus/play   12M   ALL Music player front-end and in...
RNOTunes.lha             mus/play   8.3M  MOS Multi-format audio player
RNOTunes_68k.lha         mus/play   8.0M  68k Multi-format audio player
RNOTunes_68k_FPU.lha     mus/play   7.9M  68k Multi-format audio player
RNOTunes_AROS.lha        mus/play   8.3M  x86 Multi-format audio player
RNOTunes_OS4.lha         mus/play   8.8M  OS4 Multi-format audio player
RNOTunes_WOS.lha         mus/play   8.6M  WOS Multi-format audio player
sdop.lha                 text/misc  2.8M  MOS DocBook XML to PostScript pro...
UHCGUI-Current.lha       util/wb    58K   68k GUI frontend for the UHC-Tool...
(snx)

[News message: 27. Nov. 2022, 07:39] [Comments: 0]
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27.Nov.2022



OS4Depot uploads until 26.11.2022
The following files have been added until 26.11.2022 to OS4Depot:
nallepuh.lha             aud/mis 69kb  4.1 NallePUH (Paula emulation) for O...
rnoinfoscreen.lha        aud/pla 12Mb  4.1 Music player front-end and info ...
rnotunes.lha             aud/pla 9Mb   4.1 Multi-format audio player
spotless.lha             dev/deb 3Mb   4.1 Your favorite debugging tool
portable.lha             dev/lan 13Mb  4.1 E compiler, r6b (24.11.2022)
(snx)

[News message: 27. Nov. 2022, 07:39] [Comments: 0]
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27.Nov.2022



AROS Archives uploads until 26.11.2022
The following files have been added until 26.11.2022 to AROS Archives:
rnoinfoscreen.i386-aros.lha  aud/pla 12Mb  Music player front-end and info ...
rnotunes.i386-aros.lha       aud/pla 8Mb   Multi-format audio player
(snx)

[News message: 27. Nov. 2022, 07:39] [Comments: 0]
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27.Nov.2022



MorphOS-Storage uploads until 26.11.2022
The following files have been added until 26.11.2022 to MorphOS-Storage:
RNOInfoScreen_1.8.lha     Audio/Players             RNOInfoScreen works as ...
RNOTunes_1.0.lha          Audio/Players             RNOTunes is a GUI based...
MultiMeedio_1.4.lha       Audio/Scripts             A script to control man...
Chrysalis_3.17r3_Micro... Chrysalis                 This pack allows you to...
PortablE_r6b.lha          Development/E             PortablE is a recreatio...
SDL_2.26.0_Libraries.lha  Development/Library       All Libraries SDL2 : SD...
ncursesw_6.3.zip          Development/Library       ncursesw (ncurses with ...
MorphOS_in_detail_1.1.pdf Documentation/MorphOS     An old documentation ab...
VICE_2.4.lha              Emulation                 Old version of VICE, an...
BootClock_1.30r1.lha      Misc                      A little and easy progr...
Stellarium_0.8.2.lha      Misc                      A MorphOS port of Stell...
PastePass_2.0.lha         System/Utilities          A simple passwordmanage...
Hexedit.zip               Text/Edit                 View/edit files in hexa...
sdop_0.90.lha             Text/Misc                 DocBook XML to PostScri...
(snx)

[News message: 27. Nov. 2022, 07:39] [Comments: 0]
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27.Nov.2022



WHDLoad: New installers until 26.11.2022
Using WHDLoad, games, scene demos and intros by cracking groups, which were originally designed to run only from floppy disks, can be installed on harddisk. The following installers have been added until 26.11.2022: (snx)

[News message: 27. Nov. 2022, 07:39] [Comments: 0]
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27.Nov.2022
Amiga.org (forum)


Event: World of Commodore 2022 in Toronto (Canada)
Next weekend, on Decmber 3 and 4, the "World of Commodore" will take place in Toronto. Hosted by TPUG (Toronto PET Users Group) - founded in 1979 and, according to its own information, the oldest continuously active Commodore user group - the event can be attended not only on site but also virtually via Zoom.

