28.Aug.2000
Brad Webb per eMail
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Amiga Update Newsletter
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_ __ _ <>_ __ _ ||
/\\ |\ /|| || / ` /\\ || A M I G A U P D A T E
/__\\ | \ / || || || ___ /__\\ || -News and Rumors-
/ \\_ | \/ ||_ _||_ \__// / \\_|| (An Occasional e-mail
"SO THE WORLD MAY KNOW" || News Source)
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AMIGA and the Amiga logo are trademarks of Amiga, Inc.
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000827
R U K S U N L I N K S W I T H A M I G A
A M I G A & R E D H A T W O R K I N G T O G E T H E R
E X E C U T I V E U P D A T E F R O M B I L L M C E W E N
J U S T A F T E R O U R L A S T I S S U E . . .
A M I G A / I N F O M E D I A A N N O U C E M E N T
A M I G A K D H L I N K
A M I G A A N D M A T R O X A L L I A N C E
A M I W E S T 2 0 0 0 : A R E V I E W
A C E I S T H E P L A C E
P A U L N O L A N J O I N S A M I G A
" A M I G A F U T U R E " ' S F U T U R E . . .
F W D P A R T N E R S W I T H A N G E L I T E
I F U S I O N P R O G R E S S N O T E D
S V I E W I V A N D I M A G E F X
E L B O X A N D C Y B E R G R A P H X D E A L
P H A T E D I T F O R A M I G A O E
P I C T R I S A N N O U N C E D
W B N O T E S 1 . 0 3 M A I N T E N A N C E R E L E A S E
N O T E S F R O M A P C - T C P
Editor's Thoughts and Introduction:
Lots of press releases from Amiga Inc. figure in this issue. That's
both good and well, not bad, but not ideal. You can find most of these
press releases at Amiga's web site if you wish. We bring them to you
because many people rely on us to provide this news. We wish we had
more news from other sources, but it's been a bit sparse this month.
That's one reason for the newsletter coming out so near the end of the
month.
That's the way it is with news - some months a lot, some not so much.
In a small market like ours it shows more than in larger markets.
However, the news we bring is mostly encouraging. The progress Amiga
is making is consistent and long term. We haven't seen this determined
a drive for the future from the Amiga's owners since - well, maybe
never before.
We like that. A lot.
Brad Webb,
Editor
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E-mail to the E-ditor:
12 Aug 2000
Hi Brad,
I search anything about Music-x.
Sites, performances (Music-x Midifiles),
other users !!!
Can you help me ???
Thanks
Johan
~~~~~~
Can any reader help Johan with his search? Let us know, we'll pass
the information on.
Thanks,
Brad
=======
20 Jul 2000
Hi,Brad;
I am enjoying issue 0718, and thanks
My Question or thought is this:
Did the "Powers That Be" consider that probably most Amiga owners
don't have CD-Roms on their machines? This is strictly my estimate
based on the people who attend various User-Groups in my area.
I realize that those users who are near one of the few service
centers in the U.S., can go and receive expert attention at getting a
cd-rom installed in his or her computer. This has restricted me from
installing 3.5 OS.
In preparation for my 1200, I purchased a DataFlyer SCSI, them
purchased the Driver software, purchased 3.1 chip and 3.5 OS. Guess
what! The driver software is not compatiable with the SCSI nor even
the CD-Rom that I borrowed.
I also have a 3000 at work, and a 2000 at home. I will not install
3.5 on the other machines due to one person in my User group that does
have a cd -rom has a problem with his cpu after installing the 3.5 OS.
It may have been the "politically correct" thing to do putting the OS
on a CD, but I bet it has lost many, many buyers that don't have a
cd-rom.
Sincerely,
Nelson
~~~~~~~
I understand your frustration, but technology marches on and the
CD/ROM is now a more economical method of delivering software than the
floppy disk, in many cases. It's also much more reliable.
It's not that difficult or expensive to add a CD/ROM drive to an
Amiga, and it's becoming more and more necessary even without 3.5
coming on CD/ROM.
My biggest 3.5 concern may relate to yours. It seems if you mix SCSI
and IDE on a given Amiga, you will likely have problems doing an
install. This is ridiculous and needs to be fixed quickly.
For what it's worth, we've been running 3.5 on an A3000 and an A4000
at "Amiga Update" for quite some time with no problems after we got a
successful installation. I, for one, won't go back.
Thanks for your thoughts,
Brad
=======
23 Aug 2000
Hello Brad,
How goes it? Help! I'm pulling my hair out. I've got a problem with
my system, there is a problem with my clip unit. When clip more than a
few lines of text from an application and try to paste it either with
the menu paste item or Amiga V the cursor flashes and nothing happens.
If it is just a few lines, about 10 say from my startup-sequence it
works fine but any more and it won't work. If I do the stack command
from the WB menu execute command it shows the current stack to be 8192
bytes. The Conclips stacks is set at 4096 and the clipboard.device is
set at 4096.
My system consist of:
A3000 68030
OS3.5
2 megs. chip 16 megs fast ram
C-1950 Monitor
I GB Conner HD
1GB Jaz
Catweasel HD Drive controller With IBM HD Drive with buda IDE
(buda not instaled yet)
Picasso IV with the Concierto sound module & mic.
inturnal and exturnal DD 3.5 disk drives
Exturnal CDrom
If you have any idea of what's wrong
e-mail me ASAP.
Kind regards
Don
~~~~~~
Don,
I don't have enough experience with some of the equipment you list to
attempt an complete answer, though I do wonder if your stack values
may prove to be too small. We have a tremendous resource in our
readers, so let's hope one of them can provide better guidance.
If you can, please contact us at "AU" and we'll get you in touch with
Don.
Thanks,
Brad
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R U K S U N L I N K S W I T H A M I G A
Snoqualmie, WA, August 22,2000 - Amiga Inc. is pleased to announce
that it has reached an agreement with Ruksun Software Technologies to
bring its award winning Messenger Force and IMAP Force products to
Amiga. Ruksun Software Technologies is one of the pioneering companies
in the development of Internet and Connectivity application software
for mobile and wireless devices that run the Windows CE, Palm OS and
EPOC platforms. As key players in the mobile and wireless computing
industry, Ruksun's portfolio consists of end-user mobile applications,
innovative Internet-based technologies, wireless client implementation
and wireless messaging platforms.
The first two applications being developed by Ruksun for Amiga
include award winning IMAP Force and Messenger Force.
Messenger Force is Ruksun's Instant Messaging client that is device
agnostic and works on all the popular hand held devices powered by
Windows CE, Psion devices using the EPOC OS and Palm hand-helds that
run the Palm OS. A soon-to-be-released version will allow Instant
Messaging via cell phones.
Messenger Force, like other popular instant messaging clients, allows
for devices to be notified when other contact list are online such
that they may communicate in real time via Instant Messages. Messenger
Force is a small footprint, comprehensive messaging product that
supports authenticated user logon, auto notification, contact list
management, status management, and access permission, as well as
asynchronous and real time messages and notifications.
IMAP Force will be the first email client for Amiga that will support
the IMAP4 protocol for online access to mail. IMAP Force is designed
to allow mobile users to quickly and selectively browse through their
messages without having to download either the large message or large
attachments. IMAP Force allows users to send mail messages via SMTP,
and supports Quoted Printable encoding and non-ASCII text in headers.
IMAP Force includes POP3 functionality allowing users to access their
POP3 accounts and to perform simple mail operations.
"I have followed the Ruksun development efforts for many years, and
it is really exciting to be able to include their great skills and
great products in the Amiga Family," said Bill McEwen, President/CEO
of Amiga, Inc. "Ruksun products will be great additions for our OEM
partners, and the Amiga Community."
Randall Hughes, Vice President, Sales and Strategic Alliances at
Amiga Inc. noted, "We are thrilled to include best of breed products
as Messenger Force and IMAP Force to Amiga. We are equally happy to
see our platform validated by a partner who has distinguished itself
on other platforms. We know that Ruksun, like our other partners, will
enjoy the binary compatibility value proposition of Amiga and continue
to innovate rather than rewriting existing applications."
Rajkumar Chainani, CEO at Ruksun Software says, "Ruksun is pleased to
partner with Amiga and extend our popular products to support this
platform. We believe that the Amiga OS lends itself to tremendous
possibilities for connected digital appliances and non-PC devices. As
time goes by, Ruksun will continue to create revolutionary products
for this revolutionary platform."
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A M I G A & R E D H A T W O R K I N G T O G E T H E R
Snoqualmie, WA, August 21, 2000 - Amiga (www.amiga.com) has announced
today an agreement with Red Hat, Inc. (NASDAQ: RHAT), the leader in
open source internet infrastructure, to provide high performance
multimedia for the Linux platform. The agreement gives the Redhat.com
community access to Amiga's Software Developer Kit. Bill McEwen, Amiga
President/CEO, said that the company selected Red Hat because of its
leadership and abilities to assist in the development of the new
Amiga.
"The Amiga community has already created significant content
including games and exciting Java applications with the Amiga SDK.
With the response that we received from the members of the Red Hat
team, they clearly understand what the Amiga has meant to the
development of personal computer as we know it today. And more
important, they are eager to provide support and add significantly to
the solid foundation we have been developing," McEwen said.
"We're excited to be working with Amiga," said Paul McNamara, VP of
Products and Platforms at Red Hat. "With a multimedia consumer layer
available with Red Hat as the foundation, new markets and new users
will be able to take advantage of Linux and the software available on
Redhat.com."
"The strategic relationship and partnership with the Tao Group in
Reading, England (www.tao-group.com) that we announced at the
beginning of this year, added to this support from Red Hat, gives the
New Amiga a very exciting and real story," McEwen added.
The new Amiga SDK is the embodiment of the Amiga multimedia computing
experience. With tools, support, and exciting new applications already
in development for the new Amiga, developers can quickly begin
creating games, multimedia applications, and can use Java for even
more opportunities. With the purchase of the SDK a developer will
receive free updates for the next 12 months, and the scout level of
Amiga's support program.
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E X E C U T I V E U P D A T E F R O M B I L L M C E W E N
August 8, 2000 - Greetings to the Global Amiga Family
It has been a hectic several weeks, and we are moving even faster
this week.
There will be some new announcements in the next few days that should
be of interest to everyone as we work hard to expand the members of
the Amiga family.
I would like to say a big "Thank You" to everyone who attended the
show in Sacramento California, and another special thank you to John
and Jan Zacharius and the rest of the SACC team. They did a great job.
I am writing this letter as a quick answer to some questions that I
have received in the last 48 hours.
As mentioned before, if you hear something that you need to confirm,
ask. Every member of the Amiga team is more than willing to answer
questions. It gets somewhat tiresome to constantly get rumors sent to
us after they have been out there for several days or even weeks.
Here are answers to two rumors that need to be addressed immediately:
1. Once you sell the remaining A1200's you are pulling out of
Germany.
Answer: No. We have no plans of pulling out of Germany. In fact we
are looking at ways to increase our presence in all of Europe, Asia,
South America, and even here in North America. There are several ideas
on the table, and even some names have been attached to the ideas.
There will more information available when we are ready to share the
plans.
We are certainly not going to disregard the business in these
markets.
We are a growing company and very excited about the future.
2. You are going to begin selling new A4000's and there are already
1,000 of these new A4000's being built.
Answer: Who came up with this one? There is no manufacturing of any
Amiga except the new desktop, notebook, and handheld in the works.
I have asked before, and now I will ask again, please stop these
rumors. If you hear one, contact any member of the Amiga Team
directly, and we will answer you.
Thank you for your continued support.
Kindest regards, Bill McEwen, and the rest of the Amiga Team
----------------------------------------------------------------------
J U S T A F T E R O U R L A S T I S S U E . . .
July 18, 2000
In Response to Community Concerns Posted on MooBunny
We are very excited at the response that we have received in the
first few weeks of the Amiga SDK version 1 going out into the world.
We have received lots of feedback, mostly good, some not so good, and
three particular points have come up that we would like to address
before they become common untruths.
Firstly, it is true that the Amiga Foundation Layer which ships on
the SDK does not have memory protection. However, this does not mean
that AmiTM, the next generation Amiga Digital Environment will not
have memory protection. A comment made in an article in the last
AmigaWorld seems to have been interpreted in such a way as to suggest
that this is the case when in fact the point being made was that Amiga
is looking at many solutions for providing robustness and security.
AmiTM will provide a robust, secure environment and we will use the
most elegant and effective means to achieve this.
Secondly, the End User Licence Agreement that made it into the SDK is
in error as a result of a legal misinterpretation. There is NO ROYALTY
to be paid for any application either created with the SDK or which
will run on AmiTM. Amiga will be creating a scheme in which third
parties can pay a royalty to Amiga in exchange for official Amiga
certification, branding and promotion. This provides a revenue stream
to Amiga and a value add for the third party. This scheme is entirely
voluntary.
The third point has been drawn as a conclusion from the first two,
namely that Amiga is abandoning the desktop market. Nothing could be
further from the truth. The announced AmigaOne will feature processor
options ranging from 600 Mhz to 1 Ghz, with other, even more powerful
devices already on the drawing board. The conclusion to be drawn from
this is either that Amiga is very committed to the desktop market or
that we are going to build one mother of a cellphone.
We are committed to making the Amiga THE best computer system in the
world. Yes we are also going to go into other markets, but that does
not mean we are abandoning the desktop, the Amiga philosophy or the
loyal Amigans who have stood by the platform through the good and the
bad.
Thank you,
The Amiga Team
><> Bill McEwen ><>
President/CEO
Amiga Inc.
Tel 425-396-5660
Fax 425-396-5671
bill@amiga.com
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A M I G A / I N F O M E D I A A N N O U C E M E N T
16 August, 2000
Snoqualmie, WA - Houston, TX - Amiga Incorporated and Infomedia
Network, Inc. today have announced a strategic relationship in
delivering the Amiga and its content to a new line of broadband
interactive set-top box products.
Infomedia Network is dedicated to bringing the best products to their
new line of set-top boxes. These new products include TVision, the
first in a family of interactive TV set-top products that provide the
consumer with a low-cost, easy to use gateway for Internet and
Entertainment. TVision connects to corporate LANs, as well as home DSL
and cable modems through an Ethernet port and provides users with
Internet access, scaleable real-time Video Conferencing, Interactive
Video games, Movies-on-Demand, Home Banking, Point-of-Sale, and other
exciting new features without the need for a PC.
"Amiga, Incorporated and the Amiga community offer great additions to
the products and services that are planned for TVision," said Patrice
Haftman, CEO of Infomedia Network. "Now TVision customers will have
great content available to them from the best developers in the
world."
"We are excited about working with Infomedia," said Bill McEwen,
President/CEO Amiga Incorporated. "Amiga is the perfect fit for the
products and services Infomedia are looking to offer to their OEMs and
consumers. Amiga developers are already using the new Amiga SDK to
create new applications, multi-media titles, and interactive content
that are perfect for this new line of Set-top Boxes."
Infomedia Network and Amiga are privately held companies, and terms
of the transaction were not available.
For more information on either company please visit their web sites:
www.infomedia-network.com, and www.amiga.com respectively.
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A M I G A K D H L I N K
July 19, 2000
Snoqualmie, Wa. USA - Amiga Inc. is pleased to announce their
partnership with KDH Datentechnik of Horb/Stuttgart, Germany, to
distribute the new d'AMIGA Developer Machine, the Amiga Next
Generation product line as well as the AMIGA CLASSIC products.
"We are happy to ensure high quality standards in Europe for our
recently announced d'AMIGA developer machine. Gunter has been a
well-known and respected dealer for many years and has gone to great
efforts to ensure that the d'AMIGA developer machine will be available
to both developers and other dealers in Europe. We are pleased to be
able to offer as economical a solution to our community and to be able
to bundle additional support from Amiga for our developers. The
d'AMIGA developer machine represents significant value to any member
of our community. As we have stated in the past, we have bundled
additional value to the d'AMIGA developer machine that will not be
available elsewhere. If you machine does not have d'AMIGA developer
machine badge, it will not be supported in the same manner. We
encourage the community to investigate the d'AMIGA developer machine,
which will only be available for distribution through KDH in Germany.
We equally encourage the other dealers to contact KDH for availability
for your customers. We all welcome KDH to our future," said Randy
Hughes, Vice President - Sales and Strategic Alliances at Amiga Inc.
KDH Datentechnik, a well-regarded name in the Amiga community, is
ecstatic to be a part of Amiga Inc.'s plans for the future. They are
excited to have been named the exclusive supplier of d'Amiga
development machines in Europe and anticipate that sales of both SDK
and Developers machine will continue to enjoy grow by leaps and
bounds. Gunter Horbach, President of KDH Datentechnik, stated, "We are
very proud to be a part of the new Amiga future and to be able to
provide the current Amiga Classic line as well as the Next Generation
products to the Amiga community in Europe. A close and fair
relationship with our Amiga users as well as the Amiga dealers is the
key to our future. Our base of satisfied customers make us one of the
largest mail order retailers of Amiga products within Europe. We would
like to take this opportunity to thank our customers worldwide for the
opportunity to serve them as well as for their support of the current
offerings from Amiga. We encourage the user community as well as the
other dealers to investigate the excellent value of the d'AMIGA
developer machine and welcome your queries. Our customers have
encouraged us to support the Amiga platform over the years and remain
vocal in their support of the Next Generation Amiga. Customer
satisfaction, friendly and uncomplicated service in concert with the
best technical expertise remain the hallmarks of KDH. These qualities
as well as the vision of Amiga Inc. ensure a bright future for us
all."
Amiga's mission is to provide THE platform, architecture and tools
for the emerging Digital Content Universe. In doing so, we will
uniquely empower our partners and customers to create products that
will deliver on the promise of the Digital Age. The release of our
first products, the Amiga software development kit (SDK) and now, the
d'AMIGA developer machine, is enabling thousands of developers, tired
of the old platforms designed for yesteryear's services, to come over
to join with the tens of thousands of existing Amiga developers
already working with Amiga to create the content of today and
tomorrow, now. For additional information, please visit
http://www.amiga.com www.kdh-datentechnik.com
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A M I G A A N D M A T R O X A L L I A N C E
24July, 2000
Amiga Inc and Matrox are pleased to announce the creation of a
strategic alliance between the two companies.
"Amiga has always been about excellent 2D and video, and in working
closely with Matrox, we can take that to the next level and beyond"
said Fleecy Moss, VP of technology at Amiga. "Whilst having been the
leader in 3D software and content creation, 3D hardware is a
relatively new thing for the Amiga, and with what Matrox have up their
sleeves, the next wave of Amigas are going to turn 3D fiction into 3D
reality."
"Matrox is always pleased to have an opportunity to assist in
developing third party products," says Alain Thiffault, product
manager, Matrox Graphics. "Amiga has a history of offering a solid
platform and we're happy to provide resources for their future
products."
www.matrox.com.
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A M I W E S T 2 0 0 0 : A R E V I E W
by Brian Deneen, President, Sacramento Amiga Computer Club
(Used with permission.)
From the moment I walked into the room, I knew something good was
happening. I saw people that I knew (Roger Berry, Bill Clay and John
Zacharias) being helped by someone I didn't know (Rick Rudge) to get
ready for AmiWest 2000. Registration packets were being stuffed,
AmiWest 2000 banquet tickets printed, and special show edition
Amigazettes being stapled. I joined that last activity on Thursday
before the show.
The reason I knew something good was happening was the evidence of
smiles and the cameraderie being shared. Many have commented, both
inside and outside Amigadom, about the spirit of the Amiga community.
We are a very creative group of people for whom no other computer
platform will do. And that very creativity, shared and enhanced, is
what made that Thursday (and the rest of the weekend) special during
AmiWest 2000.
Those who are less creative, who need some sort of huge corporate
presence to hide behind, might think that "spirit" is amusing. If
that's your style, you are more than welcome to it. I, for one, have
worked for the two largest organizations in the entire world while
they held that status (AT&T and the US Army) and would rather be
smaller and more creative than suffocate in corporate gridlock. The
current spectacle of the PC world is ample evidence of such gridlock
for any who want to observe. I'll take my opportunities with "leaner
and meaner" platforms and companies.
This creative spirit was evident in all of the vendors present.
Hyperion Entertainment was an example, with Hyperion Belgium
represented in force along with the US representative, James Sellman.
(As an aside, James Sellman had NEVER MET his boss from Belgium, Ben
Hermans, until AmiWest this year, after 10 years of working with him
long-distance!) They loaded up their software and had it running
during the show, a graphics and sound tour de force for the serious
gamer. Another example was ProStation Audio with Jim Sutcowicz and
Floyd Diebel, both members of our club. They have seen great
development of their software with their Italian partner and had what
they deemed a successful show.
Another example is Kermit Woodall of Nova Design, who sold out and
said he'll be back next year. We met on Saturday night at the banquet
in the buffet line, having a nice conversation about music and
musicians prompted by my wearing my musicians' work clothes (a tuxedo)
to the banquet. On Sunday, I sat down at his booth and asked him to
show me what his software does, explaining along the way that I'm kind
of the village idiot when it comes to image manipulation. Half an hour
later, I was writing a check for the latest version of Image FX, the
first absolutely brand new Amiga software that I have ever purchased.
After I watched his booth for a few minutes, we discussed ideas for
AmiWest 2001. He had some good things to say and we may be using some
of his ideas in the future. For any of you who have used his software
or seen the results of those who do, I think it safe to say that
Kermit is one of our most creative community members. He was begin
ably aided by Darreck Lisle, present at previous AmiWests as a Gateway
Amiga representative.
Our own Jim Sutherland was also present, observing and helping us
arrive at prices for software and hardware that he donated to benefit
the club. SACC members like Jim make our club great and we a glad that
Jim is with us. SACC as a club is full of creative people who use the
Amiga because nothing else will do. Reliable, flexible, programmable
and configurable, with an OS (1.3-3.1) called by Byte magazine the
most elegant available, the Amiga demonstrates staying power like no
other platform in the world.
Other vendors who did very well were Pagestream, who sold out of
product even while the company was moving to Wisconsin through an
innovative rep arrangement; CompuQuick, who did very well and
commented that people buy more at AmiWest than at other shows they had
attended; and Eyetech, who had some amazing things to show and sell
(including a new developer machine that combined an Amiga 1200 and a
500 MHz PC in a DESKTOP case) and said they will be back next year -
FROM ENGLAND! FWD Computing was very friendly and gave an address of
someone handling hardware and software. Merlancia Industries was
selling both Amiga Hardware and Software and probably should get the
"overflowing booth" prize for having the most on hand. AmigaZone with
Harv Laser, founder and SYSOP, was there signing up new customers. G &
G Publishing Enterprises, publisher of "The New Amigans" magazine,
also signed up new subscribers. NorthWest Amiga Group, Inc. (another
User Group selling Amiga memorabilia and T-shirts) made at least their
second appearance at AmiWest. Anti-Gravity Products of Boxer fame had
Joe Torre as their rep onsite. AmigaOnLine.NET (a nationwide just for
Amiga Internet Provider) was demonstrating the advantages of their
service. Lostman Robert Hamilton was selling his original design
T-Shirts, shorts, and sweats. AEMail was ably represented by
programmer John Zacharias. The vendors were a healthy representation
of the major players in today's Amiga scene.
