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07.Apr.2003
Ron van Schaik (E-Mail)


Event: Commodore show and SID music workshop
Ron van Schaik writes:
Hello C= fans,
At Saturday 19th April there will be a C= show at the Trefpunt, Kerkweg 21, Maarssen, Holland from 10:00 to 16:00 o'clock. On this show we will organize a SID music workshop in Hall 2. There will be a beamer with wide screen and demonstrations from Marinus Kuivenhoven how to make a nice SID music MP3.

From Germany firestARTer will be present with his SIDsyn. It's not sure, if he can show a 'running' SIDsyn but otherwise he will talk about some theoreticals and about the SID. Further he will show a lot about the music-scene and about the game/SID sounds for new releases (POP/electro). Also there will be a stereo C64 (with a double build-in SID) from the German guy Dirk Kledtke.

In the other hall will we organize our regular show and the hall will be totally filled with all kinds of Commodore computers. For example there will be a Commodore 3000H (from our Irish visitor Jesper). This is a kind of Pong game for on television and was built in 1975. Further we will have a Hyper VIC20 who was built by Ruud Baltissen. The Hyper VIC20 is a Commodore VIC-20 with some extra features. The two main ones are the 16-bits 6502 compatible 65816 processor and it can be equipped with 8-bits PC ISA-cards. These cards only work well with a processor that can address up to 1 MB and unfortunately the 6502 only supports 64 KB. Look for more information at our homepage under the title link.

Lots of greetings,
Ron
(ps)

[Meldung: 07. Apr. 2003, 20:08] [Kommentare: 1 - 07. Apr. 2003, 23:27]
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07.Apr.2003
Michael Böhmer (ANF)


USB: Benchmarks zur ALGOR online
Auf Grund vieler Anfragen zur Geschwindigkeit des neuen ALGOR Zorro II USB Kontrollers hat E3B deren Benchmark-Seite komplett überarbeitet. Sie finden nun für alle von E3B angebotenen USB-Kontroller Benchmarks auf verschiedenen Systemen.

Die Liste kompatibler USB-Geräte wurde ebenfalls überarbeitet - E3B bedankt sich herzlich bei allen Usern, die E3B mit Einsendungen unterstützt haben. (ps)

[Meldung: 07. Apr. 2003, 20:02] [Kommentare: 5 - 10. Apr. 2003, 09:01]
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07.Apr.2003



Kim Schmitz gründet Trendax Ltd.
Kim Schmitz, der am 27. Mai 2002 vom Amtsgericht München zu 20 Monaten Freiheitsstrafe auf Bewährung und 100.000 Euro Geldstrafe verurteilt wurde, fasst in seinem alten Terrain erneut Fuß (wir berichteten):

Mit seiner neu gegründeten Firma Trendax Ltd., zu dem nun eine frische Website aufgesetzt wurde, entwickelte Schmitz ein automatisches Handelssystem für mehrere Börsenmärkte gleichzeitig. "Trendax" sei ein KI-basiertes Entscheidungssystem, das die optimale Kombination aus Börsenstrategien für die aktuellen Marktbedingungen finden soll.

Schmitz war vor Jahren unter dem Pseudonym "Kimble" in der Hackerszene bekannt geworden und bezeichnete sich fortan als "Herrscher von Kimpire". (nba)

[Meldung: 07. Apr. 2003, 12:36] [Kommentare: 41 - 09. Apr. 2003, 10:17]
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07.Apr.2003
Guido Mersmann (ANF)


AmigaOS-Spiel: BoulderDäsh RTX - Rockford is back
Guido Mersmann schreibt:
Wie schon vor einigen Tagen angekündigt, kann ich jetzt die Veröffentlichung von BoulderDäsh RTX bekannt geben. BoulderDäsh RTX ist eine 1:1 Konvertierung vom guten alten C64 und wurde hier und da aufgebohrt, ohne den Spielspaß zu reduzieren. BoulderDäsh RTX läuft auf AmigaOS-kompatiblen Systemen angefangen vom A500 bis hin zu schnellen Amithlon Systemen.