Amiga-related speakers will be David Pleasance (formerly of Commodore UK) and Ranko Rodic (Minimig updates) as well as the YouTubers Amiga Bill and Dan Wood. (snx)

[News message: 27. Nov. 2022, 07:39] [Comments: 0]
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27.Nov.2022
Seiya (ANF)


PDF magazine: REV'n'GE 140 (Italian/English)
Besides the Italian original issue, the PDF magazine REV'n'GE ("Retro Emulator Vision and Game") is also available in English. The magazine's reviews compare, if available, the different ports of classic games to the various platforms of their time.

Amiga-related, the current issue is about "Superhero" and "Theatre of Death". (snx)

[News message: 27. Nov. 2022, 07:39] [Comments: 0]
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27.Nov.2022
Jochen Wenz (ANF)


ENTER: Computer and Retro Museum in Switzerland
For Commodore fans and lovers of nostalgic devices of all kinds, there is the ENTER museum in Solothurn, Switzerland. Besides record players, video recorders, tube radios and historic computers (including Swiss makes with 68k processors) of all brands, there are also various Amiga 1000s, 2000s and 3000s on display, as well as a lot of Commodore computers from the 70s and 80s.

Being not just behind glass, (almost) everything is hands-on. On a C64, for example, there is a rare music keyboard including cartridge. And in an archive for repair manuals, you can make copies. The "64er" magazine can be found there up to the year 1991. And for gamblers, there are various old slot machines and a pinball machine.

In the museum shop, you can also buy active and passive electronic components, but also old long-playing records, for example. Next year, the museum will move to a new building in the neighbouring village. (snx)

[News message: 27. Nov. 2022, 07:39] [Comments: 0]
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26.Nov.2022



Dock: QDock V1.27
At the end of October Sami Vehmaa had published the first version of his start bar "QDock" (amiga-news.de reported), which he constantly develops further (YouTube video). Since our last news item he has added a second row of icons and with the version V1.27 released today the menu function has been changed: if you hover the mouse pointer over an area, the menu pops up.

The tool is currently available for 1.50 Euro or more and is primarily intended for emulators or Apollo cards due to the high CPU requirements. AmigaOS 3.2 (the author could not test under AmigaOS 3.1), graphics card and 22 MB RAM are required. (dr)

[News message: 26. Nov. 2022, 19:34] [Comments: 0]
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26.Nov.2022
MorphZone (Forum)


MorphOS: Password manager PastePass 2.0
Stefan 'Kronos' Kleinheinrich's PastePass is a password manager for MorphOS with an encrypted database, which pastes the user name and password on a corresponding keyboard shortcut. A password encryption utility is also included. With the pre-release version 1.9 from early November, the author had reworked the code, added many security checks and streamlined the entire GUI and program flow. Now he has released version 2.0 with the following changes:
  • fixed date format in about window
  • fixed loss of focus on main password
  • fixed an issue where deleting the database could make it impossible to enter a newly created one
  • reactivated OpenURL support (doubleclick on item)
  • added missing locale strings
  • changed the default save behavior, it will now only autosave on changing the master PW everything else will pop up a requester if try to quit without manually hitting the "Save" menu before
  • fixed some minor typos and oddities
  • added the SimpleCat ".cs" file for translator (hope thats the right one, been a while...)
  • added French locale
  • database gets set to "changed" on exiting settings so you will get reminded to save before quitting
Download: PastePass.lha (76 KB) (dr)

[News message: 26. Nov. 2022, 17:23] [Comments: 0]
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26.Nov.2022
AmigaPage (Forum)


AROS: Graphical user-interface for SoX in development
Fabio 'Allanon' Falcucci - known among others for the brain game G.E.M.Z. or the GUI system HGUI - is working on a graphical user-interface for the CLI tool Sound eXchange (SoX), which can be used to convert sound files between different file formats and optionally apply different sound effects.