Then there was a significant list of 10 seminars given throughout the
two days of the show by very knowledgeable people, some of them (such
as Kermit Woodall, Joe Torre, and Floyd Diebel) developers of the
software/hardware they were demonstrating. We were priveleged to have
such a crew of knowledgeable presenters and look forward to having
them back and expanding the list next year. We also hope to see Bob
and Diana Scharp, organisers of the Amiga shows in St. Louis and
producer of "Bounce Back Videos" (video taping the show) back next
year.
SACC's own Jack and Rita McCann headed up this year's raffle effort
raising money for AmiWest. They did a raffle every hour on the hour
and provided a sense of structure for the days of the show. The
highlight of each raffle day was the raffling of a new A1200 computer,
donated to the show by Petro from Germany. The raffle stage was also
graced on Saturday morning by a group singing a song about Jay Miner.
Lots of enthusiasm and smiles were obvious all around.
The Jay Miner Memorial Library was also exhibited for the first time.
Bookcases loaned by Michael Salcedo and Ray Washburn, both of SACC,
housed the library for its first exhibition ever. This software
library was the personal software library of Jay Miner, father of the
Amiga 1000 computer. It contains many original and one-of-a-kind items
proudly displayed on the show stage.
User Group Network's new chair Bill Borsari gave a seminar, assisted
by Robert Hamilton, Joanne Calhoun, and others. This is a focus for
our club, as the UGN is serving as a quasi-official channel for
information from Amiga Inc. While Amiga Inc. also has their corporate
user-group liason, UGN is also being employed as an information
channel. Bill Borsari called for a new look to the UGN as a
cooperative body, freely and creatively sharing information between
user groups. One function of this sharing might be the development of
a database of newsletter articles so that information could be quickly
disseminated through the UGN server. Moderation of this forum is an
issue but the idea is a good one.
One thing the UGN is helping with is the Amiga road tour, announced
at AmiWest by Amiga Inc. president Bill McEwen. The tour, to take
place in October, will highlight developments by Amiga Inc. using the
larger user groups as geographical centers. SACC was the first one on
the map with our larger membership and assignment to reach out to a
200-mile radius around Sacramento. You will see more on this as we get
more information.
Amiga Inc. was represented at AmiWest 2000 by President Bill McEwen,
Randall Hughes and Bob Cosby (the COZ). Bill, Randy and Bob were very
cordial and forthcoming, very knowledgeable veterans of the computer
wars. Bob was joining the company the evening of the banquet and I
witnessed what he said was his first meeting with Bill. Bob has done
everything from hand-building industrial hard-disk drives for Ampex
somewhere in the dim, dark past to, most recently, telecommuting from
Walnut Creek for a software firm located in (if I remember correctly)
Pismo Beach. He is now in quality assurance at Amiga Inc. Randy worked
for QNX before signing on with Amiga Inc. 18 months ago and is
travelling with Bill to see things.
The Saturday night banquet was truly exciting. Access Sacramento was
there with multiple cameras and portable control booth to get a good
video of the banquet. One of the original Amiga beta testers, Annette
Daniels, was running one of those cameras. (Another member of the
original Amiga team, Dale Luck, paid a visit to AmiWest late on Sunday
afternoon.) I was seated at the head table in order to present our
SACC Ken Barton memorial award. Others there included John & Jan
Zacharias and granddaughters, Bill McEwen (Amiga Inc. president), Bob
Cosby (the COZ, to those of you who know), and Randall Hughes (of
Amiga Inc.).
John opened the banquet by inviting us all to line up at the buffet,
a sumptuous meal whose equal would be difficult to find at any but the
finest restaurants. (And yes, I am an experienced diner, having dined
extensively on two continents.) Good conversation was had by all while
serving. Then we presented the Ken Barton memorial award to John
Zacharias, who received it with appropriate ceremony.
Then, it was on to an Amiga television commercial featuring BB King
and several others who were using state-of-the-art Amigas (circa 1988)
in a variety of creative ways, from undersea exploration to flight
simulation to graphics design and production to music. Then the
featured speaker took the podium.
Bill McEwen, of course, was our featured banquet speaker. I won't try
to summarize the speech for you, just highlight some of the things
that stood out to me.
* One of the things I was glad to hear was that Amiga Inc. does have
a corporate development group working on hardware configurations to
run the new OS. In other words, there will be a new Amiga computer,
the Amiga One. Third party manufacturers will build them specifically
for the new OS software.
* Bill showed film clips of two interviews (one on CNN and the other
on another network) that he had done within that past two months. A
news feature on that other network was also shown. Bill has been busy
promoting the product and doing it well. And the tapes he was showing
were, he mentioned, provided FREE OF CHARGE for public presentation,
something that just doesn't happen in the media world (others are
charged up to $10,000 per tape). Unless, of course, you're Amiga!
* A New York Times reporter came to Washington state to interview
Bill and see the new corporate headquarters. The standard time frame
for such visits is about 30 minutes to an hour at most. She spent four
and a half hours talking to Bill, touring the building, etc. Probably
found more creativity per square foot there than most anywhere else on
the planet!
* Discussions with Corel, Red Hat and many unnamed software producers
are progressing well; you can read about the agreements reached so far
on the web site at www.amiga.com.
* Another welcome development: the new OS will run classic Amiga
software. Bill said, in a passing comment, that "we have something
better than emulation" that will accomplish this.
* The OS software was actually demonstrated on two screens on either
side of the speaker's platform and covering most of the wall there
(probably about 15 by 20 feet per screen). Complex images were loaded
and performed flawlessly, manipulated in real time at any speed
desired. Bill kicked the OS up on Linux and on Windows, then plugged
in a diskette to load a program (the same program) called "Tunnel"
into BOTH systems. It loaded very quickly and flew along without a
hitch. Clearly, something revolutionary is happening here.
* The new company acknowledged their debt to the Amiga community. "If
you hadn't stuck it out there would have been nothing for us to buy"
was, I believe, the gist of Bill's very laudatory comments. By the
way, Bill McEwen had never even SEEN an Amiga computer until AmiWest
'98 here in Sacramento. Now he heads up the company. No gridlock here!
* The Amiga road show was announced for the end of October, designed
to showcase the current state-of-the-art of Amiga. More details as
they become available.
* Bill also announced the new Amiga developer program. After
highlighting the huge sums of money other companies ask of their
developers up front, before any sales are made (from Sony at
$250,000.00 to Microsoft at a cool $1,000,000.00), Bill announced that
Amiga Inc. is asking $1.50 per unit sold from its developers to
participate in its programs. Those programs are to include purchasing
retail space in computer stores (endcaps, etc.), using the official
Amiga logo on packaging, and having access to technical developer
information. That $1.50 per unit is, of course, a minimum, but my
information source (an Amiga developer) has it that the MOST they are
charging anyone is under $50,000.00 for access to everything
accessible, clearly miniscule compared to even $250,000.00. Bill said
they are doing this to include everyone who has been faithful during
the lean times; they don't want to leave anyone out. They intend to
reward those who have been in the community the whole time. Again, the
creative approach to software creation.
I'm sure that other things were said; these were my standouts. The
banquet was a very exciting evening. I'm glad that I was there and
plan to attend next year.
AmiWest 2000 was the place where substantial announcements were made,
people got acquainted and re-acquainted, and a good time was had by
all. It was a lot of work but, like anything worthwhile, the reward
came in a job well done. Thanks to all of you who participated. Come
back next year and invite your friends and business associates. As the
T-shirts that Amiga Inc. handed out to everyone at the banquet said,
"It took them 15 years to catch up - now they never will."
----------------------------------------------------------------------
A C E I S T H E P L A C E
29 July, 2000
The Australian Alternative Computer Expo includes:
Amiga Computer Expo
Apple Computer Expo
L-ACE (Linux- ACE)
Australian Connectivity Expo
The best operating systems all under one roof! Alternative O/S's
welcome!
When
Saturday 21st and Sunday 22nd October 2000
Tentative Times: 9-6pm Saturday 9-5pm Sunday
Where
The Pits, Aughtie Drive Albert Park Lake, Albert Park (in the middle
of the park!).
The show makes provision for families, children and those on lower
incomes.
Entry fees:
$10 General
$7 Students & concession)
$20 Family
Children under 12 free
MS free zone!
Think outside the square!
Support: MC-1@bigfoot.com
Co-ordinator: Greg_T@connect.net.au
http://scsi.bizland.com/ACE-2000/ace_2000.htm
----------------------------------------------------------------------
P A U L N O L A N J O I N S A M I G A
29 July, 2000
Amiga is committed to creating a user experience that will set the
standard for the future of digital living.
As part of the first phase, we have brought together a renowned set
of designers and developers. We are delighted to announce that Paul
Nolan will be joining the corporate Amiga team. Paul comes to us with
many years of experience in the design and implementation of numerious
graphics development and interface products.
"I`m excited to have the opportunity to help Amiga Inc. realize their
dreams for the next generation Amiga, and look forward to continuing
to support the Amiga community," Nolan said.
Paul Nolan, a distinguished application developer and graphics
expert, is the founder and CEO of Paul Nolan Software Inc., a San
Diego, California based company. His award-winning Photogenics
graphics manipulation application has met widespread acclaim since
1994 on the Classic Amiga, and will be soon be available in stores
across the country for Linux, too. More information on Paul Nolan and
the ongoing development of Photogenics can be found at
http://www.PaulNolan.com.
----------------------------------------------------------------------
" A M I G A F U T U R E " ' S F U T U R E . . .
14 Aug 2000
Andreas Magerl explains the current publisher, the Falke-Verlag, will
discontinue production and selling of Amiga Future after issue #27
because of commercial considerations.
Preventing the last Amiga game magazine from being closed Andreas
Magerl will continue to work with his editors. Selling will be based
on subscriptions. Therefore you should know that Andreas Magerl was
responsible for the content and the Falke-Verlag for the layout and
sales. Because he has not the marketing channels as a big publishing
house has, the further existence depends on the number of
subscriptions. A subscription form is available here. At the moment
there are 6 issues availabel for 60 DM with costs of shipment
inclusive (inside of Germany).
----------------------------------------------------------------------
F W D P A R T N E R S W I T H A N G E L I T E
19 Jul 2000
Frank and Carol Davis of FWD Computing would like to formally
announce our partnership with Angelite Productions. The owner of
Angelite Productions, in addition to their software development for
the Amiga, has also taken over the position with FWD Computing of
Sales Manager. We welcome Mike Ingall. We are adding Angelite
Productions line of software to that which we already carry for the
Classic Amiga. This line includes software for those using Linux on
their Amiga, CDs supporting BeOS, as well as thir line of adults only
CDs for the Amiga.
Mike Ingall may be contacted at:
Angelite_Prod@mailcity.com
Technical inquiries about software may be directed to Frank Davis at:
fdavis@iquest.net
Thank you,
FWD Computing
http://FWDcomputing.tripod.com/
----------------------------------------------------------------------
I F U S I O N P R O G R E S S N O T E D
26 August, 2000
There is light at the end of the tunnel... and we are sure it is not a
train!
We will be posting the new iFUSION interface for customer review in
the near future. Since the emulation itself has been greatly
simplified, many of the options found in FUSION are no longer
necessary. For example, we do not need seperate video drivers for
every video card now. iMacs don't have floppy drives built-in, so
there is no need for a floppy control menu (floppy drives can be
accessed as a block-level device via the STORAGE menu now).
Perhaps someone can help us...
We are looking for a handler or filesystem that allows AmigaDOS
devices (DF0:, DH0:, RAM:, etc.) to be opened and controlled as a file
using standard AmigaDOS file I/O commands such as Read(), Write(),
Seek(), etc. All data transfers are done on a block level using
standard file I/O. This greatly simplifies the I/O code and allows
AmigaDOS to cache data. Hardfiles, floppy drives, and hard drives are
now handled using a common I/O. The problem is that devices can not
normally be "opened" like files. We can write a handler for this
ourselves (we wrote a Mac handler for the file transfers in FUSION
already), but we would like to find something that already exists (if
it does) to speed up the release of iFUSION! If you think you can be
of help, please email me at: msdei@ctaz.com
Thanks for hanging in there!
Jim Drew, CEO - Microcode Solutions
http://www.microcode-solutions.com/amiga/amiga.htm
----------------------------------------------------------------------
S V I E W I V A N D I M A G E F X
14 August, 2000
Anyone who owns a valid keyfile for SViewIV now also can utilize the
new "SUPERVIEW" IFX loader module with ImageFX 2.6 and above - it's
distributed as part of the main program, but add-on wise.
Additional ultra-speed can be achieved through SuperView-Library's
optional PPC modules - which are working completely transparently.
Additional information on SViewIV/PPC can be found under
http://www.ar-kleinert.de - including download links to Aminet and to
the RegNet creditcard-based online registration site.
If you can't wait, here's some more information. SViewIV comes with
the following SVObject loaders for images:
- IFF-ACBM - Windows,OS/2 BMP - PNM (PBM,PGM,PPM)
- IFF-ILBM - JPEG (JFIF v6) - IMG (GEM Graphics)
- IFF-DEEP - PhotoCD - WPG (WP Bitmaps)
- IFF-FAXX - TIFF - MacPaint MAC
- IFF-PBM - PCX - EPS (Header/PS)
- IFF-RGB8 - Atari Degas - C64 (Koala, Doodle)
- IFF-RGBN - Spectrum ZX - TIM
- IFF-RGFX - XWD - FBM
- IFF-YUVN - Windows Icon - CDR-Previews
- QRT/POV Raytrace - Mac PICT-2 - SGI
- SPP - SVG - Targa
- Pictor/PCPaint - SunRaster - UtahRLE
- PNG - CVP (passphoto) - Icons (WB/Magic/New)
as well as all OS3-Datatypes and 24 Bit DataTypes (picture.datatype
V43).
Many formats with 24 Bit-Support. Reads XPK- and PP20-packed data via
Unpack.svobject.
Writes C-Sourcecode in chunky/RGB notation. Together with external
third party programs also the following file formats seamlessly can be
embedded:
File Format needs program also needs support for
---------------------------------------------------------
- AMF MetaView (ILBM)
- CLP MetaView (ILBM)
- DXF/AutoCAD (tm) MetaView (ILBM)
- FIG AmiFIG (Postscript)
or: MetaView (ILBM)
- CGM GPlot (Postscript)
or: MetaView (ILBM)
- IFF-DR2D MetaView (ILBM)
- IFF-DRSD MetaView (ILBM)
- Limbo Limbo 4.0 (PNM)
- Postscript (TM) Ghostscript -
- WPG-Vector MetaView (ILBM)
- WMF MetaView (ILBM)
(*) attached you find a preview copy of the IFX loader for
convenience
(**) in the current version, all images are imported
as 24 bit for quality. If there's demand for colormaps
or a SAVER module, this would be an option for
future releases.
----------------------------------------------------------------------
E L B O X A N D C Y B E R G R A P H X D E A L
Krakow, PL - 24 July 2000
Elbox Computer, the developer of Amiga hardware and software, who
have designed and produced the MEDIATOR PCI 1200 busboard, announced a
partnership today with Vision Factory Development, developer of
CyberGraphX, the widely popular graphic system for Amiga computers.
Elbox Computer and Vision Factory Development will co-operate to port
and optimize the CyberGraphX graphic system for operation with PCI
graphic cards installed in the MEDIATOR PCI 1200 busboard.
CyberGraphX V3 will be available with the MEDIATOR PCI busboard.
CyberGraphX V4, the extended commercial version of this system may be
obtained from all the CyberGraphX distributors; it will enable even
more comprehensive use of the PCI graphic chipsets capacity.
Support for new graphic chipsets will be developed for both versions
(V3 and V4) of the CyberGraphX system.
Current information on drivers available for MEDIATOR will be
reported at http://www.vgr.com, the official CyberGraphX website.
CyberGraphX
The CyberGraphX standard is being supported by all major Amiga
software vendors worldwide. CyberGraphX was designed to define an
independent graphics standard for Amiga graphic boards. Continued work
on Workbench emulation was also an important issue. Over 7 years of
experience in developing graphics board software was employed in
making Workbench control screens with all the existing Amiga graphic
cards. CyberGraphX is based on hardware-dependent monitor driver and
hardware-independent libraries. This solution has many advantages, one
of these being bug fixes in the Workbench card control. Speed
optimization is another benefit available for ALL the graphic boards
supported by the CyberGraphX system. CyberGraphX works with majority
of the most popular applications on the Amiga and resources of Public
Domain and Demo software available are broad.
MEDIATOR PCI 1200
The MEDIATOR PCI 1200 is a new-generation busboard for Amiga 1200
computers. The MEDIATOR busboard is fitted with four PCI
2.1-compiliant slots for connecting PCI devices, thus enabling
expansion of Amiga 1200 with a variety of PCI-standard hardware
products. MEDIATOR's hardware has been made compatible with ALL the
available Amiga 1200 turbo cards. MEDIATOR PCI opens an immense wealth
of PCI cards for Amiga 1200 owners: network, sound, modem (ISDN),
decoding (MPEG-2, MP3), TV, and, most of all, graphic cards based
around chipsets like S3 ViRGE, Savage4, Voodoo3, Voodoo5, Riva TNT2,
etc. MEDIATOR PCI enables using the high-end cards based around the
latest PowerPC G3/G4 processors (available in the PCI card form) in
Amiga 1200 computers. When this feature is combined with the PCI
graphic cards, totally new superb possibilities are open for Amiga
owners.
Elbox Computer, Press Department
Mariusz Wloczysiak
----------------------------------------------------------------------
P H A T E D I T F O R A M I G A O E
PhatEdit
This is (apparently!) the worlds first GUI based text editor for
AmigaOE. It is written entirely in VP code and is completely free! The
only thing I do ask is that you tell me about any problems you find
and also keep checking our site for updates (screenshots). NOTE :
REQUIRES FILEDIALOG!
readme
FileDialog
This was written in conjunction with PhatEdit. It seemed rediculous
that each time I wanted to use a filedialog I had to write all the
window code for it and all the event handling. Now, all you do is one
qcall and the filename, directory, filter and status (OK/CANCEL) is
returned. Easy!
http://members.xoom.com/PhatRepublic/prods.html
----------------------------------------------------------------------
P I C T R I S A N N O U N C E D
26 August, 2000
Pictris is a highly addictive, involving puzzle game. The object of
it is simple, you are given a blank grid and you must find a picture
hidden within it. To make it easier, you are given the numbers of
consecutive blocks in the rows and columns to use to solve the
picture.
Although this may seem simple, whenever you make a mistake time is
deducted from your clock. If you run out of time, then you'll have to
start that level again. All your attempts are recorded automatically,
and hi-scores are kept.
The game is divided into 3 separate difficulty levels, and a tutorial
mode.
Although the first time you play it, it may seem difficult to play,
after you get the hang of it (pay close attention to the tips in the
guide file and tutorial) you'll find it very rewarding, and hard to
put down :)
Features:
Pictris contains 250 unique puzzles in 3 difficulty levels, ranging
from 5x5 grid tutorial puzzles, to near impossible 15x15 brain
teasers.
Each puzzle is set against a randomly chosen backdrop, with the
ability to add your own backdrop sets in IFF format.
During the game you are treated to a selection of multi-channel
Octamed sound studio modules (at up to 44.1khz mixing), again with the
ability to load your own mods.
As you play the game, you scores for each level are automatically
saved and your best time is kept. This means that even when you've
finished all the puzzles you can go back to improve your high score.
Finally, the game has support for many languages (see the demo for the
complete list)
Pictris requires a 020+ Amiga with AGA or a GFX card, and at least
1.4 megs of free chip and 4 megs of fast. It is released on CD only,
but can be run without installing to hard drive. (it does need
somewhere with write access for save files however).
Playing the game is done through mouse controls. During the game you
have the option to save the current puzzle as it is, and after every
round the game autosaves.
The demo needs 3.6 megs of hard drive space. It lacks most of the
puzzles and backdrop sets, as well as the ability to load and save
games. It does demonstrate most of pictris' in game features and
gameplay however, so it is well worth the download.
Download Demo:
From UK Aminet
From German Aminet
From USA Aminet
Order Online & Offline:
APC&TCP (International)
Or your nearest Amiga supplier
http://www.apc-tcp.de
----------------------------------------------------------------------
W B N O T E S 1 . 0 3 M A I N T E N A N C E R E L E A S E
14 August, 2000
Organise your passwords, and your life!
This is a maintainence release. If you downloaded version 1.0
yesterday (Aug 13th), you will need to download this version
WBNotes is a program inspired by the good old fashioned Post-It
notes. Those things that you stick everywhere until they eventually
become a fire risk, and lose their usefulness due to volume.
Well, you no longer need the paper ones, as WBNotes is here to help.
o Create new notes
With headers, and body text, plus a 'due time/date' which can be when
WBNotes pops the note up for you to read, and plays a nice sound to
alert you to it.
o View/Manage your notes
With the WBNotes View Notes window, you can view your notes, and
delete those that you don't want.
o Manage WBNotes
WBNotes has an easy to use preferences window which you can use to
set up the various options that WBNotes gives to you.
o Password Manager
The Password Manager is perfect for keeping all your passwords in.
You can add additional information about what a password is for, and
give it a title. Passwords are encrypted for protection.
http://users1.50megs.com/trogsoft/products/wbnotes.shtm
----------------------------------------------------------------------
N O T E S F R O M A P C - T C P
26 Aug 2000
Today we sign the publishing contract with "Desert Racing". at this
time we can not present a Demo, Support-Page, Shots or other from the
game.
Forget all old demos, please. The developer work stong on the game
and make many, many new and better features...
19 Jul 2000
Today we release the demo from SeaSide. You can download on
http://www.apc-tcp.de page or Aminet.
Andreas Magerl
APC&TCP
----------------------------------------------------------------------
Amiga Update on the net:
All back issues available at:
http://www.globaldialog.com/~amigaupdate/index.html
Stop by and check out our archive!
----------------------------------------------------------------------
Copyright 2000 by Brad Webb. Freely distributable, if not modified.
======================================================================
_ __ _ <>_ __ _
A M I G A /\\ |\ /|| || / ` /\\ A M I G A
U P D A T E /__\\ | \ / || || || ___ /__\\ U P D A T E
/ \\_ | \/ ||_ _||_ \__// / \\_
amigaupdate@globaldialog.com
======================================================================
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|
24.Aug.2000
D. Crawford per eMail
|
AmigaOnline.NET ändert Einwahlnummern
Das Netz von AmigaOnline.net wurde zwecks besserer Performance weiter ausgebaut, wodurch sich die Einwahlnummer geändert haben. Bitte entnehmen Sie die Einzelheiten dieser Presseerklärung:
From "D. Crawford"
Organization AmigaOnLine.NET
Date 23 Aug 2000 15:23:01 -0400
Subject Changes at AmigaOnLine.NET (PR)
Press Release:
--------------
22-AUG-00
Number changes, and POP updates: (Phoenix, AZ & Seattle, WA coverage area)
To better serve our customers, AmigaOnLine.NET is updating some of our POP servers.
