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Amiga events
01.-02.08.25 • Amiga/040 • Mountain View (USA)
20.-25.08.25 • Retro Area @ gamescom 2025 • Cologne (Germany)
11.-14.09.25 • Classic Computing 2025 • Hof (Germany)
17.-19.10.25 • Amiga40 • Mönchengladbach (Germany)
14.-16.11.25 • Flashback-Symposium #02 • Jößnitz (Germany)

30.Aug.2022



Platformer: Update for "Bomb Jack Beer Edition" available
"Bomb Jack Beer Edition" was the first game written by Graeme 'McGeezer' Cowie in 2017/2018 and is a remake of Bomb Jack, developed by Tehkan in 1984. As the author writes, in addition to the original version, which is still available, there is also one whose audio is closer to the style of the arcade. In the process, the "Jarre MF2" arrangement has also been removed. Likewise, some changes have also been made to the gameplay, such as the speed at which Jack moves, which is now closer to the arcade game (YouTube video). (dr)

[News message: 30. Aug. 2022, 21:49] [Comments: 0]
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30.Aug.2022
MorphZone (Webseite)


MorphOS: Email client Iris 1.4
Jacek 'jacadcaps' Piszczek has released version 1.4 of his email program Iris for MorphOS. Among the innovations are the updated WebKit base and the time-shifted sending of emails.

Changes:
  • Implemented message send scheduling
  • Added 'Edit as New Without Attachments...' to menus
  • Added 'Attach File(s)...', 'Remove Attachments' to the writer window's menu
  • SVG images may now be directly embedded into the email / signature
  • Fixed folder list sort order when adding/enabling accounts
  • Added a check against trying to send an email with no recipients set
  • Brings up an account online when trying to view a message that isn't locally cached
  • Subject line and mail address text encoding fixes
  • Fixed Show/Hide all headers menu state after reloading a message in the same view
  • Added a workaround for broken Subject headers (GMail likes to send them as raw UTF8)
  • Updated WebKit and other base libs
Download: iris.lha (21 MB) (snx) (Translation: dr)

[News message: 30. Aug. 2022, 12:40] [Comments: 0]
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30.Aug.2022
Amigaworld.net (Forum)


MorphOS: Web browser Wayfarer 4.0
Jacek 'jacadcaps' Piszczek has released version 4.0 of his web browser Wayfarer for MorphOS. This is now based on WebKitGTK 2.36.3 and also cURL and other libraries have been updated. Furthermore, the HLS stream quality can now additionally be accessed from the media menu.

Download: wayfarer.lha (26 MB) (snx) (Translation: dr)

[News message: 30. Aug. 2022, 12:36] [Comments: 0]
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30.Aug.2022



Video: Installation of an Amiga 500 in a Checkmate 1500 Plus
In his latest video Jan Beta introduces the "Checkmate 1500 Plus" case and shows how to install an Amiga 500 in it. (dr)

[News message: 30. Aug. 2022, 07:22] [Comments: 0]
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29.Aug.2022



Farming simulation: New beta version of Farmiga available
The Polish developer 'Tukinem' is writing a farming simulation in AMOS, called 'Farmiga' (amiga-news.de reported). Yesterday a new beta version (28.08.2022) was released. Changes:
  • Full game time is 16 fiscal periods
  • New start screen and main menu of the game
  • When saving and reading, half-crop states are remembered, so you don't lose your crops after saving the game
  • Removed some bugs
Hardware requirements: 1,5MB ChipRAM bzw. 1MB Chip + 0,5MB FastRAM. (dr)

[News message: 29. Aug. 2022, 07:13] [Comments: 0]
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29.Aug.2022



Video: How FloppyBridge works
In his latest video Robert Smith explains how his project FloppyBridge (amiga-news.de reported) works exactly, by which the emulators WinUAE and Amiberry can work with real floppy disks.
You can support the developer, for example, on his Patreon page. (dr)

[News message: 29. Aug. 2022, 05:42] [Comments: 0]
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29.Aug.2022
Tim Lenke (ANF)


USB stick/keychains in Amiga-1200 and A500 look
Tim Lenke offers USB sticks in retro design on lavago.de, which can also be used as keychains. Currently available is, among others, a "Mini Amiga 500", at the Amiga 37 (October 15 and 16, Mönchengladbach) an A1200 version will then celebrate its premiere, which will also be available in the web store after the event.


According to Tim Lenke, the disks, officially licensed by Amiga Corporation, will be injection molded, not 3D printed. There will also be a special "Amiga 37" variant of the A1200 stick that will only be available at the event - Lavago is one of the sponosors of the meeting. (cg)

[News message: 29. Aug. 2022, 00:04] [Comments: 0]
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28.Aug.2022
Seiya (ANF)


PDF magazine: REV'n'GE 137 (Italian/English)
Besides the Italian original issue, the PDF magazine REV'n'GE ("Retro Emulator Vision and Game") is also available in English. The magazine's reviews compare the different ports of classic games to the various platforms of their time. The latest issue among others is about the Amiga game Elfmania and the multimedia CDTV software "Hutchinson Encyclopedia". (dr)

[News message: 28. Aug. 2022, 17:20] [Comments: 0]
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28.Aug.2022



AmigaOS 4.1: SDL 2.24.0 Release Candidate 1
Juha 'capehill' Niemimaki provides the first release candidate 1 for version 2.24.0 of the multimedia library SDL for AmigaOS 4.1, which should make it easier for programmers to develop portable applications and is used by numerous open source games.

SDL requires AmigaOS 4.1 Final Edition and optionally OpenGL ES 2.0. The general changes:
  • New version numbering scheme, similar to GLib and Flatpak.
  • An even number in the minor version (second component) indicates a production-ready stable release such as 2.24.0, which would have been 2.0.24 under the old system.
  • The patchlevel (micro version, third component) indicates a bugfix-only update: for example, 2.24.1 would be a bugfix-only release to fix bugs in 2.24.0, without adding new features.
  • An odd number in the minor version indicates a prerelease such as 2.23.0. Stable distributions should not use these prereleases.
  • The patchlevel indicates successive prereleases, for example 2.23.1 and 2.23.2 would be prereleases during development of the SDL 2.24.0 stable release.
  • Added SDL_GetPointDisplayIndex() and SDL_GetRectDisplayIndex() to get the display associated with a point and rectangle in screen space
  • Added SDL_bsearch(), SDL_crc16(), and SDL_utf8strnlen() to the stdlib routines
  • Added SDL_CPUPauseInstruction() as a macro in SDL_atomic.h
  • Added SDL_size_mul_overflow() and SDL_size_add_overflow() for better size overflow protection
  • Added SDL_ResetHint() to reset a hint to the default value
  • Added SDL_ResetKeyboard() to reset SDL's internal keyboard state, generating key up events for all currently pressed keys
  • Added the hint SDL_HINT_MOUSE_RELATIVE_WARP_MOTION to control whether mouse warping generates motion events in relative mode. This hint defaults off.
  • Added the hint SDL_HINT_TRACKPAD_IS_TOUCH_ONLY to control whether trackpads are treated as touch devices or mice. By default touchpads are treated as mouse input.
  • The hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS now defaults on
  • Added support for mini-gamepad mode for Nintendo Joy-Con controllers using the HIDAPI driver
  • Added the hint SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS to control whether Joy-Con controllers are automatically merged into a unified gamepad when using the HIDAPI driver. This hint defaults on.
  • The hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED can be set to a floating point value to set the brightness of the Home LED on Nintendo Switch controllers
  • Added the hint SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED to set the Home LED brightness for the Nintendo Joy-Con controllers. By default the Home LED is not modified.
  • Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED to control whether the player LED should be lit on the Nintendo Joy-Con controllers
  • Added support for Nintendo Online classic controllers using the HIDAPI driver
  • Added the hint SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC to control whether the HIDAPI driver for Nintendo Online classic controllers should be used
  • Added support for the NVIDIA Shield Controller to the HIDAPI driver, supporting rumble and battery status
  • Added support for NVIDIA SHIELD controller to the HIDAPI driver, and a hint SDL_HINT_JOYSTICK_HIDAPI_SHIELD to control whether this is used
  • Added functions to get the platform dependent name for a joystick or game controller:
    • SDL_JoystickPathForIndex()
    • SDL_JoystickPath()
    • SDL_GameControllerPathForIndex()
    • SDL_GameControllerPath()
  • Added SDL_GameControllerGetFirmwareVersion() and SDL_JoystickGetFirmwareVersion(), currently implemented for DualSense(tm) Wireless Controllers using HIDAPI
  • Added SDL_JoystickAttachVirtualEx() for extended virtual controller support
  • Added joystick event SDL_JOYBATTERYUPDATED for when battery status changes
  • Added SDL_GUIDToString() and SDL_GUIDFromString() to convert between SDL GUID and string
  • Added SDL_HasLSX() and SDL_HasLASX() to detect LoongArch SIMD support
  • Added SDL_GetOriginalMemoryFunctions()
  • Added SDL_GetDefaultAudioInfo() to get the name and format of the default audio device, currently implemented for PipeWire, PulseAudio, WASAPI, and DirectSound
  • Added HIDAPI driver for the NVIDIA SHIELD controller (2017 model) to enable support for battery status and rumble
  • Added support for opening audio devices with 3 or 5 channels (2.1, 4.1). All channel counts from Mono to 7.1 are now supported.
  • Rewrote audio channel converters used by SDL_AudioCVT, based on the channel matrix coefficients used as the default for FAudio voices
  • SDL log messages are no longer limited to 4K and can be any length
  • Fixed a long-standing calling convention issue with dynapi affecting OpenWatcom or OS/2 builds
Amiga specific changes:
  • Add screensaver control using application.library. Screensaver is disabled by default.
(dr)

[News message: 28. Aug. 2022, 17:09] [Comments: 0]
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28.Aug.2022