As he now writes in a second progress report, his interface is already usable and shows this with several screenshots available. You can support the author on his Patreon page. (dr)

[News message: 26. Nov. 2022, 08:50] [Comments: 6 - 29. Nov. 2022, 07:55]
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26.Nov.2022



Video: Programming demos using "AProcessing" framework
In a six-episode video series so far, 'Prince' (founder of the demo group 'Phaze101', assembler coding course) talks in detail with developer and Resistance member Alessio 'OzzyBoshi' Garzi about his "AProcessing" framework for creating demos and intros. (dr)

[News message: 26. Nov. 2022, 06:08] [Comments: 0]
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26.Nov.2022



8-/16-bit emulator for Mac OS and Linux: Clock Signal V2022-11-25
Thomas Harte's Clock Signal is an emulator for various 8- and 16-bit platforms aiming to be invisible to the user. The idea is to simply start the source medium without configuring the emulator oneself. Clock Signal is available for Mac OS and Unix-compatible systems. While there is also an Amiga emulation included, it "remains wilfully inaccurate" for now.

Yesterday version V2022-11-25 was released. Changes:
  • addresses flag errors in the 68000's shift operators, improving compatibility
  • adds support for Apple II .HDV files, and adds a SCSI status indicator
  • fixes a potential stuck-key problem with using the keyboard as a replacement joystick under macOS
(dr)

[News message: 26. Nov. 2022, 05:42] [Comments: 0]
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25.Nov.2022



Programming: Different methods for Dual Layer Graphics
In the latest entry of his "Amiga Tech" series, Dutchman Jeroen Knoester explores various methods for creating a dual-layer screen without using Dual Playfield mode (YouTube video). The associated program including assembler source code is available on his website and is intended for OCS/ECS Amigas, such as the Amiga 500, but according to him also works on AGA machines. (dr)

[News message: 25. Nov. 2022, 18:06] [Comments: 0]
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25.Nov.2022



Metacompiler: Portabl E r6b
Christopher Handley's metacompiler "Portabl E" works by translating your code written with the programming language Amiga E into C++, and then using GCC to compile it into an executable. This needs an installation of GCC. Another update fixes two bugs of the recently released version r6 (amiga-news.de reported). Changes:
  • Changed: AmigaOS4: Worked-around a bug in the latest OS4 SDK (54.16), which has problems compiling C++ code, unless you use GCC v6.4.0.
  • BUG: Amiga: Fixed the installer still failing at "Copying executables..." in some cases.
(dr)

[News message: 25. Nov. 2022, 06:31] [Comments: 0]
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24.Nov.2022



Video: Short tutorial for AMOS Pro
In another part of his series of short tutorials about AMOS Pro (amiga-news.de reported) the retro and Amiga fan 'Yawning Angel' explains how to create menus for an AMOS program. (dr)

[News message: 24. Nov. 2022, 06:49] [Comments: 0]
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24.Nov.2022



Wireless Gamepad: Commotron Gamepad Turbo 2000 Super
Already at the Amiga37 (report), the new wireless Commotron gamepad for the Commodore 64 family, all Amigas and Ataris was introduced and presented. As a special feature, the fourth (fire) button got the jump function and is located directly below the fire buttons. The pad was tested with Turrican II on the C64 in the following video (YouTube video).

Features of the gamepad:
  • 6 meters wireless distance
  • 3 fire buttons
  • 4 different auto fire speeds (3, 5, 8 and 13 CPS = Clicks Per Second)
  • 1 UP button (Jump/Skip)
  • Memory function (remembers last mapping and autofire settings)
  • 9-pin joystick connector (D-Sub, DE9)
  • Automatic sleep mode and fast reconnection
Four different designs are available: AMIGA GP001-AMI, Commodore GP002-C64, ATARI GP003-VCS & GP004-JR. The gamepad can be ordered either in the in-house store or from partners like Alinea or Poly.Play for about 39 Euro plus shipping. (dr)

[News message: 24. Nov. 2022, 06:03] [Comments: 0]
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23.Nov.2022