These updates will provide for better data transfers, and better availability of
circuits (i.e. many more people can access through ONE number)¹ However, this
action will change some access numbers. The changes are listed below:
Pheonix, AZ (old numbers)
602-889-1300
602-889-1301
Pheonix, AZ (NEW number)
602-445-0051
Seattle, WA (old numbers)²
206-812-1399
206-812-4571
206-812-4572
206-812-4573
206-812-4574
206-812-4575
Seattle, WA (NEW number)
206-299-0155
Thank you,
AmigaOnLine.NET
¹The move should be completed by August 31, 2000.
Please, update Miami or Genesis by then.
²Everett and Tacoma users should be aware that they may encounter problems
with the new number, as it might be out of their calling range. If this is
the case, continue to use the old number and contact AmigaOnLine.NET as
soon as possible.
--------------
Thanks, again!!!
--
--
Regards,
David Crawford
Sales Executive
AmigaOnLine.NET
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|
22.Aug.2000
Bill McEwen per eMail
|
Pressemitteilung von Amiga, Inc. bzgl. Zusammenarbeit mit Red Hat
Amiga, Inc. gibt bekannt, dass mit Red Hat, Inc. eine Vereinbarung zur Zusammenarbeit
getroffen wurde, um der Linux-Community Amigas neues Entwicklerpaket SDK zugänglich
zu machen. Deutsche Übersetzung von Gernod Schomberg von
Amiga aktuell.
Amiga and Red Hat working together to provide the foundation for exciting
games, and consumer content for the desktop, STB, Game machines, and
handheld markets
Exciting games, blazing fast Java, new consumer environments, all with the
new Amiga SDK available for $99.00 from Redhat.com Marketplace
Melissa London
Red Hat
919.547.0012
Bill McEwen
Amiga, Inc.
425.396.5660
bill@Amiga.com
Snoqualmie, WA, August 21, 2000 - Amiga (www.Amiga.com) has
announced today an agreement with Red Hat, Inc. (NASDAQ: RHAT), the leader in open
source internet infrastructure, to provide high performance multimedia for
the Linux platform. The agreement gives the Redhat.com community access
to Amiga's Software Developer Kit. Bill McEwen, Amiga President/CEO, said
that the company selected Red Hat because of its leadership and abilities
to assist in the development of the new Amiga.
"The Amiga community has already created significant content including
games and exciting Java applications with the Amiga SDK. With the
response that we received from the members of the Red Hat team, they
clearly understand what the Amiga has meant to the development of personal
computer as we know it today. And more important, they are eager to
provide support and add significantly to the solid foundation we have been
developing," McEwen said.
"We're excited to be working with Amiga," said Paul McNamara, VP of
Products and Platforms at Red Hat. "With a multimedia consumer layer
available with
Red Hat as the foundation, new markets and new users will be able to take
advantage of Linux and the software available on Redhat.com."
"The strategic relationship and partnership with the Tao Group in
Reading, England (www.tao-group.com) that
we announced at the beginning of
this year, added to this support from Red Hat, gives the New Amiga a very
exciting and real story," McEwen added.
The new Amiga SDK is the embodiment of the Amiga multimedia computing
experience. With tools, support, and exciting new applications already in
development for the new Amiga, developers can quickly begin creating
games, multimedia applications, and can use Java for even more
opportunities. With the purchase of the SDK a developer will receive free
updates for the next 12 months, and the scout level of Amiga's
support program.
Deutsche Übersetzung
Amiga und Red Hat arbeiten zusammen, um die Grundlage für spannende Spiele
und Anwender-Inhalte für die Desktop-, Set-Top-Boxen-, Spielmaschinen- und
Handheld-Märkte bereit zu stellen.
Spannende Spiele, rasend schnelles Java, neue Anwender-Umgebungen, all das
wird mit dem neuen Amiga SDK, das für $99.00 im Redhat.com Marketplace
erhältlich ist, möglich sein.
Melissa London
Red Hat
919.547.0012
Bill McEwen
Amiga, Inc.
425.396.5660
bill@Amiga.com
Snoqualmie, Washington, 21.August 2000 - Amiga (www.Amiga.com) gab heute
eine Vereinbarung mit Red Hat, Inc. (NASDAQ: RHAT), der führenden
Gesellschaft bei Open-Source-Internet-Infrastruktur bekannt, um Multimedia
höchster Leistung für die Linux-Plattform zur Verfügung zu stellen. Die
Vereinbarung bietet der Redhat.com-Gemeinschaft den Zugang zu Amigas
Software Developer's Kit. Bill McEwen, Amiga-Präsident und CEO, sagte,
dass seine Gesellschaft Red Hat wegen ihrer führenden Rolle und wegen
ihrer Fähigkeiten auswählte, bei der Entwicklung des neuen Amiga mit zu
arbeiten.
"Die Amiga-Gemeinschaft hat schon wesentliche Dinge einschließlich Spielen
und erstaunlichen Java-Anwendungen mit dem Amiga SDK geschaffen. Aus den
Reaktionen, die wir von den Red-Hat-Mitarbeitern erfuhren, konnten wir
sehen, dass sie ganz genau wissen, was der Amiga für die Entwicklung der
Personalcomputer, wie wir sie heute kennen, bedeutete. Und noch wichtiger:
Sie sind sehr daran interessiert, die solide Grundlage, die wir geschaffen
haben, zu unterstützen und zu ihrem Ausbau bei zu tragen," sagte McEwen.
"Wir freuen uns sehr, mit Amiga zusammen arbeiten zu können," sagte Paul
McNamara, Vizepräsident für Produkte und Plattformen. "Mit einem
Multimedia-Consumer-Layer, erhältlich mit Red Hat als Grundlage, werden
neue Märkte und neue Kunden die Vorteile von Linux und der bei Redhat.com
bereit liegenden Software in Anspruch nehmen können."
"Die strategische Zusammenarbeit und Partnerschaft mit der Tao Group in
Reading, England (www.tao-group.com), die wir zu Beginn dieses Jahres
bekannt gaben, gibt dem neuen Amiga zusammen mit dieser Unterstützung
durch Red Hat einen sehr erfreulichen und realen Hintergrund," sagte
McEwen.
Das neue Amiga SDK ist die Verkörperung der
Amiga-Multimedia-Computerpraxis. Mit Hilfsprogrammen (Tools),
Entwickler-Unterstützung und interessanten neuen Anwendungen, die schon für
den neuen Amiga in Arbeit sind, können Entwickler sofort anfangen, Spiele
und Multimedia-Anwendungen zu schaffen und können Java für noch mehr
Möglichkeiten einsetzen. Mit dem Kauf des SDK erhalten Entwickler in den
nächsten 12 Monaten freie Updates und den Scout Level in Amigas
Entwickler-Support-Programm. (ps)
[Meldung: 22. Aug. 2000, 00:00] [Kommentare: 0]
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|
21.Aug.2000
John Zacharias
|
AmiWest'2000-Berichte von Rick Rudge und Brian Deneen
Rick Rudge's Bericht teilt sich in zwei Texten auf. Im
Artikel beschreibt er kurz seine Eindrücke
von der Messe. Im zweiten Text
gibt er den Inhalt der Rede wieder, die Bill McEwen auf dem AmiWest-Bankett hielt.
Brian Deneen hat uns einen ausführlichen englischen Bericht zur Verfügung gestellt, er beschreibt sowohl die Messe als auch das Bankett:
AmiWest'2000 Report
by Brian Deneen, President, Sacramento Amiga Computer Club
From the moment I walked into the room, I knew something good was happening. I
saw people that I knew (Roger Berry, Bill Clay and John Zacharias) being helped
by someone I didn't know (Rick Rudge) to get ready for AmiWest 2000.
Registration packets were being stuffed, AmiWest 2000 banquet tickets printed,
and special show edition Amigazettes being stapled. I joined that last activity
on Thursday before the show.
The reason I knew something good was happening was the evidence of smiles and the
cameraderie being shared. Many have commented, both inside and outside
Amigadom, about the spirit of the Amiga community. We are a very creative group
of people for whom no other computer platform will do. And that very
creativity, shared and enhanced, is what made that Thursday (and the rest of
the weekend) special during AmiWest 2000.
Those who are less creative, who need some sort of huge corporate presence to
hide behind, might think that "spirit" is amusing. If that's your style, you
are more than welcome to it. I, for one, have worked for the two largest
organizations in the entire world while they held that status (AT&T and the US
Army) and would rather be smaller and more creative than suffocate in corporate
gridlock. The current spectacle of the PC world is ample evidence of such
gridlock for any who want to observe. I'll take my opportunities with "leaner
and meaner" platforms and companies.
This creative spirit was evident in all of the vendors present. Hyperion
Entertainment was an example, with Hyperion Belgium represented in force along
with the US representative, James Sellman. (As an aside, James Sellman had
NEVER MET his boss from Belgium, Ben Hermans, until AmiWest this year, after 10
years of working with him long-distance!) They loaded up their software and had
it running during the show, a graphics and sound tour de force for the serious
gamer. Another example was ProStation Audio with Jim Sutcowicz and Floyd
Diebel, both members of our club. They have seen great development of their
software with their Italian partner and had what they deemed a successful show.
Another example is Kermit Woodall of Nova Design, who sold out and said he'll be
back next year. We met on Saturday night at the banquet in the buffet line,
having a nice conversation about music and musicians prompted by my wearing my
musicians' work clothes (a tuxedo) to the banquet. On Sunday, I sat down at his
booth and asked him to show me what his software does, explaining along the way
that I'm kind of the village idiot when it comes to image manipulation. Half an
hour later, I was writing a check for the latest version of Image FX, the first
absolutely brand new Amiga software that I have ever purchased. After I watched
his booth for a few minutes, we discussed ideas for AmiWest 2001. He had some
good things to say and we may be using some of his ideas in the future. For any
of you who have used his software or seen the results of those who do, I think
it safe to say that Kermit is one of our most creative community members. He
was begin ably aided by Darreck Lisle, present at previous AmiWests as a
Gateway Amiga representative.
Our own Jim Sutherland was also present, observing and helping us arrive at
prices for software and hardware that he donated to benefit the club. SACC
members like Jim make our club great and we a glad that Jim is with us. SACC as
a club is full of creative people who use the Amiga because nothing else will
do. Reliable, flexible, programmable and configurable, with an OS (1.3-3.1)
called by Byte magazine the most elegant available, the Amiga demonstrates staying
power like no other platform in the world.
Other vendors who did very well were Pagestream, who sold out of product even
while the company was moving to Wisconsin through an innovative rep arrangement;
CompuQuick, who did very well and commented that people buy more at AmiWest than
at other shows they had attended; and Eyetech, who had some amazing things to show
and sell (including a new developer machine that combined an Amiga 1200 and a
500 MHz PC in a DESKTOP case) and said they will be back next year - FROM
ENGLAND! FWD Computing was very friendly and gave an address of someone handling
hardware and software. Merlancia Industries was selling both Amiga Hardware and
Software and probably should get the "overflowing booth" prize for having the
most on hand. AmigaZone with Harv Laser, founder and SYSOP, was there signing
up new customers. G & G Publishing Enterprises, publisher of "The New Amigans"
magazine, also signed up new subscribers. NorthWest Amiga Group, Inc. (another
User Group selling Amiga memorabilia and T-shirts) made at least their second
appearance at AmiWest. Anti-Gravity Products of Boxer fame had Joe Torre as
their rep onsite. AmigaOnLine.NET (a nationwide just for Amiga Internet
Provider) was demonstrating the advantages of their service. Lostman Robert
Hamilton was selling his original design T-Shirts, shorts, and sweats. AEMail
was ably represented by programmer John Zacharias. The vendors were a healthy
representation of the major players in today's Amiga scene.
Then there was a significant list of 10 seminars given throughout the two days
of the show by very knowledgeable people, some of them (such as Kermit Woodall,
Joe Torre, and Floyd Diebel) developers of the software/hardware they were
demonstrating. We were priveleged to have such a crew of knowledgeable
presenters and look forward to having them back and expanding the list next
year. We also hope to see Bob and Diana Scharp, organisers of the Amiga shows
in St. Louis and producer of "Bounce Back Videos" (video taping the
show) back next year.
SACC's own Jack and Rita McCann headed up this year's raffle effort raising
money for AmiWest. They did a raffle every hour on the hour and provided a
sense of structure for the days of the show. The highlight of each raffle day
was the raffling of a new A1200 computer, donated to the show by Petro from
Germany. The raffle stage was also graced on Saturday morning by a group
singing a song about Jay Miner. Lots of enthusiasm and smiles were obvious all
around.
The Jay Miner Memorial Library was also exhibited for the first time. Bookcases
loaned by Michael Salcedo and Ray Washburn, both of SACC, housed the library for
its first exhibition ever. This software library was the personal software
library of Jay Miner, father of the Amiga 1000 computer. It contains many
original and one-of-a-kind items proudly displayed on the show stage.
User Group Network's new chair Bill Borsari gave a seminar, assisted by Robert
Hamilton, Joanne Calhoun, and others. This is a focus for our club, as the UGN
is serving as a quasi-official channel for information from Amiga Inc. While
Amiga Inc. also has their corporate user-group liason, UGN is also being
employed as an information channel. Bill Borsari called for a new look to the
UGN as a cooperative body, freely and creatively sharing information between
user groups. One function of this sharing might be the development of a
database of newsletter articles so that information could be quickly
disseminated through the UGN server. Moderation of this forum is an issue but
the idea is a good one.
One thing the UGN is helping with is the Amiga road tour, announced at AmiWest
by Amiga Inc. president Bill McEwen. The tour, to take place in October, will
highlight developments by Amiga Inc. using the larger user groups as
geographical centers. SACC was the first one on the map with our larger
membership and assignment to reach out to a 200-mile radius around Sacramento.
You will see more on this as we get more information.
Amiga Inc. was represented at AmiWest 2000 by President Bill McEwen, Randall
Hughes and Bob Cosby (the COZ). Bill, Randy and Bob were very cordial and
forthcoming, very knowledgeable veterans of the computer wars. Bob was joining
the company the evening of the banquet and I witnessed what he said was his
first meeting with Bill. Bob has done everything from hand-building industrial
hard-disk drives for Ampex somewhere in the dim, dark past to, most recently,
telecommuting from Walnut Creek for a software firm located in (if I remember
correctly) Pismo Beach. He is now in quality assurance at Amiga Inc. Randy
worked for QNX before signing on with Amiga Inc. 18 months ago and is travelling
with Bill to see things.
The Saturday night banquet was truly exciting. Access Sacramento was there with
multiple cameras and portable control booth to get a good video of the banquet.
One of the original Amiga beta testers, Annette Daniels, was running one
of those cameras. (Another member of the original Amiga team, Dale Luck, paid a
visit to AmiWest late on Sunday afternoon.) I was seated at the head table in
order to present our SACC Ken Barton memorial award. Others there included John
& Jan Zacharias and granddaughters, Bill McEwen (Amiga Inc. president), Bob
Cosby (the COZ, to those of you who know), and Randall Hughes (of Amiga Inc.).
John opened the banquet by inviting us all to line up at the buffet, a sumptuous
meal whose equal would be difficult to find at any but the finest restaurants.
(And yes, I am an experienced diner, having dined extensively on two
continents.) Good conversation was had by all while serving. Then we presented
the Ken Barton memorial award to John Zacharias, who received it with
appropriate ceremony.
Then, it was on to an Amiga television commercial featuring BB King and several
others who were using state-of-the-art Amigas (circa 1988) in a variety of
creative ways, from undersea exploration to flight simulation to graphics design
and production to music. Then the featured speaker took the podium.
Bill McEwen, of course, was our featured banquet speaker. I won't try to
summarize the speech for you, just highlight some of the things that stood out
to me.
- One of the things I was glad to hear was that Amiga Inc. does have a corporate
development group working on hardware configurations to run the new OS. In
other words, there will be a new Amiga computer, the Amiga One. Third party
manufacturers will build them specifically for the new OS software.
- Bill showed film clips of two interviews (one on CNN and the other on another
network) that he had done within that past two months. A news feature on that
other network was also shown. Bill has been busy promoting the product and
doing it well. And the tapes he was showing were, he mentioned, provided FREE
OF CHARGE for public presentation, something that just doesn't happen in the
media world (others are charged up to $10,000 per tape). Unless, of course,
you're Amiga!
- A New York Times reporter came to Washington state to interview Bill and see
the new corporate headquarters. The standard time frame for such visits is
about 30 minutes to an hour at most. She spent four and a half hours talking to
Bill, touring the building, etc. Probably found more creativity per square foot
there than most anywhere else on the planet!
- Discussions with Corel, Red Hat and many unnamed software producers are
progressing well; you can read about the agreements reached so far on the web
site at www.amiga.com.
- Another welcome development: the new OS will run classic Amiga software.
Bill said, in a passing comment, that "we have something better than emulation"
that will accomplish this.
- The OS software was actually demonstrated on two screens on either side of the
speaker's platform and covering most of the wall there (probably about 15 by 20
feet per screen). Complex images were loaded and performed flawlessly,
manipulated in real time at any speed desired. Bill kicked the OS up on Linux
and on Windows, then plugged in a diskette to load a program (the same program)
called "Tunnel" into BOTH systems. It loaded very quickly and flew along
without a hitch. Clearly, something revolutionary is happening here.
- The new company acknowledged their debt to the Amiga community. "If you
hadn't stuck it out there would have been nothing for us to buy" was, I believe,
the gist of Bill's very laudatory comments. By the way, Bill McEwen had never
even SEEN an Amiga computer until AmiWest '98 here in Sacramento. Now he heads
up the company. No gridlock here!
- The Amiga road show was announced for the end of October, designed to showcase
the current state-of-the-art of Amiga. More details as they become available.
- Bill also announced the new Amiga developer program. After highlighting the
huge sums of money other companies ask of their developers up front, before any
sales are made (from Sony at $250,000.00 to Microsoft at a cool $1,000,000.00),
Bill announced that Amiga Inc. is asking $1.50 per unit sold from its developers
to participate in its programs. Those programs are to include purchasing retail
space in computer stores (endcaps, etc.), using the official Amiga logo on
packaging, and having access to technical developer information. That $1.50
per unit is, of course, a minimum, but my information source (an Amiga
developer) has it that the MOST they are charging anyone is under $50,000.00 for
access to everything accessible, clearly miniscule compared to even $250,000.00.
Bill said they are doing this to include everyone who has been faithful during
the lean times; they don't want to leave anyone out. They intend to reward
those who have been in the community the whole time. Again, the creative
approach to software creation.
I'm sure that other things were said; these were my standouts. The banquet was
a very exciting evening. I'm glad that I was there and plan to attend next
year.
AmiWest 2000 was the place where substantial announcements were made, people got
acquainted and re-acquainted, and a good time was had by all. It was a lot of
work but, like anything worthwhile, the reward came in a job well done. Thanks
to all of you who participated. Come back next year and invite your friends and
business associates. As the T-shirts that Amiga Inc. handed out to everyone at
the banquet said, "It took them 15 years to catch up - now they never will." (sd)
[Meldung: 21. Aug. 2000, 00:00] [Kommentare: 0]
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|
18.Aug.2000
Mirko Naumann
|
Bildernachtrag von der Neusser Messe
Mirko Naumann hat uns per CD noch einige schöne Bilder von der Messe in Neuss, die im Juni 2000 stattfand, zur Verfügung gestellt:

Amiga-Händler.jpg (640 x 480) |

Amiga-Nikolaus.jpg (640 x 480) |

Amiga_Brushmouse.jpg (640 x 480) |

Amiga_Brushmouse_2.jpg (640 x 480) |

Amiga_Writer_2.0.jpg (640 x 480) |

And_the_winner_is.jpg (640 x 480) |

And_the_winner_is_2.jpg (640 x 480) |

Atari-Händler.jpg (640 x 480) |

Atari-Händlerin.jpg (640 x 480) |

Atari-Händlerin_2.jpg (640 x 480) |

Atari-Händler_2.jpg (640 x 480) |

Atari-Konsolen.jpg (640 x 480) |

Atari-Konsolen_2.jpg (640 x 480) |

Atari-Lynx.jpg (640 x 480) |

Atari_Jaguar.jpg (640 x 480) |

A_kind_of_magic.jpg (640 x 480) |

Best_Electronics.jpg (640 x 480) |

Best_Electronics_2.jpg (640 x 480) |

Brushmaster.jpg (640 x 480) |

Cash-Flow.jpg (640 x 480) |

Der_Gewinner_des_A1200.jpg (704 x 548) |

Der_Gewinner_des_A1200_2.jpg (640 x 480) |

Der_Gewinner_des_A1200_3.jpg (640 x 480) |

Die_Aminet-Tasse.jpg (640 x 480) |

Die_Belagerung.jpg (640 x 480) |

Die_Belagerung_2.jpg (640 x 480) |

Die_Veranstaltungshalle.jpg (640 x 480) |

Eine_überraschte_Gewinnerin.jp (640 x 480) |

Eine_überraschte_Gewinnerin_2. (640 x 480) |

Eingang_zur_Messe.jpg (640 x 480) |

Ein_glücklicher_Gewinner.jpg (640 x 480) |

Ein_glücklicher_Gewinner_2.jpg (640 x 480) |

Ein_Spion!.jpg (640 x 480) |

Ein_Zubehörhändler.jpg (640 x 480) |

Ein_Zubehörhändler_2.jpg (640 x 480) |

Fachhändlerkonferenz_Milan.jpg (640 x 480) |

Fachhändlerkonferenz_Milan_2.j (640 x 480) |

Fachhändlerkonferenz_Milan_3.j (640 x 480) |

Fachhändlerkonferenz_Milan_4.j (640 x 480) |

Falke-Verlag.jpg (640 x 480) |

Falke-Verlag_2.jpg (640 x 480) |

Falke-Verlag_3.jpg (640 x 480) |

Haage_&_Partner.jpg (640 x 480) |

Händler_allgemein.jpg (640 x 480) |

Händler_allgemein_2.jpg (640 x 480) |

Kantine.jpg (640 x 480) |

KDH-Datentechnik.jpg (640 x 480) |

Keep_the_momentum_going.jpg (640 x 480) |

Konferenz.jpg (640 x 480) |

Magic_to_be_sold.jpg (640 x 480) |

MilanTV_Card_Preview.jpg (640 x 480) |

Multi-Kulti.jpg (640 x 480) |

Petra´s_Fotographen.jpg (640 x 480) |

Petra´s_Fotographen_2.jpg (640 x 480) |

Petra´s_Fotographen_3.jpg (640 x 480) |

Petra´s_Fotographen_4.jpg (640 x 480) |

Petra´s_Fotographen_5.jpg (640 x 480) |

Petro_auf_der_Messe.jpg (640 x 480) |

Titan-Computer.jpg (640 x 480) |

Verkosoft.jpg (640 x 480) |

Verkosoft_2.jpg (640 x 480) |

Verlosung.jpg (640 x 480) |

Verlosung_2.jpg (640 x 480) |

Verlosung_3.jpg (640 x 480) |

Verlosung_4.jpg (640 x 480) |

Verlosung_5.jpg (640 x 480) |

Vesalia_Computer.jpg (640 x 480) |

Vesalia_Computer_2.jpg (640 x 480) |
|
(ps)
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16.Aug.2000
Bill McEwen per eMail
|
Amiga Inc. und Infomedia Network kündigen Set-Top Boxen an
Amiga Incorporated und Infomedia Network Inc. kündigen ihre stategische Partnerschaft für eine neue Linie von interaktiven Set-Top Boxen an.