Die Picasso96, Cybergraphics und AHI Unterstützung erlaubt 100%ige Hardwareunabhängigkeit. Neben den schon bekannten Zusatzarchiven ist jetzt auch das Archiv "boulderdaeshfull.lha" verfügbar, das alle derzeit im Aminet verfügbaren Daten enthält. Mit dabei sind auch viele kleine Archive, die sich im Aminet finden und von den jeweiligen Autoren freundlicherweise zur Verfügung gestellt wurden.

Die wohl wichtigesten spieltechnischen Neuerungen gegenüber der C64-Version sind ein integrierter Spiel- und Leveleditor. Ein Musikspieler mit Playlist sowie die Möglichkeit mit einfachsten Mitteln eigene Musik, Samples, Grafiken und Schriften in das Spiel zu integrieren, wobei diese bei eigenen Leveln auch noch von Level zu Level wechseln können. Neue Spielelemente und das riesige Levelangebot runden die Erweiterung ab.

Die neuen BoulderDaesh RTX V5.11 Archive sind bereits auf dem Weg ins Aminet und werden in den nächsten Tagen erscheinen. BoulderDäsh RTX - He will rock you! Abschließend hier nochmal eine Liste aller Features:
  • 1:1 BoulderDäsh clone
  • Full speed under MC680x0 Amigas with AGA, ECS or OCS
  • Full graphic board support! Up to 256 Colors (depends on graphic set)
  • Full sound card support (AHI)!
  • System friendly! Can be paused and resumed at any time.
  • requires OS 2.04 or higher
  • Commodore styleguide conform
  • Locale
  • Great GUI
  • Online Help
  • many preferences windows
  • Up to six players
  • New game elements
  • Unique record and play feature to show others how you solve the caves.
  • Internal music player with playlist
  • Full screen mode when running in RTG mode.
  • >5700 Levels
  • 35 graphic sets
  • 6 character sets
  • 5 sample sets
  • Several hiscorelists for each game (game, level and level time records)
  • Level and game editor
  • Supports C64 and Atari Construction Kit Levels.
  • Levels up to 100 * 100 blocks
  • Special gravitation modes
  • Create your personal game graphics
  • Create your personal sample sets
  • Create your personal game music
(ps)

[Meldung: 07. Apr. 2003, 10:57] [Kommentare: 7 - 08. Apr. 2003, 19:11]
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07.Apr.2003
Lars Ghandy Sobiraj (ANF)


Demoszene: Worldcharts#15 veröffentlicht
Die Amiga-Version des Chartmags Worldcharts#15 von Scoopex & The Silents & Hoodlum ist letzte Woche endlich erschienen. Unter dem angegebenen Titellink kann man sich die verbesserte Version downloaden, in der auch das zweite Musikstück fehlerfrei abgespielt wird. (ps)

[Meldung: 07. Apr. 2003, 10:46] [Kommentare: 1 - 07. Apr. 2003, 18:30]
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07.Apr.2003
Lars 'Ghandy' Sobiraj (ANF)


Demoszene: Ankündigungsdentro für Jurassic Pack#12 veröffentlicht
Das Ankündigungsdentro für die zwölfte Ausgabe des Amiga Demoszene Diskmags 'Jurassic Pack' ist kürzlich auf der schwedischen Deadline 2003 Party erschienen. Alle weiteren Details bezüglich des Dentros können Sie auf der offiziellen Homepage der Gruppe Scarab erhalten. (ps)

[Meldung: 07. Apr. 2003, 10:45] [Kommentare: 8 - 08. Apr. 2003, 20:27]
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06.Apr.2003
Kicko (ANF)


Music: Roland JD800 MIDI commands for tracks&fields 0.1
Made system area and part area commands for JD800. The rest of commands im going to make sometime in future when i know more about coding or when i get help with it. So look out maybe it will come sooner or later. I will try to make my best.