Report: The AmigaOne XE, third part (Czech)
In the first part, Martina Hřebcová had devoted herself to the AmigaOne XE in its entirety and subjected it to various tests. The second part dealt in detail with the use of various graphics cards and prepared test results and correlations.
The now available third part (machine translation) is a loose continuation of the two previous parts and deals with hardware interrupts in the AmigaOne XE. It is on the one hand an essay about the theoretical basics, on the other hand a tutorial how to correct a faulty U-Boot PCI initialization so that PCI cards can be used correctly using a PCI-to-PCI(e) bridge. (dr)

[News message: 23. Nov. 2022, 06:32] [Comments: 0]
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23.Nov.2022



AMOS: Several test games by Electric Black Sheep
Under the name "Projects in the attic" the game developer group Electric Black Sheep (among others minigame None of us or fantasy shooter Quest) has released a collection of games created with the programming language AMOS for testing purposes (YouTube video).

The programs contain elements that are either not yet finished or have not yet been used. One or the other detail could be used in the future, but would need to be worked on for that. Some projects also represent failed ideas, showing visual aspects and possibilities. The attached source code can be downloaded and is free for anyone to edit. Games:
  • Chopter (Desert Strike)
  • Dawn (Agony with a bat)
  • Eclips (Stardust, with an owl)
  • GameOfLife (Game of life simulator, with space and mouse you can draw into the simulated image)
  • Harvest (you have to abduct animals with a UFO, and you can shoot at the pigeons flying in the opposite direction)
  • Quest3D (Already published game in a "slightly" different form)
  • StarDustWars2 (Star Dust Wars game with different engine behind)
  • StarshipTroopers (Simple shooter)
  • Walker (Walker, only one movable figure)
  • PH-ScrollEngine (Displays Tome Map ...relatively fast)
  • PH-ShadowEngine (...)
  • PH-ShadowEngine+.zip (...)
(dr)

[News message: 23. Nov. 2022, 05:43] [Comments: 0]
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22.Nov.2022



Audio player: RNOTunes for all Amiga systems
RNOTunes is a GUI based audio player application with support for many different audio formats, embedded cover images, and Last.fm scrobbling (YouTube video).

The programm is available for AROS (i386), AmigaOS 3 (68k and WarpOS), AmigaOS 4, and MorphOS verfügbar. Features:
  • Supports MP3, FLAC, Ogg Vorbis, AAC, AIFF, WAV, Protracker, DigiBooster, SID, AHX, FastTracker II, ScreamTracker, OctaMED, The Player, NoisePacker, ProRunner, Oktalyzer, Impulse Tracker, Ultra Tracker, Ice Tracker, Liquid Tracker, Quadra Composer, and many other formats
  • Configurable GUI with a cover image display
  • Loads embedded cover images and other metadata from MP3, FLAC, and Ogg Vorbis files
  • Built-in Last.fm scrobbler
  • Lyrics display
  • Tune properties editor which saves changes to a local database
  • Internal playlists
  • Import and export playlists from Jukebox, AMPlifier, etc
  • Automatic/manual saving of the last session
  • All time playcount saving
  • Tune rating option
  • Extensive file selection functionality
  • File delete option
  • ARexx, command line, and tooltypes support
RNOTunes is available on Aminet.

RNOInfoScreen and MultiMeedio have been updated as well to support RNOTunes. (dr)

[News message: 22. Nov. 2022, 06:27] [Comments: 0]
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22.Nov.2022
BitFellas


Demoparty: "Zenta" (27. - 30.12) in Bingen am Rhein, Germany
Traditionally, a demo party is held in Germany between Christmas and New Year: Initially named "TuM", later "Under Construction". This year there is a special edition with the "Zenta" from 27 to 30.12, because for this the old "Palazzo" building in Bingen am Rheim, which was one of the most famous techno clubs in Germany in the 90s, could be rented, before it will be converted into a hotel next year (PC invitation demo as YouTube video).