(Nachtrag 17.08.2000: Martina Jacobs hat die Presseerklärung ins Deutsche übersetzt):
Amiga Incorporated, and Infomedia Network, Inc. Announce Strategic
Relationship for new line of Interactive Set-Top Boxes
August 16, 2000 Snoqualmie, WA - Houston, TX - Amiga Incorporated
and Infomedia Network, Inc. today have announced a strategic relationship in delivering
the Amiga and its content to a new line of broadband interactive set-top box products.
Infomedia Network is dedicated to bringing the best products to their new line of
set-top boxes. These new products include TVision, the first in a family of
interactive TV set-top products that provide the consumer with a low-cost, easy to
use gateway for Internet and Entertainment. TVision connects to corporate LANs,
as well as home DSL and cable modems through an Ethernet port and provides
users with Internet access, scaleable real-time Video Conferencing, Interactive Video
games, Movies-on-Demand, Home Banking, Point-of-Sale, and other exciting new features
without the need for a PC.
"Amiga, Incorporated and the Amiga community offer great additions to the products
and services that are planned for TVision", said Patrice Haftman, CEO of Infomedia
Network. "Now TVision customers will have great content available to them from
the best developers in the world."
"We are excited about working with Infomedia", said Bill McEwen, President/CEO
Amiga Incorporated. "Amiga is the perfect fit for the products and services Infomedia
are looking to offer to their OEMs and consumers. Amiga developers are already
using the new Amiga SDK to create new applications, multi-media titles, and
interactive content that are perfect for this new line of Set-top Boxes."
Infomedia Network and Amiga are privately held companies, and terms of the
transaction were not available.
For more information on either company please visit their web sites: www.infomedia-network.com,
and www.amiga.com respectively.
About Amiga:
Amiga is focused on creating a multi-media digital environment
that provides developers with a true write once run anywhere scenario.
Amiga includes a rich 15-year history of industry leadership in the development
of what we know as multi-media.
About Infomedia Network:
Infomedia Network, Inc. is a communications technology
company with patents pending on new digital TV consumer devices that enable
broadcast television, voice telephone services, high-speed Internet, TV
quality video conferencing, and on-demand games and entertainment that
use existing copper wiring inside the home. Infomedia is currently the
only company today building advanced TV / multi-media set-top boxes that
address the needs of the next-generation "Full Service Network" for each
type of broadband infrastructure.
Deutsche Übersetzung
Amiga Incorporated und Infomedia Network Inc. kündigen ihre stategische
Partnerschaft für eine neue Linie von Interactive Set-Top Boxen an
16. August 2000, Snoqualmie, WA - Houston, TX - Amiga Incorporated
und Infomedia Network Inc. haben heute eine strategische Partnerschaft zur Bereitstellung
des Amiga und seiner Inhalte für eine neue Linie von interaktiven Breitband-Set-Top Boxen
bekannt gegeben.
Infomedia Network widmet sich der Aufgabe, die besten Produkte auf ihre neue Linie von
Set-Top Boxen zu bringen. Diese neuen Produkte umfassen TVision, das erste Produkt
aus der Familie von interaktiven TV Set-Top Produkten, die dem Kunden einen günstigen,
einfach anzuwendenden Gateway für Internet und Unterhaltung bietet. TVision
verbindet sowohl mit gemeinsamen LANs, als auch mit Heim-DSL und Kabelmodems über einen
Ethernetport und bietet dem Anwender Internetzugang, skalierbare Echtzeit-Video-Konferenzen,
interaktive Video-Spiele, Spielfilme auf Abruf, Home-Banking, Einkaufen und andere
aufregende, neue Merkmale, ohne dass man dafür einen PC braucht.
"Amiga Incorporated und die Amiga-Gemeinde bieten den für "TVision" geplanten Produkten
und Diensten großartige Erweiterungen", sagte Patrice Haftman, Geschäftsführer von
Infomedia Network. "Nun werden TVision-Kunden tolle Inhalte vom besten Entwickler der
Welt haben."
"Wir freuen uns sehr über die Zusammenarbeit mit Infomedia", sagte Bill McEwen,
Präsident/Geschäftsführer von Amiga Incorporated. "Amiga passt perfekt zu den Produkten
und Diensten, die Infomedia ihren Lieferanten und Kunden anbieten wird. Amiga-Entwickler
verwenden bereits das neue Amiga SDK, um neue Applikationen, Multimedia-Titel und
interaktive Inhalte zu erschaffen, die für diese neue Linie von Set-Top Boxen perfekt sind."
Infomedia Network und Amiga sind privat geführte Firmen und Bedingungen der
Transaktion waren nicht verfügbar.
Für weitere Informationen zu einer der Firmen besuchen Sie bitte deren jeweilige Webseiten:
www.infomedia-network.com und
www.amiga.com.
Über Amiga:
Amiga konzentriert sich auf das Erzeugen einer multimedialen, digitalen Umgebung, die
Entwicklern ein wirkliches Einmal-Schreiben-Überall-Laufen-Szenario bietet. Amiga hat
eine große, 15-jährige Erfahrung in führender industrieller Entwicklung in dem Bereich,
den wir heute als Multimedia kennen.
Über Infomedia Network:
Infomedia Network Inc. ist eine Firma für Kommunikationstechnologie mit anhängigen
Patenten für neue, digitale Geräte für TV-Kunden unter Verwendung der vorhandenen
Kupferkabel in den Haushalten Breitbandfernsehen, Sprachtelefondienste,
Hochgeschwindigkeits-Internet, Video-Konferenzen in TV-Qualität und
Spiele und Unterhaltung auf Abruf bieten. Infomedia ist die zurzeit einzige Firma,
die heute fortschrittliche TV/Multimedia Set-Top Boxen baut, und die Bedürfnisse der
nächsten Generation anspricht "Netwerk mit allen Diensten" für jede Form von
Breitband-Infrastruktur. (ps)
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|
31.Jul.2000
Andreas Kleinert per eMail
|
RegNet-Registrierungen
Andreas Kleinert teilt mit, dass durch den Umzug des Registrierungs-Service
RegNet, den er für seine Software benutzt, es durch einen noch fehlenden
DNS (Domain-Name-Server)-Eintrag kurzzeitig dazu kommen kann, dass man auf
einer völlig anderen Seite landet. Wer ab dem 26./27. Juli erfolglos versucht
hat, sich für eine Software registrieren zu lassen, solle es bitte in ein
paar Tagen erneut versuchen.
RegNet informed me, that they'd be releasing a new site
and that the transfer should be smoothly - however
due to an obvious IP address change, http://www.regnet.net
currently points to some completely different site
(after first only containing an error message and then
being down for a while).
I would expect, that the DNS server entries get updated
soon and would be be glad, if people that have not been
able to register since 26th/27th of July would try
again in a few days.
(ps)
[Meldung: 31. Jul. 2000, 00:00] [Kommentare: 0]
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|
31.Jul.2000
Aminet
|
Neue Aminet Uploads
PureBasic.lha dev/basic 773K+V1.50 - Brand new powerful programming l
PureBasic_Upd.lha dev/basic 640K+V1.50 - Update for registered users (fro
MR_Classes.lha dev/gui 184K+Reaction classes
CopyLockDecode.lha disk/misc 10K+V1.34 Rob Northen Copylock Decoder
Track2File_src.lha disk/misc 31K+V1.22 file ripper from NDOS & DOS disks
fu_psv-e.lha docs/hyper 67K+Large info about famous football club (E
fu_psv-e_pic-1.lha docs/hyper 5.3M+Pictures to English version of "PSV Guid
fu_psv-e_pic-2.lha docs/hyper 5.6M+Pictures to English version of "PSV Guid
fu_psv-e_pic-3.lha docs/hyper 5.5M+Pictures to English version of "PSV Guid
fu_psv-e_pic-4.lha docs/hyper 5.5M+Pictures to English version of "PSV Guid
fu_psv-e_pic-5.lha docs/hyper 5.9M+Pictures to English version of "PSV Guid
F1GP_2000.lha game/data 10K+2000 F1 season data for F1GP-Ed (30 July
GlowMopoly.lha game/data 141K+Gfx for HBMonopoly 2+ (AME/DEU/ENG)
PictrisDemo.lha game/demo 2.6M+Demo of an addictive new puzzle game
IT_2_StarTrek.lha game/misc 2K+Star Trek version of IT2, german
nts_slamtiltcd.lzh game/patch 2K+Play SLAMTILT with CD32 JoyPad !!
ICS.lha hard/misc 1.6M+V1.10 ICS - professional color correctio
mamegui.lha misc/emu 68K+MAME GUI
NeoMAMEGUI.lha misc/emu 41K+NeoMAME GUI
N24-Metabox.lha misc/misc 2.7M+(german) N24 Met
bass.lha mods/blkha 282K+Protracker mod by blakkhar
terrortpmix.lha mods/blkha 250K+Harder Protracker mod by blakkhar
Willi_tale.mpg mods/elbie 4.2M+Sir Williams Tale [Saga Orch.] by ElbiE^
sad-can-can.lha mods/hardc 3.4M+160 BPM HardCore by Sadista (DBM 10ch)
bO-027.lha mods/techn 1.1M+#027 bOhema release - SPEKTRA.
bO-028.lha mods/techn 188K+#028 bOhema release - XBALL.
Years_ago.lha pix/misc 84K+[ancor] Sandra and Sarah young
LombiWB.lha pix/wb 261K+Two grabs of my WB, one with RTG & one w
clip.lha util/cli 6K+Manipulate the clipboard from shell (w/s
asyncioppc.lha util/libs 24K+Asyncio.library with WarpOS functions (V
ReportPlus.lha util/misc 55K+Report+ 3.22: 8-function utility
Gurus2000_1807.lha util/wb 615K+Shows infos about Gurus (German + Engl.)
(as)
[Meldung: 31. Jul. 2000, 00:00] [Kommentare: 0]
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|
29.Jul.2000
Aminet
|
Neue Aminet Uploads
cafe2000.lha demo/aga 15K+Computer Art Festival 2000 demoparty. Of
LNS-Arla.lha demo/aga 652K+Arla by Loonies - SM2000 winnerdemo
MWI-SDV27.lha demo/mag 1.3M+SAVE DA VINYL #27 - packmag by Madwizard
GradientSlider.lha dev/gui 6K+Hi-/truecolor gradient slider (44.1)
fat95.lha disk/misc 50K+Win95/98 compatible file system
gametracker.lha game/misc 1.2M+Gameserver browser for QW/Q/H2/Sin/Shogo
PinballFAfrenc.lha game/patch 2K+Pinball Fantasies Aga FRENCH translation
F1_BEN19.lha gfx/3dobj 276K+Jean ALESI's Benetton B197 (IOB)
F1_PROST-JS45.lha gfx/3dobj 248K+Olivier PANIS's Prost JS45 (IOB)
PNG-Box.lha gfx/conv 295K+PNG generator for WWW graphics V4.32 (68
imaged.lha gfx/misc 100K+Add your own description to images ! (V2
qt20.lha gfx/show 391K+QuickTime player for AGA/CyberGFX. V2.0
evax11.lha misc/emu 727K+VAX Emulator, a "Virtual VAX" for Mac OS
twig_chim.lha mods/med 176K+Chime Remix, a tune by DJTwiglet
rno-r043.lha mods/misc 92K+Rno-label release no.43 by tand (monoton
Metabox.mpg mods/mpg 1.4M+Interview with Metabox on German TV, mp3
DelfMPEG.lha mus/play 160K+MPEG audio player for Delfina DSP
Rei_02.lha pix/art 26K+Anime Manga Picture (Rei Ayanami / Neon
sauvage.lha pix/misc 154K+Nice / Wild DCTV picture
AKBackPix01.lha pix/mwb 365K+Greyscale Fantasy WB pix 01 (ROM-Icons c
AKBackPrv01.jpg pix/mwb 124K+Greyscale Fantasy WB pix 01 - Preview
F1_B197.jpg pix/trace 421K+Jean ALESI's Benetton B197 (JPG)
F1_JS45.jpg pix/trace 262K+Olivier PANIS's Prost JS45 (JPG)
BlazeWCP.lha util/boot 29K+(Big Bug Fix) ULTRA FAST 32bit C2P patch
akPNG-dt.lha util/dtype 247K+AkPNG-dt V44.80 (PNG, 68000-060, PPC/WOS
WarpPNGdt.lha util/dtype 48K+PNG image datatype (WarpOS/PPC) V44.6
zee_inilib.lha util/libs 180K+Library for ASCII-based settings files!
dofile51.lha util/rexx 39K+Nice datatype based processfile script
Homebanking.lha util/rexx 41K+Homebanking mit ADM und Multitermkit (Ge
RAWBInfo.lha util/sys 83K+ReAction based icon information (1.16a)
Image2Icon.lha util/wb 13K+Creates thumbnail icons from images (1.3
(as)
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|
26.Jul.2000
Aminet Recent
|
Neue Aminet Uploads
QuickFile_3.25.lha biz/dbase 288K+Powerful, fast and easy database.
AmServ.lha comm/irc 30K+V1.33 IRC Fileserver / FServe for AmIRC
SimpleFTP.lha comm/tcp 392K+SimpleFTP v2.70 - Powerful and easy to u
IBSearch.lha comm/www 7K+V1.03 Search IBrowse cache hotlist GHist
ahidefs.lha dev/m2 6K+Modula-2 definitions of AHI for M2Amiga
MCC_NListtree.lha dev/mui 156K+NListtree.mcc V1.1 (18.2) MUI list tree
SortCopy.lha disk/bakup 28K+Copy or backup files,directories includi
Annuaire-Amiga.txt docs/anno 3K+Annuaire Amiga Francophone (french only)
AmigaPoWeR.lha docs/hyper 69K+AMiGa=PoWeR French Amiga Magazine
cd32outside1.lha docs/mags 1.5M+CD32 Outside No.1 - German CD32 magazine
ToTDemo.lha game/demo 11M+Tales of Tamar Demo V0.29
go64.lha game/gag 2K+V1.00 Amiga version of the C128 command
ChaosCastle.lha game/shoot 301K+Destroy minerals, vegetals and animals.
siege_data.lha game/shoot 12M+Converted Data Files for The Siege
akMPEG2.lha gfx/show 125K+MPEG player for CyberGfx/AGA V3.10 (68k/
akMPEG4.lha gfx/show 190K+MPEG player (CGfx/P96/AGA) V4.46 (68k/PP
BetaScanHp.lha hard/drivr 14K+Driver for HP ScanJet scanners
BetaScanMustek.lha hard/drivr 66K+Mustek/Trust Scanner Driver For BetaScan
ctb11.lha hard/misc 19K+Ver1.1 CTB
Munkki.lha mods/chip 8K+4-channel PT MOD by Tripper
Preacher.lha mods/house 180K+Nice DBM Trance/House tune by Tripper
Wayout.lha mods/house 30K+DBM hardhouse MOD by Tripper
ShortDrum.lha mods/jungl 309K+DBM hard D'n'B MOD by Tripper
Tikka.lha mods/jungl 467K+DBM Drum'n'Bass tune by Tripper
el-golea.lha mods/pro 110K+"el-golea" by Jedi in 1994
bO-026.lha mods/techn 330K+#026 bOhema release - XBALL.
AP10Recto.jpg pix/misc 165K+AMiGa=PoWeR N 9 Cover Recto
AP10Verso.jpg pix/misc 173K+AMiGa=PoWeR N 10 Cover Verso
jedi035.jpg pix/misc 106K+A photo of my cool Amiga :-)
Neuss2000.lha pix/misc 3.6M+34 photos World of Alternatives in Neuss
Scotscenes.lha pix/views 428K+Panoramic views of Scottish countryside
CharMap.lha text/font 72K+Display the whole charset of a given fon
DSLT01.lha text/print 143K+DrawStudio's Templates for labels 01 v1.
SetPatch_43.6b.lha util/boot 13K+SetPatch for OS2.x and 3.x
cli2win.lha util/cli 1K+V1.0 open a WB drawer from CLI (OS 3.5)
SRename.lha util/cli 108K+Advanced rename/renumber CLI program.
akPNG-PPC.lha util/dtype 79K+AkPNG-dt PPC plugin V44.80
ReqAttackUpd.lha util/misc 132K+Rel5: RAPrefsMUI 1.64, ReqOFF 1.2, ReqAt
ZXLifeShield20.lha util/misc 84K+ZX Life Shield V2.0
Dev-Handler.lha util/sys 20K+Un*x like raw device access handler plus
LSClock12.lha util/time 28K+SHAREWARE clock utility v1.2
WB2000_13.lha util/wb 335K+Win98 Menu & Task bar (MUI)
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|
24.Jul.2000
Aminet Recent
|
Neue Aminet Uploads mit Schmankerl der Woche
AMINET-Schmankerl der Woche:
'ScreenModeChanger
/ 46K /
readme'
von Tom Kroener
Autor: Alfred Sturm
Man hält es manchmal nicht für möglich, was an sozialem
Zündstoff in so einem harmlos daherkommenden AMINET-Proggy drinsteckt -
zum Beispiel im "ScreenModeChanger (SMC)" von Tom Kroener.
SMC nötigt Programmen einen ScreenMode auf, für den sie
ursprünglich überhaupt nicht konzipiert waren - weil es solche
Screens zur Zeit der Programmierung möglicherweise noch gar nicht gab.
Der Autor beschreibt die Bedeutung seines Programms im DOC wie folgt:
"2.Wieso ScreenModeChanger?
~~~~~~~~~~~~~~~~~~~~~
Mit Erscheinen von OS2.04, bzw. OS3.0 kann man Bildschirmmodi einstellen,
die nicht auf jedem Monitor darstellbar sind, im schlimmstem Fall sogar die
Zerstörung des Monitors verursachen können. Da es sehr
ärgerlich ist, wenn man wie ich einen guten VGA-Monitor hat und viele
ältere Programme einfach einen PAL- oder NTSC-Screen öffnen (was ein
Arbeiten unmöglich macht!), kann man z.B. mit SMC über einen
Auswahlrequester ganz einfach den gewünchten Modus einstellen."
Gut, das ist der Nützlichkeits-Aspekt; wer will schon seinen teuren
VGA-Monitor verrauchen? Aber wäre dann der SMC tatsächlich
völlig unbrauchbar für den Besitzer eines 1438S-Monitors mit
integrierten PAL- und NTSC-ScreenModi? Das sehe ich anders.
Es gibt nämlich noch einen zweiten, vom Programmierer nicht genannten
Gesichtspunkt, den ich hier einmal den "sozialpolitischen" nennen möchte:
Da existiert also eine Unmasse von angejahrten AMIGA-Programmen, die auch auf
bestes Zureden hin einfach keinen truecolor-Screen mit sechzehntausend Mille
Farben zu öffnen bereit sind. Sie muten sich uns in einem
tumb-tranfunzeligen PAL-Hires-Outfit zu, der in die heutige Zeit ungefähr
so gut hineinpasst wie ein kackbrauner Vollrindleder-Ranzen auf den
Rücken eines postmodernen School-Girlies.
Auf manche dieser Steinzeit-Progs aber will der Compi-Romantiker dennoch nicht
einfach so verzichten - ewig-gestrig, wie man als Amiganer nun einmal
ist.
Was also tun? Dann eben die archaischen Progs so nehmen, wie sie aus grauer
Vorzeit auf uns gekommen sind?
Das birgt Risiken, und nicht zu knappe: Man stelle sich nur einmal vor -
Spione lauern überall! - dass es irgendwie in einflussreiche
Windows-User-Kreise aus dem eigenen beruflichen oder sozialen Umfeld
durchsickert, man sei unlängst doch tatsächlich beim intensiven,
offensichtlich genussvollen (!) Glotzen auf einen PAL-Hires-Screen (!!) mit
jämmerlichen 16 (!!!) Farben ertappt worden; was daraus dann letztendlich
Unheilvolles resultieren könnte - nicht auszudenken! Beruflicher
Karriereknick, Beziehungsknatsch, schliesslich der soziale Abstieg - das
wären die unvermeidlichen, aber vorhersehbaren Konsequenzen für eine
so gründlich entlarvte cybermässige Fossil-Existenz.
Da verbleibt einem dann aus reinem Selbstschutz tatsächlich nur noch -
Betrug und Manipulation; wozu sich der besagte SMC nun allerdings bestens
eignet.
Mit SMC bekommt auch das älteste Skat-Spiel aus der Morgenröte des
AMIGA seinen 24Bit-Schirm verpasst, der heimlich spionierende
Windows-Blockwart kann nichts Ungewöhnliches erspähen und verpisst
sich ohne gefährliche Erkenntnisse, es geht weiterhin aufwärts im
Beruf, und die Kids - wofern einem der AMIGA Zeit für sowas gelassen hat
- bewahren sich die Achtung vor AMIGA-Mum und AMIGA-Dad, die ja aus ihrem
angestaubten Compi-Hardware-Equipment doch noch cool herausholen, was die
moderne Zeit halt so vorschreibt.
Wer nun dieses An-der-Nase-Herumführen seiner Mitwelt mittels SMC perfekt
inszenieren möchte, dem kann ich versichern, dass das - ganz nebenbei -
auch einen beträchtlichen Zugewinn an Augenschmaus abwerfen kann. Und
damit lassen wir die Sphäre von fun and joke hinter uns.
Ich bin immer wieder überrascht, welche Verbesserungen etwa bei alten
Card- und Board-Games aus dem AMINET durch den SMC noch möglich werden,
z.B. bei Spielen wie:
SameGame,
(640X480)
Spades,
(320X240)
Turn,
(320X240)
oder dem neuen, kleine TicTacToe-Clone
JT_TTT.
(640X480)
Wobei sich bei diesen Spielen ein 15Bit-Screen mit - etwa - 32000 Farben am
besten macht.