Apollo-Core: Pre-Release 2.16 for Vampire accelerator boards 600 V2 and 500 V2
The Apollo core is an FPGA reimplementation of Motorola's m68k series. This update brings version 2 of the Vampire accelerator boards closer to version 4. Changes:
  • ColorPort: fixes incorrect color display in certain games
  • TEX: AMMX instruction for developing and porting 3D games (Doom, Quake...)
  • STORE3M: AMMX instruction for developing and porting 2D games (NeoGeo...)
  • MULalpha: AMMX instruction for powerful alpha-blending of sprites
(dr)

[News message: 28. Aug. 2022, 08:04] [Comments: 0]
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28.Aug.2022



Aminet uploads until 27.08.2022
The following files have been added until 27.08.2022 to Aminet:
BeeBase-1.0.lha          biz/dbase  7.8M      Programmable relational datab...
amigaXfer_win32.zip      comm/misc  12M       Easy GUI for Serial file/flop...
AmiVms.lha               misc/emu   3.4M  68k Simulates OpenVMS commands
AmigaBreaks-TitanFlyb... mods/misc  548K      New track by Amiga Breaks - T...
NAFCYI1991S1-B01.zip     text/bfont 2.2M      NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B02.zip     text/bfont 2.6M      NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B03.zip     text/bfont 2.4M      NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B04.zip     text/bfont 2.4M      NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B05.zip     text/bfont 2.7M      NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B06.zip     text/bfont 2.7M      NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B07.zip     text/bfont 2.4M      NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B08.zip     text/bfont 2.2M      NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B09.zip     text/bfont 2.4M      NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B10.zip     text/bfont 2.7M      NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B11.zip     text/bfont 2.5M      NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B12.zip     text/bfont 2.0M      NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B13.zip     text/bfont 2.2M      NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B14.zip     text/bfont 2.7M      NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B15.zip     text/bfont 2.4M      NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B16.zip     text/bfont 2.5M      NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B17.zip     text/bfont 2.4M      NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B18.zip     text/bfont 2.3M      NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B19.zip     text/bfont 2.4M      NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B20.zip     text/bfont 2.2M      NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B21.zip     text/bfont 2.3M      NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B22.zip     text/bfont 1.7M      NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B23.zip     text/bfont 1.7M      NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B24.zip     text/bfont 1.4M      NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-01.zip      text/pfont 1.9M      NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-02.zip      text/pfont 2.1M      NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-03.zip      text/pfont 2.0M      NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-04.zip      text/pfont 2.0M      NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-05.zip      text/pfont 2.3M      NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-06.zip      text/pfont 2.2M      NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-07.zip      text/pfont 1.9M      NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-08.zip      text/pfont 2.0M      NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-09.zip      text/pfont 2.0M      NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-10.zip      text/pfont 2.1M      NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-11.zip      text/pfont 1.6M      NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-12.zip      text/pfont 2.0M      NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-13.zip      text/pfont 1.9M      NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-14.zip      text/pfont 1.9M      NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-15.zip      text/pfont 1.7M      NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-16.zip      text/pfont 1.8M      NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-17.zip      text/pfont 2.2M      NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-18.zip      text/pfont 1.9M      NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-19.zip      text/pfont 2.3M      NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-20.zip      text/pfont 2.1M      NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-21.zip      text/pfont 1.9M      NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-22.zip      text/pfont 958K      NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-23.zip      text/pfont 1.3M      NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-24.zip      text/pfont 1.2M      NAFCYI Spring 1991 (PS Fonts)
aiostreams.lha           util/batch 263K      Stream video from major onlin...
aes_v1_20.lha            util/crypt 17K   68k AES-256 ECB file encryption C...
ReportPlus.lha           util/misc  637K  68k Multipurpose utility
ReportPlusMOS.lha        util/misc  795K  MOS Multipurpose utility
ReportPlus-OS4.lha       util/misc  834K  OS4 Multipurpose utility
(snx)

[News message: 28. Aug. 2022, 07:42] [Comments: 0]
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28.Aug.2022



OS4Depot uploads until 27.08.2022
The following files have been added until 27.08.2022 to OS4Depot:
libxslt.lha              dev/lib 3Mb   4.1 XSLT support for libxml2
arabic_console_device... dri/inp 3Mb   4.1 An arabic console device, line &...
mednafen.lha             emu/gam 8Mb   4.1 Mednafen Emulator
openjk_academy.lha       gam/fps 10Mb  4.1 Star Wars Jedi Knight: Jedi Acad...
openjk_outcast.lha       gam/fps 8Mb   4.1 Star Wars Jedi Knight II: Jedi O...
vanillaconquer-td.lha    gam/str 8Mb   4.1 Vanilla Conquer C&C Tiberian...
pintorweb.lha            gra/mis 9Mb   4.0 An easy program to handling pict...
beebase.lha              off/dat 8Mb   4.0 Programmable relational database...
aes.lha                  uti/mis 27kb  4.0 AES-256 ECB file encryption CLI ...
reportplus.lha           uti/mis 834kb 4.0 Multipurpose utility
aiostreams.lha           vid/mis 263kb 4.1 Stream video from major online p...
(snx)

[News message: 28. Aug. 2022, 07:42] [Comments: 0]
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28.Aug.2022



AROS Archives uploads until 27.08.2022
The following files have been added until 27.08.2022 to AROS Archives:
antiryadgx.zip               dev/uti 279Mb 2D/3D Game Engine
pintorweb.lha                gra/con 9Mb   Handle your pictures to use on y...
beebase-1.0.lha              off/dat 8Mb   Programmable relational database...
(snx)

[News message: 28. Aug. 2022, 07:42] [Comments: 0]
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28.Aug.2022



MorphOS-Storage uploads until 27.08.2022
The following files have been added until 27.08.2022 to MorphOS-Storage:
SDL_2.24.0_Libraries.lha  Development/Library       All Libraries SDL2 : SD...
Avengers_OpenBOR.lha      Games/Action              Avengers United Battle ...
EvilDead_OpenBOR.lha      Games/Action              Evil Dead Redux is prod...
PintorWeb_3.20.lha        Graphics/Tools            A little and easy web t...
ReportPlus_8.4.lha        Misc                      A Multipurpose utility ...
AIOstreams_1.7.5.lha      Network/Streaming         Stream online video fro...
BeeBase_1.0.lha           Office/Database           Programmable relational...
(snx)

[News message: 28. Aug. 2022, 07:42] [Comments: 0]
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28.Aug.2022



WHDLoad: New installers until 27.08.2022
Using WHDLoad, games, scene demos and intros by cracking groups, which were originally designed to run only from floppy disks, can be installed on harddisk. The following installers have been added until 27.08.2022:
  • 2022-08-24 fixed: Driller (Incentive Software/Domark) bug removed (Info)
(snx)

[News message: 28. Aug. 2022, 07:42] [Comments: 0]
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28.Aug.2022



Programming assistance: "AB_Template" offers templates for AmiBlitz 3
Sami Vehmaa wants to get more people to develop games for the Amiga platform and for this purpose offers templates for the RTG variant of AmiBlitz 3 on itch.io with "AB_Template" (YouTube video of version 0.23).

The idea behind it is not to teach AmiBlitz, but to give everyone who dares to start a project a quick start: where you can try out ideas, like different resolutions or how high the graphics load is, so you know if the game idea is feasible.


To avoid having to start with a completely empty project, it offers various ready-made settings, menus or resolutions. Likewise example games are attached (Dino, Playground), with which one can test different resolutions etc.. With the current version 0.29 it introduces small game ideas or concepts, so that the programmer can see what is possible. If the idea is liked, it can be developed further. Here concretely the concept of a slot machine, in next versions then among other things the beginning of a pinball game.

The source code of the games and everything else can be used to write your own games. Excluded are the graphics. Required are AmigaOS3.x, AHI, RTG 16-bit, 68020+, 10MB RAM and AmiBlitz3. Currently "AB_Template" costs about two Euro. (dr)

[News message: 28. Aug. 2022, 07:14] [Comments: 0]
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28.Aug.2022



Accelerator board: More information on replacement project of Buffee developers
In her latest blog entry, Renee Cousins, one of the two developers of the turbo card project "Buffee" (amiga-news.de reported) addresses the topic of chip shortage and presents the currently pushed "clone projects" in a detailed article (amiga-news.de reported). (dr)

[News message: 28. Aug. 2022, 07:13] [Comments: 0]
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27.Aug.2022



Programming language: Amiga C/C++ Visual Studio Code Extension 1.5.4
Bartman', member of the demo group 'Abyss', provides with 'amiga-debug' a 'Visual Studio Code' extension for "compiling, debugging and profiling Amiga C/C++ programs compiled by the bundled gcc 11.2 with the bundled WinUAE" (YouTube video). Yesterday version 1.5.4 was released. Changes:
  • NEW: profiler: improve blitter tooltip for line mode, show simplified formulas of minterms
  • NEW: profiler: show blitter mode (Blit, Line, Fill, Clear) in blitter timeline
  • NEW: new commands in the command palette Ctrl+Shift+P:
    • Open Gradient Master: opens the Deadliner's The Amiga Gradient Master tool to assist you creating color gradients for Copperlists).
    • Open Image Tool opens the Deadliner's Image Tool to assist you converting images to different Amiga formats.
    • Open Color Reducer opens the Deadliner's Color Reducer tool to assist you reducing the number of colors in images in a smart manner.
    • Open BLTCON Cheat Sheet: opens the Deadliner's BLTCON Cheat Sheet tool that helps you designing Blitter operations.
    • Open Amiga Hardware Reference Manual: opens the Amiga Hardware Reference Manual TOC hosted at amigadev.elowar.com.
  • NEW: you can set your Kickstart paths in settings Ctrl+, under Extensions > Amiga C/C++ Compile, Debug & Profile > Rom-paths: A500, A1200, A4000
  • NEW: template project's output now in out/a.elf, out/a.exe. Can be changed in settings amiga.program
  • NEW: new command Convert EXE to ADF (right-click Amiga EXE files in the explorer)
  • NEW: assembly registers now also show SR (status register)
Parallel to this original expansion, there is a fork by David Cañadas Mazo that focuses less on stability and more on additional features. Which are:
  • VASM assembler with debugging support:
    • GAS keeps the .s extension; VASM uses the .asm extension.
    • VASM has been modified to provide valid DWARF section names to make the extension debugger to work.
    • The assembly language provider has been updated to validate assembly sources against either GAS or VASM depending on the source code file extensions.
    • Syntax highlighting, symbol search and error squiggles support.
    • VASM official site: http://sun.hasenbraten.de/vasm/.
    • Modified VASM: https://github.com/davidcanadas/vasm-m68k-mot-win32. Version 1.9.