This package is made as roland jd800 has some bugs in ROM so you can save the sysex with tracks&fields and then put this commands in the music you are creating. The part effects and values are the ones that... at last on my computer arent saved for some reason. I have the latest ROM. And ofcours you can use the commands to play with the settings in the music. If i make more commands than it would be even more fun as there would be controlling more buttons realtime. heh. Later on.

As usual, if anyone finds this usefull please tell me and write a short letter. It can be whatever. I like it, dislike it etc. (ps)

[Meldung: 06. Apr. 2003, 21:30] [Kommentare: 1 - 07. Apr. 2003, 09:25]
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06.Apr.2003
AmigaWorld (ANF)


Weekly Q&A's mit Fleecy Moss - Runde 4
Das englischsprachige Online-Magazin AmigaWorld hat die Folge 4 der wöchentlichen Fragen und Antworten an und von Fleecy Moss, CTO bei AMIGA, Inc., veröffentlicht (Update, 17.03.2012, cg: Meldung um das eigentliche Interview ergänzt, da das ursprüngliche Dokument nicht mehr verfügbar ist):

1) AutumnSun: does AInc has any plans for a very low cost Amiga? i.e. erverything on board + TVout and possibly only some flash-memory (but optional external HD)

Fleecy: Amiga is actively promoting the benefits of AmigaOS4 and beyond to many companies who have great interest in seeing a resource frugal, high performance multimedia OS on the PPC and other architectures. We are talking with such companies about all manner of devices, not just desktops.

At least one of our AmigaOS partners tells us that they are working on a device similar to what you describe with the intention of seeing it run some form of AmigaOS4.

2) ssolie: How do you plan to support Amiga users groups with the launch of AmigaOS 4.0? Press kits? Free posters? Anything like that?

Fleecy: We have a staged public approach to this, although private contacts are going on all the time. The new Amiga Power Platform website needs to go live first and work is progressing on that. We will then use that to capture as much uptodate user group information as possible and then bring these together in a user group forum where we can share our strategies with them and get feedback from them.

What we want to do is create a single core marketing pack for any user group but which can then be tailored by that user group. Obviously there are a core set of requirements but each group also knows its domain better than we do and our role has to be one of support whilst allowing those groups to prosecute their own plans.

MichaelMerkel: some questions concerning OS5

Fleecy: Before I answer these, I need to point out that AmigaOS5 is a work in progress, and a long term product goal. Many will criticise me for even agreeing to try to answer these questions since it breaks our policy of don't say anything until it is ready but I would point out that these are not official statements or press releases. They are me trying to give an insight into what is going on in an effort to satisfy the requests for information by the community. Whether people believe them or not is upto them. There is no intention here to mislead, only to inform but plans, timescales and focus will always change.

3) MichaelMerkel: some questions concerning OS5 - are you already working on it and what is going on currently?

Fleecy: Yes we are already working on it, but that comes with the rider that working on it can involve anything from concept, planning, design, blue skying, whiteboarding and prototyping. Code does exist for it and it runs but will it be in the final release? I cannot say at this point.

4) MichaelMerkel: some questions concerning OS5 - when will it be ready? (please more precise than "when it is done(tm)")

Fleecy: We aren't even ready to give a release date for AmigaOS4.0 yet so I certainly can't give even a vague date for AmigaOS5.0. We have at least 3 planned revisions to AmigaOS4 itself before we get to AmigaOS5.0

5) MichaelMerkel: some questions concerning OS5 - will OS5 be a completely new os from ground of or will it be based on some sources?

Fleecy: AmigaOS5.0 will mark the first time when there is no more Amiga Generation 1 technology in the AmigaOS. It will be 100% Amiga Generation 2. That said, Amiga Generation 2 will include many parts in its Opportunity Analysis, including a full review of the existing AG1 elements for each domain.

6) moood: Will there be any Amiga-Anywhere/AmigaDE-players for any Symbian-devices (like Nokia 7650/3650 and Sony Ericsson P800) anytime soon?

Fleecy: Amiga Anywhere already has a prototype running on Series 80 and we are working hard on a commercial release for series 60. We are working with partners to a timeframe of commercial release to coincide with new handset releases and so are dependent on their timesclaes.