Die Farbanzahl der Programme erhöht sich dabei selbstverständlich
nicht, aber interessante neue Farbabstufungen des Programm-Bildschirms
können durchaus hinzukommen; regelmässig erscheinen die Konturen der
Benutzeroberfläche schärfer ("drei-dimensionaler"), die Gadgets
werden besser lesbar usw. usf. - der SMC ist, weit über seine
Nützlichkeit hinaus, eben auch was für Geniesser, wie das Tabasco
auf der Pizza.
Ich habe mir den SMC deshalb sogar auf die Workbench gelegt und probiere ihn
bei jedem Prog aus, das keine GraKa-Screens öffnet. Wenn SMC dann
erfolgreich eingesetzt werden kann, erstelle ich einen file-comment mit den
entprechenden Angaben über den besten Screen-Modus.
Bleibt zu sagen, dass es leider eine Anzahl von Progs gibt, die sich auch dem
SMC gegenüber unnachgiebig zeigen; in seltenen Fällen habe ich auch
schon Abstürze durch die Anwendung des SMC gehabt.
Zu Installation (beliebiges Verzeichnis!) und Usage mache ich hier keine
Ausführungen, denn das DOC ist denkbar kurz - es sollte auch von jedem
Nutzer v o r der Anwendung des Proggys gelesen werden, und zwar aus folgendem
Grund: Der SMC kann leider auch ScreenModes öffnen, die dem jeweiligen
Monitor gefährlich werden können, deshalb: unbedingt die
Screen-Modi mit der Gebrauchsanleitung des eigenen Monitors abgleichen!!
Fazit: Auch wenn in der Welt unseres Leib- und Magen-Rechners alles
zuerst immer schrecklich nützlich wirkt - bei näherem Hinsehen zeigt
sich halt doch wieder, auf welchen gefährlich-prickelnden sozialen
Abenteuertrip wir uns mit dem AMIGA eingelassen haben...
HIER NUN DIE NEUEN AMINET-UPLOADS:
pio_icon.lha biz/cloan 24K+Use PPaint as Icon-Editor with OS3.5 Sup
TAdesivi.lha biz/demo 50K+V1.0.4 Ticket editor for TurboGest (ITAL
TFat2DEMO.lha biz/demo 129K+V2.17.0 Amiga Invoice program,(FATTURE I
TMagDEMO.lha biz/demo 153K+V1.1.0 Amiga storage program,(MAGAZZINO
xtm-orion.lha biz/dkg 52K+Additional texture for Extreme
FW_AllInOne.lha biz/swood 377K+18 free macros for FW - german V3.0
mlrx.lha comm/mail 10K+Two german RexxScripts for YAM 2.1
tcpscanner.lha comm/tcp 19K+TCP-UDP-PortScanner with nmap servicetab
vlink.lha comm/tcp 27K+AmiTCP<->MacTCP via virtual ethernet
nebula.lha demo/aga 17K+Real-time creation of galaxies and nebul
UP-EP002.lha demo/sound 849K+UP ROUGH "ElektroCity EP" feat. QWAN
bobsg_all.lha dev/amos 368K+Bobs Galore Collection - Sprite banks fo
AsyncIOPPCdev.lha dev/c 5K+Use asyncio.library under PPC (PowerUP)
MPEGAPPCdev.lha dev/c 4K+Use mpega.library under PPC (PowerUP) (G
warpcollect.lha dev/c 6K+Integrates Elf2Exe2 with GCC-WarpUP
SimpTrans.lha dev/misc 23K+Automatic Translation Tool for .ct files
AaktInt0700.lha docs/mags 304K+International infotainment magazine
AaktInt0700GFX.lha docs/mags 574K+International infotainment magazine (gra
Ami4ev16_LOW.lha docs/mags 118K+Amiga 4ever 16 ohne Grafiken
Amiga4ev16HT.lha docs/mags 1.4M+HTML Version der Amiga 4ever 16
Amiga4ever16.lha docs/mags 1.6M+Ausgabe 16 (Juni 00) der Amiga 4ever
htsaku33.lha docs/mags 999K+HTML-Saku #33 (3/2000). Finnish diskmag.
saku33d1.lha docs/mags 366K+Saku #33 (3/2000). Finnish diskmag. 1/2
saku33d2.lha docs/mags 325K+Saku #33 (3/2000). Finnish diskmag. 2/2
AmiNetChess.lha game/2play 64K+ANC V0.9 - NetChess with nice GFX :)
SeaSideDemoD.lha game/demo 8.1M+German Demo from teh game SeaSide
SeaSideDemoE.lha game/demo 8.1M+English Demo from the game SeaSide
Legion-exe.lha game/role 154K+Full english version of the game - Legio
ADoomPPC_14.lha game/shoot 610K+Amiga PPC port of ADoom v1.4
ADoomPPC_14_sr.lha game/shoot 468K+Source code of Amiga PPC port of DOOM v1
Creepy_Crawlie.lha game/shoot 348K+Creepy Crawlies Shootem up
Klotz.lha game/wb 98K+Classic WB-T*tris, colorful, with sfx
netpbmsrc.lha gfx/pbm 2.3M+NetPBM 9.6 source
netpbmwos.lha gfx/pbm 6.7M+NetPBM 9.6 (PPC WarpOS)
gsaview.lha gfx/show 24K+GsAView - View ghostscript output with a
ctb.lha hard/misc 16K+Ver1.0 CTB Konverter
flm232.lha misc/misc 359K+E<->G dictionary (60000 words)
DelfSF.lha mus/play 27K+Sndfile player for Delfina DSP
gr_flags.lha pix/misc 2K+Greek Flags for WB 3.5 settings
neurotropic.jpg pix/misc 10K+Neurotropic Logo
guidecheck.lha text/edit 60K+V1.21 AmigaGuide syntax checker (and mor
BlazeWCP.lha util/boot 29K+ULTRA FAST 32bit C2P patch for OS chunky
IcoDT.lha util/dtype 4K+Dt for .ICO files (43.3)
DelfInit.lha util/misc 28K+Initialization utility for Delfina sound
warpvers06.lha util/misc 2K+Reports WarpOS/3D/Mesa libvers+env setti
FreeWheel.lha util/mouse 72K+Tool for WheelMice + trackballs/3-button
dofile50.lha util/rexx 38K+Nice datatype based processfile script
safe.lha util/virus 29K+Safe v13.6 - virus dicovering system
Ico2Info.lha util/wb 4K+Converts .ICO to .info (44.3)
Image2Icon.lha util/wb 10K+Creates thumbnail icons from images (1.1
tv-prog.lha util/wb 229K+(PL/CZ) TV programe on computer!
(as)
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|
20.Jul.2000
Bill Borsari per eMail
|
UGN AmiWest2000 Press Release
UGN zuammen mit Amiga Inc., AmiWest 2000 und FortWaynemusic.com kündigen die
zweite offizielle Audioübertragung von einer Amiga-Messe für den 29. und
30. Juli an. In der Vergangenheit wurden die Gäste ins IRC-Netzwerk
eingeladen, um dort Fragen zu beantworten. Wegen der begrenzten Effizienz des
IRC-Netzwerks wurde entschieden, die Stimmen der Gäste als Mpeg3 (mp3)
Audiostream zu übertragen.
Für den Amiga werden wir Schritt-für-Schritt-Anleitungen für StreamMp3.rx,
einem frei erhältlichen MP3-Audostream-Player auf ugn.amiga.org bereitstellen.
Fragen werden bis zwei Tage vor der Messe auf der Webseite von UGN
entgegen genommen und UGN wird einen IRC-Channel moderieren. Als Neuerung wird es diesmal
auch ICQ und AIM geben. Die Gäste werden jeweils eine Stunde für die Beantwortung von
Fragen und zur Diskussion zur Verfügung haben. Bill McEwens Teilnahme wurde bereits
bestätigt.
Ausstrahlungzeiten und Sprecherlisten auf ugn.amiga.org.
- Audio: http://redhat.tc3net.com:8000/listen.pls
- ICQ: 82051339
- AIM: AmiWest
- IRC: #amiwest, Servers:whiterose.us.amiganet.org, linux.tc3net.com,
stay free.uk.amiganet.org, kth.se.amiganet.org
Die komplette Presseerklärung im englischen Original:
From: Bill Borsari tekmage@amiga.org
Date: Thu, 20 Jul 2000 01:36:54 -0500
Organization: UGN
Subject: UGN AmiWest2000 Press Release
For Immediate release:
The UGN in conjunction with Amiga Inc., AmiWest 2000 and
FortWaynemusic.com is proud to announce the second official live audio
broadcast from an US Amiga show: July 29th and 30th! Starting in 1998
from the Amiga International show, the UGN has provided live webcam and
Internet Relay Chat (IRC) from Amiga conventions world wide. It has been
our goal to enhance our informational feeds to include audio since that
very first show. At AmiWest 2000, the audio feed will once again become a
reality!
In the past we would ask our guests to join us on the IRC network to field
questions and deliver answers, but, due to the nature of IRC, efficiency
was greatly reduced. To solve that dilemma, we decided to broadcast the
guests voice over the internet as an Mpeg 3 (mp3) Audio stream.
Furthermore, we decided on the mp3 Audio format due to popularity, and mp3
players are available for nearly every platform. For the Amiga, we will
provide step
by step directions at ugn.amiga.org on how to setup the StreamMp3.rx, a
freely available mp3 Audio stream player, for Ibrowse, Aweb and Voyager.
The minimum requirements to receive the audio stream live would be a 68030
at 50 MHz and a 28.8 modem. It is also possible to use the AudioLabs
ProStationAudio software with iRec, see www.audiolabs.it for a demo version
and directions.
In order to give the Amiga community voice, questions will be accepted
through a webpage form on ugn.amiga.org up-until 2 days before the show,
and we will moderate an IRC channel for questions during the interview. New
for AmiWest we will have ICQ and AIM ability as well. The guests will be
given 1 hour to answer questions and discuss important issues. Our plan
involves
hosting guests during day and broadcasting the banquet on Saturday night.
Also, we have confirmation that Bill McEwen will be available to us during
the show.
Refer to ugn.amiga.org for the broadcast times and a schedule speakers.
Audio: http://redhat.tc3net.com:8000/listen.pls
ICQ: 82051339
AIM: AmiWest
IRC: #amiwest, Servers: whiterose.us.amiganet.org, linux.tc3net.com,
stay free.uk.amiganet.org, kth.se.amiganet.org
Bill Borsari
Director UGN
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|
19.Jul.2000
Amiga, Inc.
|
Amiga Inc. und KDH geben strategische Vertriebsübereinkunft bekannt
Pressemitteilung:
Snoqualmie, Wa. USA - Amiga Inc. ist erfreut, ihre Partnerschaft zum
Vertrieb der neuen d'AMIGA Entwicklermaschine, der Amiga-Produktline der
nächsten Generation, sowie der AMIGA-CLASSIC-Produkte mit KDH Datentechnik
aus Horb/Stuttgart bekannt geben zu dürfen.
"Wir sind glücklich für unsere kürzlich bekannt gegebene d'AMIGA Developer
Machine (Entwicklermaschine) in Europa hohe Standards sicher stellen zu können.
Günter ist seit vielen Jahren ein bekannter und respektierter Händler
und hat große Anstrengungen unternommen, um eine Verfügbarkeit der d'AMIGA
Developer Machine für Entwickler und andere Händler in Europa sicher zu
stellen. Wir freuen uns, unserer Gemeinde eine wirtschaftliche Lösung anbieten
und zusätzliche Unterstützung von Amiga für unsere Entwickler bündeln zu können.
Die d'AMIGA Developer Machine ist für jedes Mitglied unserer Gemeinde von
großem Wert. Wie wir bereits in der Vergangenheit erklärten, haben wir
weitere wertvolle Dinge zur d'AMIGA Developer Machine hinzugefügt, die sonst
nirgendwo verfügbar sein werden. Wenn Ihre Machine nicht über die d'AMIGA
Developer Machine Plakette verfügt, wird sie nicht auf die gleiche Weise
unterstützt werden. Wir ermutigen die Gemeinde in die d'AMIGA Developer Machine
zu investieren, die nur über KDH, Deutschland vertrieben werden wird. Ebenso
ermutigen wir andere Händler mit KDH Kontakt aufzunehmen, zwecks Verfügbarkeit
für unsere Kunden.", sagte Randy Hughes, Vize Präsident für Verkauf und
strategische Allianzen bei Amiga Inc.
KDH Datentechnik, ein sehr geachteter Name in der AMIGA Gemeinde, ist
hoch erfreut, Teil der Zukunftspläne von Amiga Inc. zu sein. Sie sind glücklich,
als exklusiver Lieferant der d'Amiga Developer Machine in Europa benannt
worden zu sein und rechnen damit, dass der Verkauf des SDK und der
Entwicklermachine sich einem steigenden Wachstum erfreuen werden. Günter
Horbach, Präsident von KDH Datentechnik, fügt hinzu, "Wir sind stolz, Teil
der neuen Amiga-Zukunft und in der Lage zu sein, die aktuelle Amiga-Classic
Line und die Produkte der nächsten Generation für die Amiga-Gemeinde in
Europa bereitstellen zu können. Eine enge und faire Geschäftsbeziehung mit
unseren Amiga Kunden und Amiga Händlern ist der Schlüssel in unsere Zukunft.
Unser zufriedener Kundenstamm macht uns zu einem der grössten Amiga
Versandhändler in Europa. Wir möchten diese Gelegenheit nutzen, unseren
Kunden weltweit dafür zu danken, dass wir sie betreuen durften und für die
Unterstützung der derzeitigen Angebote von Amiga. Wir ermutigen die Anwender-
Gemeinde sowie die anderen Händler den großartigen Wert der d'AMIGA Developer
Machine zu erforschen und beantworten gerne Ihre Fragen. Unsere Kunden
ermutigten uns über die Jahre die Amiga-Plattform zu unterstützen und tun
dies auch im Falle des Next Generation Amiga. Die Zufriedenheit der Kunden,
freundlicher und unkomplizierter Service, zusammen mit den besten, technischen
Fachkenntnissen kennzeichnen KDH. Diese Qualitäten sowie die Vision von Amiga
Inc. sichern uns Allen eine strahlende Zukunft."
Es ist Amigas Misson DIE Plattform zu liefern, Architekur und Tools für
das kommende Universum der digitalen Inhalte. Dabei werden wir auf
einzigartige Weise unsere Partner in die Lage versetzen, Produkte zu
erzeugen, die die Versprechen des digitalen Zeitalters näher bringen werden.
Das Erscheinen unseres ersten Produktes, das Amiga Software Development Kit
(SDK) und jetzt die d'AMIGA Developer Machine, aktiviert tausende von
Entwicklern, die der alten Plattformen - geschaffen für Dienste von
Gestern - müde sind, sich den zehntausenden von extistierenden
Amiga-Entwicklern jetzt anzuschließen, die bereits mit Amiga an den
Inhalten von heute und morgen arbeiten. Für weitere Informationen besuchen
Sie bitte http://www.amiga.com.
Für weitere Informationen zu KDH Datentechnik nehmen Sie bitte
Kontakt auf mit:
Randall P. Hughes
Vice President Sales and Strategic Alliances
Amiga Inc.
mailto:randy@amiga.com
Günter Horbach
Präsident
KDH Datentechnik
http://www.kdh-datentechnik.com (ps)
[Meldung: 19. Jul. 2000, 00:00] [Kommentare: 0]
[Per E-Mail versenden] [Druck-Version] [ASCII-Version]
|
19.Jul.2000
Brad Webb per eMail
|
Amiga Update Newsletter 000718
From: Brad Webb amigaupdate@globaldialog.com
Date: Tue, 18 Jul 2000 20:38:28 -0500
Subject: Newsletter
======================================================================
_ __ _ <>_ __ _ ||
/\\ |\ /|| || / ` /\\ || A M I G A U P D A T E
/__\\ | \ / || || || ___ /__\\ || -News and Rumors-
/ \\_ | \/ ||_ _||_ \__// / \\_|| (An Occasional e-mail
"SO THE WORLD MAY KNOW" || News Source)
======================================================================
AMIGA and the Amiga logo are trademarks of Amiga, Inc.
----------------------------------------------------------------------
000718
D ' A M I G A I S D ' T H I N G
U P D A T E F R O M A M I G A
M A T H E N G I N E T O T A O P L A T F O R M
A M I G A I N C . & S O F T W A R E H U T A G A I N
. . . A N D C O M P U Q U I C K
A M I G A F E S T M O V E S F O R W A R D
A M I W E S T U P D A T E
A M I W E S T D E V E L O P E R S ' M E E T I N G
A M I G A Z O N E A T A M I W E S T
S E A L O R A M A S O M E W H E R E I N U K
O P E N L E T T E R F R O M C S & E
N O , N O T _ T H A T _ D I G I T A . . .
D O C D A T A T Y P E S U P D A T E N E W S
D E V E L O P E R N E E D E D !
A M I G A J O B S S T A T U S R E P O R T
G A U H P I L U P D A T E
A M I G A S U R V I O R - D O E S
A N D A M I G A F U T U R E H A S E N G L I S H
M A S T H E A D F O R N E W A M I G A N S
D R Y I C E I N D E V E L O P M E N T
N O T E F R O M H O L G E R K R U S E
Editor's Thoughts and Introduction:
Fun things this time around. Lots of Amiga shows coming up and a
bewildering blizzard of annoucements and strategic aliances from
Amiga. Hope the items below help to make it all clear.
First, some AU business. The contest for the Amiga 2000 is over. All
entrants should have received a notice from us by now. In case some
got lost in the mail, here's the note we sent to everyone who DIDN'T
win:
"Hello from 'Amiga Update'
"I hate suspense, so here it is - the winner of the Amiga 2000
drawing is:
"Gerald B. Gibbons
"Congratulations Gerald!! You should have already received a separate
note with information on contacting Pat Hammond, the generous donator
of the computer.
"I'm sending this note to everyone who expressed interest, but will
do so without revealing individual e-mail addresses.
"We received nine requests from readers who wanted to be included in
the drawing. All names were written on same sized slips of paper, and
placed in an old "AmiEXPO" hat (you have to have been around a while
to remember those shows). The winner was drawn by Mrs. Webb. We held
the drawing at "Amiga Update" World Headquarters on the 4th of July,
allowing a few days from the end of the month in case some late
entries might have been caught in the Internet mail flow.
"We hope Gerald enjoys the Amiga 2000 for quite a while, and thanks
to everyone who participated.
"Brad Webb,
Editor/Publisher
'Amiga Update'"
We'd like to give another big "thank you!" to Pat Hammond for making
the computer available!
And while we're dealing in fun things, we've picked up on a
persistent rumor, which seems to have been repeated word for word in
several places, including supposedly the UK's entertainment industry
publication "MCV". Here are some quotes:
"The long forgotten Amiga system is to make a comeback.
"Amigas have been destined to the dustbin of time after the advent of
consoles, and after the ill-fated Amiga CD-32, it was thought that
Amiga would not be resurfacing.
"However, a new Amiga games machine is on its way - and it's likely to
be some kind of handheld games unit. The machine will use the Amiga OS
but is unlikely to be manufactured by Amiga Inc themselves. Third
party manufacturers such as Dell, Gateway and IBM have expressed
interests in the minature Amiga handheld, while Amiga will supply the
badge and operating system.
"A new Amiga desktop machine called Amiga One will also be launched in
November this year, and will be targeted at home users. We welcome
back the Amiga with open arms."
We suggest you don't put too much faith in that "story" but it
certainly is interesting.
Finally, word has reached us that Sun has announced today the source
for its "StarOffice" product will be made available for others to
port. "StarOffice is an office suite of productivity software much
beloved in the Linux environment and provides the closest thing there
is to Microsoft competition. Anyone out there interested in porting it
to the Amiga?
We hope you enjoy this issue,
Brad Webb,
Editor
----------------------------------------------------------------------
E-mail to the E-ditor:
Dear Friends,
I think, yours is a very good idea, please keep on and sign me on
too.
The Amiga used to be my joy, a great machine, especially the A1200
which I bought after my first computer, the A2000.
Great machines, super interface, the best.
I left Europe in 1996 to do a 3-year contract on the island of Aruba
and because of my work, (I am an architect working with autocad on
pc`s) and the fact that nobody does the Amiga on that Island, I lost
some track of the Amiga.
I hope to see a new generation Amiga on the market soon and I like to
keep in touch with some news on these developments. I will be joining
for sure.
Thanks for being Amigans. John
~~~~~~
John,
Thanks for writing and welcome! There's a lot going on in at Amiga
Inc. as this issue shows. We hope to bring the highlights to you and
the rest of the Community.
Brad
----------------------------------------------------------------------
D ' A M I G A I S D ' T H I N G
July 13, 2000 - Amiga Inc., Snoqualmie, WA, today announced
manufacturing and distribution agreements with Wonder Computers
International Inc. in Ottawa, Canada and Software Hut, Inc. in West
Chester, PA. These agreements will allow the manufacture of d'Amiga
Authorized Developer Workstations in North America.
Both Software Hut and Wonder Computers are well known and well
regarded figures in the Amiga community. Their involvement dates back
well over a decade.
Amiga, Software Hut and Wonder Computers share the same vision and
strategy to establish the Next Generation Amiga as the preeminent
media platform and operating environment for the future.
``It gives us great pleasure to have released the Software
Development Kit (SDK) on schedule and to follow up with such excellent
value to the community with the d'Amiga Developer Workstation. It
gives us equal pleasure to have the support of Software Hut and Wonder
Computers behind this release. Through this developer machine, we
achieve our goal of providing excellent value in superior hardware to
realize our cross platform binary compatibility promise for
developers. This will no doubt come as great news to those in the
community seeking value of their dollar as they develop for the great
number of target platforms that Amiga supports," said Randall Hughes,
Vice President, Sales and Strategic Alliances at Amiga Inc.
"We at Software Hut are extremely excited to have been selected as
the official US Distributor for the authorized d'Amiga Developer
Workstation. Many of our customers and dealer partners have been
looking for a machine with all the specifications to run the Amiga SDK
in one bundled package. Our combined efforts, along with Amiga Inc.'s
and Wonder Computers', will ensure that all developers will have easy
and affordable access to the tools needed to develop software that
will revolutionize computing as we now know it," said Joseph Muoio,
President of Software Hut, Inc.
"We are proud to be a part of this quantum leap forward in computing
technology, and look forward to working closely with Amiga and
Software Hut on this project in the weeks and months to come. The
developer machine is more than just a tool. It represents the first
significant opportunity for Amigans and former Amigans everywhere, to
join forces and help bring about a real change in the way computers
work. The developers machine can also be configured to run Amiga
Classic software through emulation, adding further to its potential
value for anyone considering a purchase," extolled Mark Habinski,
President of Wonder Computers International Inc.
The developer machine represents unparalleled value, uses brand name
parts of the highest quality, and is bundled with a comprehensive
warranty on hardware and an enhanced level of support from Amiga Inc.