  • Support for multiple build targets:
    • Release: default target. Optimizations enabled, debuggable (when optimizations allow to). DEBUG macro defined for GCC, GAS and VASM.
    • Debug: Optimizations disabled, slower but fully debuggable. DEBUG macro defined for GCC, GAS and VASM.
    • Final: Optimizations enabled. Not debuggable. NDEBUG macro defined for GCC, GAS and VASM.
    • Shrinkled: Final, Shrinkler-compressed. Parameters are configurable using VSCode settings.
Many of its changes flow back into the original extension. Here, too, Version 1.5.4 was released yesterday. (dr)

[News message: 27. Aug. 2022, 09:49] [Comments: 1 - 29. Aug. 2022, 21:16]
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27.Aug.2022



Amiga Assembly For Beginners: Last episode of Let's Make an Amiga Game Tutorial
'Prince', founder of the group 'Phaze101', streams the assembler coding course "Corso completo di programmazione assembler in due dischi" in English on Twitch and uploads the respective episodes time-delayed to YouTube (amiga-news.de reports regularly).

In another tutorial Amiga Assembly For Beginners - Lets Make a Game, Prince has explained with concrete examples how to write a game with assembler. The last Episode 16 is now available.

The resulting game "Mr Poo's Journey" is available on itch.io for a self-determined price. The game runs on a standard Amiga 500. (dr)

[News message: 27. Aug. 2022, 08:46] [Comments: 0]
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27.Aug.2022
Michael Rupp (Mail)


Book: Volume 3 of "From Vultures to Vampires" announced (update)
In a video message the former Commodore UK manager David Pleasance announced that the book "From Vultures to Vampires" (amiga-news.de reported), which was originally divided into two volumes, will be extended by a third volume.

As he explained, they "kept researching and researching and researching" and had gathered much more material than they ever imagined. Approximately 550 pages of information would have been collected for the years from 2005 to the present. Since they assumed that readers would not want to read only half the story, it would be best to publish a third volume, even if it meant additional costs for everyone. Volume 2 would now be printed with around 300 pages.

As David goes on to explain, he "felt guilty" and didn't like the idea of having to split the project into two volumes, since that would mean additional costs for the buyers. To thank buyers for their support, this second volume was offered for half the price of the first volume, 17.50 British Pounds (GBP). However, due to the price increase, he said he could not do this for the third volume, but could at least still offer a lower price than volume 1: 26 GBP (about 31 Euro). With packaging and postage, the total cost is as follows:
  • UK: 33.00 GBP (39 Euro)
  • EU: 36.00 GBP (42,40 Euro)
  • ROW: 39.00 (46 Euro)
Payment is made via the mail address of his PayPal account, inquiries, orders etc. please send to his cbm mail address.

Update: (28.08.2022, 06:48, dr)

David has asked to use different addresses for payment and contact. Article changed accordingly. (dr)

[News message: 27. Aug. 2022, 08:32] [Comments: 0]
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26.Aug.2022
Indie Retro News (Webseite)


Playable demo: Jump'n Run 'Minky'
'Minky' (Video) is a jump'n run in the style of Super Mario or Giana Sisters, which requires an Amiga 500 with one megabyte of RAM. The now released playable pre-release version includes the first four levels, the release of the full version is supposed to be "soon". (cg)

[News message: 26. Aug. 2022, 22:50] [Comments: 0]
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26.Aug.2022
Kas1e (ANF)


OpenGLES ports: Star Wars Jedi Knight II: Jedi Outcast and Jedi Academy
Star Wars Jedi Knight II: Jedi Outcast and Star Wars Jedi Knight: Jedi Academy are the third and fourth part of a series of first and third person shooters set in the Star Wars universe. The source code of both games was released years ago, shortly after that ports for AmigaOS 4 were released, which were still based on MiniGL at that time.

Roman 'kas1e' Kargin has now ported these MiniGL versions to GL4ES, which according to him provides a noticeably smoother gameplay - on his system consistently at least 30 FPS or more, while the MiniGL versions at high detail levels quite possibly only managed 12-13 FPS. In addition, according to Kargin, various display errors and crashes are now a thing of the past. In a video the developer demonstrates the new versions of both games extensively, in an article on amigaworld.net he gives further explanations about his updates and tips for the performance increase of the 3D subsystem in AmigaOS 4.

Both games require the recently released Enhancer 2.2. The engines ported by Kargin can be downloaded for free from the OS4Depot (Jedi Outcast, Jedi Academy), additionally a copy of the original commercial release of the respective title is still required. (cg)

[News message: 26. Aug. 2022, 22:38] [Comments: 0]
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26.Aug.2022



Database: MUIBase is now BeeBase, version 1.0 available
Steffen Gutmann has been maintaining a programmable relational database called MUIBase since 1998, most recently version 4.5 had been released in mid-July. Since the open source program is now available for various other platforms (Windows, Mac OS, Linux) in addition to Amiga systems, the name 'MUIBase' was no longer optimal, however. The author seems to see it that way, too: Yesterday BeeBase 1.0 was released.

The first release of BeeBase is practically identical with MUIBase 4.5, new are an Italian translation, furthermore a bug in the installation process under AmigaOS 4 has been fixed. The pictograms in the current archive seem to be corrupted, the author has already been informed. (cg)

[News message: 26. Aug. 2022, 18:23] [Comments: 0]
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25.Aug.2022



Motorola68k emulation: WiFi development for Emu68 paused
Developer Michal Schulz regularly provides background information and status updates on his Motorola68K emulation Emu68 for the ARM architecture on his Patreon website.

At the beginning of May the developer had announced to start writing a WiFi driver. In a blog entry from two days ago, he now reports that the development had to be stopped for the time being. Read his explanations:

"I got stuck. Literally. The progresss on Wi-Fi driver was slowing down during last weeks until a full stop where I have no idea how to proceed. Let me write a bit about it.

The raspberry pi is using several different chipsets from cypress in order to provide Wi-Fi and (eventually) Bluetooth experience. These chips consist of a tiny ARM core connected with radio interface on one side and with communication interface with host, realized as few functions of SDIO interface. Subsequently, the Wi-Fi module has also few additional signals used as a clock source or Wi-Fi/Bluetooth enable/disable switches. So far so good, so where is the problem?

As always, the problem lies in lack of documentation. The cypress module is hardly documented, at least within freely available docs. Because of that I do not actually know how to drive it properly. Furthermore, I do not know if there are any differences on software side between different cypress modules used on pi3, pi zero 2 and so on. Sure, I can lurk into sources of e.g. Linux, where there is a fully functional code for Wi-Fi on raspberry. But digging through others source code is not always that useful, not to mention licensing differences. There are some open source projects like e.g. zerowi, which provide quite a lot of working code with very liberal licensing, but this very project is focusing on raspi zero and I am not entire,y sure if this one is good for me, because of, you guessed, lack of documentation.

So how far I got it? Basic initialization of SDIO is working flawlessly. I can initialize basic SDIO functions used to talk with Wi-Fi chip. I have successfully uploaded firmware for ARM cup and successfully resettled the arm core. Actually I went that far that’s the very next step should be the arm boot followed by full communication with Wi-Fi. Almost. For some reason the clock of arm is not starting up, at least that much I understood from undocumented registers. Without cpu clock running the arm of Wi-Fi will not start.

I am not giving up on this one, far from it! But for now I will do. Short break from Wi-Fi and will do something else. Otherwise I will sit fully blocked in front of the screen without any sable code written. I will come back to Wi-Fi as soon as I will reset my mind :)

By the way, if any of you has ideas how to get to the necessary documentation please let me know. If necessary, I can sign any NDA needed, provided it will allow me to develop open source Wi-Fi driver (with obfuscated register names if requested). Any help is appreciated." (dr)

[News message: 25. Aug. 2022, 06:38] [Comments: 0]
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25.Aug.2022



Puzzle game: PuzzleTronAmiga
PuzzleTronAmiga is a simple puzzle sliding game (YouTube video) released by Ecalius Software. It is written in AMOS Professional 2.0 and runs on any standard Amiga 500. The game is available on itch.io for 2 Euro or more. (dr)

[News message: 25. Aug. 2022, 06:15] [Comments: 0]
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24.Aug.2022



Programming language: AmiBlitz 3.9.5
At the end of March the new major version 3.9.0 of the programming language AmiBlitz was released. Today a fifth update with bug fixes and minor enhancements has been released. Changes:
  • fixed: some Requesters where shown on WB instead of IDEs own screen
  • fixed: library "ab3pft.library" was tried to open before dynamic assignment was done
  • fixed: deleting a line could crash PED
  • fixed: minor display bug when updating line numbers
  • fixed a cursordisplay bug when jumping to top or bottom of source
  • improved: handling of double-click mouse event
  • improved: requester showing compile errors
  • changed: display color of line numbers
  • fixed display problem on AmigaOS1.3: Error text of debugger was not readable as the text was drawn as white text on white backgroud
  • added to repository: disassembled rundebuglib, inputoutputlib, runerrlib
(dr)

[News message: 24. Aug. 2022, 21:06] [Comments: 0]
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24.Aug.2022



Article: Self-made Amiga cases
In the forum of Amiga Love, 'SimonGK' has written a detailed article about several, self-made cases for his Amiga computers. (dr)

[News message: 24. Aug. 2022, 06:45] [Comments: 0]
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24.Aug.2022



Turn-based space strategy: Imperium Terranum 2.820
The source code of the turn-based space strategy game Imperium Terranum 2 was ported from Pascal to C. 'fook42' continues to update and improve this port. After a longer break (amiga-news.de reported), now version 2.820 is available. Changes:

Multiple changes for code-reduction and stability
  • replaced some artificial datatypes
  • reduced usage of global variables for "find objects"
  • preparation for "resizeable" playfield (allows screens bigger than 640x512)
A detailed guide for installing the game you can find on the GitHub page of the project. (dr)

[News message: 24. Aug. 2022, 05:26] [Comments: 0]
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23.Aug.2022



Aiostreams V1.7.5: Scripts for Streaming Twitch.tv and Mixer.com videos
George 'walkero' Sokianos has created Python scripts and bundled them in aiostreams ("All In One Streams") for viewers of the Amiga and other retro streams on Twitch.tv and Mixer.com, so that they can also watch the videos under AmigaOS 4, AmigaOS 3, MorphOS and AROS instead of on the PC.