The house has two floors: the lower part will be the hard action with laser shows. The upper part will be the Zen area, where there will be chill-out music, cozy corners and a relaxed atmosphere. The Amiga will be represented by 'RufUsul' from the demo group Abyss, among others. There will also be various competitions, where all platforms are allowed. (dr)

[News message: 22. Nov. 2022, 05:41] [Comments: 0]
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21.Nov.2022
Frank Roeger (ANF)


Puzzle game: Boxed edition and demo version of Connect
In the puzzle game "Connect" (screenshots), you have to connect a series of ICs in such a way that each chip receives exactly the number of connections printed on its package. Today LogicalByte has started selling the boxed edition of the game. It can be purchased for 29 Euro (plus shipping) on its website. By that, you get also access to the download version on itch.io.

For those who are undecided, a playable demo version is also available for download on itch.io as of today. A German and English tutorial have been produced to help you get started with the game (YouTube videos for each). (dr)

[News message: 21. Nov. 2022, 05:13] [Comments: 0]
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20.Nov.2022



Kickstarter campaign: Checkmate 19" IPS Retro Monitor
Already in April this year (reported) Stephen Jones announced a Kickstarter campaign to finance monitors for retrocomputers. This was now started two days ago (detailed YouTube video) and of the targeted 240,171 Euros, already a quarter, about 67,000 Euros have been reached.

For around 310 euros, you buy a Checkmate 19" IPS Retro Monitor, where the panel is not included in the price. Jones explains this by saying that part of the budget taken allows the search for two other panel options: in addition to the standard panel (priced), a less expensive variant and the "Unicorn" panel, with all the features imaginable.

With the Kickstarter contribution, the backer thus receives the following:
  • Monitor chassis (excluding the display panel)
  • panel controller electronics including remote control and cabling
  • Stereo 3" speakers and cables
  • External power supply
  • Strong packaging for shipping
In a second step, once the ordering system and panel options are ready, people will be contacted in April/May 2023 and they will be able to choose one of the three possible panel types and any extras they want to pay for (plus shipping costs and local taxes, if applicable).

Panel options:
  • A lower cost but still good quality panel
  • Default panel as shown in these videos (ca. 145 Euro)
  • A higher specification panel aimed at low latency, and if possible, a higher quality display
(dr)

[News message: 20. Nov. 2022, 10:24] [Comments: 0]
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20.Nov.2022



Action game: Chaos Arena released
"Last Minute Creations" is a Polish group of Amiga game developers and has now released their third game after "GermZ" and "'Atarenium Falcon" (amiga-news.de reported): "Chaos Arena".


The goal of the game is to push opponents out of the arena by attacking them. The whole thing is made more difficult by the fact that all players look the same, so you first have to find out who you are. In addition, the arena is constantly shrinking. Features of the game:
  • Chaotic and fierceful duel between 12 warriors
  • Simultaneous 6-player versus mode
  • 3 chaotic arenas
  • You've lost too early? Strike remaining players with thunders!
An Amiga 500 with Kickstart 1.3, 512KB CHIP-RAM and 512KB RAM is required. (dr)

[News message: 20. Nov. 2022, 07:47] [Comments: 0]
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20.Nov.2022



Aminet uploads until 19.11.2022
The following files have been added until 19.11.2022 to Aminet:
LuettjeBookholler.lha    biz/misc   1.7M  OS4 Little Personal Finance program
DownLoadZeit.lha         comm/www   44K   68k Calculate download time for a...
PortablE.lha             dev/e      13M   ALL E compiler, r6a (13.11.2022)
less-mos.lha             dev/gg     664K  MOS Viewer program similar to "more"
libflac.lha              dev/lib    1.5M  OS4 Free Lossless Audio Codec
ncursesw.zip             dev/lib    2.7M  MOS ncursesw (ncurses with wide c...
c2plib.lha               dev/misc   172K  68k chunky2planar as an Amiga sha...
Fussball-WM-2022.lha     docs/misc  10K       TurboCalc Spreadsheet WM-2022...
F1GP2022Carset.lha       game/data  15K       2022 Carset for F1GP
FunT106E.lha             game/think 161K  68k Tetris clone, 1-4 players, SH...
7mezzoplus.lha           game/wb    328K  68k Popular Italian Christmas game
arteffect2.lha           gfx/edit   13K       ArtEffect spanish catalog (4.0)
zx81paint.lha            gfx/edit   34K   68k Paint program, creates ZX81 c...
AmiArcadiaMOS.lha        misc/emu   4.9M  MOS Signetics-based machines emul...
AmiVms.lha               misc/emu   3.4M  68k Simulates OpenVMS commands
DAPlayer_os4.lha         mus/play   1.1M  OS4 Digital audio player mp3, cdd...
hexedit.zip              text/edit  191K  MOS View/edit files in hexadecima...
Image2PDF.lha            util/conv  6.2M  ALL convert JP(E)Gs and PNGs to PDF
VATestprogram.zip        util/misc  2.7M  68k Versatile Amiga Test Program
ScreenTime.lha           util/time  67K   68k Screen clock, configurable wi...
Palette.lha              util/wb    37K   68k Change WB-Color(s) in realtime
UHCGUI-Current.lha       util/wb    58K   68k GUI frontend for the UHC-Tool...
(snx)