The workstation also includes the Amiga SDK. "We at Amiga are proud to
have our name on the d'Amiga Authorized Developer Workstation," said
Mr. Hughes, in reference to its significant value and competitive
price. Such a price/performance achievement is not possible using
clone hardware. If it does not have the official Amiga Boing insignia,
it is not an authorized Amiga Developer Workstation. Please see
www.amiga.com for full details.
Other d'Amiga information:
The d'AMIGA represents outstanding value to our community in its
functionality and support. Feature for feature, it represents the most
affordable performance and comprehensive support available on a
standardized platform to Amigans and other Amiverse developers.
The d'AMIGA developer workstation is available through your preferred
dealer via distribution of the following, in their respective
territories:
o USA - Software Hut Inc.
o Canada - Wonder Computers International Inc
o UK - Eyetech Group Ltd.
o Europe - KDH Datentechnik
o Australia - Unitech Electronics
Please contact your preferred dealer or the above mentioned
distributors to arrange for delivery and regional pricing of your
d'AMIGA Developer Workstation today!
Following are the system specifications:
TECHNICAL SPECIFICATIONS
o Motherboard Gigabyte GA-5AX
o CPU AMD K6-11 3D 500Mhz
o Memory 128 Mbyte SDRAM DIMM PC100
o Hard Drive 10 Gbyte IDE
o CDROM 40X
o Floppy 1.44 Mbyte
o Sound Creative Sound blaster Live PCI-16
o Video Matrox G400 Dual Head
o Speakers 160 W
o Network Linksys NC100 v2.0
o Warranty 2 year 'Sealed Case' P&L
Software:
o Redhat Linux 6.1 PreInstalled
o AMIGA Software Development Tool Kit
o Amiga Inc ADN Support Package Trailblazer Level. A $1000 value
o 24 Hour turnaround on issues, requests, information, tools,
documents and beta builds from point of availability versus
7 days to community at large
o Beta software accessible from the ADN
o Faq-O-Matic
o Developer conference discounts 15%
o Discount on Printed and Softbound documents 15%
o Searchable database of bugs, beta testers and developers
o Full listing of issues, status of issues taken from Bugzilla
and Faq-O-Matic, all maintained in a prioritized online
database
o Bugzilla
o Code Samples
o All developer materials, the online Developer Mall and other
Web Accessible tools
o Message Boards
o Online developer docs
o Mailing Lists
o Internet Messaging
o IRC with internal Amiga Inc. programmers and senior management
o Monthly CEO feedback to developers- No more surprises!
----------------------------------------------------------------------
U P D A T E F R O M A M I G A
{Note: yes this story carries a date of the 19th - tomorrow where we
are - but we really did obtain it on the 18th. We just bring you the
news really, really fast! Slightly edited for easier reading in the AU
format. Brad}
Update From Amiga Inc on AmiOpen
(19 July, 2000) - Gary Peake
I would like to announce that Douglas McLaughlin will be writing his
own version of ICQ for the new AmiVerse.
License Fees: Contrary to what the SDK says, there will be NO license
fees on any applications, tools, or ports in the year 2000. We are
reviewing this policy for 2001 and beyond and as soon as I have the
info I will post it here. Also, there is and never will be license
fees on open source apps or tools.
Developer Web Site: Sorry about the delay with the web site. Part of
the delay was waiting to see which ways we would go with certain web
based applications and another part of the delay has been getting my
family situation worked out and all of my family up here to the great
Northwest. That accomplished, the web site updates will begin in
earnest now. Stay tuned for more developments there.
Thanks for your patience
Gary Peake
Director - Support
Amiga Inc.
----------------------------------------------------------------------
M A T H E N G I N E T O T A O P L A T F O R M
Oxford and Reading, England - July 4th 2000, MathEngine PLC, the
leader in real time dynamics software - which allows complex,
physics-based interactive simulation - today announced it will make
its technology available on Tao Group's intentTM media platform.
The intentTM platform is a lightweight, high performance media
platform for running systems and content across a broad range of
digital networked appliances from PCs and game consoles to set top
boxes and mobile phones. This means that developers can write code
that can be easily ported to run on many different current and future
hardware platforms. Example areas of use for MathEngine's libraries
include the creation of realistic physics behavior for next generation
consoles and PC games. By including MathEngine technology in the
intentTM platform, MathEngine is able to make its technology available
in a highly optimised form on this broad range of hardware platforms.
"MathEngine is contributing a very important suite of high value
technologies to the intentTM environment," said Francis Charig,
Chairman of Tao. "Our recent range of announcements involving
multimedia partners is now further complemented by the immediacy and
reality brought by MathEngine's software. It is increasingly
recognized that only Tao can combine the enabling of true multimedia
content, across many different Internet appliances, with conformance
to global standards. Our partnership with MathEngine will make that
content both different and even more exciting."
The new Tao environment, including MathEngine technology, will be
available on general release later this year but will be available to
selected partners in advance.
MathEngine has found Tao to be an ideal partner in the Internet
appliance space. With MathEngine already running its software on games
platforms such as PCs and video game consoles, the relationship with
Tao is one way in which MathEngine can branch out to new markets such
as digital television, set top boxes and smart phones.
Lincoln Wallen, Chief Technology Officer of MathEngine said,
"Integrating our technology into Tao's intentTM media platform allows
developers already working with our products on PC and game consoles
to make their titles available more easily on other emerging
platforms. The partnership will enable MathEngine to branch out into
new markets and design specific solutions for new consumer devices."
----------------------------------------------------------------------
A M I G A I N C . & S O F T W A R E H U T A G A I N
Snoqualmie, Wa. USA - On June 17, 2000, Amiga announced a partnership
with Software Hut, Inc. of West Chester, Pa. USA for distribution of
the new Amiga SDK and Classic Amiga products. Software Hut, Inc., the
leading distributor in North America of Classic Amiga products, will
now make available existing Classic Amiga products as well as the next
generation SDK to all Amiga dealers, end users, and developers.
"We are pleased offer easy access to all our products, both Classic
and Next Generation, through Software Hut. They have been a strong
supporter of the Amiga Community for the past 12 years and have the
widest selection of Amiga products in stock in North America," said
Randy Hughes, Vice President Sales and Strategic Alliances at Amiga
Inc. "Their enthusiasm and expertise will be of great help in
supplying our existing Classic market with products for years to come
as well as developing and expanding our ability to distribute our Next
Generation Products. We join the community in welcoming Software Hut
to our future."
Gary Peake, Director of Support at Amiga Inc. said, "I am very
pleased to have Software Hut on board as one of our Regional
Distributors for North America! Joe and Trish have devoted the last
eleven years of their life to supporting the Amiga community with
friendly and knowledgeable service, good pricing, and ethical
standards that make doing business with them a pleasure."
Software Hut, Inc., a well-known name in the current global Amiga
community, is excited about distributing the new Amiga line. Joseph
Muoio, President of Software Hut, commented, "We are extremely excited
to be able to offer Amiga products to the entire community. We have a
great relationship with our dealers and end-users worldwide, and we
hope to further our relationship with them. We thank everyone who has
supported our efforts to remain Amiga-specific in the past and ask for
your continued support as we unite with Amiga Inc. to distribute a
successful, revolutionary new Amiga that will take the by storm."
Software Hut, Inc. began as a small, family-owned business in 1982,
specializing in Apple products. After the release of the AMIGA 1000,
Software Hut, Inc. realized the market potential of this superior
graphics system and has spent the last 12 years devoting all of its
efforts into promoting and selling the Amiga line of products. The
Amiga's popularity and incredible graphics applications has
transformed Software Hut from its humble beginnings to one of the
largest Amiga distributors in the world.
----------------------------------------------------------------------
. . . A N D C O M P U Q U I C K
June 28, 2000
Snoqualmie, Wa. USA - Amiga Inc. is pleased to announce their
partnership with Compuquick Media Center, of Columbus, Ohio, USA, to
distribute the new AMIGA SDK (Software Development Kit), as well as
the AMIGA CLASSIC products.
"We are happy to ensure high availability of our Classic and Next
Generation products through Compuquick. Mr. Jesrani has been both a
familiar and a highly regarded member of the community since 1987. It
is both our honor and privilege to be associated with Compuquick. We
aniticipate their continued commitment and expertise, knowing that the
community will be well served. We join you in welcoming Compuquick to
the future of Amiga," said Randy Hughes, Vice President Sales and
Strategic Alliances at Amiga Inc.
Compuquick Media Center, a well-known name in the AMIGA community, is
excited to be a part of Amiga Inc.'s plans for the future. They look
forward to continued success in distributing the new AMIGA SDK as well
as any other products that may be contemplated by Amiga. Randhir
Jesrani, President of Compuquick Media Center added, "We are very
pleased to be able to offer Amiga products to the community and look
forward to helping the community grow. We have an excellent
relationship with our Amiga friends throughout the world and are keen
to hear from our many friends who have come back to Amiga. Once an
Amigan, always an Amigan."
Compuquick Media Center has a 10 year legacy of satisfied clients and
is a constant fixture at all Amiga trade shows. Compuquick has devoted
their focus to the sale and service of Amiga systems, software and
peripherals and is the leading supplier of Video Toaster and Flyer
systems. Compuquick has demonstrated their expertise and is a leader
in the sales of Amiga products to the educational and to the graphic
artist communities and count animators at Disney and the suppliers to
the Armed Forces as just a few of their many customers.
----------------------------------------------------------------------
A M I G A F E S T M O V E S F O R W A R D
03 July, 2000
AmigaFest 2000, the show within a show at Dayton's Fall Computerfest®
is a go!
AmigaFest will have its own area within Computerfest® and we will
have more control over the layout than last year. Last year we had
about 15 exhibitors and we hope to have many more this year.
The Fall Computerfest® is Sat. & Sun. August 26 & 27 at Hara Arena on
the northwest side of Dayton, Ohio.
This show has a big advantage for the Amiga Community because it will
give you access to several vendors who are Amiga specialists and also
well over a hundred vendors selling the general equipment you need,
drives, printers, memory, storage media, etc. at really great prices.
In effect, everything you need and want in one place.
For Amiga vendors and exhibitors it give you access to a croud of
over 30,000 attendees, and, while most are PC people, an amazing
number of Amiga people will be there. Many are Amiga users who do not
buy the magazines and are not in user groups and are there for the
cheap goodies and will be really happy to have access to Amiga gear.
This also gives you access to a tremendous crowd most of who know
nothing about Amiga and many who once owned one and it will surprise
you how much interest having AmigaFest 2000 within the show will
generate. This is also an excellent forum to let the non-Amiga world
know what is happening. Most important, it is an inexpensive show to
participate in. The cost is $60 per 8 ft. table. This is really a
bargain for a show of this magnitude.
Amiga, Inc. is providing two A1200s and a selection of other items to
be raffled at the show. We are also planning to have a get together on
the Saturday evening of the show at a restaurant so we can all relax
eat, maybe drink a little, socialize a lot, and generally have a good
time.
If you are interested in more information on the show, directions, or
being an exhibitor, email me at schwartr@gemair.com or phone/fax at
937-434-2144.
Ron Schwartz AmigaFest Coordinator/AmiTech-Dayton
----------------------------------------------------------------------
A M I W E S T U P D A T E
05 July, 2000
On June 6, Amiga Inc. and Eyetech Group Ltd entered into a strategic
relationship for Eyetech to manufacture the first release of the Next
Generation Amiga Development Machine. Eyetech will be coming to
Sacramento, California for AmiWest 2000 and will be showing off the
Next Generation Amiga Development Machine coupled with a Classic A1200
at the show.
Eyetech is the leading UK developers and Worldwide mail order
retailers of Amiga technology products for the home and for industry.
They are the manufacturers and distributors of the EZDev-Plus and
EZDev-Tower Dev Boxes in the UK and Ireland under a partnership
agreement with Amiga Inc. and parent company of the Eye-Play
(www.eye-play.com) games publishing and distribution for the Classic
and Amiga OE platforms.
Products at the show will include: EZRack 2U x 380mm 19" rack system
containing a full EZDev and Classic A1200 platform networked in the
same case; EZBoot silicon floppy disk allowing direct booting from
CDROM on all WB3+ Amigas; the AMON low distortion automatic monitor
switcher for the Cybervision64-3D and scandoubled AGA outputs; the
EZLink AREXX-controlled infrared controller 'learning'
receiver/transmitter for all WB2+ Amigas; the EZ-Net 5-click
Linux-Amiga, Win-Amiga & Amiga-Amiga networking software and
installer; the EZ-VGA range of scan doublers and flickerfixers and
much more.
A rolling presentation under SCALA MM400 will show some of the
products that we physically couldn't bring with us, but regularly send
to the US by mail order. These include: the full range of EZDev
configuration options, the EZTower-Z4 A1200 tower system with Z4
expansion board (3 x Z2, 2 x hi-speed Z2, 2 x 19MB/s Z4, 4 x clock
port slots) and many more products.
Special dealer and User Group pricing will be available at the show.
Eyetech can be reached on the web at http://welcome.to/amiga.world.
Remember, AmiWest 2000 is being held on Friday through Sunday, July
29-30, 2000 at the Holiday Inn, Sacramento NorthEast, in Sacramento,
CA. Classes and seminars will be held throughout the day on both
Saturday and Sunday with the exhibit hall being open on Saturday, July
29th from 10 A.M. - 5 P.M and Sunday, July 30th 10 A.M. - 4 P.M.
Specially priced tickets for AmiWest 2000 are available in advance by
mail. Prices are: two day admission tickets, $12 and one day admission
ticket, $8. If you elect to purchase tickets at the door, the prices
are: two day ticket at the door, $15 and One day ticket at the door,
$10. If you are ordering a one day ticket by mail, please specify
which day (Saturday or Sunday) you are attending.
There will be a buffet banquet on Saturday evening, July 29th, with
Bill McEwen, President of Amiga Inc., as the guest speaker discussing
the progress made to date on the new Amigas. Price is $35 per plate.
Banquet tickets must be purchased in advance. They will NOT be sold on
Friday nor Saturday due to the hotel needing attendance figures for
planning the banquet.
You can mail your requests for advanced admission and banquet tickets
to:
AmiWest 2000
c/o John Zacharias
10004 Vanguard Drive
Sacramento, CA 95827
Make checks payable to "AmiWest".
A form for ordering tickets can be found on the AmiWest web page at
http://www.sacc.org/amiwest/ where you can learn more about AmiWest
2000.
Petro Tyschtschenko, Managing Director, Amiga Deutschland Inc., will
be joining Mr McEwen in attendance at AmiWest 2000. Special hotel room
rates are available at the Holiday Inn for those attending AmiWest
2000. Room rates are $ 79 (Single) and $ 89 (double) if reservations
are made by July 7. You must mention that you are attending AmiWest to
get the special rate. You can phone the Holiday Inn at 1-916-338-5800
or 1-800-388-9284 (Tool Free - Hotel directly) to make hotel
reservations.
You will also be able to purchase the recently announced Software
Development Kit (SDK) for the new Amigas at AmiWest 2000. The SDK is
being sold by several of the exhibitors at the show. This weekend
event will again showcase the progress that IS the Amiga Community.
Hope to see you at AmiWest 2000 on July 29-30, 2000.
John Zacharias,
chairperson AmiWest 2000
jzachar@calweb.com
http://www.sacc.org/amiwest/
----------------------------------------------------------------------
A M I W E S T D E V E L O P E R S ' M E E T I N G
17 Jul 2000
FOR IMMEDIATE RELEASE
Developer's Meeting at AmiWest 2000!
Kermit Woodall of Nova Design will be conducting an informal
developers meeting at AmiWest 2000 to discuss future development
trends on the Amiga. The meeting will be held during the vendor setup
period between 8 pm and 9 pm on Friday evening, July 28, 2000 on the
Terrace in front of the main AmiWest exhibit hall. Questions
concerning the new Amiga SDK will be entertained and hopefully
answered during this meeting.
A special reception for vendors and developers with food and drink
and sponsored by AmiWest will also be held during the vendor setup on
Friday evening.
----------------------------------------------------------------------
A M I G A Z O N E A T A M I W E S T
(17 July, 2000) - http://www.amigazone.com/
For the third year in a row, AmigaZone will be exhibiting at the
AmiWest show. (Show location and hotel details and all the other
relevant poop about AmiWest is at http://www.sacc.org/amiwest ).
Sign up for AmigaZone in person at the show with me and you will be
given a free AmigaZone logo baseball cap!.
There is a glorious, no-expenses-spared, super 3D rotating
confetti-spewing Playmate-filled *multimedia presentation of the hat
at http://www.amigazone.com/images/cap.jpg *or maybe it's just a lame
picture ;)
As a special "instant rebate" --> flashing neon --> BONUS <--
flashing neon <-- and while supplies last, to those who join AmigaZone
at AmiWest in person, along with your hat you will be handed a brand
spankin' new, freshly-minted, brilliant uncirculated year 2000 dated
United States "Golden Dollar." (Actual cash value of the dollar is one
dollar :) (For more info on what the new Golden Dollar is, visit
http://www.usmint.gov ).
You'll be able to demo AmigaZone for your own self, live, online, at
my booth, on my 060 machine in glorious Cybergrafx, on a big monitor
with live modem connection, ask me all the questions you want to
(excet the ones I can't answer, like 'bout birthin' babies..) and just
have a damn good time at the show.
Please, no pushing and shoving, stand on the throbbing blue line, and
keep your hands to yourself. Thank you! If you are already an
AmigaZone member and joined before I started this whole hat thang, you
may purchase a hat at my booth for $7.50. Non-members may purchase one
for $12.00 unless they ask really really nicely and then maybe they
can have one for $10.00. (See
http://www.amigazone.com/pages/disclaimers.html for the fine print).
See you at AmiWest, Sacramento, July 29-30, 2000!
Harv -- Founder of AmigaZone. Supporting Amiga owners since 1985!
Go here for info or to join: http://www.amigazone.com
----------------------------------------------------------------------
S E A L O R A M A S O M E W H E R E I N U K
{The story we got didn't say where in the UK. We'll bring you that
information when we get it. Brad}
It's Here!!
On Sunday September the 10th 2000, SEAL (possibly the most active
Amiga User Group in the known universe), is holding the first ever
SEAL-O-RAMA!
o Buy Bargains!
o Win Prizes!
o Play Games!
o See Demonstrations!
o Meet Fellow Amigans!
o Watch Exhibitions!
o And So Much More!
Amiga have donated two Amiga 1200s and loads of other branded goodies
for you to win!
Analogic Computers
Analogic will be donating some great prizes for the competitions
running during the show. They are also offering free gifts and special
discounts to anyone who subscribes to Clubbed magazine at the show!
Have a look at the exhibitors attending, and the funky stuff they are
hoping to show off to you. Some of it to be seen for the very first
time!
Times
The show will open at 12:00 midday and will close at 17:00.
Admission
Entry to the show will cost £1 per person, which includes entry to
win one of the A1200 Magic Packs.
See you there!
----------------------------------------------------------------------
O P E N L E T T E R F R O M C S & E
7 July, 2000
Dear friends,
It won't come as a shock to most within the community that advance
sales of our forthcoming Amiga titles have been disappointing. On the
classic Amiga we are fighting with hands tied behind our backs due to
the lack of new hardware sales and in addition we are being hit below
the belt by piracy. It is with deep regret that I announce CS&E has
cancelled all future games development for this system. This was a
difficult decision for me to make but financially impossible for me to
ignore.
More positively, remember we arrived on the Amiga scene in
anticipation of a new machine - hence we will develop for the new
Amiga and I have great pleasure in announcing that CS&E will be giving
away development kits free to all Amiga developers who pledge to
release their forthcoming titles through our network. In addition our
£1,000 competition will be carried over to the new Amiga so that
£1,000 will definitely be given away in advance to the developer of
what CS&E judges to be the best software offering, now extended to the
end of 2,000. By taking these steps CS&E is making development for the
Amiga pay and ensuring the best quality in gameplay and service for
our customers. Nothing has changed since we entered the Amiga market
on the back of successful PC releases last year, our quality,
originality and commitment to Amiga speaks for itself.
Amiga Survivor will play a key role in being one of the most
respected sources of information for the Amiga community through the
launch of the new Amiga. AS has recently been put in the hands of an
independent team of budding journalists from all over Europe and is
the premier independent magazine for Amiga news and reviews. Issue 10
will be the first release in the new format on August 10th, after
which you will get regular bi-monthly release dates.
Look out for more news at http://www.CSandE.co.uk coming soon!
Kind Regards,
David Connolly
Managing Director
Crystal Software and Electronics Ltd
----------------------------------------------------------------------
N O , N O T _ T H A T _ D I G I T A . . .
27 Jun 2000
Innovative brings Digita(TM)-power to your AMIGA!
Innovative has developed a driver for DigiCams running the Digita(TM)
Operating Environment. Digita(TM)-enabled DigiCams offer much more
flexibility and abilities than everything else currently on the
market. Digita(TM) is used in high-end-cameras of different companies,
runs on PowerPC- and Coldfire-CPUs and allows you to run scripts,
applications and games (incl. MAME!!) on your camera. The developers
of Digita(TM), Flashpoint(TM) (http://www.flashpoint.com/) wants to
make Digita(TM) the standard for DigiCams and specified a standardized
communication-protocol between computer and camera. With the now
available VHI-driver, AMIGA-users finally get access to these amazing
cameras and can download and rework pictures from these cameras.
Currently available Digita(TM)-enabled DigiCams are
· Kodak DC 220, DC 260, DC 265, DC 290
· Minolta Dimage 1500 EX, Dimage 1500 3D
· HP PhotoSmart C500, C619, C912,
· Pentax EI-200, EI-2000
P.S.: In this case, Digita(TM) has nothing to do with the developers
of Wordsworth but is the name of a product by Flashpoint(TM).
----------------------------------------------------------------------
D O C D A T A T Y P E S U P D A T E N E W S
12 July, 2000
The latest version of DocDatatypes, v39.40, is now available. The
main changes from version 39.30 are that the RTF datatype and filetype
descriptor have been updated to support most if not all RTF file
types. A new datatype for First Word(plus) documents is now included
as is full support for WordPerfect 4, including file type descriptors.
A DocDatatypes mailing list also has been created. A working 68000
version of Orbit 0.7 (you'll need a 060) is available. You can also
download a version with networking enabled! The PPC version will get
network support soon.
http://www.crosswinds.net/~internetpages/docdatatypes/
----------------------------------------------------------------------
D E V E L O P E R N E E D E D !
13 Jul 2000
APC&TCP search a c++ developer for work with our team on the game
Phönix. please write to: info@apc-tcp.de
thanks,
Andreas Magerl
APC&TCP
----------------------------------------------------------------------
A M I G A J O B S S T A T U S R E P O R T
28 Jun 2000
"Free Amiga Jobs" - Status Report, June 2000
Cologne/Germany, 28-June-2000 - The Amiga market is moving. Just a
look at Free Amiga Jobs, the free employment agency service for the
Amiga, shows how many projects are planned or running right now by
established and startup-companies. You can make a contribution to the
development: work for the Amiga!