Today version 1.7.5 has been released. Changes:

Added
  • Added -sc argument to the youtube script which can be used to search for YouTube channels based on the given description. This returns a list of channels titles and their feed URLs
  • Added support for https://yewtu.be invidious server in YouTube script
Fixed
  • Fixed dlive script
  • Fixed peertube script
  • Fixed lbrytv script to support odysee.com videos as well
  • Fixed vimeo script
The author has only tested it under AmigaOS 4, but according to him, it should also run under the other Amiga systems. A detailed (English language) description of the changes is given by the author in his latest Ko-Fi blog article.

Download: aiostreams-v1.7.5.lha (263 KB) (dr)

[News message: 23. Aug. 2022, 15:37] [Comments: 0]
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23.Aug.2022



8-/16-bit emulator for Mac OS and Linux: Clock Signal V2022-08-22
Thomas Harte's Clock Signal is an emulator for various 8- and 16-bit platforms aiming to be invisible to the user. The idea is to simply start the source medium without configuring the emulator oneself. Clock Signal is available for Mac OS and Unix-compatible systems. While there is also an Amiga emulation included, it "remains wilfully inaccurate" for now.

Today version V2022-08-22 has been released. Changes:
  • partially enables a properly-serialised blitter for the Amiga, mostly replacing the tentative instant blitter of previous releases
  • adds 1mb and 4mb RAM size options for the Atari ST
  • improves support for .ST disk images of non-default geometry
  • resolves a crash on macOS when the app needs to request user provision of ROMs
  • gives a version number to macOS builds
(dr)

[News message: 23. Aug. 2022, 05:54] [Comments: 0]
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23.Aug.2022
Passione Amiga (ANF)


Italian Print/PDF magazine: Passione Amiga, issue 9
The Italian magazine 'Passione Amiga' is available as digital (3 Euro) or printed (7,50 Euro, via Amazon) edition. Its current issue consists of 48 color pages and includes among others the following topics:
  • Video games: Duckstroma, Junior's Great Adventure, Game Over Moscow!, Rcross, BattleShip Sea Hawk, Operacion Falida, Mision La Luna, Hunting Frogs
  • CDTV special
  • Install AmiSSL on Amiga
  • Commodore Day 2 reportage
  • Blender course, part 1
  • Hardware: THEGAMEPAD
  • Interviews with: Mario Savoia and Yoz Montana
  • Plus: Games news, Tech news, THEA500 Mini News, Demo scene, New Talents, MailBox
(dr)

[News message: 23. Aug. 2022, 05:51] [Comments: 0]
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23.Aug.2022



Amiga Blitz Basic Game Jam: Introduction of shoot 'em up "ACE"
The Amiga Blitz Basic Game Jam (amiga-news.de reported) runs until November 1, 2022. In a small series we present game projects that are currently being developed for this competition. So in the first article we presented the games "Deathmine" and "Capacitor's Revenge" by 'PixelPlop', the second article described in detail 'TheoTheoderich's' turn-based building and trading game "Settle the World". The third past of our series today is about the shoot 'em up "ACE" and its programmer 'DarkGiver'.

In his game, optimized for standard OCS/ECS Amigas, you try to shoot your way through the enemy ranks with an airplane. The gameplay is reminiscent of predecessors like Banshee. As the developer tells us, the game is still in the early stages and the first project for the Amiga: "I like to experiment and understand things and the better way to understand an amiga is probably progamming it."

When he was 10, his parents would have bought an Amiga 500 and he played around a bit with Amiga Basic. He started learning programming seriously in 1990 when Frenchman François Lionet published the AMOS programming language. Later, around 1993, he got an Amiga 1200 and started programming again with Blitz Basic a few years ago. When he got himself some Amiga hardware again a few years ago, he started using it again.

Time permitting, he would like to write easy to understand examples in Blitz Basic covering many aspects of Amiga programming. To motivate people to start programming and enjoy a more creative way to use the Amiga. (dr)

[News message: 23. Aug. 2022, 05:45] [Comments: 0]
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23.Aug.2022



Programming language: Amiga Blitz Basic 2 Visual Studio Code Ext. 0.6.0
Youen Chéné - one of the organizers of a programming community in Normandy called Codeurs en Seine - is in the process of writing a Visual Studio Code Extension that adds support for Amiga Blitz Basic 2 (and Amiblitz). The extension is in alpha stage, so syntax highlighting is still limited.

Features:
  • Syntax highlighting.
  • Snippets for most Blitz Basic 2 functions and methods.
  • Outline shows macros, labels, functions and statements.
  • Integrated help.
This version of Youen Chéné is a fork of the vscode-amiga-blitzbasic project by 'MickGyver' and aims to provide a complete, native javascript extension that works without external tools if possible (except UAE) and runs not only on Windows but many platforms (macOS, Linux, Windows). He hopes that eventually both extensions will be merged. (dr)

[News message: 23. Aug. 2022, 05:06] [Comments: 0]
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22.Aug.2022



New links on AmigaSource website
For 20 years now Scott Pistorino collects on his site AmigaSource all information around the Amiga. On October 19, 2001 he introduced his project on amiga-news.de. Beside several interviews with Ben Hermans or Fleecy Moss from 2002 there are numerous categories like software, hardware, demos etc. Because Pistorino changed to a new database some time ago, some articles are not yet available again.

A few days ago he published a new update with various links. He is also in the process of rebuilding the site and making all the previous links etc. accessible again. (dr)

[News message: 22. Aug. 2022, 06:13] [Comments: 1 - 23. Aug. 2022, 17:28]
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22.Aug.2022
S0Y (Mail)


Preview video 3: Temptations port for CD32
The developer 'S0Y' is primarily dedicated to converting games to the Amiga platform using the game construction kit RedPill. After his Abu Simbel Profanation project, he has now begun the conversion of Temptations, a platform game originally published for MSX-1 in 1988. The basis for this, however, is a port for Android. With the author's permission, he uses graphics and music, but modifies some of them (amiga-news.de reported).

Yesterday he published a new video presenting the first level of the game including music from audio CD. (dr)

[News message: 22. Aug. 2022, 05:48] [Comments: 0]
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21.Aug.2022



Dossier: Hidden messages and easter eggs in AmigaOS
David Brunet has listed on his Obligement news page an overview of all the messages and easter eggs hidden in Kickstart or AmigaOS, starting from Kickstart 0.7/0.9 up to AmigaOS 4/U-Boot. The original article is in French, but machine translations are offered. (dr)

[News message: 21. Aug. 2022, 17:41] [Comments: 0]
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21.Aug.2022



Preview video: Sci-fi racing game "Hyper Runner"
The developer team of Raster Wizards - among others The Shadows of Sergoth or Super Metal Hero - had already announced a new sci-fi racing game "Hyper Runner" for the Amiga two months ago with the release of a first YouTube video. The second video released now shows static objects, more HUD elements (information displays) as well as hard and soft collisions. The game is written in Amiblitz 2 and is more than half finished. (dr)

[News message: 21. Aug. 2022, 14:36] [Comments: 0]
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21.Aug.2022
Erik Hogan


Game Construction Kit: Scorpion Engine V2022.6
The "Scorpion Engine" developed by Erik 'earok' Hogan allows you to develop games. The engine itself is closed source, all demos and example games are open source. The editor runs under Windows. Graphics are imported as PNG files, levels created by using the editor Tiled eingesetzt. For importing and creating sounds, music and animations the Amiga formats (mod, 8svx, anim5) are used.

A few moments ago he has relesaed version 2022.6. It features new demos for performance testing and falling stackable objects, major optimizations, improvements for text, performance scaling, and more.