[News message: 20. Nov. 2022, 07:35] [Comments: 0]
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20.Nov.2022



OS4Depot uploads until 19.11.2022
The following files have been added until 19.11.2022 to OS4Depot:
daplayer.lha             aud/pla 1Mb   4.0 A digital audio player for Amiga
spotless.lha             dev/deb 3Mb   4.1 Your favorite debugging tool
portable.lha             dev/lan 13Mb  4.1 E compiler, r6a (13.11.2022)
libflac.lha              dev/lib 2Mb   4.1 Free Lossless Audio Codec
arabic_console_device... dri/inp 3Mb   4.1 An arabic console device, line &...
amiarcadia.lha           emu/gam 5Mb   4.0 Signetics-based machines emulator
spencertrial.lha         gam/pla 34Mb  4.1 Demoversion of Spencer
amiftp.lha               net/ftp 335kb 4.1 Easy to use GUI FTP client for A...
luettjebookholler.lha    off/mis 2Mb   4.1 Little Personal Finance program
image2pdf.lha            uti/tex 6Mb   4.0 Convert JP(E)Gs and PNGs to PDF
videoclipper.lha         vid/edi 358kb 4.0 Cut and/or join multiple format ...
(snx)

[News message: 20. Nov. 2022, 07:35] [Comments: 0]
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20.Nov.2022



AROS Archives uploads until 19.11.2022
The following files have been added until 19.11.2022 to AROS Archives:
portable.lha                 dev/lan 13Mb  E Compiler
opensupaplex.i386-aros.zip   gam/puz 11Mb  Clone of DOS maze game. Collect ...
image2pdf.lha                off/dtp 6Mb   convert JP(E)Gs and PNGs to PDF
(snx)

[News message: 20. Nov. 2022, 07:35] [Comments: 0]
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20.Nov.2022



MorphOS-Storage uploads until 19.11.2022
The following files have been added until 19.11.2022 to MorphOS-Storage:
HivelyTracker_1.9.lha     Audio/Tracker             A tracker program based...
PortablE_r6a.lha          Development/E             PortablE is a recreatio...
Less_608.lha              Development/GeekGadgets   A paginator similar to ...
AmiArcadia_29.3.lha       Emulation                 A Signetics-based machi...
iGame_2.2.0_FR.lha        Games/Launcher            French catalog for iGam...
Image2PDF_1.2.lha         Graphics/Convert          Image2PDF_1.2.lha
BootClock_1.30.lha        Misc                      A little and easy progr...
Lupe_2.1_FR.lha           System/Ambient/Utilities  French catalog for Lupe...
PastePass_1.11_FR.lha     System/Utilities          French catalog for Past...
Hexedit.zip               Text/Edit                 View/edit files in hexa...
(snx)

[News message: 20. Nov. 2022, 07:35] [Comments: 0]
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20.Nov.2022