Here are the known changes since the last status report:
new jobs (since last update): 18
filled jobs (since last update): 15
filled jobs (overall): 28
open jobs (currently): 36
open jobs (overall): 62
"Free Amiga Jobs" is hosted by Amiga plus and
Amiga-News.de at "http://www.amiga-news.de/jobs/".
Sincerely,
Nico Barbat, Amiga plus
----------------------------------------------------------------------
G A U H P I L U P D A T E
16 Jun 2000
Hi Amigans!
This is just to let you know about some changes on the Geographical
Amiga Users Home Pages Internet List (GAUHPIL). Most pages are now
bilingual (English & German) and the navigation links have therefore
changed on most pages:
http://GAUHPIL.home.pages.de/
I will be on holidays for the next three weeks. Please go on sending
me your updates and hints. I will check them all when I'm back home.
Thanks for your attention and support!
Dietmar Knoll
----------------------------------------------------------------------
A M I G A S U R V I O R - D O E S
The magazine is now under new ownership and has a whole new team of
writers as well as an experienced Graphics designer and Webmaster.
Issue 1 should be on sale from the 10th of August, priced at
£3.99. To order your copy, e-mail csande@csande.com, putting "AS
Issue 1 Order" in the Subject line.
In the meantime, we need readers letters for our "Letters to the
Editor" pages - send them to: editor@asurvivor.freeserve.co.uk. We
also welcome all comments and suggestions for improvements to the
magazine.
PREVIEW OF ISSUE 10 - Our "first" issue will introduce the team and
hopefully give you some idea of what to expect from future issues.
We'll also have plenty of news, reviews of ArtEffect and Pagestream
(and possibly an Amiga Writer Exclusive!), interviews and plenty
more!
ISSUE 10 OF AMIGA SURVIVOR - ON SALE AUGUST 10th 2000!
----------------------------------------------------------------------
A N D A M I G A F U T U R E H A S E N G L I S H
24 Jun 2000
Now in english.
The german homepage from the print magazine Amiga Future now includes
a translation tool. The users can now read all our news, interviews
(every week 1-2 interviews) votes, and so on.
http://www.amigafuture.de
----------------------------------------------------------------------
M A S T H E A D F O R N E W A M I G A N S
16 Jul 2000
The magazine, "the NEW AMIGANS" will soon be announcing the winning
of their "Masthead" contest. The contest (for subscribers only) is to
find a unique "Masthead" for the magazine and the winner will be
announced at the AmiWest show in Sacramento, California on July 30. To
find out more about the magazine see our website at
http://get.to/t.n.a
Sorry, I forgot to put the initial contest announcement out through
all the channels. I've been trying to get things caught up to the
point where the magazine makes it out before the first of the month
each month.
Bill Griffin,
G&G Publishing Enterprises
Home of "the NEW AMIGANS" magazine
Ask about our new, US-based, Amiga Magazine
Or check out our website at http://get.to/t.n.a ..
----------------------------------------------------------------------
D R Y I C E I N D E V E L O P M E N T
{Information for this product is taken from its web site. You can
download "Dry Ice" from the site, but the author points out it's
really to buggy to be used at this stage. Brad}
18 July, 2000
About Dry Ice
Dry Ice is a graphical web browser for the Amiga. It is being written
especially for the Amiga, there is no bloated code ported from another
platform. The intended features of Dry Ice is to offer full HTML 4.0
support, and full scripting support of whatever is the current
scripting language.
Progress and Current Features
(as of 17 July 2000)
Extensive Feature List
----------------------
Browser features
+ URL parser (complies with URI's in the HTTP/1.1 standard), can
distinguish between an URL and a local filename without the need for
"http://" or "localhost://..." etc.
+ Automatically caches all visited pages in memory, currently there
is no way to purge the memory cache, and no limits on the memory cache
+ When the browser window is resized the page is refreshed from its
cache, this operation is very quick
+ "Back" and "Forward" menu items, the items are disabled when
appropriate
+ "Refresh" menu item, will reload the document from its source
Browser window using BOOPSI gadgets allow for a complete
font-sensitive, resizable user-interface
+ Other windows use a font-sensitive GadTools interface
+ "About" window, displays free memory, and public screen, and TCP
stack
+ Public screen settings, the user can set gadget font, screen font,
any public screen to open on, or Dry Ice's own public screen -
settings are saved automatically on exit
+ The browser window position and size is remembered on exit
+ HTML Font settings, the user can set fonts for Normal, H1-H6, Font
size 1-7
+ Multi-browser windows, achieved through re-entrant code, and a
manager process, can open new browser windows, close them, when the
last is closed the browser quits
+ Multi-threaded HTML Parser, the parser and the layouter run
separately
+ Large pages (ones that are higher than the screen height) are
stored representationally in fast ram, this eliminates eating lots of
chip ram when it came to large pages (this doesn't work yet!)
HTML Support
Text
+ Bold (B)
+ Italic (I)
+ Underlined (U)
+ Headings (H1-H6)
+ Paragraph (P)
+ Break (BR)
+ Variable (VAR)
+ Emphasis (EM)
+ Strong Emphasis (STRONG)
Formatting, font styles
+ FONT
- size, color, face
+ BASEFONT
- size, color, face
+ BODY
- bgcolor, text, link, alink, vlink
+ Horizontal Rule (HR) (this is broken)
- width, height, noshade, align
Lists
+ Unordered lists (UL)
- type
+ Ordered lists (OL)
- start, type
+ List item (LI) (this is broken)
- value
+ Definition lists (DL) (these 3 are very broken)
+ Definition Title (DT)
+ Definition Data (DD)
Images + IMG (does not support any image formats - will only lay out
the space) - width, height, align
HTML Attribute Values
---------------------
+ HTML 4.0 Multilengths
+ HTML 4.0 Colors
Known Bugs
----------
+ The first time you choose "Select..." from the open file window,
Dry Ice will access location 0 and display 4 bytes in the ASL file
requester
+ Block tags usually start on a new line, Dry Ice's block tags start
on a newline and throw a newline after it's done rendering, this tends
to leave a big gap when such tags are used straight after each other,
it looks particularly bad when nesting lists
+ The list item number on ordered lists is not displayed
+ Using Color values in a text format ("red", "fuchsia", etc..) only
works _sometimes_
+ There are a thousand other bugs
http://web.ukonline.co.uk/andrewmarkwell/dryice/
----------------------------------------------------------------------
N O T E F R O M H O L G E R K R U S E
Ukiah, July 15th, 2000
Some of you may have noticed that I have been rather unresponsive to
email recently. Besides by new job at REBOL, which is keeping me busy
around 60 hours per week, sometimes on weekends, there is also a
technical reason for this:
In mid-June one of my network-grade uninterruptable power supplies
severely malfunctioned in a manner I still have not figured out, and
as a result three of my computers were damaged: my A4000T (main
development box) and two PCs, including my main Linux server which
runs DNS, email, mailing lists, registration etc. for Nordic Global.
So far the damage seems to extend "only" to the three power supplies,
one of the PC mother boards, two harddisks, and the contents of some
harddisk partitions.
The good news is: at the moment it seems that no essential data (CVS
repository of Miami(Dx) sources, email database, registration
database) was lost or damaged, but I have yet to do exhaustive
integrity checks on all data.
Over the last few weeks I have spent many nights and weekends
replacing defective equipment and swapping harddisks between
computers, testing/reconfiguring/restoring/reinstalling/backing up
many things etc., to at least keep the automated systems (DNS, email
reception, mailing lists, registration server, cgi backend of the web
site etc.) going as well as possible and prevent further damage or
loss of data. There have been some outages, but so far they have been
less than two days at a time each.
This process is still not quite finished. Some of the past changes
were only stopgap solutions, and there will be several additional,
more permanent, hardware changes and reconfigurations over the next
week or two, as the ordered replacement parts arrive and are
integrated. As in the last few weeks, most of the changes will not
affect users, except for temporary outages of my servers, for up to
two days at a time.
If you see warnings such as "could not send email for four hours" in
response to emails you sent, do not worry. I do not expect outages to
be long enough at a time for email to bounce, i.e. those warnings are
only temporary. Same thing if you get errors "connection timed out" or
"connection refused" trying to access servers: those outages are
temporary, so just try again later.
On the up side, after the changes are completed performance should
improve significantly, in particular the turnaround time for mailing
lists. As part of the changes the main Linux server for mailing lists
etc. is moving from my old now-defunct Cyrix P-150/48MB box to a
Celeron-333/64MB box.
For the time being I am afraid incoming email just keeps piling up. I
neither have the time to sort and respond to the over 800 emails that
have queued up, nor do I have enough access to my systems yet to
answer most questions, in particular questions related to
registrations or bugs/features in Miami or MiamiDx, dealer requests
etc. Most of my databases, scripts, etc. are still not operational
again yet.
I WILL respond to your emails, but it will take some time. Please...
- ... do NOT send emails repeatedly. This only gives me more work
later. I don't even get to start seeing emails again until (hopefully)
the weekend of July 22th. By then all repairs and upgrades should be
completed.
- ... do NOT send emails to REBOL. Not only did some of you get my
email address there wrong (and thus unknowingly annoyed our sysadmin
with non-REBOL-related requests), but without access to my systems I
cannot respond to those mails anyway. They only get forwarded to my
main email account and added to the normal mail queue.
- ... do NOT call me at home or at REBOL. My voice mail is already on
the verge of bursting, mostly with questions that I could not give
much information over the phone on anyway, without access to my
systems.
Thank you for your cooperation.
Holger Kruse
kruse@nordicglobal.com
----------------------------------------------------------------------
Amiga Update on the net:
All back issues available at:
http://www.globaldialog.com/~amigaupdate/index.html
Stop by and check out our archive!
----------------------------------------------------------------------
Copyright 2000 by Brad Webb. Freely distributable, if not modified.
======================================================================
_ __ _ <>_ __ _
A M I G A /\\ |\ /|| || / ` /\\ A M I G A
U P D A T E /__\\ | \ / || || || ___ /__\\ U P D A T E
/ \\_ | \/ ||_ _||_ \__// / \\_
amigaupdate@globaldialog.com
======================================================================
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|
19.Jul.2000
Gary Peake in AmiOpen-ML
|
Gary Peake zum Thema Lizenzgebühren
In der Mailingliste "AmiOpen" äußert sich Gary Peake u.a. zu Lizenzgebühren und betont,
dass entgegen dem, was im SDK gesagt wird, für das Jahr 2000 keine Lizenzgeführen gezahlt
werden müssen. Die Lizenzpolitik für 2001 wird neu ausgearbeitet und dann bekannt gegeben.
Fest steht jedenfalls schon, dass auch in der Zukunkt für Open-Source Anwendungen keine
Lizenzgebühren fällig werden.
Peakes Mail im Wortlaut:
Sorry for the delay in posting any updates here. I have just returned
from a 2500 plus mile trip in a Rental truck (24 footer) dragging my
family and a 3 bedroom house full of furniture to Snoqualmie from Texas.
If I missed any posts, please feel free to send them my way.
If possible, can anyone currently porting an app or utility or whatever
please send me an email? I would like to establish an online database for
registered developers so these apps can be listed and thus avoid any
duplications that may take place.
I would also like to announce that Douglas McLaughlin will be writing his
own version of ICQ for the new AmiVerse.
License Fees: Contrary to what the SDK says, there will be NO license
fees on any applications, tools, or ports in the year 2000. We are
reviewing this policy for 2001 and beyond and as soon as I have the info
I will post it here. Also, there is and never will be license fees on
open source apps or tools.
Developer Web Site: Sorry about the delay with the web site. Part of the
delay was waiting to see which ways we would go with certain web based
applications and another part of the delay has been getting my family
situation worked out and all of my family up here to the great Northwest.
That accomplished, the web site updates will begin in earnest now. Stay
tuned for more developments there.
Thanks for your patience
Gary Peake
Director - Support
Amiga Inc. (ps)
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18.Jul.2000
John Zacharias per eMail
|
AmiWest 2000 Press Release #8
Auf der am 29. und 30. Juli in Sacramento stattfindenden AmiWest 2000 wird es auch
ein Entwickler-Meeting geben. Kermit Woodall von Nova Design wird das Meeting leiten
und über die zukünftigen Entwicklungen und Trends diskutieren. Die komplette Presseerklärung:
From: John Zacharias jzachar@calweb.com
To: "Press Release List"
Subject: AmiWest 2000 Press Release #8
Date: Mon, 17 Jul 2000 16:11:45 -0700 (PDT)
FOR IMMEDIATE RELEASE
Developer's Meeting at AmiWest 2000!
Kermit Woodall of Nova Design will be conducting an informal developers
meeting at AmiWest 2000 to discuss future development trends on the Amiga.
The meeting will be held during the vendor setup period between 8 pm and 9
pm on Friday evening, July 28, 2000 on the Terrace in front of the main
AmiWest exhibit hall. Questions concerning the new Amiga SDK will be
entertained and hopefully answered during this meeting.
A special reception for vendors and developers with food and drink and
sponsored by AmiWest will also be held during the vendor setup on Friday
evening.
Remember, AmiWest 2000 is being held on Saturday through Sunday, July
29-30, 2000 at the Holiday Inn, Sacramento NorthEast, in Sacramento, CA.
Classes and seminars will be held throughout the day on both Saturday and
Sunday with the exhibit hall being open on Saturday, July 29th from 10 A.M.
- 5 P.M and Sunday, July 30th 10 A.M. - 4 P.M.
Specially priced tickets for AmiWest 2000 are available in advance by mail.
Prices are: two day admission tickets, $12 and one day admission ticket,
$8. If you elect to purchase tickets at the door, the prices are: two day
ticket at the door, $15 and One day ticket at the door, $10. If you are
ordering a one day ticket by mail, please specify which day (Saturday or
Sunday) you are attending.
There will be a buffet banquet on Saturday evening, July 29th, with Bill
McEwen, President of Amiga Inc., as the guest speaker discussing the
progress made to date on the new Amigas. Price is $35 per plate. Banquet
tickets must be purchased in advance. They will NOT be sold on Friday nor
Saturday due to the hotel needing attendance figures for planning the
banquet.
You can mail your requests for advanced admission and banquet tickets to:
AmiWest 2000
c/o John Zacharias
10004 Vanguard Drive
Sacramento, CA 95827
Make checks payable to "AmiWest".
A form for ordering tickets can be found on the AmiWest web page at
http://www.sacc.org/amiwest/
where you can learn more about AmiWest 2000.
You will also be able to purchase the recently announced Software
Development Kit (SDK) for the new Amigas at AmiWest 2000. The SDK is being
sold by several of the exhibitors at the show. Eyetech Group Ltd. will
also be present at the show demonstrating the their Next Generation Amiga
Development Machine coupled with a Classic A1200
This weekend event will again showcase the progress that IS the Amiga
Community.
Hope to see you at AmiWest 2000 on July 29-30, 2000.
John Zacharias, chairperson
AmiWest 2000
jzachar@calweb.com
http://www.sacc.org/amiwest/
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|
07.Jul.2000
Christoph Dietz
|
Kontrapunkt von Amiga Inc.
Am 02.07.2000 haben wir über John Wiederhirns kritische
Betrachtung des SDK berichtet. Bill McEwen geht jetzt in einer Anwort sehr ausführlich auf die einzelnen Punkte von Wiederhirn ein:
From: Bill McEwen bill@amiga.com
Subject: VP "Omissions" and problems re SDK...
Date: Fri, 7 Jul 2000 10:08:01 -0700
Answer to this posting from John Wiederhirn on comp.sys.amiga.misc
Regarding message from J.F. Wiederhirn,
There are some valid points, but you overemphasise the points significantly.
The extent to which you dismiss the platform is at odds with the reality of
the graphics and Java performance [for example].
> >> >1. Efficient register usage...or the lack thereof.
> >> >
> >> >VP code allows (hell, suggests) you to registers whenever possible.
> >> >They scope registers at subroutine limits (among others, the details
> >> >aren't really relevent to the problem).
> >> >
> >> >The problem is that you cannot direct register usage, or even
> >> >prioritize it. You can scope it slightly, by indicating when a
> >> >register is last-used. Every register usage is in the end evaluated
> >> >by the translator and handled based on it's algorithms. Since (and
> >> >I'll avoid the extensive mathematical proofs involved) their optimizer
> >> >cannot understand more than basic algorithms, that means it is very
> >> >difficult to do tight register-based optimization on code.
You cannot direct register usage, just as you can't in C. So really you are
saying that you cannot write as efficient code in VP as you can by
hand-crafting native assembler. This is undeniably true and nobody pretended
otherwise. VP does give you, however, a means of writing low-level code,
sacrificing the minimum of efficiency possible with a portable solution. For
ultimate performance, certain operations would need to be written in native
but when you don't do this, you still get near-optimal performance in a
portable manner.
> >> >2. MMX, SSE, maybe someday?
> >> >
> >> >The reason for the vague answers regarding how MMX and SSE were to be
> >> >supported is now very clear to me. They aren't supported from a
> >> >programmer standpoint as far as I can discern. Even the documentation
> >> >for the PII interfaces leaves it unclear whether platform-specific
> >> >code (more on that in a bit) can safely use those instructions, since
> >> >there's no documentation as to whether those registers are state-saved
> >> >in the current SDK.
As it happens, they are saved.
The CPU documentation details which native registers are used by the VP
environment. Development of PII tools such as the first level interrupt
handler is directly based on that information. For example,
sys/cii/arm6/cpu.html gives the information about native register usage for
anyone wishing to write an ARM PII.
> >> >The VP in the SDK does not appear to support any mechanism for issuing
> >> >MMX or SSE instructions.
To get ultimate performance you would need to abstract at a library level
and develop native MMX-based implementations. So MMX type instructions can
be used now. They have not been abstracted into VP as there is no
sufficiently common model across all processors with MMX-type operations to
get any degree of efficiency. However, as noted in this paragraph already,
an application that can make good use of these instructions on a particular
processor can contain some native tools containing the MMX type instructions
for that particular processor. These tools can be macro-ised and embedded to
get code that looks and behaves like the MMX instructions were fully
supported.
Would you suggest an abstraction that could be used? You obviously have some
good ideas in mind for you to have made such comments.
> >> >3. Cache? Hello?
> >> >
> >> >This omission appears to be the second-most glaring to me, from a
> >> >low-level perspective. VP code has neither any concept of cache, nor
> >> >any way to actually control it. While that makes some sense from a
> >> >software interpreter/compiler standpoint, it totally ignores that
> >> >under the VP there is a real CPU with real cache. The idea that
> >> >meaningful driver code can be written is VP code is laughable given
> >> >that the VP has no way to actually handle cacheable vs non-cacheable
> >> >contents.
Cache? Hi!
This is not a VP issue at all. Do any processors have native instruction
modifiers that allow cache usage to be modified on a per instruction basis?
I do not know of any. I would have thought that most of this work will be by
programming a CPU register(s) to control the cache usage (i.e. coarse: turn
off at start - turn on at end for all memory operations on a memory bank.
fine: declare a pointer type to be uncached so that any use of that pointer
is not cached.). Note that in your question 4 there is a reference to
declaring a memory area as cached or not cached, so that is the level of
cache management expected. So, that is clearly not a VP issue. In fact,
intent is uniquely placed to take advantage of an architecture where cache
lines are controlled by individual flags within the pointer. The trouble is,
again, there is no good abstraction for this concept. It is up to individual
platforms and drivers to have these concepts defined and used if required.
And this is all perfectly possible on intent. An example might be that two
memory objects are declared, one returns cached memory, one not cached.
These can even allocate from the same underlying pool, although you are
likely to find that the cache is turned off and on at larger boundaries than
the byte.
The kernel and tool loaders are cache aware in that they call
sys/cii/flushicache during tool loading and code relocation to allow a
platform to clean/flush caches if required. Although this is a CII tool, it
is actually implemented in the PII since cache details may differ on
platforms with apparently similar cores. The tool is directly accessible to
device drivers if developers wish to use it. Where DMA and cache interaction
is an issue, the PII implementer would write tools for the device driver
writer to use to e.g. clean/writeback a DCache.
The whole point of the PII is that there is a fixed set of tools required by
the OS on all platforms plus a "platform specific" optional set that need to
be written to address specific issues on the target platform. This maintains
the portability and encapsulates the "dirty stuff" in one layer. PIIs have
successfully been implemented on many platforms with caches and "take
advantage" of the cache just like any software.
> >> >4. Memory-space attributes.
> >> >
> >> >I don't even know where to start with this. The PII mechanisms
> >> >offered, as far as I could discern (and the documentation on this is
> >> >far from centralized) appeared to support the following ops: You can
> >> >map physical memory to Amiga memory, and unmap it. You can obtain the
> >> >physical address of mapped memory. You can do a couple other usual
> >> >mapping tricks with that memory.
> >> >
> >> >You CANNOT set any attributes for the memory range in question, such
> >> >as cached/non-cached, write-combined/non-write-combined, etc. Who the
> >> >hell's brain-fart was responsible for that? Jeez, Tao's been tooling
> >> >on this thing for years and years, and they never once thought being
> >> >able to set stuff as non-cached was valuable?
The cacheing issue has already been covered. Any other attributes fall into
the same category. Have you come across write-combined/non-write-combined?
Even if these exist, it wouldn't really change anything. If a need is
identified, functions can easily be added to the PII. It has been
constructed to be extensible.
The primary focus for intent has been on embedded systems where the MMU is
used to set up a fairly simple memory space with mostly 1:1 translation from
physical to virtual space. These mappings are set up at boot time. The
mapping tools you refer to were developed several years ago for the DOS
platform and are not used on any other platform.
> >> >5. Cross-platform. Well, kinda.
> >> >
> >> >The docs themselves suggest that tools (think of em as DLLs, they work
> >> >almost exactly the same as Windows DLLs) can hold multiple versions of
> >> >the same code for different environments. In fact, they specifically
> >> >mention that optimized versions of code for a given environment can be
> >> >included in a tool, as well as a generalized VP version.
> >> >
> >> >So much for platform neutrality and cross-platform compatibility.
> >> >Their solution is no different than JNI, and suffers precisely the
> >> >same issues.
This isn't true. JNI is not portably defined across platforms.
I don't see really what the complaint is here.
> >> >6. Interrupts
> >> >
> >> >I saved this for last because, well, "the horror, the horror...". As
> >> >I've already mentioned under VP your cache control is non-existent.
> >> >To the issue of interrupt handling, well, I can only pass along the
> >> >trauma and suggest anyone really interested buy the SDK. You'll be
> >> >impressed to see the mechanism documented on paper, if ya don't tear
> >> >out your own eyeballs.
I expect here you are commenting on the efficiency of the interrupt handing
model. Not altogether a surprise, if someone's obsessed by these issues.