You can support the developer on his Patreon website. (dr)

[News message: 21. Aug. 2022, 13:29] [Comments: 0]
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21.Aug.2022



Aminet uploads until 20.08.2022
The following files have been added until 20.08.2022 to Aminet:
znn-tveye.lha            demo/sound 621K  68k Old school demo for Assembly ...
cscope.lha               dev/c      990K  MOS Interactively examine a C pro...
vmsbackup.lha            disk/bakup 42K   MOS This program reads a VMS back...
JoyPortTest.lha          driver/inp 7K    68k Test your joystick/CD32 joypa...
RescueLander.lha         game/actio 45K   68k Land on Earth, Moon or Mars t...
MCE.lha                  game/edit  3.4M  68k Multi-game Character Editor
MCE-MOS.lha              game/edit  3.7M  MOS Multi-game Character Editor
MCE-OS4.lha              game/edit  3.9M  OS4 Multi-game Character Editor
RNOEffects.lha           gfx/edit   6.1M  MOS Image processing program
RNOEffects_68k.lha       gfx/edit   5.6M  68k Image processing program
RNOEffects_AROS.lha      gfx/edit   3.2M  x86 Image processing program
RNOEffects_OS4.lha       gfx/edit   7.0M  OS4 Image processing program
RNOEffects_WOS.lha       gfx/edit   6.0M  WOS Image processing program
WhatIFF1.06.lha          mags/misc  55K       What IFF? #1.06-August-2022
AmiArcadia.lha           misc/emu   4.6M  68k Signetics-based machines emul...
AmiArcadiaMOS.lha        misc/emu   4.9M  MOS Signetics-based machines emul...
AmiArcadia-OS4.lha       misc/emu   5.1M  OS4 Signetics-based machines emul...
AmiVms.lha               misc/emu   3.4M  68k Simulates OpenVMS commands
AmigaBreaks-90sDream.lha mods/misc  161K      New track by Amiga Breaks - 9...
AmigaBreaks-InMyHead.lha mods/misc  243K      New track by Amiga Breaks - I...
AmigaBreaks-MasagoBea... mods/misc  254K      New track by Amiga Breaks - M...
AmigaBreaks-SonOfTron... mods/misc  521K      New track by Amiga Breaks - S...
AmigaBreaks-SynthOfLi... mods/misc  222K      New track by Amiga Breaks: Sy...
LN4Intro.lha             mods/misc  515K      4ch LN4Intro by HKvalhe
LN4Lv1.lha               mods/misc  716K      4ch LN4Lv1 by HKvalhe
LN4Lv2.lha               mods/misc  378K      4ch LN4Lv2 by HKvalhe
LN4Lv3.mp3               mods/misc  7.3M      4ch LN4Lv3 by HKvalhe
LN4Lv4.lha               mods/misc  2.6M      4ch LN4Lv4 by HKvalhe
LN4Lv5.mp3               mods/misc  7.4M      4ch LN4Lv5 by HKvalhe
LHArchiver.lha           util/arc   4.6M      create lha archives intuitively
MuRedox.lha              util/boot  119K  68k MuLib based math speedup patc...
AmyTree2022.lha          util/dir   127K  68k Tree FS Explorer, full version
MMULib.lha               util/libs  750K  68k Library to ctrl the MC68K MMUs
HexSee_OS4.lha           util/misc  1.6M  OS4 Hex File Viewer (OS4 version)
VATestprogram.zip        util/misc  1.5M  68k Versatile Amiga Test Program
Mu680x0Libs.lha          util/sys   383K  68k MuLib aware 68060, 68040, 680...
ClockPort.lha            util/time  16K   68k Manage battery clocks, multip...
(snx)

[News message: 21. Aug. 2022, 07:19] [Comments: 0]
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21.Aug.2022



OS4Depot uploads until 20.08.2022
The following files have been added until 20.08.2022 to OS4Depot:
arabic_console_device... dri/inp 3Mb   4.1 An arabic console device, line &...
amiarcadia.lha           emu/gam 5Mb   4.0 Signetics-based machines emulator
vanillaconquer-tiberi... gam/str 7Mb   4.1 Vanilla Conquer C&C Tiberian...
mce.lha                  gam/uti 4Mb   4.0 Multi-game Character Editor
rnoeffects.lha           gra/edi 7Mb   4.1 Image processing program
shaderjoy.lha            gra/vie 4Mb   4.1 Display fragment shaders
lharchiver.lha           uti/arc 5Mb   4.0 Create LhA archives intuitively
hexsee.lha               uti/fil 2Mb   4.1 Hex File Viewer
(snx)

[News message: 21. Aug. 2022, 07:19] [Comments: 0]
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21.Aug.2022



AROS Archives uploads until 20.08.2022
The following files have been added until 20.08.2022 to AROS Archives:
vim_8.2-i386-aros.lha        dev/edi 12Mb  The ubiquitous text editor
multiracer.i386-aros.tar     gam/dri 9Mb   OpenGL Driving Simulation
prboom.i386-aros.tar         gam/fps 9Mb   Advanced Engine for Doom, Doom I...
rnoeffects.i386-aros.lha     gra/edi 3Mb   Image processing program
iconclone.m68k-aros.zip      uti/wor 35kb  Drag-n-Drop Icons or use FileReq...
iconclone.x86-64-v11-aros... uti/wor 38kb  Drag-n-Drop Icons or use FileReq...
iconclone.x86-aros.zip       uti/wor 34kb  Drag-n-Drop Icons or use FileReq...
(snx)

[News message: 21. Aug. 2022, 07:19] [Comments: 0]
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21.Aug.2022



MorphOS-Storage uploads until 20.08.2022
The following files have been added until 20.08.2022 to MorphOS-Storage:
cscope_15.9.lha           Development/C             Interactively examine a...
Iris_1.3.lha              Email                     New email client suppor...
CCOS-disk-utils.lha       Emulation/Misc            Manipulate GRiD OS flop...
AmiArcadia_29.1.lha       Emulation                 A Signetics-based machi...
LHArchiver_1.4.lha        Files/Archive             Create lha archives int...
VMSbackup_4.2.lha         Files/Backup              This program reads a VM...
GoldenAxeLegend_OpenBO... Games/Action              GoldenAxeLegend_OpenBOR...
SOR2x_OpenBOR.lha         Games/Action              SOR2x_OpenBOR.lha
MCE_13.9.lha              Games/Editor              Multi-game Character Ed...
RNOEffects_1.4.lha        Graphics/Tools            Image processing program.
Starfield_1.0.lha         System/Ambient/Blankers   Starfield is a screen b...
Vim_8.2.4424.lha          Text/Edit                 A highly configurable t...
(snx)

[News message: 21. Aug. 2022, 07:18] [Comments: 0]
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21.Aug.2022



WHDLoad: New installers until 20.08.2022
Using WHDLoad, games, scene demos and intros by cracking groups, which were originally designed to run only from floppy disks, can be installed on harddisk. The following installers have been added until 20.08.2022: (snx)

[News message: 21. Aug. 2022, 07:18] [Comments: 0]
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20.Aug.2022



Amiga Assembly For Beginners: Let's Make an Amiga Game Tutorial 15
'Prince', founder of the group 'Phaze101', streams the assembler coding course "Corso completo di programmazione assembler in due dischi" in English on Twitch and uploads the respective episodes time-delayed to YouTube (amiga-news.de reports regularly).

In another tutorial Amiga Assembly For Beginners - Lets Make a Game, Prince now explains with concrete examples how to write a game with assembler. Episode 15 is now available. (dr)

[News message: 20. Aug. 2022, 10:01] [Comments: 0]
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20.Aug.2022



Video: Brief look at history of Commodore logos
The YouTube channel "Commodore History" has given a brief overview about the history of the logos used by Commodore: starting in 1958 as Commodore Portable Typewriter Company Limited to the creation of the famous "chicken lips" logo in 1965 when they were called Commodore Business Machines (Canada) Limited, to their demise in 1994 as Commodore International Limited. (dr)

[News message: 20. Aug. 2022, 08:28] [Comments: 0]
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20.Aug.2022



Linux: Stable long-term kernel 5.10.133 for AmigaOne X1000/X5000
Parallel to new kernels (amiga-news.de reported), Christian 'xeno74' Zigotzky also provides the latest version of the stable long-term kernel for the AmigaOne X1000 and X5000. It is suitable for old Linux distributions that do not work with the latest kernels, such as Ubuntu 10.04, or if users have problems with the latest kernels.

Download: linux-image-5.10.133-X1000_X5000.tar.gz (71 MB) (dr)

[News message: 20. Aug. 2022, 06:16] [Comments: 0]
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19.Aug.2022



Blog Epsilon's World: Checkmate 1500 Mini with RPI4B and Greaseweazle
After restoring an Amiga 2000 (part 1, part 2), Epsilon has already started his next project: in his blog 'Epsilon's World' he now reports how he installs a Raspberry Pi 4 into a Checkmate A1500 mini case and then running it with AmiKit XE including a Greaseweazle V4 floppy drive solution. (dr)

[News message: 19. Aug. 2022, 18:30] [Comments: 0]
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19.Aug.2022



Music Tracker: MilkyTracker V1.03.01
MilkyTracker is an open source, cross-platform music application for creating .MOD and .XM module files. It attempts to recreate the module replay and user experience of the DOS application Fasttracker II, with special playback modes available for improved Amiga ProTracker 2.x/3.x compatibility.

Marlon Beijer is in the process of porting the tracker to the Amiga platforms (OS3.x, OS4.x, WarpOS, MorphOS, AROS) and adding new features. In the new version now available for AmigaOS 3 first, the "Vamped Edition" has been included. The features included herein had been added by Neoman from the Titan demo group and are:
  • Native Amiga support, but still needs RTG (we support P96 and CGX)
  • Native 4-channel 8-bit output support on Paula/Commodore
  • Native 8-channel 16-bit output on Arne (Apollo-Core) (16 channels are planned with a future core)
  • 16-bit PiP display on SAGA (Apollo-Core)
  • GadTools based setup dialog to choose the resolution and audio settings
  • Titan's Magic Toolbox
  • MilkyPlay based console player
This means that SDL is no longer needed in the AmigaOS 3 version. The following is planned for the future:

AmigaOS 3
  • Native AHI-driver for software mixing (this part was handled by SDL before)
  • AGA 8-bit display via C2P
  • OCS/ECS display (not decided enirely on route taken here yet)
  • ASM optimization of drawing routines and primitives
  • MIDI In/Out
AmigaOS 4, MorphOS
  • The features we deem useful for PPC too will trickle down from M68K
  • SDL-1.2 support removed, and both MorphOS and AmigaOS 4.x will utilize SDL-2.0 instead
  • Fix these targets since they broke somewhere along the way
Allgemein
  • MUI based replacement UI for a more native look and feel (probably performance improvements as well) (optional)
  • MUI based music player, taking advantage of the music replayer of MilkyTracker
(dr)

[News message: 19. Aug. 2022, 13:12] [Comments: 0]
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19.Aug.2022



Preview video 5: Jump'n Run "L'Abbaye des Morts"
The developer 'UltraNarwhal', among others Duckstroma, has released another recent recording of its in development extended port of "Abbey(s) of the Dead" (amiga-news.de reported). Like Duckstroma, the Jump'n Run is written with the Scorpion Engine. (dr)

[News message: 19. Aug. 2022, 10:29] [Comments: 0]
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19.Aug.2022



Video review: BFG9060 accelerator board for Amiga 3000/4000
'Wrangler Amiga' tests in a YouTube video the accelerator board designed by Matthias Heinrichs for the Amiga A3000 and A4000(T) (amiga-news.de reported). (dr)

[News message: 19. Aug. 2022, 07:59] [Comments: 0]
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19.Aug.2022



Boot Selector for Amiga 600 / 1200 (update)
With a boot selector it is possible to use an externally connected floppy drive (or Gotek Floppy Drive Emulator) as boot floppy. This is made possible by making the Amiga believe that the external drive is DF0:. To avoid soldering and fiddling with wires, there are ready-made solutions of various kinds, but they basically all do the same thing: swap two address lines.