WHDLoad: New installers until 19.11.2022
Using WHDLoad, games, scene demos and intros by cracking groups, which were originally designed to run only from floppy disks, can be installed on harddisk. The following installers have been added until 19.11.2022:
  • 2022-11-18 improved: Wonderboy (Acid Bottle) made 68000 compatible (Info, Image)
  • 2022-11-18 improved: Dragons Breath / Dragon Lord (Palace Software) supports another version, new imager, 68000 quitkey, new install script (Info)
  • 2022-11-17 new: Tinyus (Abyss) done by Psygore (Info, Image)
  • 2022-11-17 new: Barney Mouse (KingSoft) done by Psygore (Info)
  • 2022-11-17 improved: Centrefold Squares (CDS) supports another version, manual included (Info)
  • 2022-11-16 new: Wonderboy (Acid Bottle) done by CFou! (Info, Image)
  • 2022-11-16 improved: Twylyte (Wicked) uses files now (Info)
  • 2022-11-14 fixed: Skeet Shoot (Trojan) made working on 68000 (Info)
  • 2022-11-14 fixed: Resolution 101 / Hoverforce (Millennium) made working on 68000 (Info)
  • 2022-11-14 improved: Artificial Dreams (Maxwell Technology) 2 more versions supported (Info)
  • 2022-11-14 improved: Twylyte (Wicked) new install script, 68000 quitkey, 68010 crash fixed (Info)
  • 2022-11-14 improved: Hyperion (Black Lengend/Offence software) 68000 quitkey, 68010 crash fixed, new install script (Info)
  • 2022-11-14 improved: Sixiang (Kingsoft) supports another version, dma wait and audio volume patched, load hiscores file now (Info)
  • 2022-11-14 improved: Locomotion (KingSoft) supports another version, memory requirements reduced, manuals included (Info)
  • 2022-11-13 fixed: Spellbound! (Lander Software) random crash due to lack of memory fixed (Info)
  • 2022-11-13 improved: The Enforcer (Trojan) VBL interrupt end fixed, trainer fixed and enhanced, 68000 quitkey, new install script (Info)
  • 2022-11-13 improved: Starglider 2 (Argonaut Software) uses fast memory, added speed regulation (Info)
  • 2022-11-13 improved: Skeet Shoot (Trojan) less chip memory used, enhanced version loaded now, VBL interrupt end fixed, 68000 quitkey, new install script (Info)
  • 2022-11-13 improved: Resolution 101 / Hoverforce (Millennium) supports another version, new imager, manual protection removed, 68000 quitkey, manual & colored icons included, new install script (Info)
  • 2022-11-13 new: Red41 - The Silent Death (Digital Warp) done by CFou! (Info, Image)
  • 2022-11-13 improved: Orbital Destroyer (Trojan) VBL interrupt end fixed, new install script (Info)
  • 2022-11-13 new: Hyperforce (Prism Leisure) done by CFou! (Info)
  • 2022-11-13 fixed: Hunter (Activision) fixed savegame handling (Info)
  • 2022-11-13 improved: Fire Star (Trojan) VBL interrupt end fixed, trainer fixed, 68000 quitkey, new install script (Info)
  • 2022-11-13 new: Astate: La malédiction des Templiers (Calypso) done by CFou! (Info)
  • 2022-11-13 new: Artificial Dreams (Maxwell Technology) done by CFou! (Info)
  • 2022-11-13 new: Alien Fires 2199 A.D. (Jagware) done by CFou! (Info)
(snx)

[News message: 20. Nov. 2022, 07:35] [Comments: 0]
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20.Nov.2022
Amiga Future (website)


AmigaRemix: Further files added
AmigaRemix collects remixes of well-known soundtracks of Amiga games. Since our last news-item, the following mp3 files have been added:
  • Occ-San-Geen
  • Lizardking's Theme - 2021 Remake
(snx)

[News message: 20. Nov. 2022, 07:34] [Comments: 0]
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20.Nov.2022
Amiga Future (Webseite)


Platform game: Super Delivery Boy 2022.1
Coinciding with the approaching Christmas season, the mini-game "Super Delivery Boy" (amiga-news.de reported) has been updated. New features include a permanent high score, an improved menu screen and various optimisations and bug fixes. (snx)

[News message: 20. Nov. 2022, 07:34] [Comments: 0]
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