7) sgm: Which markets are targeted by AmigaOS4 and AmigaDE?

Fleecy: The AmigaDE is marketed as a total content solution, which means content on a device, whether that be on a dedicated device, in a player on a device or host transparent to the device. It's targets are thus any device that needs content, Smartphones, PDAs, STBS, desktops. It isn't being marketed as a complete environment for those devices, although we have had interest in such a deployment.

The AmigaOS is marketed as a platform, which means it is a combination of HW requirements and Operating system and Application layer. This immediately points to the obvious desktop but the bigger markets are in other device classes, STBS, Information Consoles and solutions.

This will all come together as the AmigaOS and the AmigaDE slowly integrate.

8) alx : In the features PDF, there is planned support for the catweasel's joystick and keyboard ports. Will OS4 be able to use floppy drives connected to it, to read old-style Amiga disks?

Fleecy: There is no reason why this shouldn't work. It just requures an AmigaOS4.0 native driver.

9) MetalJoe: Will OS4 be bundled with a developer kit CD? If not, will the OS4 SDK be made available for free?

Fleecy: It will not be part of the user distribution but will be available as a free download or as an at cost CD. This is subject to change though as our developer support strategy evolves.

10) jurassiccamper: How does Amiga plan to get the platform up to date in terms of internet technologies so we can at least have a pleasurable and equal online experience? Eg: Real Audio / Real Video, Java, Plug and Play networking to other Amigas / Macs / PC's.

Fleecy: As I said before we are closely watching the Apple strategy with Safari. We have had contact with Real Networks and other providers of Internet technology but most provide the same answer. Show us a viable platform or show us a lot of money. Both are not available at the moment.

The solution is to improve what we have in stages until we have that equal, and then better online experience and that has to start from the ground up. AmigaOS4.0's network capabilities are an order of magnitude better than they have been in the past. Next we have to expand the media capabilities, followed by the user environment itself. As each one of these falls into place, the horizontal technologies can be implemented, which make use of these core vertical technologies.

We have made it known that we are looking at excelling in the 90% of desktop computer usage by the average person and Internet is obviously a major component of that usage. We hope to provide a major improvement in the area in AmigaOS4.1.

(Copyright © 2003 Amigaworld.net. All rights reserved.
Originally available at http://amigaworld.net/modules/fleecymoss/index.php?cat_id=5
You may freely redistribute this article, providing that a URL is provided to the original source,
and the copyright notices remain intact)
(ps)

[Meldung: 06. Apr. 2003, 21:28] [Kommentare: 107 - 10. Apr. 2003, 12:41]
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06.Apr.2003
Kicko (ANF)


Music: Access Virus MIDI commands for tracks&fields 0.5
This update of tracks&fields uses much less characters in filenames and uses hex for commandnumbers to make them shorter.

Midicommands are updated to check if it gets higher parameter value then 127. If so it does not send any data at all. It should work better sending higher then 127 is onlyt taking more miditraffic when the virus only accepts upto 127.

Soon i will release some commandsets for the Roland JD800 synthesizers. But not all as it's not easy to do commands for JD800 as for Virus. However i will probably get some help so maybe there will come updates too. It would be nice if people that have this synthesizer tell me so i know there are people using them. However as not many people uses t&f i will later make commands for HDRec so i think there will be some people interested. (nba)

[Meldung: 06. Apr. 2003, 14:40] [Kommentare: 0]
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06.Apr.2003
Brad Webb (E-Mail)


Amiga Update Newsletter von Brad Webb #030331
Unter dem Titellink finden Sie den kompletten Newsletter von Amiga Update (Brad Webb) für März 2003. In seinem englischsprachigen Newsletter fasst Brad Webb einmal monatlich alle Neuigkeiten zum Thema Amiga zusammen.