Gotek Retro has now designed its own solution for the Amiga 600 and Amiga 1200 respectively: According to Ed, "the traditional boot selectors for the old(er) generation Amiga's do not fit as they still used a CIA on a socket where they would be installed between the socket and the chip. The Amiga 600 and the Amiga 1200 have exchanged that socket version for an SMD version that requires much less space, but is also not easy to remove / replace.

The principle is very simple , you don't change the data lines ON the CIA itself but on a different location. The bootselector for the Amiga 1200 (And A600) consists of 2 interfaces , one internally between the internal floppy drive and the floppy cable, and the other one externally, connected to the floppy port on the back of your Amiga. The only thing you need to do is bring 2 wires from the internal interface to the external interface."

The boot selector is available in the store for 25 Euro plus shipping. (dr)

[News message: 19. Aug. 2022, 05:49] [Comments: 1 - 19. Aug. 2022, 20:41]
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19.Aug.2022



Programming language: Amiga C/C++ Visual Studio Code Extension 1.5.3 (update)
Bartman', member of the demo group 'Abyss', provides with 'amiga-debug' a 'Visual Studio Code' extension for "compiling, debugging and profiling Amiga C/C++ programs compiled by the bundled gcc 11.2 with the bundled WinUAE" (YouTube video). Yesterday versions 1.5.1 and 1.5.2 have been released. Changes:

Version 1.5.1
  • FIX: profiler: Custom registers at start of frame
  • FIX: screen: display window when not set during frame
  • FIX: DMA: ignore fake copper DMA after COPJMP
Version 1.5.2
  • FIX: copper: don't crash when hovering over NO-OP instruction
  • NEW: display BPL1MOD, BPL2MOD as signed values
  • NEW: screen: support FMODE (AGA) for bitplanes
  • NEW: profiler now shows 32 and 64 bit wide DMA transfers
  • NEW: resources: support FMODE (AGA)
Version 1.5.3
  • FIX: fix missing cycle timings in assembly view (was broken since 1.4.7)
  • NEW: memory: switch between byte .B, word .W and longword .L display
  • NEW: smooth scrolling for custom register/CPU opcode tooltip windows
  • FIX: assembly: handle 0-cycle trace instructions
  • FIX: kickstart symbols now include mathieeesingbas.library
  • NEW: disassembler: support FPU (68881/68882/68040/68060)
  • NEW: profiler: blitter-tooltip: show BLT*DAT if DMA for channel is disabled but is used in minterm
  • CHG: BPL1MOD, BPL2MOD as decimals

Update: (20.08.2022, 21:09, dr)

Version 1.5.3 has been released today, changes added. (dr)

[News message: 19. Aug. 2022, 04:24] [Comments: 0]
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18.Aug.2022
Andreas Magerl (ANF)


Print magazine: Amiga Future, issue 158 - preview and excerpts
Preview and excerpts of Amiga Future issue 158 (September/October 2022) have been published online now at the title link. Contents include reviews of Duckstroma and AmiBlitz as well as a preliminary report about the Amiga37 event.

Amiga Future magazine is available as an English and a German printed magazine and can be bought directly from the magazine's editorial office as well as several Amiga dealers. (snx)

[News message: 18. Aug. 2022, 19:55] [Comments: 0]
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18.Aug.2022



Editor: MUI-Vim V8.2.4424 for AmigaOS4, AROS and MorphOS
MUI-Vim is a port of the editor Vim for AmigaOS4, AROS and MorphOS. This editor is intended for editing programs as well as plain text files. Multi-level undo, syntax highlighting, command line history, block operations and scripting are some of the features. Ola 'sodero' Söder has now ported VIM 8.2.4424, fixing the following bugs:
  • AROS graphical glitch fixed
  • MorphOS DOS script filetype detection fixed
(dr)

[News message: 18. Aug. 2022, 08:59] [Comments: 0]
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18.Aug.2022



AmigaOS 4: C runtime library clib2 v1.0.0 beta 6
Andrea 'afxgroup' Palmate has created a fork of the official clib2 library, included in adtools. This library is exclusively for AmigaOS 4 to make it easy to maintain and to be able to add all the missing clib2 functions that are hard to add on 68k Amigas. The goal is to make it POSIX compliant and also fix any C++ problems that exist with newer compilers (amiga-news.de reported).

Yesterday he has released the sixth beta version with the following changes:
  • Added scandir to dirent
  • Fixed with some hacks termios functions and now ncurses works correctly
  • Fixed a problem on CTRL-C that was not stopping the program anymore
  • Some small internal changes
(dr)

[News message: 18. Aug. 2022, 07:45] [Comments: 0]
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18.Aug.2022



Programming help: Creating demos with AProcessing (video)
The very busy 'Phaze101' - among other things Amiga Assembly For Beginners: Let's Make an Amiga Game or Assembler Coding Course - has started a new video series: together with its developer Alessio 'Ozzyboshi' Garzi, he explains AProcessing, assembler routines for creating Amiga demos. (dr)

[News message: 18. Aug. 2022, 05:47] [Comments: 0]
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18.Aug.2022



MorphOS: Starfield Blanker V1.0
Das #amigazeux team has released version 1.0 of the Starfield blanker. It draws a zooming, moving, rotating and spinning star field with and without warp speed like effects. TinyGL and at least MorphOS 2.0.0 are required. (dr)

[News message: 18. Aug. 2022, 05:09] [Comments: 0]
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17.Aug.2022
Reddit


Interview: Alfred Faust (BarsnPipes)
The news service tarnkappe.info has re-published an interview with BarsnPipes developer Alfred Faust from the year 2007. (dr)

[News message: 17. Aug. 2022, 06:50] [Comments: 0]
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16.Aug.2022



Blog: Restoration of an Amiga 1000
The Amiga 1000 is extremely popular right now: After Andrew 'LinuxJedi' Hutchings reports about the restoration, now Richard "Shred" Körber describes in two blog entries (part 1, part 2) his experiences which he made during the refurbishment of the Amiga 1000. (dr)

[News message: 16. Aug. 2022, 12:35] [Comments: 0]
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16.Aug.2022



Preview video 28: Souverän Soccer
Daniel 'Daytona675x' Müßener (Wings Remastered, MiniGL4GL4ES, Tower 57) is working on a soccer game with 3D view called "Souverän Soccer" (amiga-news.de reported).

About his 28th preview video, the developer writes:
"This time you can see how the current CPU player plays against himself :) By the way, for the video the CPU player was artificially dumbed down, especially he shoots quite often much too firm. Without this little hack, the video would be a bit too boring, because the CPU player practically never provokes a throw-in or a corner by himself at the moment :P

The AI is already sufficient (there is still room for improvement, of course) to take care of the control of the team members that are not being controlled by the player himself in a human vs human match. Most importantly, the AI is also fast enough: we're still at 50 fps even in CPU vs CPU on a bare Amiga 1200.

Besides many details (e.g. the ball is now animated quite nicely) and many internal improvements, there is now also a neat free kick and throw-in system, which is based on Goal!: by means of a dotted line you can parameterize the direction, strength, height of the shot / throw..." (dr)

[News message: 16. Aug. 2022, 05:00] [Comments: 0]
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16.Aug.2022



Sprite/Icon/Map editor: Raster Master V1.2 R62 for Windows 10/11
Raster Master is a sprite/icon/map editor for Windows 10/11 which generates RayLib-, PutImagedata and Map code for gcc, AmigaBASIC, Amiga C, Amiga Pascal, QuickBasic, QB64, Quick C, Turbo Pascal, freepascal, Turbo C, Turbo Basic, Power Basic, FreeBASIC, GWBASIC, BASICA, and PC-BASIC (YouTube video).