There is nothing wrong with the interrupt model for 'normal' usage
platforms. Those who are obsessed are at liberty to fit in their own
architecture here. Platforms with little hardware support for devices may
also need to do the same thing to be able to service interrupts at a very
low patency. The intent model does not precluse this at all.
> >> >On a personal note, I just got stuck in a wheelchair after a spinal
> >> >injury. I _really_ wanted this to turn out as a review of cool
> >> >technology because my mood was already dour. I'm left after viewing
> >> >the technology wondering what the hell Tao's been doing for the last
> >> >few years, and why Amiga thought this technology was
> >> >desktop-appropriate. The VP, while totally appropriate for embedded
> >> >and handheld concerns, isn't remotely appropriate for high-bandwidth
> >> >desktop concerns.
Some things are undeniably true, nonetheless. The 2D graphics functionality
and performance is unparalleled. This is all done in VP. It shows that using
this technology it is possible to develop highly performing portable
software (near optimal, not completely optimal on all architectures). The
JVM and libraries are still be best available. It is true that the
superiority of the technology is greatest in embedded space but to suggest
that it is worthless is not realistic.
Finally, it is worth pointing out that it is impossible to refute bland
allegations that do not give any substance.
(cd)
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|
06.Jul.2000
The Pulse per eMail
|
Pulse Super CD
Wer das neue Magazin "The Pulse" abonniert, erhält mit der ersten Ausgabe eine
CD-ROM, auf der sich neben vielen Spieledemos und Updates auch die Vollversionen von "Abduction"
und "Charlie J Cool - AGA & ECS Versionen" befinden. Die vollständige Pressemitteilung:
From Pulse Publishing thepulse@pulsepublishing.co.uk
To Amiga News team@amiga-news.de
Date Thu, 06 Jul 2000 01:32:02 +0000
Subject Pulse Super CD
Hello,
Due to the massive response for The Pulse Magazine from retailers/distributers
and the Amiga public, we have managed to take an idea we had for later down
the line and put it into action for the very first issue!
And so, *The Pulse Super CD* has now become a reality.
When you subscribe to The Pulse Magazine for 6 or 12 months, you will gain
automatic inclusion to receive all issues of the Super CD released during
your subscription period.
The Pulse Super CD is a brand new peice of software put together by the
writers of The Pulse filled with tons of glorious goodies to entertain and
benefit all types of users.
Unlike other cover CD's which seem to be full of the same old stuff, each
SUPER CD contains 640mb of brand new, completely different goodies to the
last including:-
- All the hottest game demos, previews and screenshots
- All the latest serious software demos
- Hints, tips, cheats & solutions
- Quality workbench tools and accessories
- Workbench backgrounds, themes and screensavers
- Reams and reams of glowicons for OS 3.5
- Art Gallery
- Brand new custom made Directory Opus themes
- Full commercial games
- Full commercial serious software
The Pulse Super CD is designed to be released when we feel we can fill a
complete CD with only the best, top quality products, and ensure that each
and every issue has entirely different contents to the last.
Below are the highlights of the first release:-
- Full commercial games including:
Abduction
Charlie J Cool AGA & ECS Versions
- Tons of great game demos including:
Wolfenstein 3D
Heretic II
Joyride
U.V.W.
Hell Squad
HexenWorld
- Tons of great game updates including:
Quake
Frontier Elite II
Virtual GP
Foundation DC
SWOS
- Serious Software Updates:
Wordworth Fonts
Pagestream Fonts
- Demo Scene featuring the best Amiga demos from around the world.
Don't forget, all this is only available to subscribers of The Pulse Magaine,
so get your subscriptions in today!
Release date for next issue is mid July....
Kind regards
--
The Pulse
No Way Out.....
Email: thepulse@pulsepublishing.co.uk
http://www.pulsepublishing.co.uk
------------------------------------
If you ever subscribe to an Amiga mag again this should be it!
(ps)
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05.Jul.2000
John Zacharias per eMail
|
AmiWest Press Release 7
Eyetech Group Ltd. wird auf der AmiWest 2000 ausstellen. Die AmiWest 2000 wird am
29. und 30. Juli in Sacramento, Kalifornien stattfinden. Weitere Informationen finden
Sie unter dem Titellink oder auf der Website zur AmiWest 2000.
From: John Zacharias jzachar@calweb.com
Subject: AmiWest 2000 Press Release 7
Date: Wed, 5 Jul 2000 06:55:36 -0700 (PDT)
FOR IMMEDIATE RELEASE
Eyetech Group Ltd will be exhibiting at AmiWest 2000!
On June 6, Amiga Inc. and Eyetech Group Ltd entered into a strategic
relationship for Eyetech to manufacture the first release of the Next
Generation Amiga Development Machine. Eyetech will be coming to
Sacramento, California for AmiWest 2000 and will be showing off the Next
Generation Amiga Development Machine coupled with a Classic A1200 at the
show.
Eyetech is the leading UK developers and Worldwide mail order retailers of
Amiga technology products for the home and for industry. They are the
manufacturers and distributors of the EZDev-Plus and EZDev-Tower Dev Boxes
in the UK and Ireland under a partnership agreement with Amiga Inc. and
parent company of the Eye-Play (www.eye-play.com) games publishing and
distribution for the Classic and Amiga OE platforms
Products at the show will include: EZRack 2U x 380mm 19" rack system
containing a full EZDev and Classic A1200 platform networked in the same
case; EZBoot silicon floppy disk allowing direct booting from CDROM on all
WB3+ Amigas; the AMON low distortion automatic monitor switcher for the
Cybervision64-3D and scandoubled AGA outputs; the EZLink AREXX-controlled
infrared controller 'learning' receiver/transmitter for all WB2+ Amigas;
the EZ-Net 5-click Linux-Amiga, Win-Amiga & Amiga-Amiga networking software
and installer; the EZ-VGA range of scan doublers and flickerfixers and much
more.
A rolling presentation under SCALA MM400 will show some of the products
that we physically couldn't bring with us, but regularly send to the US by
mail order. These include: the full range of EZDev configuration options,
the EZTower-Z4 A1200 tower system with Z4 expansion board (3 x Z2, 2 x
hi-speed Z2, 2 x 19MB/s Z4, 4 x clock port slots) and many more products.
Special dealer and User Group pricing will be available at the show.
Eyetech can be reached on the web at http://welcome.to/amiga.world
Remember, AmiWest 2000 is being held on Friday through Sunday, July 29-30,
2000 at the Holiday Inn, Sacramento NorthEast, in Sacramento, CA. Classes
and seminars will be held throughout the day on both Saturday and Sunday
with the exhibit hall being open on Saturday, July 29th from 10 A.M. - 5
P.M and Sunday, July 30th 10 A.M. - 4 P.M.
Specially priced tickets for AmiWest 2000 are available in advance by mail.
Prices are: two day admission tickets, $12 and one day admission ticket,
$8. If you elect to purchase tickets at the door, the prices are: two day
ticket at the door, $15 and One day ticket at the door, $10. If you are
ordering a one day ticket by mail, please specify which day (Saturday or
Sunday) you are attending.
There will be a buffet banquet on Saturday evening, July 29th, with Bill
McEwen, President of Amiga Inc., as the guest speaker discussing the
progress made to date on the new Amigas. Price is $35 per plate. Banquet
tickets must be purchased in advance. They will NOT be sold on Friday nor
Saturday due to the hotel needing attendance figures for planning the
banquet.
You can mail your requests for advanced admission and banquet tickets to:
AmiWest 2000
c/o John Zacharias
10004 Vanguard Drive
Sacramento, CA 95827
Make checks payable to "AmiWest".
A form for ordering tickets can be found on the AmiWest web page at
http://www.sacc.org/amiwest/
where you can learn more about AmiWest 2000.
Petro Tyschtschenko, Managing Director, Amiga Deutschland Inc., will be
joining Mr McEwen in attendance at AmiWest 2000.
Special hotel room rates are available at the Holiday Inn for those
attending AmiWest 2000. Room rates are $ 79 (Single) and $ 89 (double) if
reservations are made by July 7. You must mention that you are attending
AmiWest to get the special rate. You can phone the Holiday Inn at
1-916-338-5800 or 1-800-388-9284 (Tool Free - Hotel directly) to make hotel
reservations.
You will also be able to purchase the recently announced Software
Development Kit (SDK) for the new Amigas at AmiWest 2000. The SDK is being
sold by several of the exhibitors at the show.
This weekend event will again showcase the progress that IS the Amiga
Community.
Hope to see you at AmiWest 2000 on July 29-30, 2000.
John Zacharias, chairperson
AmiWest 2000
jzachar@calweb.com
http://www.sacc.org/amiwest/
(ps)
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03.Jul.2000
Thomas Tavoly per eMail
|
The Amiga RC5 Team effort client programs have been updated
Das RC5 Team Amiga stellt einen neuen, schnelleren RC5-Client zur Verfügung:
Return-Path: rc5@amiga.cistron.nl (Thomas Tavoly)
Date: Mon, 3 Jul 2000 02:46:19 MET
Subject: PR: The Amiga RC5 Team effort client programs have been updated
FOR IMMEDIATE RELEASE
July 2nd 2000
The Amiga RC5 Team effort client programs have been updated
The Amiga RC5 Team effort's continued involvement in the Distributed Net
RC5 challenge (and others) is now, after a long silence in development,
bolstered by updated client programs that are again state of the art.
The new clients support RC5 encryption searching as before, but with
improved speed and features, plus distributed calculation of Optimal Golomb
Rulers or OGR for short. OGR is a mathematical algorithm useful for amongst
others engineering tasks. There are now also separate native clients for
68k (including 68000) AmigaOS, WarpOS and PowerUp. The GUI frontend Myzar
has been updated as well to cater for the new clients.
Apart from the updates, the development team has been extended with several
volunteer members to allow for more timely updates and continued support for
the future.
The Distributed.Net/RC5-64 challenge has searched about 27% of the
keyspace up until now and the rate is still increasing by bounds. The Amiga
team is a top 10 ranked team out of almost ten thousand teams with a total
of over 250,000 participants. Our cooperative effort still accounts for
more than one percent of the daily work being done.
The Amiga RC5 Team effort focuses on bringing exposure to the Amiga and
the community spirit and strives to achieve this by ranking high in
distributed computing projects such as the RC5 challenge, using otherwise
idle computing power only. This effort is also aimed at highlighting
privacy and security issues on the Internet and possibly changing outdated
encryption policies.
We need your help to achieve above goals and show the world the
Amiga is not dead, in spite of a total lack of support from parent
companies over the past, well, millennium.
Everyone is cordially invited to join, with any kind of machine, though
one Amiga at least is appreciated. For a full explanation of what the
effort is about, where we are heading, how to participate and everything
from statistics to member listings, please visit the Amiga RC5 Team effort
homepage at http://distributed.amiga.org.
The Amiga RC5 Team effort is also providing a mailinglist as a forum for
the discussion on above topics and the effort in general.
Sincerely,
Amiga RC5 Team effort coordinator
Thomas Tavoly - rc5@amiga.cistron.nl
...
_ . Thomas Tavoly
. _ // . aTmosh@amiga.cistron.nl
. \X/ http://www.cistron.nl/~ttavoly
... 5.1
(ps)
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22.Jun.2000
Carsten Schröder (E-Mail)
|
New York Times: Neuer Amiga soll Ende des Jahres kommen
+++ AMIGA-aktuell-Special +++
Nach Angaben der New York Times ist gegen Ende des Jahres mit dem ersten AmigaNG-Computer
zu rechnen. Das Gerät mit dem Namen "Amiga One" werde von einem beauftragten Unternehmen
unter Nutzung verfügbarer Hardware-Komponenten gefertigt und solle circa 700 US-Dollar,
umgerechnet etwa 1400,- DM, kosten.
Weitere Informationen sind in einem ausführlichen Bericht nachzulesen, der unter der URL
http://www.nytimes.com/library/tech/00/06/circuits/articles/22amig.html
erreichbar ist. Um ihn aufzurufen, ist jedoch eine kostenlose Anmeldung erforderlich. (ps)
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10.Okt.1999
Torsten Dudai per eMail
|
Neue Karikatur: Amiga Park

Nachtrag 11.10.1999:
Die Größenangaben im IMG-Tag waren falsch gesetzt, so daß das Bild
zunächst stark verzerrt war.
(ps)
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02.Okt.1999
|
Neue Bilder der Büros von Iwin
Martin Steinbach hatte uns diese Bilder am 10.09.1999 per eMail geschickt, aber zunächst darum gebeten, sie nicht zu veröffentlichen. Kurz zuvor war herausgekommen, daß die von Comcity geposteten
Iwin-Büro-Bilder
bei Merant aufgenommen worden
waren, wo Martin Steinbach übrigens auch beschäftigt ist. Comcity hatte diese
ersten Bilder ebenfalls von Martin Steinbach erhalten.
Diese ersten "Büro-Bilder von Iwin" wurden von Comcity inzwischen auf Wunsch
von Martin Steinbach inzwischen wieder entfernt, aber auf der
Sonderseite Iwin von Kleinbus.org (Update: oder auf amiga-news.de) sind die alten Bilder noch
vorhanden. Auf der Sonderseite können Sie darüberhinaus auch die
kompletten Ereignisse rund um Iwin als Zusammenfassung mit allen Details nachlesen.
Auf der heutigen "Pressekonferenz" hat Martin
Steinbach uns nun die Erlaubnis erteilt, die neuen Bilder zu veröffentlichen,
was wir natürlich gerne tun, aber wie Martin Steinbach in seiner eMail schon
selbst richtig bemerkte: "Natürlich - ich weiß. Diese Fotos könnten
natürlich auch von wo anders stammen."

Martin Steinbach

Rue Ann, Robert Jant, Greg Gahring (von hinten) und ein MA, der nicht mehr bei Iwin ist

Büro von Iwin

Rue Ann und ?

Rue Ann

Rue Ann (ps)
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|
09.Sep.1999
|
Iwin-News
Vorgestern war bei .AmiUpdate
zu lesen, daß eine französische Zeitung über Iwin auf 6 Seiten berichtet.
Heute erreichten uns zwei eMails zum Thema Iwin.
Zum einen eine eMail
von Bernd Rakel, einem Betatester
von Iwin, der uns mitteilt, daß die ersten Teile bei ihm eingetroffen sind,
der Rest aber noch beim Zoll festhängt.
Die zweite Mail ist von der Firma Computer City, die von Martin Steinbach Fotos
der Iwin-Büros bekommen haben. Diese Fotos hat Computer City auf der
Webseite unter http://www.compcity.nl/amiga/iwin.htm
zur Verfügung gestellt.
Hier noch ein Link zum Thema: TheRegister: Commodore wannabe don't want to be Commodore no more
Ich denke, das sind alles nette Kleinigkeiten, die aber wenig geeignet
sind, die Existenz von Iwin bzw. der Maschinen schlüssig nachzuweisen.
Diese täglichen kleinen Bröckchen, die uns vorgeworfen werden,
führen zu nichts. Ich warte ganz einfach ab, bis die ersten
Computer zur Verfügung stehen, und sich jeder von der enthaltenen
Technik, der Konfiguration und der Leistungsfähigkeit
überzeugen kann (ps).
Nachtrag 10.09.1999:
Die Bilder der Iwinbüros sind heute von der Computer City Seite wieder
entfernt worden. Wie sich herausstellte, waren es Bilder der Ismaninger Firma
Merant. Weitere Ungereimtheiten hat Bernhard 'ZZA' Möllemann auf seiner
Iwin-Sonderseite
zusammengefaßt.
Nachtrag 12.01.2013:
Meldung um lokale Kopien der genannten Bilder ergänzt:
 DSCF0031.jpg (640 x 480) |
 IMG_0013.JPG (640 x 480) |
 IMG_0015.jpg (640 x 480) |
 IMG_0016.jpg (480 x 640) |
 IMG_0017.JPG (480 x 640) |
 IMG_0019.jpg (640 x 480) |
 IMG_0020.JPG (640 x 480) |
 IMG_0021.jpg (640 x 480) |
E-Mail von Bernd Rakel:
From: Bernd Rakel
Reply-To: Bernd.Rakel@bigfoot.de
To: petra.struck@online-club.de
Date: Thu, 09 Sep 1999 11:23:25 +0200
Subject: Iwin
Hallo Petra
Da ich einer der Betatester von Iwin bin, teile ich dir hiermit
offiziell mit, daß die ersten Teile der von der Firma Iwin
angekündigten Materialien angekommen sind, und zwar zu 100% wie
angekündigt.
Erwarte noch in dieser Woche die restlichen Teile aus USA, sie sind
wohl schon beim Zoll eingegangen.
Dies habe ich bereits auch in d.c.s.a.m gepostet.
Bis denn ...
Mit freundlichem Gruss
-----------------------------------------------------------
| __ \| __||\ | |----alternative Reply:------------///-.
| /| |_ | \| | /// |
| __ \| |__ | |\ | big@ben.in-berlin.de \\\/// |
| /| || | \|------------------------------\\\/----'
Haben Sie schon mal einen Wegweiser gesehen, der selbst den
Weg geht, den er weist?
--- Ludwig XV (König von Frankreich, 1710-1774)
E-Mail von Ron van Herk
Reply-To: "Computer City" info@compcity.nl
From: "Computer City" info@compcity.nl
To: petra.struck@online-club.de
Subject: Iwin premises
Date: Thu, 9 Sep 1999 11:13:06 +0200
Dear Mrs. Struck,
Below is a link to some pictures we received from Martin Steinbach. They
were taken yesterday at the Iwin premises.
http://www.compcity.nl/amiga/iwin.htm
We doubted Iwin very much and at first we didn't mean to enter the
discussion. But now we have received more information from Mr. Steinbach and
customers even want to pre-order. Therefor we want to share our findings.
Since there has been a lively discussion on c.s.a.m. about Iwin being real
or not, I think most people would like to take a look at these.
Now a lot has been said about Iwin, and not many of it was positive. What I
wonder is how everyone would have reacted some years ago however, before all
the disappointments of promised Amigas that never appeared.
Of course, one could set up a hoax as big as this and go through all the
trouble and costs of making it believable. We tend to think this one is for
real, however.
If we are wrong we'll just have to compliment Iwin with obtaining such
believability. But if we're right the Iwin C-series might just be what a lot
of people are waiting for.
Yours,
Ron van Herk,
Computer City
info@compcity.nl
Unsere Antwort auf Ron van Herks Mail:
From: Petra Struck
Reply-To: petra.struck@online-club.de
To: Computer City info@compcity.nl
Date: Thu, 09 Sep 1999 17:58:07 +0200
Subject: Re: Iwin premises
Computer City (info@compcity.nl)
wrote on: 09-Sep-99 at 11:13:06
subject: Iwin premises
Dear Mr. van Herk,
thank you for sharing your information. However, pictures of some office
building, taken by Mr. Steinbach himself, are of little value as proof
for the credibility of Iwin. So far, Iwin presented webpages, claims,
mails, and photos that could have been taken anywhere around the world.
As long as there are no products available from Iwin, we will doubt
their credibitlity.
This doesn't mean we won't be excited to see Iwin's claims to come true.
It's just that they have been presented in such an unlikely manner that
we still are in doubt.
So far, we have not recieved positive confirmation about Iwin's credi-
bility from someone we trust. Until this happens, our position towards
Iwin will not change.
Best Regards
Petra Struck
-----------------------------------------------------------
// mailto:petra.struck@online-club.de
\X/ http://www.amiga-news.de/
Tel. 02104/35040
in deutsch:
danke, daß Sie Ihre Informationen geteilt haben. Allerdings sind Bilder
irgendeines Bürogebäudes, aufgenommen von Mr. Steinbach selbst, als
Beweis für die Glaubwürdigkeit von Iwin von geringem Wert. So lange es
keine verfügbaren Produkte von Iwin gibt, werden wir deren Glaubwürdig-
keit anzweifeln.
Das soll nicht heißen, daß wir nicht aufgeregt wären, sollten Iwins
Behauptungen Wahrheit werden. Es ist nur so, daß sie in derart
unwahrscheinlicher Weise präsentiert wurden, daß wir an ihnen zweifeln
müssen.
Bis jetzt haben wir keine Bestätigung von Iwin's Glaubwürdigkeit von
jemandem erhalten, dem wir vertrauen. Bis dies geschieht, wird sich
unsere Haltung gegenüber Iwin nicht ändern.
(ps)
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24.Jul.1999
AMIGA
|
Erste WebCAM-Bilder von der WoA
Die WebCAM von der AmiWest finden Sie unter: http://206.67.111.9/cam/testcam/cam.jpg
(ps)
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28.Apr.1999
Carsten Schröder per eMail
|
Amiga Fever wird in die amigaOS integriert
+++ AMIGA-aktuell-Special +++
Amiga Fever wird in die amigaOS integriert. Hier noch das offizielle Statement von Malte Mundt auf der Amiga Fever Website:
Im Schlusswort von AMIGA aktuell 12/98 haben wir gewarnt, dass die
scheinbar wieder stabilisierte Situation des Amiga-Zeitschriftenmarktes
nicht unbedingt von langer Dauer sein muss. Jetzt scheint sich dies zu
bewahrheiten:
Amiga Fever wird in die amigaOS integriert (27.04.99)
»Lieber Amiga Fever-Leser!
Im November 1998 gingen wir mit unserem neuen Magazin an den Start.
Unsere Zielsetzung war klar: Eine neue Amiga-Zeitschrift sollte den
muede gewordenen Markt beleben. Mit aktuellen News, objektiven Tests
und lesenswerten Berichten konnten wir von Anfang an unsere Leser
begeistern.
Zeitgleich mit der Amiga Fever hatte man beim Falke-Verlag ebenfalls
die Zeichen der Zeit und die Notwendigkeit fuer ein neues
Amiga-Magazin erkannt und so entstand die amigaOS, die sich
ebenfalls immer groesserer Beliebtheit erfreut hat, seit sie erschienen
ist.
Seit dem wurde viel Arbeit doppelt geleistet: Soft- und Hardware wurde
hier und dort getestet, beide Hefte mussten layoutet, dann gedruckt und
schliesslich ueber den Vertrieb in den Handel gebracht werden. Deshalb
ist jetzt der Zeitpunkt gekommen, zusammen fuer unsere gemeinsamen
Ziele einzutreten. Unter der professionellen Leitung des Falke-Verlags
integrieren wir die Amiga Fever in die amigaOS.
So ist es moeglich, eine bessere Marktposition einzunehmen und
effizienter fuer den Amiga und seine User einzutreten. Ich bin mir sicher,
dass wir damit die beste Loesung fuer eine gesicherte Zukunft im
Amiga-Zeitschriftenmarkt gewaehlt haben.
Ihr
Malte Mundt
Chefredakteur
(Quelle: Amiga Fever in der amigaOS) (ps)
[Meldung: 28. Apr. 1999, 08:00] [Kommentare: 0]
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