Themen dieser Ausgabe:
  • Amiga Club Slovenia is 5 years old
  • Announcing AmiWest 2003
  • Amiga bows out of CeBIT
  • Weekly Q&A Sessions with Fleecy
  • Zeoneo acquires Candy Factory
  • DiscreetFX Logo-Contest-Prizes
  • ALT-WoA 2003 postponed
  • Cinemaware problem statement
  • Music Files Free distribution
  • Algor replaces HIGHWAY - E3B
  • WinUAE 0.8.22 Rel. 5 announced
  • Perfect Paint V2.92 is available
  • Pixload Version 3 announced
(nba)

[Meldung: 06. Apr. 2003, 14:03] [Kommentare: 0]
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06.Apr.2003
David "Daff" Brunet (E-Mail)


Amiga Games Hit Parade: Results of March/April 2003
Here the results of the Amiga Games Hit Parade - March/April 2003:
  1. ( 1) Payback - 118 pts
  2. ( 5) Slam Tilt - 116 pts
  3. ( 4) Napalm - 107 pts
  4. ( 2) Quake - 96 pts
  5. ( 6) The Settlers - 93 pts
  6. ( 3) Tales Of Tamar - 87 pts
  7. ( 8) Foundation - 80 pts
  8. ( 7) Sensible World Of Soccer - 76 pts
  9. ( 9) Earth 2140 - 73 pts
  10. (12) Quake 2 - 57 pts
  11. (18) Worms / Worms DC - 55 pts
  12. (25) Super Stardust - 52 pts
  13. (15) Fields Of Battle - 52 pts
  14. (45) Crossfire 2 - 52 pts
  15. (14) Exodus The Last War - 46 pts
  16. (19) Moonstone - 46 pts
  17. (11) WipeOut 2097 - 44 pts
  18. (26) Turrican 2 - 42 pts
  19. (13) Freespace - 40 pts
  20. (10) Heretic 2 - 38 pts
This Hit Parade and others rankings can be seen at the title link. Next votes (Amiga Games Hit Parade of May/June 2003) will begin in mid-may. (ps)

[Meldung: 06. Apr. 2003, 12:59] [Kommentare: 7 - 08. Apr. 2003, 02:13]
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06.Apr.2003
Kieron Wilkinson (ANF)


C.A.P.S. Update 06.04.2003
C.A.P.S. hat sich der Rettung klassischer Amiga-Spiele verschrieben. Hier das aktuelle Update:

The Classic Amiga Preservation Society (C.A.P.S.) preserves 100% pure original Amiga games for the future. Update includes: First German release - Fatal Heritage, New work-in-progress report, Plugin updated to support "flakey bits" (see WIP) - to play Fatal Heritage, you will need this updated library! New comprehensive scanning guidelines for boxes, manuals etc. See the website for more info: www.caps-project.org. (ps)

[Meldung: 06. Apr. 2003, 12:49] [Kommentare: 5 - 11. Apr. 2003, 15:17]
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06.Apr.2003
Falcon (ANF)


Elastic Images: Bestellseite für Messe CD-ROM eingerichtet
Ab sofort kann die Messe CD-ROM (wir berichteten) auch über meine Homepage bestellt werden. Die Seite bietet darüber hinaus auch die Möglichkeit, unverbindlich die Gesamtkosten zu berechnen (abhängig von bestellter Menge, Versandart, etc.). Dies ist auch ohne Adressenangabe möglich. (ps)

[Meldung: 06. Apr. 2003, 12:45] [Kommentare: 1 - 06. Apr. 2003, 18:44]
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05.Apr.2003
Olaf Köbnik (E-Mail)


Amiga Arena: Virtual Karting Vollversion
In Zusammenarbeit und mit Genehmigung von Fabio Bizzetti ermöglicht die Amiga Arena erstmals die Freigabe des Kart Rennspiels "Virtual Karting I und II".

"Virtual Karting I" ist direkt von Festplatte spielbar. "Virtual Karting II" wird zu einem späteren Zeitpunkt auf der Amiga Arena veröffentlicht. (ps)

[Meldung: 05. Apr. 2003, 12:17] [Kommentare: 23 - 06. Apr. 2003, 17:40]
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