Today version 1.2 R62 was released with the following changes:
  • Mask Export option ABQ - Trans Mask &HE0
  • Save IFF/BBM Amiga brushes - not compressed
  • ILBM decompression bug fixed
  • 256 color ILBM files were not being saved correctly - these are pc pbm format
(dr)

[News message: 16. Aug. 2022, 04:52] [Comments: 0]
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15.Aug.2022



Programming language: Update on "Amiga C Tutorial"
Peter John "pjhutch" Hutchison's English-language "Amiga C Tutorial" is supposed to help C newcomers to program under AmigaOS with the help of many code examples (amiga-news.de reported). Even though it has existed for more than ten years, the author still improves it selectively and corrects errors. As he told us, this is what happened in the Screens chapter: A wrong pointer was used to close screens. (dr)

[News message: 15. Aug. 2022, 21:14] [Comments: 0]
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15.Aug.2022
Robert Smith


Video: The World of Amiga Tracker Music
In his latest video, Robert Smith goes back in time to the 1980s to explore the origins of Amiga Music: the Tracker, and The MOD file. He looks at how these mod files are put together, how a Protracker module works, and why the files are so small even though they contain such long pieces of music. (dr)

[News message: 15. Aug. 2022, 05:42] [Comments: 0]
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14.Aug.2022



Image processing: RNOEffects 1.4 for all Amiga systems
Developer 'jPV^RNO' has updated RNOEffects from his family of RNO applications. RNOEffects is a simple image processing program with a focus on good batch conversion options and alpha channel based effects (YouTube video). It was available in previous versions for MorphOS, OS4 and AROS, and the new version now also supports 68k and WarpOS configurations. The changes:
  • Images can be saved as AmigaOS, NewIcons, GlowIcons, OS4, PNG, and DualPNG
  • icons with configurable properties that include icon type, tooltypes,
  • selected image, default tool, stack, position, drawer properties, etc.
  • Added the "Freehand" drawing mode
  • Added the "Opacity map" effect for creating and inserting B&W opacity map images of alpha channels
  • Added the "ARexx" effect to launch ARexx scripts within the program
  • Added an example ARexx script
  • Better text editing/importing/exporting options for the text drawing effect
  • Draw and crop effects can be positioned with the mouse
  • Re-designed the line effect and added an arrowhead option
  • Added buttons and keys to load next and previous pictures in the directory
  • Added the undo levels setting
  • Added the redo option
  • Removed overlapping keyboard shortcuts for copy/cut/paste operations
  • Fixed pathless file arguments
  • Safer error handling
  • Other changes and fixes
Downloads: (dr)

[News message: 14. Aug. 2022, 13:35] [Comments: 1 - 14. Aug. 2022, 20:16]
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14.Aug.2022
Stefan Reinauer


ReA4091: Video and pre-order for the reconstruction of the Fast SCSI2 controller
During the Vintage Computer Festival East, which took place from April 22 to 24 at the InfoAge Science and History Museums in Wall Township in the USA (see also the video talk of former Commodore employees), Stefan Reinauer gave a talk about the project of rebuilding the Fast SCSI2 controller A4091, which he and Chris Hooper successfully accomplished. The project, christened "ReA4091", lasted four months and was accomplished with the help of an original copy purchased at an eBay auction.

The YouTube video, which has been available since the end of April and was recorded by Robert Bernardo, has been edited again by him and now has a much better sound quality (see title link).

As Stefan Reinauer explained to amiga-news.de, they are "still busy building cards and debugging". In parallel, the open source driver is being written, which will replace the original ROM. Currently, 30 cards are being built. On the corresponding project page you can not only find more information, but you can also express your interest in building a card. The price is about 225 Euro (without shipping). (dr)

[News message: 14. Aug. 2022, 08:45] [Comments: 0]
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14.Aug.2022



Aminet uploads until 13.08.2022
The following files have been added until 13.08.2022 to Aminet:
DFT_IDFT_DWT_FFT.zip     dev/src    147K  68k DFT, IDFT, DWT and FFT for A1...
PyPlayer.zip             dev/src    1.1M  68k Audio Player for Python 1.4.0...
CCOS-disk-utils.lha      disk/misc  73K   MOS Manipulate GRiD OS floppy images
Sensei.lha               driver/oth 35K   68k Displays I2C Sensor informati...
dynAMIte_v24.lha         game/2play 2.0M  68k Internet (only) Bomberman/Dyn...
RescueLander.lha         game/actio 45K   68k Land on Earth, Moon or Mars t...
MCE-MOS.lha              game/edit  3.6M  MOS Multi-game Character Editor
StefADV2.lha             game/text  65K   68k 2nd little italian text adven...
WhatIFF1.06.lha          mags/misc  55K       What IFF? #1.06-August-2022
AmiArcadia.lha           misc/emu   4.5M  68k Signetics-based machines emul...
AmiArcadiaMOS.lha        misc/emu   4.9M  MOS Signetics-based machines emul...
AmiArcadia-OS4.lha       misc/emu   5.1M  OS4 Signetics-based machines emul...
AmiVms.lha               misc/emu   3.4M  68k Simulates OpenVMS commands
emutos.lha               misc/emu   338K      EmuTOS - Amiga version
NAFCYI1991S1-B01.zip     text/bfont 2.2M      NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-B14.zip     text/bfont 2.6M      NAFCYI Spring 1991 (BMP Fonts)
NAFCYI1991S1-01.zip      text/pfont 1.9M      NAFCYI Spring 1991 (PS Fonts)
NAFCYI1991S1-14.zip      text/pfont 1.5M      NAFCYI Spring 1991 (PS Fonts)
avalanche_ger.lha        util/arc   11K       german catalog for Avalanche
(snx)

[News message: 14. Aug. 2022, 07:30] [Comments: 0]
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14.Aug.2022



OS4Depot uploads until 13.08.2022
The following files have been added until 13.08.2022 to OS4Depot:
kittymusicraft.librar... dev/lib 67kb  4.1 Reimplementation of the MusiCraf...
arabic_console_device... dri/inp 3Mb   4.1 An arabic console device, line &...
amiarcadia.lha           emu/gam 5Mb   4.0 Signetics-based machines emulator
blobwarsattrition.lha    gam/act 2Mb   4.1 A 2D mission and and objective-b...
amosextension.library... lib/mis 375kb 4.1 AmosExtension.library load AMOS ...
(snx)

[News message: 14. Aug. 2022, 07:30] [Comments: 0]
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14.Aug.2022



AROS Archives uploads until 13.08.2022
The following files have been added until 13.08.2022 to AROS Archives:
whatiff1.06.lha              doc/mis 55kb  Magazine on amigaguide format
myman.i386-aros.zip          gam/mis 3Mb   A Pacman style game, done with t...
games.tar                    gra/ico 350kb Collection of Drawer Icons Goril...
icone_drawer.tar             gra/ico 170kb Collection of Drawer Icons Goril...
(snx)

[News message: 14. Aug. 2022, 07:30] [Comments: 0]
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14.Aug.2022



MorphOS-Storage uploads until 13.08.2022
The following files have been added until 13.08.2022 to MorphOS-Storage:
AmiArcadia_29.04.lha      Emulation                 A Signetics-based machi...
SilverNightsCrusaders_... Games/Action              SilverNightsCrusaders_O...
SFFGPLNS_OpenBOR.lha      Games/Action              FINAL FIGHT LNS GOLD SU...
GoldenAxeMyth_OpenBOR.lha Games/Action              GoldenAxeMyth_OpenBOR.lha
ATaleOfVeangeance_Open... Games/Action              ATaleOfVeangeance_OpenB...
MCE_13.8.lha              Games/Editor              Multi-game Character Ed...
(snx)

[News message: 14. Aug. 2022, 07:30] [Comments: 0]
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14.Aug.2022



WHDLoad: New installers until 13.08.2022
Using WHDLoad, games, scene demos and intros by cracking groups, which were originally designed to run only from floppy disks, can be installed on harddisk. The following installers have been added until 13.08.2022: (snx)

[News message: 14. Aug. 2022, 07:30] [Comments: 0]
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14.Aug.2022
Andreas Falkenhahn (ANF)


Hollywood: Plananarama 2.0 manual available in German
Helmut Haake and Dominic Widmer have translated the manual of the Plananarama plugin into German. It is available for download at the title link.

Plananarama is a plugin for Hollywood which allows to use Hollywood even on systems without a graphics card (OCS, ECS, AGA). Thanks to Airsoft Softwair's MetaDoc system, the translation is not only available as PDF file, but also in AmigaGuide, HTML and CHM format. (snx)

[News message: 14. Aug. 2022, 07:27] [Comments: 0]
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13.Aug.2022
Ko-fi


AmigaOS 4: Platformer "BlobWars: Attrition" V1.22r1
The very busy AmigaOS 4 developer George 'walkero' Sokianos - among others aiostreams, Flawfinder, Lite XL or iGame - has ported the commercial platformer "BlobWars: Attrition" to AmigaOS 4 in the latest version of December 2019.

The port of the game developed by Parallel Realities does not include data files. These have to be purchased on the game's itch.io project page - but at a price to be determined by the user.

As the developer writes, the game requires SDL2 and a powerful Amiga including graphics card to play it on Full HD. He himself played the game on his AmigaOne X5000/40 with a RadeonRX 550. To achieve smooth gameplay, he had to set SDL2 to opengles2 and activate the batching mode. He recommends experimenting with these settings, depending on your own hardware.

A test on his microAmigaOne was less successful, because the small graphics memory (max. 32MB) ran out quite fast, so that the game was slowed down very much. He is open for suggestions and possibly tricks to change this.

Anyone who wants to support the author has the opportunity to do so on his Ko-fi website. The author returns 50% of the donations to the community at the end of each month by supporting projects or developers. (dr)

[News message: 13. Aug. 2022, 17:02] [Comments: 0]
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13.Aug.2022



AmigaOS 4: C runtime library clib2 v1.0.0 beta 5
As standard C librar, AmigaOS officially uses a variant of the Newlib C standard library implementation. A popular alternative C standard library implementation is called clib2 and it is included as an option with the standard Amiga SDK. The clib2 library is particular well suited for porting software from the Unix world (taken from AmigaOS-Wiki).

Andrea 'afxgroup' Palmate has created a fork of the official clib2 library, included in adtools. This library is exclusively for AmigaOS 4 to make it easy to maintain and to be able to add all the missing clib2 functions that are hard to add on 68k Amigas. The goal is to make it POSIX compliant and also fix any C++ problems that exist with newer compilers. All warnings (except for a very few) generated by GCC 10 and higher have disappeared. As the developer further writes, all obsolete OS4 functions have been replaced by modern ones (except for StackSwap, for which he has not found a replacement).

Yesterday he released the fifth beta version with the following changes:
  • Implemented open() and opendir() and now it is possible to open a directory like open("T:") and use some functions on the returned fd
  • Changed some socket functions that now use open source code
  • Implemented new funcions
  • Fixed a memory leak on fstat
  • Removed test on check_abort_enabled prior call since it is already checked in the function
  • Moved rand* functions to prng folder
  • Implemented syslog (using files)
  • A lot of other fixes an improvements
(dr)

[News message: 13. Aug. 2022, 11:17] [Comments: 0]
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13.Aug.2022



Amiga emulator for MacOS: vAmiga 2.1
After five beta versions (amiga-news.de reported), developer Dirk Hoffmann has just released the official version 2.1 of his Amiga emulator vAmiga for macOS, thus ending the beta phase. The minimum system requirement for his emulator is macOS 10.15. (dr)

[News message: 13. Aug. 2022, 10:58] [Comments: 0]
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13.Aug.2022



Amiga Assembly For Beginners: Let's Make an Amiga Game Tutorial 14
'Prince', founder of the group 'Phaze101', streams the assembler coding course "Corso completo di programmazione assembler in due dischi" in English on Twitch and uploads the respective episodes time-delayed to YouTube (amiga-news.de reports regularly).

In another tutorial Amiga Assembly For Beginners - Lets Make a Game, Prince now explains with concrete examples how to write a game with assembler. Episode 14 is now available. (dr)

[News message: 13. Aug. 2022, 07:14] [Comments: 0]
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13.Aug.2022
Alain Fontanin


Anniversary advertising: 30 years of Cristaline mineral water with Amiga
The French mineral water brand "Cristaline" is celebrating its 30th birthday (history in French) and to mark the occasion has published a picture on its Facebook page showing a young girl playing with a Gameboy and an Amiga in the background. (dr)

[News message: 13. Aug. 2022, 07:09] [Comments: 0]
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13.Aug.2022



Linux: Update of Open Sonic
Yesterday, Christian 'xeno74' Zigotzky has released a new version of Open Sonic for Linux PowerPC (32-bit) and thus for AmigaOne X1000/X5000. The updated version provides bug fixed graphics and sounds.


alsa-oss and allegro4.4 required. For the installation, Christian listed the commands:

Void PPC
  • sudo xbps-install -S alsa-oss
  • sudo xbps-install -S allegro4
Debian (MintPPC)
  • apt install alsa-oss
  • apt install liballegro4.4
It also works on old Linux distributions like Ubuntu 10.04 PowerPC. (dr)

[News message: 13. Aug. 2022, 06:57] [Comments: 0]
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12.Aug.2022



AmigaOS 4: Shader player Shaderjoy 1.23
Shaderjoy allows displaying and creating Shadertoy compatible fragment shaders. Fragment shaders, also called pixel shaders, are programs that are executed per fragment (pixel) on the GPU.The ogles2.library 3.2 and Warp3D Nova 1.86 are required. Today Juha "Capehill" Niemimaki has released version 1.23. Changes:
  • Start using stb_image_write.h to save PNG screenshot.
  • Add LOAD_PROJECT and SAVE_SCREENSHOT ARexx commands.
  • Make About window asynchronous.
  • Add BORDERLESS tooltype.
  • Remove support for ogles2.library versions older than 3.0
  • Disable vertical flipping of FBOs when ogles2.library version is greater than 3.1.
  • Remove workarounds for older library versions.
(dr)

[News message: 12. Aug. 2022, 22:00] [Comments: 0]
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12.Aug.2022
Amiga.org (forum)


AmigaKit: ZuluSCSI Mini
ZuluSCSI is a file-based hard disk and CD-ROM drive emulator (amiga-news.de reported). Besides the original, AmigaKit now also offers a "mini" variant, which can be plugged directly into devices with a DB25 SCSI connector. (snx)

[News message: 12. Aug. 2022, 07:45] [Comments: 0]
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12.Aug.2022
Twitter


Preview video: Jump'n Run "L'Abbaye des Morts"
The developer 'UltraNarwhal', among others Duckstroma, has released a current snapshot of its extended port of "Abbey(s) of the Dead", which is currently in development (amiga-news.de reported). Like Duckstroma, the Jump'n Run is developed with the Scorpion Engine. (dr)

[News message: 12. Aug. 2022, 07:01] [Comments: 0]
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12.Aug.2022
AmigaLove-Forum


Operating system: NetBSD 9.3
Version 9.3 of the free and open-source Unix-like operating system NetBSD has been released. Ports are also available for PPC (experimental) and 68k Amiga computers. For the 68k port, wsfb(4) based X11 using amidisplaycc(4) was enabled (global changes).

The project page for 68k Amigas also lists the requirements:
  • Amiga wit 68020 processor or higher with MMU
  • at least 24 MB FastRAM
  • at least 250 MB harddrive space
Further information on the PPC port. (dr)

[News message: 12. Aug. 2022, 06:29] [Comments: 0]
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11.Aug.2022



Amiga Blitz Basic Game Jam: Introduction of the game "Settle the World"
At the beginning of June, indie game developer Dan 'zooperdan' Thoresen had started the Amiga Blitz Basic Game Jam, which is running - deadline was extended - until November 1, 2022 (amiga-news.de reported).

In our first article we had introduced the two projects of 'pixelplop'. Today we are talking about "Settle the World" (YouTube video), developed by 'TheoTheoderich'. About his game he tells us the following:

Basically, the game is a turn-based building and trading game in which the goal is to colonize several islands and stay in power for a long period of time. The game is similar to the old DOS/Amiga game Colonization, but has a slightly different approach.

"Settle the World" is a pure multiplayer game without AI, which you play together with up to three other players, one after the other, on one (Amiga) computer. A single player mode is also planned, but it will be even more difficult because then there are no trading partners.

What is "Settle the World" about? The game begins roughly in time with the conquest of the new world. Background of the story:

Two (or up to four) experienced captains feel oppressed in their home country and want more freedom. Without further ado, they organize several ships and gather like-minded people around them to seek their happiness and freedom across the ocean.
he king, however, suspects that his best captains want to defect to his hostile neighboring countries and sends soldiers to arrest the captains and hang them as traitors. Thus, secretly and by night and fog, the group immediately decides to leave the kingdom, knowing full well that they can never return.

After weeks of hardship at sea, the ships reach uninhabited land. Immediately, a dispute breaks out about how to proceed. The group is unable to agree on a leader. Each of the captains involved asserts his claim to leadership. There are heated arguments, and to prevent bloodshed, the captains each decide to find a good place to settle with their ships on their own.

At this point, the gameplay begins:
In order to play at all, the game needs a map. This is calculated using Perlin noise and then provided with (more or less) randomly generated features (bonus fields, such as sheep, gold, wood, etc. and also shipwrecks or abandoned settlements where you can find something). The map is of course not yet revealed to the players!

The map generation takes between 20 and 30 minutes on an unaccelerated Amiga 500. Therefore there will be some included "presets" with appealing maps.

Players can build settlements and field improvements with pioneer units. Settlements serve the production of raw materials and their processing into finished goods. In contrast to "Colonization", the workers of a city are not its inhabitants at the same time. Inhabitants belong to a city. If the food supply is good, the number of inhabitants increases. Increasing population generates additional workers, who can be used on the fields or factory buildings of any own city.
If a city has certain important buildings and "luxury goods", the population can advance in three levels (settler/pioneer class --> worker class --> noble). With each class and a certain number of citizens, higher quality buildings or improved production facilities can be unlocked.




The goal of the whole game is to remain the head of the government for as long as possible. As soon as the first inhabitants of a city have reached the level of the worker class, the citizens demand the establishment of a republic. If you don't set up an electable government, the inhabitants become more dissatisfied with each round until they eventually send the player packing.

The satisfaction of the citizens depends on the ("luxury") buildings available in the cities, such as tavern, theater, marketplace, etc.. And above all according to the availability of ("luxury") goods. Here the settlers/pioneers have the least demand and aristocrats the highest. These satisfaction values are the basic values. In addition, there is how much the citizens trust the president (the players). Trust builds up very slowly, but can be destroyed quickly.




Free elections are held every four years. In each election, there is a competitor who runs against the president. The latter also gains the trust of the citizens with each round. If, for example, the delivery of goods to the city with the most aristocrats falters shortly before an election that was thought to be safe, this has a strong effect on their satisfaction and can be decisive for the election of the competitor. In such a case, it is possible to eliminate the competitor before the election. A new candidate then takes his place, but of course he does not yet enjoy the trust of the population.

Thus, it is still possible to turn the tide shortly before an election. However, eliminating an opposing candidate also has a strong effect on the population's trust in its own president.



Scouts can explore the surrounding area. Abandoned settlements and shipwrecks can be found all over the world. Bandits can be a problem: if they are not defeated, they can roam the land and become a danger to the transport of goods. This whole system is currently still under development. Sound effects or music are missing at the moment, but are planned.

The game is developed under WinUAE with AmiBlitz 3.8 and temporarily on a real Amiga 500+ with FireBird accelerator card. The developer has been working his way into AmiBlitz for about two years. The goal is that "Settle the World" works well on an A1200 with hard disk and 2 MB RAM. As he writes, currently many things are still programmed very simply in the game and therefore very slow. The graphics are all created with PPaint on the Amiga or in WinUAE itself. (dr)

[News message: 11. Aug. 2022, 05:26] [Comments: 1 - 12. Aug. 2022, 08:14]
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10.Aug.2022



ACube Systems: Production of Sam460LE boards finished by the end of September
In March, ACube Systems has anounced the begin of the production of the Sam460LE boards in a press release (amiga-news.de reported).

Today the company has announced, that by the end of the September the boards are supposed to be finished. Please read the original press release:

"Dear customers,

We would like to share with you an update about the production of the new Sam460LE. Well, to be short...the boards are expected to be ready by the end of September - yes, THIS September, just in time for AMIGA37 event (HINT: ACube will be present in Mönchengladbach, Germany...so connect the dots...).

We had to overcome many issues that slowed down the production, but now - finger crossed - we managed to fix them all.

Everything is progressing well and the factory will ship the boards at the end of September. We plan to start shipping to our customers shortly after.

Thanks again everyone for your patience and interest.

See you at Amiga37 in Germany!" (dr)

[News message: 10. Aug. 2022, 13:15] [Comments: 0]
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